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Wizard Leveling and Fresh 70

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On 1/9/2017 at 5:03 AM, Guest mraist said:

The archon buildcwith Chantodo's seems to be the go to for end game yes. I've tried experimenting a lot with other builds the last few days for T10+ and haven't found anything that doesn't have a hard time in those difficulties.

I started the season on my wizard so the full firebird set from your chapter completion is very strong using a disintegrate build based around its 6 piece set bonus.  I can easily clear T9 and T10 depends on the map as some enemies can be very deadly. 

Another build that can easily breeze through anything T10 and below is an explosive blast build with the Tal Rasha set. This build is much more survivable then the previous build and does much more consistent damage, as the build I listed above has a much harder time dealing with non elite mobs so you should just avoid them and hunt for elites. This build however feeds off non elite mobs as you will be utilizing the Gold Wrap belt and therefore killing and looting gold before engage an elite will pretty much make you invincible. This build however is not as good in greater rifts as disintegrate because of this fact since gold does not drop in there.

The archon build you are going for is for T10+ and high lvl Grifts, anything under that and up to Grift 50 you should use one of the above builds.

here is my current wizards link for example http://us.battle.net/d3/en/profile/mraist-1883/hero/83593304

Thank you so much!  I don't play often enough to try Season 9 - I tried to give Season 8 a whirl but since I play so rarely, it was over before I made it out of Act 2.  So I've never received the Set that's awarded for completion.  I only have a couple Firebird pieces, and only a couple Tal Rasha's pieces too for that matter.  I just can't seem to find items from sets I really want: Tal Rasha's, Firebird or Vyr's.

And thank you for posting the link to your Wizard.  It's good to be able to see what other successful players are doing.

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40 minutes ago, Blainie said:

Glad to see that you got the help you needed :)

If that was for me, thank you :)  If it wasn't, well, thank you for all the help you've given me these past few days

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1 minute ago, Freyja said:

If that was for me, thank you :)  If it wasn't, well, thank you for all the help you've given me these past few days

It was indeed for you. I missed the original comment, so I was happy to see that someone else stepped forward to help!

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42 minutes ago, Blainie said:

It was indeed for you. I missed the original comment, so I was happy to see that someone else stepped forward to help!

Do you actually respond to everyone who asks questions and/or needs help?  That's an awful lot of work!  But I'm glad you and the other folks here are so helpful, because even though I've played the different Diablo games for almost 20 years I've never really become expert at it, and I still have a million questions.  So I apologize in advance if I'm constantly asking for help.

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3 hours ago, Freyja said:

Do you actually respond to everyone who asks questions and/or needs help? 

That's pretty much my job around here, yep! It's fine, all of us are here to help, whether we are moderators, users or guests. If you have questions, just ask and I'll do my best!

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3 hours ago, Blainie said:

That's pretty much my job around here, yep! It's fine, all of us are here to help, whether we are moderators, users or guests. If you have questions, just ask and I'll do my best!

Thank you so much!  I promise to try not to take advantage of you and your knowledge too much.

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I believe Firebird starting build needs to be updated since set require to have 3 fire spells and I see only 2 here so it doesn't proc set at all. It looks like this build is actually copied from fresh 70 maybe by accident. Links to bnet calculator are also the same

Edited by Kaelos

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Guest Lingwisyer
On 1/19/2017 at 7:44 PM, Kaelos said:

I believe Firebird starting build needs to be updated since set require to have 3 fire spells and I see only 2 here so it doesn't proc set at all. It looks like this build is actually copied from fresh 70 maybe by accident. Links to bnet calculator are also the same

Skills
Disintigrate - Convergence
Magic Weapon - Ignite
Blizzard - Apocalypse

Items
Hergbrash's Binding - Reduces cost of channeling skills
Etched Sigil - Auto-casts Blizzard

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Guest Adhityairvan

hey i'm new to diablo 3,i see couple of low lvl legendary you recommend on your build,what should i do with it?should i just wear it or extract in on kanai then put on another item?

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Guest toni daili

don't think passive skill "ilussionist" still exist

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Guest skills

Hi there 

 

thx for the guide. I just started D3 and im using this guide. In the guide it reccomends some skills to be used, but for conjuration skills it recommends Storm armor and Magic weapon but i can only pick one the skills to be used. The guide states to use both.

did i miss something or is it an old build

 

thx. 

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On 7/8/2017 at 11:12 PM, Guest skills said:

I just started D3 and im using this guide. In the guide it reccomends some skills to be used, but for conjuration skills it recommends Storm armor and Magic weapon but i can only pick one the skills to be used.

Heya - make sure you have Elective Mode enabled under Gameplay Options, this will allow you to pick more than one skill of the same type on your skill bar.

