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Heroes of the Storm Tassadar

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Guest boris

i see this guide is made in stone age of hots and its fine but is anyone going to update this guide.

this guide is trapping new players to take wrong talents to support tassadar , if you got auto attack heavy team comb or just illidan on group its much more effective to get leeching plasma than 10 healt totem that can be killed

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2 hours ago, Guest boris said:

is anyone going to update this guide.

check out this sticky from the General discussion forum - all the guides are undergoing the slow painful process of being totally revamped and re-formatted.

 

Maybe it would be good for them to flag the old-format guides with a yellow "possibly out of date" banner, or something? IDK, but either way a new one will be up eventually.

 

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5 hours ago, Klovzz said:

Guys can we have the new guide for Tazzadar

Sadly, the authors are quite busy and are updating other guides. Don't worry though, Tassadar will definitely receive an update when the authors finish the guides that need update more desperately.
If Tassadar receives a rework or a major update, he will be given top priority and our authors will be trying to get his guide up as soon as possible. Until then, you can use this quick build recommended by Srey in his tier list.

That being said, we are very sorry for the delay and will be trying to get all the guides up as soon as possible. Thank you for your patience.

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23 minutes ago, positiv2 said:

Sadly, the authors are quite busy and are updating other guides. Don't worry though, Tassadar will definitely receive an update when the authors finish the guides that need update more desperately.
If Tassadar receives a rework or a major update, he will be given top priority and our authors will be trying to get his guide up as soon as possible. Until then, you can use this quick build recommended by Srey in his tier list.

That being said, we are very sorry for the delay and will be trying to get all the guides up as soon as possible. Thank you for your patience.

Its all good , its that he got rework around 3 days ago with Rexxar , they change almost completely.

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13 hours ago, Klovzz said:

Its all good , its that he got rework around 3 days ago with Rexxar , they change almost completely.

Oh, sorry, I must have missed it in the news, my bad. I asked again, and this time I was told that the guides are currently being worked on. The guides *should* be ready when the patch goes live, but since both guides are being remade into the new format, it might take a bit longer. 
I apologize once again. Thank you very much for pointing it out to me. 

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Guest New Guest

I'm surprised that there's not a stronger recommendation for the Mental Acuity and Adun's Wisdom combo.  My biggest issue with Tassadar with the rework is that the longer shield cooldown makes it difficult to keep multiple targets alive.  The extra range on level 7 is nice, but Tass' ability ranges already seem pretty large.

Psionic Projection seems like it's more suited to being a secondary support.  You can hang way back and throw out the psi storms at extra range, and even protect dive heroes without getting too exposed.  But there's plenty of maps that can have long long fights over objective points (Spider Queen and Infernal Shrines in particular) where you're going to want to spam out lots of shields, and the cooldown reduction seems more valuable.

 

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I'm not entirely sold on the Oracle talents just yet. The main issue I have with them is that you are basically forced to pick them together, as they're rather weak individually.

Will observe and try a bit more over the next few days. :) Thanks for your input! 

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Have you played around with Templar's Will at all?  I'm wondering how viable a basic attack comp is with the level 16 focused beam.  That extra 1% damage, while pairing that talent with mental acuity at level 7, seems like it would give Tassadar some surprising basic attack damage. 

Edited by FirstBlood

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I don't recommend Templar's Will and any other Basic Attack talents at all, since you would lose an insane amount of utility otherwise. 

Also. keep in mind that the 1% max hp damage from the Focused Beam talent would have close to 0 value against most Assassins, Supports, and Specialists due to their low HP pool. 

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Guest Henry

On Deep Shift's explanation of why it's not recommended, can't you cancel Tass' E now?

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On 1/31/2017 at 11:52 PM, Guest Henry said:

On Deep Shift's explanation of why it's not recommended, can't you cancel Tass' E now?

This is true, I'll see if we can get an update in for this :)

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Is Tass solo support still viable, now that permanent shields are gone?  It seems to have removed something necessary to play Tass as a solo support.  As it stands, if you've got a fight going on and an ally drops to 20% health, you can give the shields they need to withdraw, but they can't get healed back up and get back to work.

