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Wizard Leveling and Fresh 70

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Guest Guest#1337

"Your armor and weapon sockets should be taken up by the highest tier Topaz gems you can afford at the time"

 

Dont use Topaz in weapons please, Emeralds belong there.

 

I guess you know that but only forgot to mention :)

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Hello,

what do you think of a maximus as weapon?

I just got one and i find it pretty efficient

 

The Maximus is a very decent starter weapon indeed, an excellent transition tool into the endgame wands. :)

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Guest Outboundpond3

I really like this build, I have a barb that i played before and thought it was done and only had 450k heath I have played this wizard build for about a week maybe and I have over 1M life and criting about 15-20 mill. Really like this build thx. BTW I just got the second piece of the set and still doing great without the whole set.

 

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I'd say yes, but you can circumvent starting builds almost entirely since you get a free set from the Seasonal journey! :) Assuming you're starting fresh, of course.

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Guest DKSorc

I got an etched sigil, works really good with this build, however, i am 50/50 with swapping the teleport out for a apocolypse blizzard, have tried both, and each has its merits.  the etched sigil spams blizzard while using disintegrate for a lot of constant wide-area damage, plus occasional black holes (gives you a separate black hole on an invisible timer, basically allowing you to cast 2 black holes in quick succession), but you lose maneuverability . . . 

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Guest DKSorc

just tried out this build, fond it works rather well.  however, after i got a etched sigil, i have been on the fence between the teleport/calamity and blizzard/armageddon.  I use the disintegrate, which causes black hole to cast (on a separate, invisible timer, allowing you to still cast your own black holes), but with both blizz-geddon and black holes, you get constant area spam from blizz and intermittent black holes thrown in.  also helps that i have enough reduction that it costs almost nothing to stand still and spam disintegrate until the cows come home.  just wondering what you think of my alteration (with my lucky legendary) . . .

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just wondering what you think of my alteration (with my lucky legendary) . . .

 

Etched Sigil is a great offhand to get early on! Your modification sounds spot on, you can easily move on to set builds from where you are.

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Guest silverj87

Hello. I'm sure this is a very noobish question (just started D3 a week or so ago). When you say " a cubed Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac " what exactly do you mean? I've unlocked the kanai's cube and I see Obsidian Ring of the Zodiac under the rings (it's currently greyed out) but I am unsure of how to actually craft one? Am I missing something?

Thank you for the help!! (PS. I'm trying to finish the set before the season ends!)

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Call me too stupid, but i can not manage to set up my wizard like shown above. I'm Level 55 but i do not have any extension installed. Can you help me? For me Magic Weapon and Familiar is not able to set in parallel. 

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Guest

You need to enable "selective mode" in the game settings.

Then you can use several skills from one tree.

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I've previously played Diablo 3 on the PS3 on have decided to buy the PC version to give seasons a try and play the D1 event and forthcoming Necro.

Do I need to run through the whole of story mode before I can participate in seasons/the event and use adventure mode?

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4 hours ago, Bigtimedwarfer said:

Do I need to run through the whole of story mode before I can participate in seasons/the event and use adventure mode?

Yes, I believe you need to clear the story to play Adventure mode.

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Guest unexpected
On 12/15/2016 at 1:48 AM, Guest silverj87 said:

Hello. I'm sure this is a very noobish question (just started D3 a week or so ago). When you say " a cubed Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac " what exactly do you mean? I've unlocked the kanai's cube and I see Obsidian Ring of the Zodiac under the rings (it's currently greyed out) but I am unsure of how to actually craft one? Am I missing something?

Thank you for the help!! (PS. I'm trying to finish the set before the season ends!)

It means you've extracted the legendary power of the obsidian ring of the zodiac (which is a random legendary drop) and have equipped it in the kanai cube like you mentioned.

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On 1/6/2017 at 7:59 PM, Bigtimedwarfer said:

What a pain! Thanks for answering.

It can be a fun little way to start the season! It's a bit slower, but can be more enjoyable than mindlessly levelling through rifts.

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15 hours ago, Guest unexpected said:

It means you've extracted the legendary power of the obsidian ring of the zodiac (which is a random legendary drop) and have equipped it in the kanai cube like you mentioned.

Thanks for that! I didn't check up to see the comment.

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On 12/15/2016 at 9:07 PM, FulmineRosso said:

Call me too stupid, but i can not manage to set up my wizard like shown above. I'm Level 55 but i do not have any extension installed. Can you help me? For me Magic Weapon and Familiar is not able to set in parallel. 

Tagging you to check the response from Wedge:

Quote

You need to enable "selective mode" in the game settings.

Then you can use several skills from one tree

Good luck!

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58 minutes ago, Bigtimedwarfer said:

I didn't have to play through. I think they must've changed it in the latest patch.

