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Damien

Sunwuko Wave of Light Monk

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54 minutes ago, Guest Bolen said:

quick question, does weapon damage scale into damage output directly on this build? and how is weapon damage calculated when weilding 2 1h weapons?

Okay, bit complicated since you're asking about some maths-stuff now. Here it is in the most basic form, for a single weapon:

Actual damage output = [(Weapon Damage + Jewelry Damage) * (Main Stat/100) * [((CHC*CHD) + 100)/2] * (100 + SkillDmg%) * Attacks Per Second] * [[((Skill Rune Damage) * (100+Skill%) * (100+Elemental%)/100)] * (100 + EliteDmg%)]

There's a lot of moving parts that change depending on whether you are working with percentages, factors, ratios etc. If you don't understand everything here, you can't work out your actual output per second. Regardless, you can see that Weapon Damage definitely does, yes. For 2 1-handed weapons, the equation alternates every time you strike with each weapon, with the weapon damage changing, as well as the attack speed for some builds.

1 hour ago, Guest Bolen said:

so for the 1st question, If i had a total 4k damage output, and I get a new weapon with 400 more dps would that mean I'll do 10% more damage on every cast?

No.

1 hour ago, Guest Bolen said:

and for the 2nd one, if I have 2 1h weapons with 2k dps does that mean when factoring in the weapon damage on skill tooltips it uses the sum of the 2? (4k) or an average? (2k).

It alternates, using each individual damage figure.

1 hour ago, Guest Bolen said:

While we're at it, what would u suggest needs changing asap on my char? just going for overall ancient rolls on all gear pieces or is there any particular piece u see that seriously needs an improvement?

Your amulet needs to be replaced. Your restraint, assuming you rolled Dex to CHC, is kinda ruined. Given that you've rolled it like that, definitely roll for Vit on your shoulders instead of RCR. Your Kyoshiro has a really low affix roll. Your gloves are a low priority, but could do with a replacement. 

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Guest purpledmanic

Hello,

Just a question I have, while browsing the build I noticed a recommendation of CHD over CHC on rings for example, but on my character sheet damage is always better to roll CHC. Is there any hidden reason to prioritize CHD for the build? We already have a lot from dual wielding emeralds and stuff and I'd like to understand that.

Thanks in advance.

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Guest what

If I want to augment an item in the Sunwuko build, what item should it be and what gems should I use?

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Guest A Guest
On 1/15/2018 at 8:49 AM, Guest what said:

If I want to augment an item in the Sunwuko build, what item should it be and what gems should I use?

It's been a month since you asked, but the item you're augmenting changes nothing about the stats. Pick the ancient piece of gear you expect to use the most/use for the longest. It's universally recommended to just augment your classes mainstat. For a Monk, you will want to use Emeralds for the augmentation. The legendary gem doesn't matter, but the higher its level, the more stat you add.

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Guest Brian

Hi Deadset, which one does the most dmg you think? Thanks for the trouble, cheers. 

 

qVlJB

Screen Shot 2018-02-28 at 10.04.27.png

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Guest Baba

As of Season 13 there is a more ranged heavy variant of this build. For the most part substitutions for this set are just around getting the most spirit generation.

Replacing the crippling wave spirit builder with Epiphany - Desert Shroud, makes the WoL Spam great. since we dont need the generator, spirit guards can be replaced by Pinto's Pride in the bracers slot if you have them round the other way and a Cindercoat (resource reduction) or Nemesis Bracers in the kanai's.

Finally focus and restraint are replaced with a more stable Convention of Elements and Unity(Solo) or Stone of Jordan(Group)
Personally haven't tested the spirit generation ring Band of Rue Chambers as an alternative, might give some added stability to the nemesis bracers variant for groups if it works with mystic ally as your spirit pool could be 300+ 

Same Gems apply, Passives depending on your setup. Beacon of Ytar and Harmony are the must two. Near death experience can save you in a decievingly squishy build. Since im running Nem Bracers i use Exalted Soul as my 4th to run more generation but Seize the Initiative would provide a higher gain with the seemingly standard Cindercoat in the Kanai's. 

Have seen WoL hits in the trillions with a cycle from CoE and this is with only level 70-75 gems and 5 ancients and very little Dex from Caldesann's Augments.. Since WoL is also AoE and you do still provide an All Res and Dodge Mantra to a group I've been having loads of fun with friends in a group rift, hence the Nem bracers

Just be warned Sweeping Winds can fall off quite easy since everything you hit is on the edge or off your screen... watch that stack like a hawk and beware poison it has it out for you!

PS. Alternative to stone of jordan could run the ring of royal grandeur in the slot and take the Mara's Kaleidoscope defensive neck in kanais, or talisman of aranoch if the frost damage is getting the best of you, most arcane/fire/shock damage can be dodged with a quick dashing strike

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Guest Nipple Jerker

Good thing WH isn't in that build what so ever anymore.

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Hello there.

 

i was wondering why is Explosive Light so much better than Pillars of the Ancients, is there some hidden mechanics? I don't have knowledge on how it works so any help woudl be very usefeull.

 

Also is inna's belt+boots any good? Does it make the @all resist mantra +40% vs +20% without?

 

Thank you.

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3 hours ago, Zesoman said:

What potion should I take?

For monks I usually recommend the All resist potion but when in doubt, the armor% is the best option.

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Guest Pem

@the dig explosive of light covers more area so deal more aoe dmg.

