Damien

Cheap Tempo Mage Wild

Sign in to follow this  

86 posts in this topic

This thread is for comments about our Cheap Mage Deck.

Share this post


Link to post
Share on other sites

Hey , its a pretty good deck, I tested it on a few matches and had opponents concede in at the 3rd, 4rth turn  ,  due to the extreme damage dealt with the icebolt/ice lance synergy ,  it seems to piss opponents off if you have snow chugger's constantly freezing up warior/rogue class

 

Saying that , its very intimidating

 

I actually recently failed at aggro decks and tried this deck to help me get back into the aggro

 

(I got to used to my Paladin control deck , here might be good advise , don't stick to one class and one type of deck for too long , that is how I started losing aggro because of being used to holding back cards , valuable lesson learned )

 

 

I tweaked the deck a bit , and found Echo of medivh a sick situational card to counter AOE spells

 

once you established a bit of deck control with a few minions , pop the echo and you can just replicate that back onto the board after a AOE spell , it worked just fine

 

but it is off course situational , can often be a dead card

 

Thanks for the share :)

 

 

 

 

 

 

Share this post


Link to post
Share on other sites

What about dragons breath? instead of fireball? It has the potential to be cheaper and would only cost 1 more mana

Share this post


Link to post
Share on other sites

Hi guys. I played this deck for 1 week now, and I have a problem... I've never succedeed to pass rank 17, the burst from this deck is OP, but when my opponent have around 7-10 HP, I'm crowded with his minions, and he 1-shots me. Can someone who also plays this deck give me some advices please? Thanks

Share this post


Link to post
Share on other sites

What about dragons breath? instead of fireball? It has the potential to be cheaper and would only cost 1 more mana

You're not trading much in this deck, so chances are Dragon's Breath is going to be overcosted and weak most of the time.

Share this post


Link to post
Share on other sites

Hi guys. I played this deck for 1 week now, and I have a problem... I've never succedeed to pass rank 17, the burst from this deck is OP, but when my opponent have around 7-10 HP, I'm crowded with his minions, and he 1-shots me. Can someone who also plays this deck give me some advices please? Thanks

You're probably missing out on the chance to make some efficient trades when you can. You should find yourself behind on board in the late-game, but not as far behind as you seem to describe.

Share this post


Link to post
Share on other sites

Hi guys. I played this deck for 1 week now, and I have a problem... I've never succedeed to pass rank 17, the burst from this deck is OP, but when my opponent have around 7-10 HP, I'm crowded with his minions, and he 1-shots me. Can someone who also plays this deck give me some advices please? Thanks

100% correct.  This is a pure luck deck for the most part.  Doesnt really have much when it comes on how to play it.  you either get lucky or not.  No one can get past rank 15 on this... it says 10-6

Share this post


Link to post
Share on other sites

Ive been really liking this deck this and my custom rouge got me 11 ( ive been using rouge deck alot more but still it does put in some work)

Share this post


Link to post
Share on other sites

This deck is extremely bad. I tried it out against friends playing basic decks and lost multiple times. The deck relies too heavily on the starting hand; without a good one, you have no possible way to win and no way to play against enemy minions. As some others have said, the basic mage deck is better than this.

Share this post


Link to post
Share on other sites

Aggro is hard to play. It's really not uncommon for the Aggro guides on the site to have more negative comments than others because people just don't make the right decisions when playing it.

Share this post


Link to post
Share on other sites

Hmm, you could cut the Arcane Intellects but that leaves you really all in on Jeeves, cutting the Water Ele and one of the 2-drops is another possibility. Hard to say without actually testing stuff.

Share this post


Link to post
Share on other sites

I gotta say, I really wish I hand't liquidated all my dust to make this deck. I was using the basic mage deck from Icy and it got me so far, but I was pretty much stuck around ranked level 20. After 8 straight losses I decided to finally spend some dust making a "better" deck. This was not what I was looking for. I can't win a single match with this deck. I don't know if it's the current meta or what, but ya, complete waste of dust for me. 5 straight losses without any real glimmer of the deck working as designed. I read the notes on how it should be played and have a lot of experience with CCGs. If you're reading this, save your dust. This deck is not a noticeable improvement over the basic mage already offered on these forums.