Interesting! Thanks for coming back to leave a note of that, I'm sure it will help those that might be looking for an answer! :D

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On 7/20/2015 at 10:19 PM, Deadset said:

 

The Maximus is a very decent starter weapon indeed, an excellent transition tool into the endgame wands. :)

Is the Chantodo's Resolve set considered endgame?  I'm nowhere near endgame, I can barely do T3 without getting in trouble, but I'd like to plan ahead. 

I know this is a lot to ask, but could someone take a look at my Wiz and see what I'm doing right and wrong with her as far as equipment, stats, etc.  http://us.battle.net/d3/en/profile/Ocotillo-1142/hero/64071694

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Guest mraist
11 hours ago, Freyja said:

Is the Chantodo's Resolve set considered endgame?  I'm nowhere near endgame, I can barely do T3 without getting in trouble, but I'd like to plan ahead. 

I know this is a lot to ask, but could someone take a look at my Wiz and see what I'm doing right and wrong with her as far as equipment, stats, etc.  http://us.battle.net/d3/en/profile/Ocotillo-1142/hero/64071694

The archon buildcwith Chantodo's seems to be the go to for end game yes. I've tried experimenting a lot with other builds the last few days for T10+ and haven't found anything that doesn't have a hard time in those difficulties.

I started the season on my wizard so the full firebird set from your chapter completion is very strong using a disintegrate build based around its 6 piece set bonus.  I can easily clear T9 and T10 depends on the map as some enemies can be very deadly. 

Another build that can easily breeze through anything T10 and below is an explosive blast build with the Tal Rasha set. This build is much more survivable then the previous build and does much more consistent damage, as the build I listed above has a much harder time dealing with non elite mobs so you should just avoid them and hunt for elites. This build however feeds off non elite mobs as you will be utilizing the Gold Wrap belt and therefore killing and looting gold before engage an elite will pretty much make you invincible. This build however is not as good in greater rifts as disintegrate because of this fact since gold does not drop in there.

The archon build you are going for is for T10+ and high lvl Grifts, anything under that and up to Grift 50 you should use one of the above builds.

here is my current wizards link for example http://us.battle.net/d3/en/profile/mraist-1883/hero/83593304

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      Seasonal Conquest
      Speaking of Conquests, we’re rotating those, too! Here’s all the conquests returning for Season 28:
      Speed Demon and Need for Speed (Hardcore) - Complete a Nephalem Rift at max level on Torment X within 2 minutes. On a Good Day and I Can't Stop (Hardcore) - Level three Legendary Gems to level 65. Boss Mode and Worlds Apart (Hardcore) - Kill the following bosses at max level on Torment X within 20 minutes of the start of the game. Curses! and Stars Align (Hardcore) - Kill 350 or more monsters in a Cursed Chest event at level 70 on Torment X difficulty. Years of War and Dynasty (Hardcore) - Reach Greater Rift Level 55 Solo without the bonuses of six of the following Class sets. Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 28:
      Barbarian – Horde of the Ninety Savages Crusader – Aegis of Valor Demon Hunter – Gears of Dreadlands Monk – Patterns of Justice Witch Doctor – Mundunugu’s Regalia Wizard – Typhon’s Veil Necromancer – Masquerade of the Burning Carnival Return to Top
      Patch Notes
      Below you’ll find the patch notes for the upcoming update to Diablo III: Patch 2.7.5. This patch goes live on February 21 at 11:30 a.m. PST.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      Season 28: Rites of Sanctuary

      For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a mining expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
      Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered. You can begin interacting with the Altar of Rites at Level one.
      Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

      Seal and Legendary Potion Powers
      Seal Power A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage +20% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are automatically picked up.
      Progress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards. Q Reduces the damage taken from elites by 25%. R 15% Damage +30% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect.
      When you drink your health potion, gain a random shrine or the Dimensional Power pylon effect. AD When a primal item drops, a second random primal item drops as well. How Seals and Potions Work
      As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials. All Seals and Potions can be unlocked by players and the powers apply to all your characters—these powers last for the entirety of Season 28.

