Sottle

Sottle's Weekly Meta Analysis - Week of 22/03/2015 - 29/03/2015

Sign in to follow this  

1 post in this topic

11640-sottles-weekly-meta-analysis-week-

 

Sottle's Weekly Meta Analysis - Week of 22/03/2015 - 29/03/2015

 

Hey guys, long time no see! After a somewhat lengthy hiatus, i'm back with more analysis to help you understand and conquer the tricky concept that is the meta of Hearthstone.


 

Common Decks & Cards


So first things first, let's talk about Rogue. Rogue is almost certainly the top class in the meta right now due to the power of Oil Rogue. This is a deck that has very few counters in the game, due to the massive efficiency of the Rogue's cards, and the overwhelming Tempo they can gain through cards like Preparation and Backstab. Matchups that were previously considered unfavourable for the deck such as Face Hunter and Control Warrior are now perfectly manageable for the Rogue, as they have learned to play more aggressively against the Hunters, and have teched in stickier cards like Piloted Shredder and Dr. Boom to create more pressure against the Warrior. These developments have left Rogue as the number 1 deck in the format, and the one to aim at.

The other strong development recently has been Midrange Paladin. This deck has emerged as another huge contender on ladder due to its flexibility and consistency. Paladin is a deck that can afford to carry tech cards like Harrison Jones, Kezan Mystic, and Mind Control Tech to react to the meta on an almost daily basis due to the consistency of the rest of the deck. The only drawback to Paladin, is that even with the optimal build against Rogue, including extra cards like Harrison Jones and Loatheb to increase your odds, you are still highly unfavoured in that matchup.

The third powerful contender in this final week of the season is Control Warrior. Control Warrior, despite the changes mentioned in the Rogue section, is still favoured in the Rogue matchup, and being favoured against the best deck in the format is enough to cement you a place in the meta. As has been mentioned in previous articles, Control Warrior tends to make a comeback towards the end of each season due to its consistency, when it comes to crunch time, and the ranks really start to matter, people tend to fall back on this archetype as a reliable climbing tool.

Amongst these three powerful decks, there is also a smattering of both Face and Midrange Hunter, alongside Mech Mage, and various iterations of Handlock, both with and without additional Demon cards. The problem with these decks, and what is keeping them out of top contention however, is that they all suffer heavily against one of the above mentioned strong decks.
 
In terms of tech cards, the most common inclusions currently are Loatheb and Harrison Jones. Harrison Jones hits against all three of the mentioned powerful classes, and should be considered a must-include in your deck. Loatheb is also common, just because of its incredible power against Rogue. A well timed Loatheb can easily be the difference between victory and defeat against Rogue, since it often locks them out of doing anything on their turn, and lets you push a lot of damage with an established board. Aside from this Big Game Hunter is as ever-present as always, but other cards like Mind Control Tech are far less common due to the decreased amount of board flood decks in the meta.
 


Class Power Rankings

 
We're going to try something a little different with the class rankings this week. Instead of writing descriptions of the classes, which are already covered reasonably well in the main body, I will simply list the common archetypes, and their strengths and weakness against other common decks.
 

1. Rogue


250px-Valeera_Sanguinar-f.png?version=1f


Common Decks: Oil Rogue
Strong Against: Midrange Paladin, Midrange Hunter, Zoo, Mech Mage, Midrange Shaman, Priest
Weak Against: Control Warrior, Freeze Mage
 

2. Warrior


250px-Garrosh_Hellscream-f.png?version=a


Common Decks: Control Warrior, Midrange Warrior
Strong Against: Oil Rogue, Mech Mage, Zoo, Freeze Mage, Face Hunter, Priest
Weak Against: Fast Druid, Midrange Paladin, Midrange Hunter
 

3. Paladin

250px-Uther_Lightbringer-f.png?version=a


Common Decks: Midrange Paladin
Strong Against: Fast Druid, Control Warrior, Demonlock
Weak Against: Oil Rogue, Zoo
 