Share this post


Link to post
Share on other sites

I'm still just a rookie, but this deck is fantastic. I played over 200 games with it and won well over 100 games, I actually farm gold with this deck, getting around 40 to 60 wins a day.

 

I wasn't going to talk about this but since the post above is the complete opposite, i'll tell my story.

I first looked up this deck because I suck at making my own, especially without having all the cards and doing trial and error.

I disenchanted everything that wasn't neutral or mage and even disenchanted a legendary to build this deck. (As good as the deck is, never do like I did by disenchanting a legendary)

I read everything Sottle wrote and learned from it without even having the deck built yet.

Right off the bat, I could tell this deck is strong. Of course, if you face someone with many taunts or heals, it's going to be your doom.

 

I noticed your first hand is the key factor between a loss and a win, then the catalyst is Jeeves. In my experience, if you don't draw a jeeves before turn 6, you're most likely screwed. The starting hand puts you in a position of power and Jeeves makes sure you keep it that way, even if they clear the board. To me, a great starting hand would be, having the mana coin (being player2), having 2 mana wyrms, one mirror image and one frostbolt, or something similar. Having a Jeeves in your first hand leaves you weaker at first, but if you keep control, will make you win in the end and you're certain not to late-draw Jeeves. (Happened many times that I drew my first Jeeves on the turn that I died or lost control due to lack of cards)

 

I'm actually offended by people saying this deck is bad. It's certainly based on a questionable tactic and rely heavily on the card draw but it still will win you most games, at least against the average player.

 

I have tried decks that required a lot more dust than this one and wasn't nearly as good or as interesting.

This is certainly not the best deck but it is still a great one.
 

Over the time, I ended up switching one Arcane Intellect for one Flamewaker.

I'm still not sure which is better but I too often drew Arcane Intellect when it was important that I draw something else plus I always try to make sure to have a Jeeves around. It is after all, the most important card of this deck.

Share this post


Link to post
Share on other sites

From my personal experience, I've won zero games by killing them. When I win with this deck, happens rarely, the opponent concedes to me using a knife juggler, a sorc. apprentice, and 2 mirror images. Like I said I rarely win with this deck it never works out in my favor, say it's a lack of skill if you want. If I get a lot of cards out early and start doing some damage it seems they always have some board clear and I immediately die. I've got some good hands and even with those I still lose. I've played this deck about 60 times and only won about 5-10 and they all were the opponents that conceded. Every time the opponent doesn't concede by turn 5, they realize they've beat me. Maybe it's bad luck, maybe I'm just bad, or maybe this deck is bad. If you ask which of those I think, I'm going to say this deck is bad.

Share this post


Link to post
Share on other sites

This deck is awesome, I understand peoples frustration but like Sottle said playing aggro takes some sort of skill. This deck also heavily relies on your opening hand. If I don't have some sort of combo i.e. Turn 1 coin+socerer's apprentice+mirror image/ mana wyrm+coin+mirror image etc. your going to have a tough time keeping board control but there are many variations that you can play on turn 1 or 2 to make a big impact and then build on it.

 

I also switched out water element for Dr. Boom because i find myself on turn 7/8 with the opponent at low health and no real answers but now Dr. Boom fills that void and has won me a few games I might have lost.

 

I also like keep Jeeves in my opening hand because then I know I can dump my whole hand and not have to worry.

 