I get the argument.  Permanent shields basically increase the max healthpool of heroes (mitigating the weaknesses of low healthpool heroes), it means Tass doesn't have to be discerning with his shields, but it removes the advantage of having a healer around during the laning phase-if you drop low in health, you have to hearth, even if you still have mana.  As a solo support he'll also lose poke battles-which you sometimes get forced into (towers of doom, BOE often have these) since he can only shield single targets.

Maybe it's not a problem that he's not a solo support, but it does irk me that his damage builds end up being more viable than his support build.

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4 hours ago, FirstBlood said:

Is Tass solo support still viable, now that permanent shields are gone?  It seems to have removed something necessary to play Tass as a solo support.  As it stands, if you've got a fight going on and an ally drops to 20% health, you can give the shields they need to withdraw, but they can't get healed back up and get back to work.

I get the argument.  Permanent shields basically increase the max healthpool of heroes (mitigating the weaknesses of low healthpool heroes), it means Tass doesn't have to be discerning with his shields, but it removes the advantage of having a healer around during the laning phase-if you drop low in health, you have to hearth, even if you still have mana.  As a solo support he'll also lose poke battles-which you sometimes get forced into (towers of doom, BOE often have these) since he can only shield single targets.

Maybe it's not a problem that he's not a solo support, but it does irk me that his damage builds end up being more viable than his support build.

I think that with the changes to Plasma Shield having innate leech, Tassadar can really shit as a solo Support if you have a lot of basic attack oriented Heroes. And with Blizzard reinforcing his concept as a Support/Assassin it makes sense to tone down his Shields a bit, though I still think they're fantastic as they are now, even if you go with the damage builds; the shielded ally just have to be a bit more careful now instead of going commando. So rather than just spamming Plasma Shields mindlessly, you have to actually be more tactical when using it.

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2 hours ago, Guest Axolot said:

It seems there's a problem with the ability guide in the level 13 part https://www.icy-veins.com/heroes/tassadar-talents#level-13.

The problem being In the Adun's Wisdom discussion :

Hope i helped with your Guide

Thanks for pointing this out! I passed this onto Kendric, and the contradiction should be rectified soon.

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Guest anon

The lvl 20 talent Force Barrier has gained a huge buff in CD reduction.

Making it a 3 sec CD with 2 sec duration, making it far more flexible and almost impossible to run away from a chasing group.

Likewise while trying to run away. 

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12 hours ago, Guest anon said:

The lvl 20 talent Force Barrier has gained a huge buff in CD reduction.

Making it a 3 sec CD with 2 sec duration, making it far more flexible and almost impossible to run away from a chasing group.

Likewise while trying to run away. 

Force WallForce Wall does that well even without Force BarrierForce Barrier (how often do you need a second wall?), which is why we do not recommend the talent.

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Guest umbra

o7

I think I've noticed an error, in 7.1. Discussion: Adun's WisdomAdun's Wisdom is not a useful talent, especially if you combine it with Mental AcuityMental Acuity at Level 7.

 

Great guide BTW

 

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5 hours ago, Guest umbra said:

o7

I think I've noticed an error, in 7.1. Discussion: Adun's WisdomAdun's Wisdom is not a useful talent, especially if you combine it with Mental AcuityMental Acuity at Level 7.

 

Great guide BTW

Yes, this and outdated descriptions of Plasma Shield are currently the issues in this guide. Kendric said he will be fixing this today, so the issue should be rectified by tomorrow. Sorry for the inconvenience!

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The level 4 talent Khala's LightKhala's Light gives a 15 armor increase, but the description talks about a 25 armor increase.

The level 20 talent Force BarrierForce Barrier talks about an increased duration, when the talent actually gives a reduced cooldown.

Edited by TwixTrix

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4 hours ago, TwixTrix said:

The level 4 talent Khala's LightKhala's Light gives a 15 armor increase, but the description talks about a 25 armor increase.

The level 20 talent Force BarrierForce Barrier talks about an increased duration, when the talent actually gives a reduced cooldown.

Thanks! Tassadar guide should be updated soon, together with other Kendric's guides.

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