4. Druid


250px-Malfurion_Stormrage-f.png?version=


Common Decks: Fast Druid, Hybrid Druid
Strong Against: Control Warrior, Handlock, Demonlock
Weak Against: Midrange Paladin, Zoo, Mech Mage, Midrange Hunter
 

5. Hunter


250px-Rexxar-f.png?version=3f80009401aa5


Common Decks: Face Hunter, Midrange Hunter
Face Hunter Strong Against: Zoo, Midrange Hunter, Demonlock, Handlock, 
Face Hunter Weak Against: Control Warrior, Grinder Priest, Control Priest, Control Paladin
Midrange Hunter Strong Against: Control Warrior, Control Priest, Fast Druid, Handlock
Midrange Hunter Weak Against: Face Hunter, Oil Rogue
 


6. Warlock


250px-Guldan-f.png?version=4bc860759dd1a


Common Decks: Demonlock, Handlock
Demonlock Strong Against: Control Warrior, Zoo, Mech Mage
Demonlock Weak Against: Fast Druid, Face Hunter, Midrange Paladin
Handlock Strong Against: Priest, Control Warrior, Zoo
Handlock Weak Against: Face Hunter, Midrange Hunter, Fast Druid, Control Paladin
 

7. Mage


250px-Jaina_Proudmoore-f.png?version=8f6


Common Decks: Mech Mage
Strong Against: Fast Druid
Weak Against: Grinder Priest
 

8. Priest


250px-Anduin_Wrynn-f.png?version=dcf2a67


Common Decks: Grinder Priest
Strong Against: Face Hunter, Mech Mage, Zoo
Weak Against: Handlock, Demonlock, Control Warrior
 

9. Shaman


250px-Thrall-f.png?version=55cd557d01b07



Common Decks: Midrange Shaman
Strong Against: Control Warrior, Fast Druid
Weak Against: Oil Rogue, Midrange Paladin, Priest, Face Hunter
 
That's all for now! Hopefully you like the slight format tweak, and i'll be back to producing this as a regular series in the future. Until next time!
 
 



Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Various bosses from The Witchwood's Monster Hunt are ready to battle it out in this week's brand new Tavern Brawl.
      This is the first special Tavern Brawl that we will see during this year's Hallow's End.
      You just queue up and you get assigned a random boss from the Monster Hunt. Some of these bosses include:
      Azalina Soulthief (Hero Power: 2 mana - Summon three 1/1 Wisps) Blood Witch Greta (Passive Hero Power: Spells cost Health instead of Mana) Brushwood Centurion (Hero Power: 3 mana - All minions attack random enemy minions) Chupacabran (Hero Power: 1 mana - Give a friendly minion +1/+1 and Lifesteal) Plaguemaster Rancel (Hero Power: 2 mana - Deal 2 damage to a minion. If it survives, give it Poisonous) Shudderwock (Passive Hero Power - All Battlecries trigger twice) Winslow Tobtock (Hero Power: 2 mana - Each player shuffles their hand into their decks and draws that many cards) Wharrgarbl (Hero Power: 2 mana - Draw 3 Murlocs from your deck) Experiment 3C (Hero Power: 2 mana - Destroy a friendly minion and draw 3 cards) It's not sure how many bosses there are available, but they certainly have similar decks as during the PvE adventure. It might be worth checking our Monster Hunt guide to refresh your memory on some of their abilities or just experience them in action!
       
    • By Zadina
      Hallow's End is going to last from October 17 until October 31.
      As we've already discussed, you can log in to enjoy the spooky festivities and receive a free Golden Witch's Cauldron.
      You will also get a free Arena entry ticket in order to test your mettle in the Dual Class Arena. Pick a Hero, choose the Hero Power of a second Hero and try to make the perfect mix with the combined might of both Heroes' class cards.
      We'll have two Tavern Brawls during Hallow's end: Monster Smash (October 17-22) and The Headless Horseman Rides Again (October 24 - 29)!
      Lastly, for a limited time you can purchase the new Paladin hero, Sir Annoy-o, as a Bundle along with 20 Witchwood packs at the price of $19.99 or 19.99 EUR. This mighty new hero even has his own backstory which you can read here.
      Later today, we should also see the balance changes go live.
    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!