This deck is great if you know how to play it and understand that deck relies on a strong opening hand.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      Friday was the second day of the group stage of the HCT 2017 World Championship. Here's what happened (spoilers ahead)!
      Group C
      This group had only champions from Europe and North America: ShtanUdachi represented Russia, Ant represented the US, Sintolol represented Germany and Purple represented Canada. The first match of a day saw Alexey "ShtanUdachi" Barsukov easily beat Anthony "Ant" Trevino with a score of 3-1.
      Then, it was time for one of NA's favourite's Ryan "Purple" Murphy-Root to face off against Thomas "Sintolol" Zimmer. Sintolol is one of the few players that has brought Big Spells Mage in this tournament and Purple opted not to ban it, which turned out to be a mistake. Purple took a quick 2-0 lead in the beginning, but Sintolol came back with his Combo Dragon Priest against Purple's traditional Higlander Priest. Even though Purple denied Sinto's 4/18 Twilight Drake with a clever play involving a stolen Inner Fire, the German player still managed to win that game with a 44/44 Kabal Talonpriest. Sintolol then proceded to reverse-sweep his opponent (3-2). Overall, this was one of the series with the smartest plays.
      Afterwards, Purple easily eliminated Ant with a clean sweep (3-0). The other game of Group C was the battle of European giants: ShtanUdachi versus Sintolol. Sinto's Mage remained unbanned again and he managed to take the first game against ShtanUdachi's Jade Druid. In the last match, Sintolol made an impressive play with his Priest, involving stealing ShtanUdachi's Fandral Staghelm and using a pre-obtained Nourish. The German player humbly admitted later that he hadn't planned this play, it was just luck but it was enough to crown him as the victor of Group C with a score of 3-1.
      Group D Match W-L Sintolol 2-0 ShtanUdachi 1-1 Purple 1-1 Ant 0-2 Group D
      Group D has representatives from all 4 big regions: Surrender from Korea, OmegaZero from China, Fr0Zen from the US and Neirea from Ukraine. Jung-Soo "Surrender" Kim had a tense first match against Zheng "OmegaZero" Lin. The Korean player, whom a lot of people have voted for, ultimately won the series with 3-2. Then, it was Yevgeniy "Neira" Shumilin against Frank "Fr0zen" Zhang. Neirea must have noticed the performance of Sintolol's Big Spells Mage, because he quickly banned Fr0zen's Mage (he's a notoriously good Freeze Mage player). However, this wasn't enough since the American player easily beat Neirea with a score of 3-1.
      Neira also lost with the same score from OmegaZero in the elimination match. Thus, both of Ukraine's players (Kolento and Neirea) were eliminated.
      The winner's match between Surrender and Fr0zen was intense. The Korean Summer Champion also saw that Mage was a force to be reckoned with and he banned that deck, letting the audience finally see a Warlock deck in action during the World Championship. Surrender played impressively with his Priest in the first game against Fr0zen's Druid. However's Fr0zen won the two next games in a row, putting Surrender in a difficult position. The next match, with Fr0zen's Cubelock and Surrender's Aggro Druid, was very close: Surrender got lucky in the end and he evened out the score. In the last game, Cubelock proved to be a liability for Fr0zen, as his draw was weak, and Surrender managed to come out at the top of his group (3-2).
      Group D Match W-L Surrender 2-0 Fr0zen 1-1 OmegaZero 1-1 Neirea 0-2 Final Remarks
      It became apparent from this deck that players, who brought unique decks and not the usual meta ones, stood out. We saw that the previous day with Orange's Hunter. Now, it was Sintolol's Big Spells Mage that made the difference in Group C. The experienced players of Group D must have noticed that Mage's performance, because Fr0zen's Mage was banned in both games he played. On the other hand, the traditional Priest, Druid and especially Rogue meta decks have had an average performance, while Fr0zen's Cubelock showed that maybe Warlock isn't so powerful as it seems.
      If there was one player that left an impression to the audience, it was Europe's sole champion to secure a guaranteed spot in the quarterfinals, Sintolol. He made some really smart plays that left everyone with their mouth open and he remained humble and sincere in his post-game interviews. On the other hand, the Group D winner Surrender had two very close games (3-2). Even though he showed his talent with Highlander Priest once again, it was mostly luck and not skill that helped him win these two games. Of course, he still remains a favourite for the World Championship and his reactions are always amusing to watch.
      The decider matches are currently underway and we'll be back later today with another recap!
    • By Zadina

