Damien

[Archived] S20 Hearthstone Aggro Tempo Mage BrM

Sign in to follow this  

19 posts in this topic

This thread is for comments about our Aggro Tempo Mage Deck for BrM.

Share this post


Link to post
Share on other sites

Echo of Medvidh works really nice in this version, more Flamewakers = more fun. Also I don't think Sylvanas is needed, since it's aggro variant. I even saw builds without Boom and Tony (or with Tony as only Legendary), because they focus on finishing the game before reaching late-game.

Share this post


Link to post
Share on other sites

Yeah, I'm not sure about this.  Just went an awful 2-5 with it.  Not sure if it's me, the deck, or the current meta.  I agree with the above poster about leaving out Sylvanas in this aggro variant.

 

Usually I really like the decks posted here as they are, but this one doesn't quite feel up-to-snuff.  Probably going to return to the more midrange Tempo version with which I've had success.

Share this post


Link to post
Share on other sites

This deck is awful. Gets flat out smoked by Zoo, Face Hunter, Demon Lock, Dragon Pally, and Mech Mage. Or, you know, most current meta decks. Maybe it can be good against Oil Rogue, I don't know because no one plays that anymore.

 

Sottle usually posts pretty solid decks, but he swung and missed on this one. Tempo Mage is dead, and this version isn't any better than the previous one right now.

Share this post


Link to post
Share on other sites

Funny how I played this deck throughout Viagame qualifiers, going 7-2 in sets yesterday, and hit Legend on NA with it last season after I gave up on top 100 Legend EU.

I can definitely see Sylvanas for Loatheb by the way if you want to make that change.

Regarding the no top-end builds that Geoff mentioned, yeah i've seen and tried them, they're way too all in for my liking, so easy to run out of gas if the opponent is able to answer your start, or if you don't get one.

Share this post


Link to post
Share on other sites

I run a secrets heavy variant of this deck. I use 2 Duplicates, 2 Mirror Entities, and 2 Kirin Tor Mages. I also use 17 spells because Duplicate, Mirror Entity, and Unstable Portal all give me creatures while setting off Flamewaker's ability. The deck is running well so far since I created it last week. I've only lost 2 games with it.

Share this post


Link to post
Share on other sites

Seriously? This deck is great. And a lot of fun. Thanks Sottle. Read everything that Sottle says about the deck and how to use it. So far, patron OTK decks puts a stop to this deck. But other than that, this deck is a really good one. I replaced loot hoarder for thalnos. Just can't be aggressive with it like you could with loot hoarder. Then dr. Boom is a slap to the face and it creates a good finisher. Same with antonidas.

Share this post


Link to post
Share on other sites

Would Emperor be a good replacement if you don't have archmage? Since most people will have Emperor.

Share this post


Link to post
Share on other sites

No, you very rarely have more than a couple of cards in your hand come turn 6, so Emperor will rarely get strong value. Loatheb would be a lot better in terms of the Adventure Legendaries.

Share this post


Link to post
Share on other sites

hey, im currently running mech mage with piloted sky golem and without scientist/entity. would this deck be better reaching legend or wuld you recommend another mage deck? which one domyou like best? thanks for all the effort

Share this post


Link to post
Share on other sites

I think it's very close, both are quite strong right now. I personally favour this deck a little more just because I find it more fun to play, but Mech Mage is still very good.

Share this post


Link to post
Share on other sites

Hi sottle or if anyone can answer my doubts.

 

I'm a relatively new player 3 weeks in. Got to rank 10 in the last season and currently at 15. I've been playing this deck ever since I crafted my Antonidas which was just 3 days ago...

Still it baffles me because the wins I get from this deck isn't fast tempos at all. I'll usually have to wait till my enemies exhaust most of their cards for me to put on my flamewakers to surprise them and win the game. If I put out my flamewakers too early they just die. And this deck isn't fast enough for zoo, face hunters, mech mages, mech shaman.....

There are only a few occasions where I get lucky hands, breeze through, playing this like a fast tempo deck.

 

I subbed in 2 mech yetis in my deck.

 

Do you find the meta being harsh on this deck? Or there are swarms of aggro players at my rank. This deck also doesn't perform well in late game. imo it shines the most in mid-late game.

Share this post


Link to post
Share on other sites

There are only a few occasions where I get lucky hands, breeze through, playing this like a fast tempo deck.

 

Do you find the meta being harsh on this deck? Or there are swarms of aggro players at my rank. This deck also doesn't perform well in late game. imo it shines the most in mid-late game.

 

In my experience there is a very significant gap between "ideal" curve and just "normal" one in aggro/tempo mage decks. The great start can roll over anything. But it doesn't happen that often.

 

The tempo mage's kill zone is getting opponent under 12 health (two fireballs or similar turn). Sometimes it comes easy, sometimes it's a struggle, sometimes you are too busy not instantly dying to Face Hunter.

 

On one hand it's get easier with experience and having a very good mental model of your resources in deck and how they are being spent during the game. On other hand, inconsistency gets to me at times and I just switch to decks that (I feel) are more consistent (I put together not too expensive Zoo and it works good for that).

Share this post


Link to post
Share on other sites

Well. This set is good only in 1 condition. If got luck at picking cards. Otherwise its GG sad.png

Share this post


Link to post
Share on other sites

As with any Tech card, if you're finding enough targets for it then sure. Just be aware that Kezan Mystic is insanely bad in any matchup that isn't Hunter or Mage, so i'd want those two classes to be making up at least 40% of my games before I made the change.