      How to Unlock Seals and Potions
      Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.
      Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.
      To unlock a Seal, the one preceding it must be unlocked first (this does not apply to Seals R, S, and T because of how they’re positioned within the Altar). For example, if you want to unlock Seal B or C, Seal A must already be unlocked. There is no limit to how many Seals or Potions can be unlocked within a given time period, if you have the required materials to sacrifice to the Altar. Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below.
      Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.
      Costs to Unlock a Seal or Legendary Potion Power
      # Cost 1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 One Never Ending Questions
      Four Tome of Set Dungeon Pages from your class. See the chart below for more information. 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes Completing this sacrifice does so for all other character classes on your account.
      Barbarian: 12, 14, 18, 22 Crusader: 31, 35, 37, 40 Demon Hunter: 52, 56, 60, 63 Monk: 71, 74, 78, 83 Necromancer: 85, 86, 90, 92 Witch Doctor: 93, 97, 101, 106 Wizard: 112, 121, 126, 130 Uncover an Ancient Legend—Unlock All Seals

      After you’ve conquered the armies of Hell and acquired the needed materials to unlock all 26 Seals and three Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic, Seal AD. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.
      Return to Top
      Primordial Ashes Feature

      Acquiring Primal Items is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest. At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes.
      We have also added a Primal Item recipe to Kanai’s Cube, allowing you to upgrade any non-crafted legendary item to a Primal Item for 100 Primordial Ashes. Only one upgraded Primal Item may be worn at a time and upgraded Primal Items do not retain the properties of the Legendary Item that was used. New affixes are rolled for all upgraded Primal Items.
      Return to Top
      Bug Fixes
      Altar of Rites
      The power description for Seal N has been updated for increased clarity. Pets will no longer pick up and salvage other players’ common, magic, and rare items because of the power from Seal X. Fixed an issue where Seal V caused more progress orbs to drop than intended. Return to Top
      Monk Skill Changes
      Combination Strike Passive Skill: Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. Crippling Wave Skill: Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds. Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds. Deadly Reach Skill: Foresight Rune: Every third hit also increases the damage of all your attacks by 15% for 10 seconds. Way of the Hundred Fists: Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds. Return to Top
      Item Changes
      Barbarian
      Horde of the Ninety Savages (6-piece bonus): Frenzy deals 2,000% increased damage per stack. Demon Hunter
      Chanon Bolter: Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds. The Demon’s Demise: Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage. Natalya’s Slayer: Increases Spike Trap Damage by 10 -15%. Natalya’s Vengeance (2-piece bonus): Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline. Spike Trap deals 100% increased damage to enemies affected by Caltrops. Spike Trap now instantly refreshes charges on use, no longer cost resources, and each detonation restores 2 Discipline. Natalya’s Vengeance (4-piece bonus): Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Spike Trap explosions will blast affected enemies towards the nearest set Caltrops. Laying a Spike Trap grants 75% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Natalya’s Vengeance (6-piece bonus): Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast. Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast. Gears of Dreadlands: Your primary skills deal 15,000% increased damage. Your primary skills deal 27,500% increased damage. The Shadow’s Mantle (2-piece bonus): While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6,000%. The Shadow’s Mantle 2-piece bonus no longer benefits Spike Trap. Trag’oul Coils: Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage. Unhallowed Essence (6-piece bonus): Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has. Monk
      Patterns of Justice (6-piece bonus): Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000. Raiment of Thousand Storms (4-piece bonus): Dashing Strike spends 25 Spirit but refunds a Charge when it does. Necromancer
      Masquerade of the Burning Carnival (6-piece bonus): Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus. Witch Doctor
      Spirit Barrage: Manitou Rune: Summon a specter that hovers over you, unleashing spirit bolts at nearby enemies for 6,000% 14,000% weapon damage as Cold over 20 seconds. Wizard
      The Typhon’s Veil (6-piece-bonus): Hydras deal 4,000% increased damage for each Hydra head alive. Return to Top
    • By Staff
      Season 27 in Diablo 3 is coming to an end on February 19 at 5:00 PM PST.
      Blizzard will reveal the Season 28 start date in an upcoming Season preview blog post.
      (Source)
      Hello all -
      Season 27 is coming to a close. Below are the times when Season 27 will end for each region.
      We will be providing a Season 28 preview soon which will include the start time for the next season. Stay Tuned!
    • By Staff
      The Diablo 3 Patch 2.7.5 PTR begins on January 31st and will last 1 week. Find out more about the Rites of Sanctuary seasonal theme, Primordial Ashes feature, and class/item changes in the official PTR notes!
      Season 28, dubbed the Season of Rites, will bring a monolith to the Festering Woods called the Altar of Rites. Upon arrival, players will see 26 icons called Seals and 3 Legendary Potion Powers.

      Seal and Legendary Potion Powers
      Seal
      Power
      A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are picked up automatically. Q Reduces the damage taken from elites by 25%. R +15% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect. AD When a primal item drops, a second random primal item drops as well. As you can see above, Seals provide players with various powers for the whole duration of Season 28. The goal is to unlock all the powers, which according to Blizzard, "is no easy task". You'll have to gather materials and sacrifice them to gain a Seal or Potion's Power. The order in which you unlock Seals and Potions increases as shown in the image. 
      Costs to Unlock a Seal or Legendary Potion Power
      #
      Cost
      1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 Never Ending Questions 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes When you unlock all Seals and Potions, you will receive the Wings of Terror Cosmetic.