      The final stage of the HCT 2017 Worldc Championship has kicked off with the group stage. On Thursday, we saw matches on groups A and B. Beware because spoilers are following!
      Group A
      This group consists of Frederik "Hoej" Nielsen, Julien "DocPwn" Bachand, Jon "Orange" and Chen "tom60229" Wei Lin. The first match of the day was between the Danish Hoej vs the Canadian DocPwn (2-3). This was one of the longest matches, with both players displaying exceptional skill. It all culminated into the 5th game, where DocPwn managed to get his Keleseth Rogue early game going and beat Hoej's Priest. In the other game, tom60229 from Taiwan easily beat Orange from Sweden with a score of 3-1.
      The two defeated players, Hoej and Orange, proceeded to play against each other. Hoej's Murloc Paladin, the deck that made him stand out compared to other contestants, betrayed him as he lost 3 times in a row with it! Thus, one of the favourites for the World Championship was eliminated. DocPwn also sweeped his opponent tom, but he had a much harder time. Their last game, with Keleseth Rogue for DocPwn and Jade Druid for tom, had quite a few upsets and you should definitely watch it.
      The decider match between Orange and tom60229 will take place on Saturday.
      Group A Match W-L Total W-L DocPwn 2-0 6-2 Orange 1-1 4-3 tom60229 1-1 3-4 Hoej 0-2 2-6 Group B
      Muzahidul "Muzzy" Islam, Jason "JasonZhou" Zhou, Aleksandr "Kolento" Malsh and Samuel "SamuelTsao" Tsao play in this group. Muzzy, who represents America and is one of the favourite's to win the World Championship, beat the Chinese JasonZhou with a score of 3-1. In the next match, even though SamuelTsao made some mistakes, he managed to even the score with the Ukranian legend. In their final game, the young Taiwanese's Priest beat Kolento's Druid with an impressive 46-damage OTK (3-2).
      The elimination series between Kolento and JasonZhou is totally nail-biting! The two experienced players evened out each other and it all came down to the final game with a Keleseth Rogue mirror match. Jason drew better and he managed to eliminate crowd favourite Kolento (along with everyone who voted for him) with a score of 3-2. SamuelTsao managed to beat Muzzy with the same score in another intense series. Their last match (Warlock vs Priest) had a lot of upsides, but in the end luck smiled to SamuelTsao.
      The decider match between Muzzy and JasonZhou will take place on Saturday.
      Group B Match W-L Total W-L SamuelTsao 2-0 6-4 Muzzy 1-1 5-4 JasonZhou 1-1 4-5 Kolento 0-2 4-6 Final Remarks
      Thursday was a day of surprises, particularly unpleasant ones for Europe. Favourites Kolento (RIP packs) and Hoej were eliminated; I am mostly suprised about Hoej, since he had one of the strongest deck line-ups of this Championship. Statistically speaking, I don't think we'll have a European World Champion this time.
      On the other hand, outsiders DocPwn and SamuelTsao managed to come out on the top of their groups. DocPwn's effort is certainly admirable, since he's not exactly a full-time professional Hearthstone player: he was calm, level-headed and showed some exceptional critical decision making. In contrast, Samuel's youth and inexperience were quite evident, but his opponents also underestimated him. I think he has a lot to show for in the future.
      The not-so-surprising highlight of the day was Warlock being banned in almost all matches. Among the decks that stood out were Orange's Hunter (he's the only one that brought one and he won 2/2 of his games with it) and JasonZhou's interestingly teched Aggro Druid.
      Day 2 of the Group Stage is currently underway, so make sure to watch it!
    • By Zadina