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Guest Raevenne

In the "Skills, Runes and Passives" sections, it would be great if, instead of listing abilities as "Slot 1," "Slot 2" ... "Slot 6," they could be listed as "LMB," "RMB," and then "Slot 1," "Slot 2," etc. It's very confusing (for someone new to the game) the way it is now, considering that in the Build Charts, there is no "Slot 5" or "Slot 6."

Other than that, thank you for all of these guides. I tried D3 years ago and couldn't ever get into it, largely because I just didn't "get it." These guides are great for a beginner to figure it all out, and enjoy playing the game faster!

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Guest
17 minutes ago, Guest Raevenne said:

In the "Skills, Runes and Passives" sections, it would be great if, instead of listing abilities as "Slot 1," "Slot 2" ... "Slot 6," they could be listed as "LMB," "RMB," and then "Slot 1," "Slot 2," etc. It's very confusing (for someone new to the game) the way it is now, considering that in the Build Charts, there is no "Slot 5" or "Slot 6."

Other than that, thank you for all of these guides. I tried D3 years ago and couldn't ever get into it, largely because I just didn't "get it." These guides are great for a beginner to figure it all out, and enjoy playing the game faster!

Since everybody uses different keys there is no way the guide could use any other description then "Slot 1", "Slot 2"...

It would be way more confusing if he refers to keys lot's of people don't even use.

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Guest Raevenne
21 hours ago, WedgeAntilles said:

Since everybody uses different keys there is no way the guide could use any other description then "Slot 1", "Slot 2"...

It would be way more confusing if he refers to keys lot's of people don't even use.

Obviously everyone uses different key binds. The point is that the visual charts use icons for the left mouse button and the right mouse button and then move on to 1, 2, 3, and 4, while the verbal descriptions of the Skills just below the chart use 1-6. Confusing, at least for a newer player.

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8 hours ago, Guest Raevenne said:

Confusing, at least for a newer player.

To be fair, neither is relevant. There are 6 slots available and it doesn't matter where they go as long as you feel comfortable with pressing them where they are. If not, swap em ajround until it feels good!

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Uncommon Patron
9 hours ago, Kaelos said:

Firebird starter build still not updated :/ It has only 2 fire skills but set need 3

Well it is the starter build. There is a separate guide when the complete set is obtained. :)

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1 hour ago, JJ77 said:

Well it is the starter build. There is a separate guide when the complete set is obtained. :)

I thought these builds focus on full pieces of sets

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"The Hope of Cain recipe (1 rare item, 25 Death's Breaths, 50 of white, blue and yellow crafting materials) will only produce the type of item you put in (i.e. wands), cutting out all other weapons from the RNG pool that you would have to deal with through regular gambling at Kadala."

 

This doesn't seem to be true now. For my first attempt, I put a wand into the recipe and got a spear out. :( All my other attempts got me the same type. Odd....

Edited by Azryyal

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Guest not possible
On 3/25/2018 at 12:18 AM, Azryyal said:

"The Hope of Cain recipe (1 rare item, 25 Death's Breaths, 50 of white, blue and yellow crafting materials) will only produce the type of item you put in (i.e. wands), cutting out all other weapons from the RNG pool that you would have to deal with through regular gambling at Kadala."

 

This doesn't seem to be true now. For my first attempt, I put a wand into the recipe and got a spear out. :( All my other attempts got me the same type. Odd....

You must've put the spear in it without noticing.

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Guest Raizz

Could you please update with the appropriate Paragon Point priorities?

 

Thanks!

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Guest iFifa

this doesnt work at all and its not a "fresh 70 starter build" as suggested. What if you dont have the materials to roll CDR on your gear? What if you dont have the obsidian ring to reset archon cooldown? you have to lower the game difficulty to t1 or t2 for it to work acceptably. And for t1 or t2 you dont need the vyr set, you can do it with any gear....

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      Sliver of Terror
      Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Additional Powers: Your attack speed and critical hit chance are increased by 5% for each skill on cooldown. You cast a devastating Ring of Fire after killing 100 enemies. If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%. Shard of Hatred
      Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Additional Powers: Killing an elite enemy pulls all enemies within 40 yards to where the elite died. Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%. You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%). Fragment of Destruction
      Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health. Additional Powers: You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active. When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health. Lesser Evil Soul Shards
      Stain of Sin
      Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Additional Powers: The pool of blood now negates Elite affixes within its area. You gain an additional Rift Progress Orb when you kill and elite pack. The pool of blood now collects Rift Progress Orbs. Dregs of Lies
      Base Power: You deal 25% less damage. Your pets deal 25% increased damage. Additional Powers: Killing an elite enemy reduces all your active cooldowns by 5 seconds. On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds. Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0. Remnant of Pain
      Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. Additional Powers: Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds. When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks. Essence of Anguish
      Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks. Additional Powers: Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds. Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. Return to Top
      Season 30 Cosmetic Rewards

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
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      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
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