Sottle

Sottle's Weekly Meta Analysis - Week of 08/02/2015 - 15/02/2015

Sign in to follow this  

2 posts in this topic

10828-sottles-weekly-meta-analysis-week-

 

Sottle's Weekly Meta Analysis - Week of 08/02/2015 - 15/02/2015

 

Hello again friends! Welcome back to a weekly article where I discuss what's hot, what's not and how you should be building decks to fight back against the meta.

 

Common Decks & Cards

 

Since we last visited the Meta, one deck has emerged as a serious contender, namely Oil Rogue. Oil Rogue is a deck that built on the early groundwork laid by the initial Control Rogue deck that emerged soon after the release of GvG. Using combinations of cards like Tinker's Sharpsword Oil and Blade Flurry to create huge burst damage and clear even the biggest of boards, Oil Rogue is a deck that has very few losing matchups and completely dominates certain decks like Midrange Paladin and Ramp Druid. The emergence of this new Rogue deck has led to a few significant shifts. Firstly, the Druids that were previously running Ramp builds, are now switching to Fast Druid decks in order to create enough pressure on the Rogue players. Secondly, Control Warrior has re-emerged in the meta, since that deck is one of the few hard counters to Rogue available, usually Warrior can simply armour up throughout the match and outlast the amount of damage in the Rogue's deck. Thirdly, Mech Mage has taken a small hit in popularity, since Rogue is able to quite comfortably deal with their fast starts with cards like Backstab and SI:7 Agent.

 

In terms of card choices, both Harrison Jones and Loatheb have increased in popularity this week due to their strength against Rogue. Since Ramp Druid has decreased in popularity, The Black Knight is being included less often, while the decrease in Aggro decks like Mech Mage has led to less Zombie Chow's being played.

 

The arms race between Big Game Hunter (BGH) and cards with 7 or more attack has stabilised this week. Previously, deck builders were in a state of turbulence, with some people including two copies of BGH in their decks in order to counter the frequencey of Dr. Boom and other high priority targets, which led to others cutting BGH targets from their decks entirely. However, this game of tug of war has settled down to the point where a single BGH is the norm in many decks, and Dr. Boom is very often the only BGH target to be found.

 

The other new deck to emerge this week is Aggro Mech Shaman. This deck shares a lot of cards, and good and bad matchups, with Mech Mage, but has its own unique strengths and weaknesses. Time will tell if this deck is a new contender, or just a flash in the pan deck, but for the past week it has been posting some impressive results with many people achieving high Legend ranks.

 

Class Power Rankings

 

 

1. Rogue

 

 

250px-Valeera_Sanguinar-f.png?version=1f

 

Rogue takes the number 1 spot this week. It is extremely well rounded, with only Control Warrior offering a hard counter currently. As the deck that people are having to consider when building their own decks, it is fully deserving of the number 1 spot.

 

 

2. Mage

 

250px-Jaina_Proudmoore-f.png?version=8f6

 

Although Mech Mage has taken a small hit this week due to the strength of Oil Rogue, it is still a high power deck, capable of winning any matchup with the right draw. Freeze Mage has also emerged as a significant contender due to the drop in Aggro. Aside from Fast Druid and Warrior, which are both very poor matchups, Freeze Mage is very well placed to deal with everything else in the Meta, including Oil Rogue.

 

3. Druid

 

250px-Malfurion_Stormrage-f.png?version=

 

Druid continues to be a consistently strong performer. Although the two most viable archetypes, Ramp and Fast Druid, are quite similar in terms of card choice, the drastic difference in matchups between the two usually means that one or the other will be well positioned in any given meta. In this case, it is Fast Druid that is well positioned, with strong matchups against Warrior and Oil Rogue, and the ability to blow any deck out of the water with the right draw.

 

4. Warrior

 

250px-Garrosh_Hellscream-f.png?version=a

 

Warrior comes in at a healthy 4th this week, mainly due to its powerful winrate against the most dominant deck in the meta. The strong matchup against Oil Rogue is enough to cement it as a decent choice, despite its weaker winrate against Fast Druid. It also offers a few other nice perks, such as a complete shutout win vs. Freeze Mage and strong matchups against most Aggro decks.

 

5. Priest

 

250px-Anduin_Wrynn-f.png?version=dcf2a67

 

I'll hold my hands up on this one. My experience with Priest still echoes my recent sentiments in previous meta reports. I find the class to be uninspiring, and generally just underpowered in relation to what other classes are doing. However, two players, Zetalot and Pavel have held Rank 1 Legend with Priest this week, with the latter holding it for almost an entire week. That sort of dominance doesn't happen without the deck being appropriate, so I have to accept that I may be wrong on my evaluation and give Priest a reasonable 5th.