      Primordial Ashes Feature
      Blacksmiths can salvage Primal items for 55 Primordial Ashes. A Primal Item recipe was added to Kanai's Cube. It costs 100 Primordial Ashes and any non-crafted Legendary.
      Class Changes
      The patch brings a ton of class changes that you will find in the official PTR notes below.
      (Source)
      Nephalem, we welcome you to our seven-day PTR for the 2.7.5 update. Beginning on January 31st, we’ll need your help in testing the Rites of Sanctuary seasonal theme, Primordial Ashes feature, and changes to both Class Skills and items. Take time to acquaint yourself with these patch notes—we have some substantial new features in store.
      Seasonal Journey
      PTR Focus and Details PTR Testing Tips Season 28: Rites of Sanctuary Primordial Ashes Feature Monk Skill Change Item Changes Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change.
      PTR Focus and Details
      We’ll be conducting the Patch 2.7.5 PTR starting Tuesday, January 31st. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
      There will be PTR-unique buffs active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! Read down below to learn more on the new vendor updates that have been implemented to assist in the PTR experience starting with PTR 2.7.5. Class Balance and Item Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the skill changes to the Monk class and item changes for the Barbarian, Demon Hunter, Monk, Necromancer, and Wizard classes. New Season Theme Testing: We're looking to gather feedback on the seasonal content around Rites of Sanctuary. So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
      Return to Top
      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top
      Season 28: Rites of Sanctuary

      For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a hunting expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
      Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered.
      Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

      Seal and Legendary Potion Powers
      Seal
      Power
      A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are picked up automatically. Q Reduces the damage taken from elites by 25%. R +15% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect. AD When a primal item drops, a second random primal item drops as well. How Seals and Potions Work
      As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials—unlocked powers apply to all your characters and last for the entirety of Season 28.

      How to Unlock Seals and Potions
      Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.
      Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.
      Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below. Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.
      Costs to Unlock a Seal or Legendary Potion Power
      #
      Cost
      1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 Never Ending Questions 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes Uncover an Ancient Legend—Unlock All Seals

      After you’ve conquered the armies of Hell and acquired the needed materials to unlock all Seals and Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.
      Return to Top
      Primordial Ashes Feature
      Acquiring enough Primordial Ashes to offer to the Altar of Rites is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest.
      At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes. We have also added a Primal Item recipe to Kanai’s Cube—it will cost 100 Primordial Ashes and any non-crafted Legendary Item.
      Return to Top
      Monk Skill Changes
      Monk
      Combination Strike Passive Skill: Each different Spirit Generator you use increases your damage by 10% for three seconds. Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. Crippling Wave Skill: Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for three seconds. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for three 10 seconds. Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for three 10 seconds. Deadly Reach Skill: Foresight Rune: Every third hit also increases the damage of all your stacks by 15% for five seconds. Foresight Rune: Every enemy hit with the third hit increases your damage by 15% for 10 seconds. Way of the Hundred Fists: Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for five seconds. Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds. Return to Top
      Item Changes
      Barbarian
      Horde of the Ninety Savages (6-piece bonus): Frenzy deals 1,000% increased damage per stack. Frenzy deals 2,000% increased damage per stack. Demon Hunter
      Chanon Bolter: Spike Traps lure enemies to them. Enemies may be taunted once every 12-16 seconds. Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds. The Demon’s Demise: The blast from Spike Trap will damage all enemies again after one second. Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage. Natalya’s Slayer: Increases Rain of Vengeance Damage by 20-25%. Increases Spike Trap Damage by 10 -15%. Natalya’s Vengeance (2-piece bonus): Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack. Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline. Natalya’s Vengeance (4-piece bonus): Rain of Vengeance deals 100% increased damage. Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Natalya’s Vengeance (6-piece bonus): After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds. Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast. Trag’oul Coils: Spike Traps gain the Impaling Spines Rune and are deployed twice as fast. Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage. Unhallowed Essence (6-piece bonus): Hatred generators, Vengeance attacks, and Multishot deal 350% increased damage per point of Discipline the Demon Hunter currently has. Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has. Monk
      Patterns of Justice (6-piece bonus): Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage delt by 15,000%. Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000. Raiment of Thousand Storms (4-piece bonus): Dashing Strike spends 75 Spirit but refunds a Charge when it does. Dashing Strike spends 25 Spirit but refunds a Charge when it does. Necromancer
      Masquerade of the Burning Carnival (6-piece bonus): Bone Spear deals 6,000% increased damage Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus. Wizard
      The Typhon’s Veil (6-piece-bonus): Hydras deal 2,000% increased damage for each Hydra head alive. Hydras deal 4,000% increased damage for each Hydra head alive. Return to Top
      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
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