Recently Browsing 0 members
No registered users viewing this page.
The balance update of June 15 introduced a few Stukov bugs, so Blizzard disabled the Hero for this weekend in all forms of play so that the bugs don't impact the quality of matches.
Hello all -
Thanks for all the feedback regarding some of the bugs that came up from this latest balance patch. The team is working on a hotfix for next week, but we did want to note that we have disabled Stukov for this weekend in all forms of play due to some of his bugs that could possibly impact the quality of matches over the weekend.
We will provide an update on timing of the hotfix once we get closer to deployment. We will miss you for a few days our mangled armed Vice Admiral.
A new balance was released today with a host of changes to multiple Heroes and various bug fixes. Read the official patch notes for more details!
Our writers are updating and reviewing their guides, so stay tuned for updates.
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
General Heroes Bug Fixes General
Loan Talents have been renamed to Gambit Talents. Return to Top
TANK BRUISER HEALER RANGED Blaze Imperius Anduin Orphea Garrosh Brightwing Raynor Johanna Stukov Valla Muradin Stitches Return to Top
Flame Stream [Q] Additionality functionality: Hitting an enemy with both streams of Flame Stream deals 120 damage. This additional hit triggers Flame Stream’s Pyromania cooldown reduction. Talents
Level 1 New Habits [D] Pyromania cooldown reduction from Regeneration Globes reduced from 8 to 6 seconds. Level 7 Crossfire [Q] Removed. Suppressive Fire [Q] Moved from Level 13. Nanomachine Coating [W] Moved from Level 13. Fuel Leak [E] Moved from Level 13. Level 13 Grill and Kill [W] Moved from Level 7. Changed functionality: Ignited Oil Spill damage bonus now granted instantly. Ignited Oil Spill damage bonus increased from 35% to 45%. Hero hits for quest completion reduced from 60 to 30. Quest Reward Ignite duration increased from 2 to 2.5 seconds. Adhesive Petroleum [W] Moved from Level 7. Additional functionality: Enemies standing in Oil Spill when its Ignited take 35% more Basic Attack damage from Blaze for 3 seconds. (New) Collision Course [E] Jet Propulsion deals an additional 325 damage to its collision target. Return to Top
Into the Fray [Active] Moved from Level 7. Armor reduced from 25 to 20. Talents
Level 7 Intimidation [Q] Attack Speed reduction reduced from 40% to 30%. Oppressor [W] Changed from a Passive talent to a Bloodthirst [W] talent. Spell Power reduction reduced from 40% to 30%. Additional functionality: Bloodthirst also applies the Spell Power reduction. (New) Lok-tar Ogar! [Active] Increase Into the Fray Armor by 20. Into the Fray’s cooldown is reduced by 12 seconds for each enemy Hero hit. Return to Top
Iron Skin [D] Shield increased from 674 to 810. Talents
Level 4 Hold Your Ground [D] Shield percent increase reduced from 60% to 40%. Level 7 Sins Exposed [Q] Healing reduction increased from 25% to 35%. Steed Charge [D] Cooldown reduced from 30 to 20 seconds. Level 10 Falling Sword [R1] Damage Increased from 150 to 225. Level 13 Holy Fury [Passive] Periodic damage increased from 12 to 15. Return to Top
Storm Bolt [Q] Adjusted functionality: No longer has a baseline Quest. Upon reaching level 10, Storm Bolt pierces an additional target. Basic Attacks reduce the Cooldown of Storm Bolt by 1 second and restore 3 Mana. Talents
Level 1 Perfect Storm [Q] New functionality: Quest: Basic Attacks against enemy Heroes increase Storm Bolt’s damage by .5. Quest: If an enemy Hero is killed within 3 seconds of being hit by a Storm Bolt, increase Storm Bolt’s damage by 10. Return to Top
Vile Gas [D] Duration increased from 3 to 4 seconds. Talents
Level 1 Hungry For More [Passive] Maximum Health bonus reduced from 30 to 25. Level 4 Playtime! [W] Slam Inner Area cooldown reduction increased from 1 to 1.5 seconds. Vile Cleaver [D] Additional functionality: Slam applies Vile Gas to all targets hit. Tenderizer [Passive] Healing reduced from 2% to 1.75%. Level 7 Serrated Edge [Q] Hook cooldown reduction reduced from 5 to 4 seconds. Putrefaction [Trait] Healing reduction increased from 30% to 40%. Vile Gas healing increased from 60% to 75%. Level 13 Meat Hook [Q] Healing per second reduced from 5% to 4%. Duration increased from 4 to 5 seconds. Chop Chop [Q/Trait] Duration reduced from 5 to 4 seconds. Attack Speed bonus reduced from 50% to 40%. Additional functionality: Basic Attacks against Heroes refresh the duration. Level 16 Digestive Juices [E] Devour cooldown reduction reduced from 5 to 4 seconds. Damage reduction duration reduced from 5 to 4 seconds. Level 20 Hungry Hungry Stitches [R2] Additional functionality: Heroes are Slowed by 75% for 1 second after Gorge ends. Master Hooker [Q] Hook cooldown reduction reduced from 5 to 4 seconds. Healing reduction reduced from 100% to 75%. Return to Top
Basic Attack Damage increased from 122 to 126. Solarion’s Fire [W] Damage increased from 100 to 110. Talents