 

6. Paladin

 

250px-Uther_Lightbringer-f.png?version=a

 

Paladin take a huge hit this week, due mostly to the horrible matchup the deck has against Oil Rogue. Rogue is able to pick apart the early game of the Paladin far too efficiently, with clean answers like Fan of Knives and Blade Flurry to the Paladin's usually intimidating board states involving Muster for Battle. Although the deck is relatively well positioned against other decks still, the inefficiencies against Rogue are far too severe to overlook.

 

7. Hunter

 

250px-Rexxar-f.png?version=3f80009401aa5

 

Oh how the mighty have fallen! What was once the absolute terror of the ladder has now been relegated almost to a sideshow deck. With the destructive power of Undertaker gone, most Hunter decks now have too many answers to be a dominant deck. Face Hunter loses outright to Control Warrior and struggles to keep up with the damage output of Oil Rogue. Midrange Hunter is picked apart by Rogue's efficient removal, and is outpaced by Mech Mage. While there is a new version of Control Hunter that is starting to make a splash in tournament, it is yet to prove any significant impact on the ladder meta.

 

8. Shaman

 

250px-Thrall-f.png?version=55cd557d01b07

 

Shaman is a relative non-mover this week. Although Mech Shaman has come along and made a splash on the ladder, it still struggles to show any particular benefits over Mech Mage. It has strong matchups against Druid, and is perhaps more favoured against Oil Rogue than the Mage version is, but overall, the strength of the Mage cards like Snowchugger and Goblin Blastmage make it a vastly superior choice.

 

9. Warlock

 

250px-Guldan-f.png?version=4bc860759dd1a

 

I promise this is as shocking to me as it might be to you, but I think Warlock may actually be the weakest ladder class right now. Zoo is still struggling to find a foothold. Without the oppressive Undertaker openings at its disposable, it gets picked apart by Oil Rogue, or outpaced by the starts of Mech Mage and Mech Shaman. Handlock on the other hand is struggling to combat the amount of speed, burst, and Big Game Hunter in the meta, leaving Warlock in a poor place overall. Perhaps the most successful Warlock deck currently is a hybrid Demonlock deck, that plays a large amount of Zoo style early game cards, but piles in additional late-game. Even this deck however, is struggling to make a significant impact on the meta.

Share this post


Link to post
Share on other sites

That would explain why my mid-range hunter has dropped a few ranks! How would you recommend altering the mid-range hunter deck that you've listed on the constructed hunter page to handle the current meta? should i turn it into a control hunter? has anybody tried using a mech hunter to keep it aggressive?

Edited by KevinGarnett

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      The 2016 Hearthstone World Champion revealed this rare Druid card.
      Grizzled Guardian was unveiled on Pavel's YouTube channel. It's a rare Druid Beast, that costs 8 mana and has 3 attack and 5 health. It has Taunt and Deathrattle: "Recruit 2 minions that cost (4) or less". Pavel's video is in Russian, but you can enable accurate English subtitles to see what the World Champion has to say about that card.
      After watching Pavel's video, I am convinced that Grizzled Guardian isn't as bad as it looks at first sight. Sure, its stats are garbage, but you should also factor in the stats of the minions it pulls from your deck when it dies. Still, it's hard to see it fit into the current meta. Perhaps, it can see play when the Year of the Kraken sets rotate out of Standard. It also weakens the 8-mana slot for Evolve and similar effect.
      What's your opinion on Grizzled Veteran? As always, all the cards of the new expansion can be found in our Kobolds & Catacombs hub.
      PS: Turns out it's not Hogger 3.0 :(
    • By Zadina

      In this article, we are covering two new cards: Temporus, a Priest legendary minion, and a Paladin common minion, whose official name hasn't been confirmed yet.
      "Merciful Djinni" was revealed earlier today by Thai player Anothersayoran1. The name of the card hasn’t been officially confirmed yet.

      Image and nickname by Hearthpwn.
      It is difficult to judge this card without seeing it in action. It’s comparable to Friendly Bartender: while the Djinni heals for more, its 2 attack value is a bit mediocre for a 3-mana minion. Shaman’s Hot Spring Guardian is slightly better, since it has Taunt and a targeted heal effect. Then again, Djinni also acts like a Taunt, in the sense that your opponent probably has to spend early resources to remove its powerful effect. Both cards, though, are beaten by Tar Creeper.
      This make the Djinni a great anti-aggro tool. Additionally, it synergises well with Blackguard and its Elemental tribe means that maybe we’ll get to see an Elemental Paladin. This is definitely a powerful Arena card. But can it secure a spot in constructed mode? It looks difficult, since Paladin already has some great 3-mana minions.