      The two Hearthstone developers talked to IGN about the design process behind some of the most impactful cards from Kobolds & Catacombs.
      First of all, Peter Whalen and Mike Donais confirmed that there will be an update on February, a month after the World Championship. This patch will contain new events and possibly balance changes. They will take a look at the meta as it's been and as it is in the World Championship and they will decide accordingly.
      Moving on, they talked about some of the classes and how K&C cards have affected them. Starting with Warlock, Cubelock was a deck that was tested internally and it was an archetype the team was "certainly concerned about and [they] played a bunch of games with it". Carnivorous Cube was also tested internally in Recruit Hunter and in Quest Druid. As far as Possessed Lackey is concerned, there was a second version of it that read "Battlecry: If you control a Demon, Recruit a Demon", while Dark Pact was 0 mana at some point. Lastly, Rin, the First Disciple's seals used to have different effects and Azari, the Devourer was a 15/15 untargetable minion.
      The two devs talked next about the other dominating class of the current meta: Priest. Mike Donais pointed out that Highlander Priest was already doing well, so it was only given one new card: Psychic Scream. On the other hand. Big Priest has a pretty medium win rate, even though it can feel frustrating to play against. It's also a deck that will lose several cards in the upcoming rotation. At this point, the devs repeated that they are looking forward to develop and see in action new playstyles in the post-Barnes era. Finally, during the design process Twilight's Call could summon any minion, not just Deathrattles, but this was deemed too powerful.
      The next class to be discussed was Rogue. The team is happy with how balanced the Kingsbane Rogue deck turned out to be. Some internal iterations of the Rogue legendary weapon were dual-wielded daggers or a weapon that had the Battlecry: Discover a card, everything you draw is a copy of that. Mike also talked about Valeera the Hollow: he expected her to be more powerful than she already is, but maybe players will find a way to use her more in the future.
      There were a few words about Hearthstone's currently weakest class: Shaman. The devs think that the Shaman Spellstone is a powerful "sleeper" card, although maybe there's presently not a proper deck for it. They were also slightly worried about Unstable Evolution. Another "sleeper" card for them is Warrior's Drywhisker Armorer.
      An important point is that when asked about Corridor Creeper, Peter said that it's "one of the cards that raised a red flag". Lastly, they talked about King Togwaggle and the numerous iterations he had - all around swapping decks with your opponent. The penalty on the spell card isn't high enough on purpose, because they didn't want Togwaggle to be a super competitive card.
      I've tried to summarise the most important points, but you should definitely check out the entire interview on IGN. There's much more detail behind the design process of Kobolds & Catacombs, while there is also temp artwortk of cards as well as two cards that never made it into the game!
    • By Aleco

      Players can earn up to three free packs for logging in to Hearthstone during the Hearthstone World Championships.
      The folks over at Hearthpwn.com have learned from data mining of patch 10.0 that the Hearthstone World Championships will offer players three free packs as daily login rewards. The first day of the championships will give players a Journey to Un'Goro pack, the second day a Knights of the Frozen Throne pack, and the third a Kobolds & Catacombs pack. The Hearthstone home screen will also change to sparkling white theme honor the World Championships.

      Along with this week's awesome Tavern Brawl featuring World Championship winning decks, this marks the first time that Blizzard has brought Hearthstone eSports all the way to the Hearthstone client. Given the recent start of the Overwatch League and the choose your champion feature for the World Championships, it seems that Blizzard is supporting competitive gaming now more than ever.
    • By Zadina

      This week's Brawl honours the 3 previous Hearthstone World Champions!
      The 2018 World Championship is about to begin and Team 5 is celebrating by giving us a very special Tavern Brawl. In this Brawl, you get to play with decks that the previous world champions from 2014, 2015 and 2016 used on their way to the top. Your player name will even change to the respective Champion: Firebat, Ostkaka or Pavel!
      Here are the deck archetypes you can get:
      Firebat's Undertaker Hunter Firebat's Ramp Druid Firebat's Miracle Rogue Firebat's Zoolock Ostkaka's Patron Warrior Ostkaka's Oil Rogue Ostkaka's Freeze Mage Pavel's Tempo Mage Pavel's Malygos Miracle Rogue Pavel's Midrange Shaman Pavel's C'Thun Warrior Pavel's Malygos OTK Druid You might think: "why would I want to play a deck from 2014 with cards that have been nerfed"? Well, all cards are on their pre-nerfed versions, therefore they are basically in the same state as when originally used by each World Champion. So, say hello to pre-nerf Undertaker, Leper Gnome, Hex and many others.
      Amnesiac can never catch a break.
      A slight inconsistency is that cards that generate other cards or tokens, like Piloted Shredder or Babbling Book, can generate cards/tokens from later expansions. For example, my opponent's dead Shredder created Friendly Bartender, a card that neither Champion had encountered at their time.
      Enjoy the Brawl and tune in to the World Championship this weekend!