Level 4 Battle Hunger [Trait] Bonus healing increased from 70% to 80%. Level 7 Blaze of Glory [W] Damage increased from 150 to 185. Holy Fervor [Active] Additional functionality: Casting Molten Armor grants Holy Fervor for 2 Basic Attacks. Level 20 Unrelenting Descend [R2] Additional functionality: Descending from the Heavens restores Imperius for 30% of his maximum Health and Mana. Return to Top
Pursued By Grace [D] Healing increased from 26 to 32. Flash Heal [Q] Mana cost reduced from 25 to 20. Healing increased from 270 to 280. Chastise [E] Cooldown reduced from 10 to 9 seconds. Talents
Level 1 Evenhanded Blessings [Q] Healing bonus increased from 10 to 15%. Lightwell [Active] Cooldown reduced from 80 to 75 seconds. Individual healing cooldown reduced from 1 to .875 seconds. Level 4 Surge of Light [E] Cooldown reduction increased from .5 to .75 seconds. Level 7 Binding Heal [Q] Healing increased from 115 to 135. Desperate Prayer [Active] Cooldown reduced from 40 to 35 seconds. Healing increased from 360 to 375. Level 16 Renew [Q] Healing per second increased from 26 to 30. Duration increased from 5 to 6 seconds. (New) Inner Focus [Active] New functionality: Activate to reset the cooldown of Flash Heal and its next cast heals for 25% more. Damaging enemy Heroes reduces this cooldown by 1 second. 20 second cooldown. Return to Top
Soothing Mist [D] Healing increased from 105 to 115. Cooldown reduced from 100 to 90 seconds. Phase Shift [Z] Cooldown reduced from 50 to 40 seconds. Talents
Level 1 Hyper Shift [Z] Cooldown reduction reduced from 1.5 to 1 second. Level 7 Peekaboo! [Z] Shield duration reduced from 5 to 4 seconds. Critical Mist [D] Heal bonus increased from 100% to 140%. Level 13 Pixie Boost [E] Initial Move Speed bonus increased from 40% to 50%. Level 20 Intensive Winds [R2] Changed functionality: No longer increases Emerald Winds’ Mana cost. Faerie Protector [Active] Additional functionality: [Passive] - Pixie Dust always bounces back and applies to Brightwing. Speedy Dragon [Passive] Additional functionality: Reduce Phase Shift’s cast time to 1 second. Return to Top
Level 1 Fetid Touch [W] Additional functionality: Basic Attacks become ranged and Slow enemies by 15% for 1.5 seconds but deal 50% less damage. Reactive Ballistospores [Active] Adjusted functionality: Activate: Instantly spread a Weighted Pustule to all nearby enemy Heroes (60 Second cooldown). Passive: While below 50% maximum Health, Bio Kill-Switch cooldown refreshes 150% faster. Low Blow [E] Additional functionality: Lurking Arm persists for an additional 1 second after it is cancelled. Spine Launcher [Passive] Removed. Level 4 Biotic Armor [Q] Physical Armor from activating Bio-Kill Switch from 75 to 50. Level 7 Targeted Excision [D] Activating Bio Kill-Switch while exactly 1 enemy Hero is affected by Weighted Pustule now sets your Bio Kill-Switch to 8 seconds instead of 5. Level 13 Lingering Spines [E] Removed. Virulent Reaction [D] Root duration from 2 to 1.5 seconds. Return to Top
Level 1 En Pointe [Q] Additional functionality: Hitting Heroes with the end of Shadow Waltz grants an additional 1 Chaos. Growing Nightmare [E] Changed functionality: Initial damage bonus changed from Dread’s eruption to both Dread's wave and eruption. Initial damage bonus increased from 40% to 50%. Quest reward damage bonus increased from 25% to 50%. Level 20 Monster Within [R1] Additional functionality: Cooldown reduction continues for 5 seconds after Eternal Feast ends. Engulfing Oblivion [R2] Armor reduction increased from 25 to 50. Final Toccata [Active] Duration reduced from 6 to 5 seconds. Additional functionality: Dashing increases Final Toccata’s duration by 1 second. Return to Top
Basic Attack Damage increased from 92 to 98. Penetrating Round [Q] Damage increased from 190 to 205. Talents
Level 1 Ace in the Hole [Trait] Talent changed from [Q] to [Trait]. Changed functionality: Damage bonus now affects all Raynor’s damage. Damage bonus reduced from 25% to 10%. Level 20 Execute Orders [Passive] Execute Orders is no longer able to be picked in ARAM games. Return to Top
Level 1 Puncturing Arrow [Q] Damage bonus per initial Hero hit increased from 6 to 7. Fire At Will [W] Damage bonus per Hero hit decreased from 4 to 2. Additional functionality: Quest: After hitting 20 Heroes, gain 40 additional Multishot damage. Return to Top
Anduin Renew's effect is no longer lost by dying. Moral Compass's range bonus is no longer lost by dying. Johanna Falling Sword no longer impacts enemy Heroes twice. Lúcio Mixing Fire's cooldown reduction has been updated to match its tooltip. Malfurion Serenity no longer increases Tranquility's duration. Serenity's tooltip has been updated to match its increased healing. Ragnaros Meteor Bomb's bonus damage is no longer lost by dying. Return to Top
Click here to discuss this post with other players in the official Heroes of the Storm forums.