      This intriguing minion was revealed by Eurogamer. Its sister site, Metabomb, sat down with Peter Whalen and Ben Thompson to talk about this card. Both developers think that Temporus can be run in either the classic OTK Priest (Divine Spirit + Inner Fire) or in two new versions of Dragon Priest: a more midrange one and an OTK one with Malygos. 
      It would be interesting to see what it's interaction is going to be with Brann Bronzebeard. Temporus is a "high risk, high reward" card and, even if you don't like it or it turns out to be bad, you'd still have to commend its design.
      Don't forget to check out our Kobolds & Catacombs hub for everything you need to know about the upcoming expansion!
    • By Aleco

      The newest Legendary Shaman minion has me shaking in my boots. Is this the card that will put Elemental Shaman over the top?
      Chinese Hearthstone streamer Snowkiss has revealed the Legendary Shaman minion from K&C. This bad boy appears to pack quite the punch - my mind is already racing with potential combos and synergies for Grumble, World Shaker:

      Card image courtesy of Hearthpwn.com
      Elementals have plenty of powerful Battlecry triggers which Grumble could play for a second time. Kalimos, Primal Lord, Servant of Kalimos, Blazecaller, and Jade Spirit immediately come to mind as potent synergies for the shaker of worlds. Grumble could also be used to double down of Jade cards such as Jade Chieftain and Aya Blackpaw, or could even be used to recycle the Battlecry triggers of the old gods. All of this on a 7/7 for 6 mana? Sign me up!
      Is this the card that Elemental Shaman has been waiting for? Let us know what you think about Grumble in the comment section, and check out our Kobolds and Catacombs hub for more information on the upcoming set.
    • By Aleco

      The second of three Unidentified Magic Items to be revealed from Kobolds and Catacombs, will Unidentified Maul be a smashing success on the ladder?
      Kripparrian revealed the second of three Unidentified Magic Items in Kobolds and Catacombs today on his Twitter accounter, Unidentifed Maul:

      A Paladin Weapon, Unidentified Maul begins each game with an unknown effect and will become "identified" upon drawing the card from your deck. The weapon will always be a 3 mana 2/2, but will be randomly bestowed with one of the four following effects when drawn:

      A couple of the potential modes on this card are very enticing. Two Silver Hand Recruits and a 2/2 weapon for 3 mana is a screaming deal, and the other three modes offer some serious value if you're already ahead on board. Given that three of the four potential modes on Unidentified Maul aren't very good when you're behind, I doubt this card will slot in as an instant replacement for Rallying Blade. Unidentified Maul could end up seeing play in token-based strategies, as granting +1 Attack or Divine Shield to a wide board of minions drawn from Small-Time Recruits is nothing to shake a hammer at.
      Will the random nature of Unidentified Maul be its downfall, or will its synergies with token strategies enable it to see some play on the ladder? Let us know what you think in the comments, and be sure to check out our Kobolds and Catacombs hub for more information on the upcoming set.
    • By Zadina

      Mage gets its first revealed Kobolds & Catacombs minion. And guess what? Joust is back!
      This card release was unexpected, since it wasn't on the schedule, but it is welcome nonetheless! The Hearthstone Brazil Instagram account revealed this minion:

      Image by Hearthpwn.
      It is interesting to see the Joust mechanic return after such a long time. I'd place this card in average tier. It is worse than Arcanologist, since it has one less health and it's also not guaranteed that it will draw you a spell. Even compared to Novice Engineer and Loot Hoarder, Raven Familiar might be a better body but the other two cards are run in decks that really need the guaranteed card draw. The poor Raven can be a liability in a control oriented Mage deck.
      This card is slightly better for Arena mode. Then again, spells aren't that common in that mode and there's also a reduced offer rate for spells like Fireball and Flamestrike.
      Lastly, the Beast synergy is noteworthy. I don't think we'll be seeing Beast Mage any time soon. So Raven Familiar is a weak 2-mana drop that can be generated and offered to Hunters - although this is mostly going to affect Wild mode.
      Feel free to visit our Kobolds & Catacombs hub for all details and revealed cards of the upcoming expansion.