  • Like 1

Share this post


Link to post
Share on other sites

Kezan also counters itself. Playing as secrets class you also get to steal your own secrets back if opponent snatches them. This makes it less of a dead card if meta is secret-heavy and other classes are teching it in too.

Share this post


Link to post
Share on other sites

Yep, having Secrets in your own deck is definitely another potential activator for Kezan, it ups your live percentage of matchups by a little, but not a lot.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By L0rinda

      Blizzard's Lead Mission Designer, Dave Kosak, has released a video discussing how Missions will work in Knights of the Frozen Throne.
      Missions are the replacement for Adventures, which everyone will be able to attempt when the new set is released. The idea behind them is to be able to explain the lore behind the cards, without forcing people to do the content who are not interested in it.
      There is a lot of interesting information in the video, but the key takeaway is that there will be an alternate Paladin Hero, Arthas, awarded to anyone who can defeat the Lich King with all nine classes.
      At the end of the video, three more cards are revealed from the upcoming expansion:

      Bolvar is an interesting card in that it will be a 3/7 after it loses its own Divine Shield. This means that it will need to get very little value from its ability in order to be very large indeed. It does feel like a build-around card however, and it might be that Divine Shield Paladin is just not as powerful as current archetypes. There are already plenty of ways to build that style of deck, and none are seeing regular play. I am not sure that Bolvar, Fireblood improves the Divine Shield archetype enough to force it to the forefront.

      Light's Sorrow has some of the same issues that Bolvar has, although it needs to get very few activations over the course of its lifetime to be a playable weapon. I expect this to be tested heavily in the first few days of the new meta.

      Corpsetaker seems like a fun card. It should be easy enough to gain most of the keywords, which will make it a very difficult card to deal with. It should be noted that the keywords are only gained if those words are on the cards remaining in the deck. Depending on how easy it turns out to be to get every keyword onto the card, this could be a reasonable card in slower decks where the Taunt and Lifesteal are relevant.
      For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our Knights of the Frozen Throne expansion hub.
    • By L0rinda

      The twenty-third and twenty-fourth cards have been revealed. Both are Epic minions, one for Hunter and one for Druid.
      At seven Mana, Stitches Archer, or Abominable Bowman Archer has to compete with Volcanosaur for the slot. It also seems that Savannah Highmane does the same thing more reliably.

      (Source: Hearthpwn)
      That being said, there are plenty of Deathrattle options available for N'Zoth, the Corruptor to bring back in Hunter now, and if a slow enough deck can be made to work, this would be a great fit in such a deck.
      Fatespinner
      Fatespinner introduces a new mechanic, which should add an element of intrigue to the game. The lack of disguised information has been a complaint of many players since the dawn of Hearthstone. Fatespinner takes a first step into that world, and if successful as a mechanic, it should add a new layer of complexity and bluff to the game.

      As for the card itself, it has poor stats for its Mana cost, and seems to not have the greatest of effects. However, this is Druid we are talking about, and Druid having the ability to deal 3 damage to all minions, albeit slowly, should not be treated lightly. Sherazin, Corpse Flower was underrated by reviewers in the previous set, and is somewhat similar in that it was hard to assess how much value would be gained from its ability. I feel that this card might see play for the first Deathrattle ability, but more importantly, the very existence of a new secret mechanic should be good for the game as the design team explore it further.
      For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our expansion hub.
    • By Oxygen

      Professor Putricide has been revealed by DDaHyoNi.
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Bring it On!

      This card is quite the surprise, and the second in the set seemingly designed to punish spell-heavy/combo decks. Whether this is viable depends entirely on the meta at hand, of course, but there is intricate synergy at play here between Dirty Rat and Shield Slam; pull a minion out, thus avoiding the downside of reducing its cost, then slam it right in for a mighty 10 damage. Could it also be used to bait board swarms for an impending Brawl? I like it.
      Coldwraith

      Considering mages are very lacking in the 3-drop department, we may be looking at a new mage staple here, especially considering how popular Frostbolt and Primordial Glyph currently are. The revealed mage death knight card also seems to promote the use of Water Elemental, furthering your ability to get value out of the Freeze-related effect. Might Freeze mages even consider running this? Probably, since their game plan is all about... well, Freezing and drawing. Pretty cool card, if I may.
    • By Oxygen

      Naiman_hs just revealed Voodoo Hexxer.
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Voodoo Hexxer

      Water Elemental's big sister, Voodoo Hexxer is very likely to find a place in any control-oriented shaman deck. Along the new weapon, it seems like the shaman class is being pushed towards Freezing. Stat-wise, Voodoo Hexxer is not all that great for cost, but it fulfills its purpose: it's hard to remove, it'll stall decks that rely on swarming, and even works against weapons. In control matchups, Voodoo Hexxer becomes a form of pseudo removal, especially when coupled with the aforementioned weapon.
    • By Oxygen

      Bearshark and Hadronox were just revealed!
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Bearshark

      Houndmaster should probably be renamed to Bearsharkmaster because it curves out just perfectly into an Elusive minion that's going to be difficult to remove. Since hunters don't use spells to buff their own minions, Elusive isn't actually going to be a downside. This seems like it'll make for a solid addition to any hunter deck.
      Hadronox

      The current rendition of Ramp druid runs 5 to 6 Taunt minions, but plays very greedy with cutting long-time staples of the class such as Druid of the Claw. Could this fit the deck? I don't know; Hadronox requires you to have drawn your few Taunters and played them, something Ramp doesn't always get to do by nature. Ramping this minion is actually pretty bad because its Deathrattle simply won't trigger then. Let's see if another Taunt minion ends up being printed for druid; otherwise, I can't say this card will be popular.