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If you are an exceptional player who cannot make the hustle and bustle of a 3, 4, or even 5 night a week guild, then we are the guild for you. Exceptional applicants will be considered regardless of current needs.
Almost Heroes - Area 52
Mythic 2 Night Raiding | 8 Hour Guild | Split Runs
7/7M -> 1/3M (Pre-Nighthold)
10/10N 8/10H in 2 split runs on week 1, in our 2 day raid schedule.
Raid Times: (CST)
Formed in December 2015
HFC: 10/13M - US 1300, Realm 34 (3 raidweeks spent in Mythic)
About Almost Heroes:
We believe in pushing content at a pace that is comfortable but still competitive. By the end of Nighthold progression, we intend to be sub US 50 for 2 day guilds, and unlike most guilds that you will see in the recruitment forums, we are going to do what it takes to get there. When you join Almost Heroes, you can expect to fully clear each tier.
Our definition of hardcore raiding is making the most out of our time together. Since we only raid 8 hours each week, it is up to each member to come completely prepared for the fights that we'll be working on. Raiders are expected to be highly self-motivated, and willing to find out the latest theorycraft data on their classes. Raiders should always be pushing themselves to improve with each raid week, and should never be satisfied with their performance.
Every raider is required to have at least one raid-ready alt that they can play just as well as their main for split runs and/or better comp selections. Your alt must also cover the same role as your main. For example, healer/healer, tank/tank, etc. We assist in gearing these alts through our main runs.
Current Roster Needs for Emerald Nightmare:
All exceptional players are encouraged to apply regardless of what we're currently recruiting
We do not recruit for the bench, if your application is accepted it means that we believe that there is a spot that can be earned, unless we mention otherwise on your application.
All applications are handled on our website. When submitted, check back on it often, we'll be asking you questions and will follow up with you through it. Put time and effort on your application, it's our first (and often only) impression of you. Make it count!
Ultra - Ultra#11418 (GM/RL)
Greek - GreekGod#1778 (Healing Lead)
Stinki Monki Finger (SMF), formed 28th April 2005, was the longest standing raiding guild on Hellscream. On Dec 15th 2016 we made the decision to transfer our guild to Tarren Mill in search of new opportunities and secure a strong future for the guild and its community. We have been around to see all of Vanilla, Burning Crusade, Wrath, Cataclysm, MoP, WoD & now time for Legion.
We always strive for a nice and relaxed atmosphere within the guild and always show optimism for killing future bosses.
Stinki Monki Finger is currently searching for:
Strong applications from all classes/roles will also be considered. This means Melee aswell, so dont be afraid to drop by! :)
We require you to have previous experience at raiding Heroic or Mythic mode content and be available for atleast 2-3 raids per week.
7/7 M, ToV 1/3 M, 8/10 HC
Main raid schedule:
We are also organising Mythic dungeons outside of raid times and there is a possibility of an Alt Raid.
We have been a guild since Vanilla and known each other for over 10 years. Our goal is to always aim for the highest difficulty while raiding in a relaxed atmosphere. We keep in contact with each other through various games and you will definitely feel the guilds comradeship when playing with us.
If you have any questions feel free to contact Finesse or Ergunk#2122 for a chat.
In the arcane mage guide it says: “Cast Arcane Explosion if you will hit 3 or more targets.” Yet I find think the breakpoint is in fact from 2 mobs.
By my calculations
ABlast = 192% (+6% for weapon talent) of SP in 2.25s = 92.7% spell power /s
AE = 75% (+ 9% for weapon talent) of SP in 1.5s (since it's instant) = 54.4% of spell power / s. Double that for 2 targets and you're at 108.7% SP/s > 92.7% spell power /s for ABlast
Both are equally affected by arcane charges and both have the same mana / s (2% mana for AE in 1.5s vs. 3% mana for ABlast in 2.25s). Also in the conserve phase you’re doing 4 AC arcane barrage more frequently as you build through stacks quicker, which is great since ABarr hit's hard. Finally those lucky kilt owners will mana up faster. So lots of reasons to switch to AE from 2 mobs, assuming you can get in range.
So unless someone sees a flaw in this I think the guide needs to be amending