 

few questions

how exactly works kyoshiro blade affix about hitting 3 or fewer enemies with initial impact? its about that bell or lines spreading from bell? some advices how to best utilize this property

isnt a good idea to add some life on hit or life for spirit spend to weapon? i have to admit that build deals incredible amount of dmg(thats why i abandoned multishot dh and whirlwind barb) but i struggle with life and survive in 90+gr

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For sure Explosive light has more AoE, but PotA also have some AoE and deals 70% more dmg on paper, i see that it is recommended to use fire but it looks like it's mainly because with Cindercoat it is cheaper on ressources, if ressources is not an issue isn't PotA better?

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Guest Pem

try to finish high GR without EoL, its so hard to apply dmg with other runes,i think this is the reason to choose EoL

 

but i have i question too, which build is better or what are the differrence:this one with focus/restraint and spirit guard or this one with cindercoat, unity and epiphany?

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Guest waaagh
17 hours ago, Asakurato said:

Is The Witching HourThe Witching Hour really better than Kyoshiro's SoulKyoshiro's Soul?

Yes, it is.
 

17 hours ago, Asakurato said:

I find it quite hard to build up sweeping wind charges after I die in high GR, and Kyoshiro's soul helps a lot in that cases, while on witching hour it sometimes impossible to do so.

Kyoshiro's is very situational, if you died and respawn with enemies around you its passive is useless since it doesn't trigger when you hit enemies with it, so there might be situations when you don't benefit from it at all. Additional chd from witching hour on the other hand adds to your damage all the time. Witching Hour is better, especially when you run the variant of the build without generator.

If you have problems after switching to witching hour keep on using kyoshiros soul, it's not like someone forces you to go with option a or b.

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Guest Digress
On 3/19/2018 at 5:45 AM, Guest waaagh said:

Kyoshiro's is very situational,

Kyoshiro works great. If you do die, just hit Sweeping Wind and you're up normal. With it's normal operation you're always at 9 stacks, so no need to ramp up stacks and have spells applied at 1 or 2 stacks. You're always hitting at full strength. Witching Hour has better stats, but that's not the whole story.

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Guest jesus
9 hours ago, Guest Digress said:

Kyoshiro works great. If you do die, just hit Sweeping Wind and you're up normal

Not when there are enemies around you. If there are enemies around you kyoshiro does nothing, thus it is situational. You end up much better going with witching hour, but if you fail at maintaining stacks of sweeping wind without kyoshiros then yes, kyoshiro is better.

Witching hour > Kyoshiro.

If you fail at maintaning sweeping wind stacks: Kyoshiro > Witching Hour.

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Guest oni

Why "The Witching Hour" and not "Kyoshiro soul" as belt ?

All times 10stacks of wind with Kyoshiro

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On 27.4.2018 at 7:19 PM, Guest oni said:

Why "The Witching Hour" and not "Kyoshiro soul" as belt ?

All times 10stacks of wind with Kyoshiro

Kyoshiro is irrelevant when you actually try to push high content, since you'll never lose stacks. It's only useful in bounties etc., since you might drop stacks.

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On 2/28/2018 at 9:55 AM, Guest Baba said:

As of Season 13 there is a more ranged heavy variant of this build. For the most part substitutions for this set are just around getting the most spirit generation.

Replacing the crippling wave spirit builder with Epiphany - Desert Shroud, makes the WoL Spam great. since we dont need the generator, spirit guards can be replaced by Pinto's Pride in the bracers slot if you have them round the other way and a Cindercoat (resource reduction) or Nemesis Bracers in the kanai's.

I tried this variation today, which is used by most on the leaderboards this season, and so far I don't like it. Epiphany is very nice when its up, but man is it hard staying alive when it is down. Perhaps my toughness is a little low for this variation? I'm at between 28-35million in town toughness with no sweeping wind up. The generator is nicer just because of the 100% survivability uptime in GR 90+'s. I think the icyveins version is also a bit easier to deal with roll-wise, only really having to get your usual rolls + area damage instead of needing to reroll for CDR as well, so perhaps the Epiphany version really is for super min/maxing in GR's, where even a few seconds extra spamming time matters a lot? What is everyone elses experience with this variation like?

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Are there any decent alternatives to focus and restraint for the rings when it comes to higher level pushing with Sunwuko WOL?

It can be annoying to have to tap the generator in the middle of a tough fight, then get out of there and wander far enough away to take full advantage of the Zei's Stone of Vengeance distance bombing, then wander back in to the battle to generate, then wander away again. 

Thanks. 

 

 

 

 

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Guest querulant

could you please add the DB-farming variant of the speed build (sage set)?

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On 6/12/2018 at 5:18 PM, DHimpale said:

Are there any decent alternatives to focus and restraint for the rings when it comes to higher level pushing with Sunwuko WOL?

It can be annoying to have to tap the generator in the middle of a tough fight, then get out of there and wander far enough away to take full advantage of the Zei's Stone of Vengeance distance bombing, then wander back in to the battle to generate, then wander away again. 

Thanks.

There's a variant without F+R, yeah.

It runs Unity and CoE instead, but you will need to drop Crippling Wave and take Epiphany instead. Also, you would drop Guardian's and Sixth Sense passive, instead taking Near Death Experience and Beacon of Ytar.

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21 hours ago, Guest querulant said:

could you please add the DB-farming variant of the speed build (sage set)?

There isn't much to change. Drop the helm and boots, use Sage's instead.

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