Jump to content
FORUMS
Damien

Heroes of the Storm Johanna

Recommended Posts

The level 1 talents don't match up.

 

Icons: Reinforce recommended, Regeneration Master situational

Explanations: Knight Takes Pawn recommended, Reinforce situational

 

 

The level 7 talents have Sins Exposed as the situational pick on the icons, while Conviction is the situational in the explanations.

 

The level 16 situationals include Fanaticism on the icons but Blessed Hammer in the explanations.

Edited by Matenshi

Share this post


Link to post
Share on other sites

The level 1 talents don't match up.

 

Icons: Reinforce recommended, Regeneration Master situational

Explanations: Knight Takes Pawn recommended, Reinforce situational

 

 

The level 7 talents have Sins Exposed as the situational pick on the icons, while Conviction is the situational in the explanations.

 

The level 16 situationals include Fanaticism on the icons but Blessed Hammer in the explanations.

 

Hmm, that's really weird. Will fix. Thanks for the heads up!

Share this post


Link to post
Share on other sites

Awesome guide Srey!  I've dabbled with HotS since beta but only recently (last couple of weeks) really started enjoying it and making some progress.  When Johanna was on free rotation, I tried her out and enjoyed her so much I had to unlock her.  So far I mostly play vs. the AI either solo or with a friend or two but I'm interested in taking my game to the next level.  I was wondering what your advice would be as far as how to approach that.  I'm currently level 28 so I don't have team or hero league unlocked yet.

 

I saw your two cents post on reddit talking about mostly playing hero league.  Should I just focus on reaching level 40 for now?

 

Thanks much.

Share this post


Link to post
Share on other sites

Awesome guide Srey!  I've dabbled with HotS since beta but only recently (last couple of weeks) really started enjoying it and making some progress.  When Johanna was on free rotation, I tried her out and enjoyed her so much I had to unlock her.  So far I mostly play vs. the AI either solo or with a friend or two but I'm interested in taking my game to the next level.  I was wondering what your advice would be as far as how to approach that.  I'm currently level 28 so I don't have team or hero league unlocked yet.

 

I saw your two cents post on reddit talking about mostly playing hero league.  Should I just focus on reaching level 40 for now?

 

Thanks much.

Hey Manson,

 

I'd really just recommend playing quick match games. There's really no reason to play Hero League, unless you want an extra competitive edge, but you shouldn't feel pressured or rushed to do so. If you have any issues with players in Quick match, mute them as soon as they become a problem. Otherwise, just enjoy the game, focus on your own play, and have fun!

Share this post


Link to post
Share on other sites
Guest Chameleos

In your talent build you mention that Battle Momentum decreases the CD of Iron Skin - that is not true, BM does not effect IS since it is a trait and not an ability.

Great guide otherwise, ty smile.png

Share this post


Link to post
Share on other sites

In your talent build you mention that Battle Momentum decreases the CD of Iron Skin - that is not true, BM does not effect IS since it is a trait and not an ability.

Great guide otherwise, ty smile.png

Just tested this and you are correct. Thanks for the heads up!

Share this post


Link to post
Share on other sites
Guest Cloaked

Radiating Faith now increases number of targets hit by Blessed Shield by 2.

Share this post


Link to post
Share on other sites

With current heroes and a lot of thin characters in use " Sins exposed " is better option, because they allow you to help burst down important targets. Though CD reduction is important, but  it wont help you that much in current game state (too much Ranged characters). In addition it synergies pretty well with "King Takes Pawn" and gives you relative freedom of choice at lvl 13.

 

Lvl13 again with current heroes Magic shield is more efficient than additional dammage since you will be first to soak it, and if you can soak in without relying on your healer then it is more efficent for your team that some additional dmg from "Burning Rage", but both those talents are viable.

Edited by Dantalian

Share this post


Link to post
Share on other sites
Guest DepressedRobot

Maybe it's not right anymore to say that Johanna has no direct counter. I'd say Varian with the shield-shattering skill counters her pretty hard.

Share this post


Link to post
Share on other sites
On 1/18/2017 at 6:45 PM, Guest DepressedRobot said:

Maybe it's not right anymore to say that Johanna has no direct counter. I'd say Varian with the shield-shattering skill counters her pretty hard.

agree that he should be added to the "countered by" list for this reason, but I definitely wouldn't say he counters her "pretty hard."

First, he's actually countered by *her* pre-16 (blinds being strong against DW varian and her trait countering taunt built quite well).

Secondly, even after 16 she's hardly dead in the water. her trait gets hit quite hard, but indestructible and storm shield (her only other 2 shield talents) both hold up quite well - given that she can blind DW varian while he is focused down by the team, it is likely that he will only be able to break one shield per fight with the active.

Lastly, It also costs him the chance to pick up mortal strike or juggernaut; both of which are likely to be useful against johanna, depending on the team comps.

Share this post


Link to post
Share on other sites
On 1/18/2017 at 11:45 PM, Guest DepressedRobot said:

Maybe it's not right anymore to say that Johanna has no direct counter. I'd say Varian with the shield-shattering skill counters her pretty hard.

I'll see if we can get this added in.

Share this post


Link to post
Share on other sites
On 1/20/2017 at 1:57 AM, Voltorocks said:

agree that he should be added to the "countered by" list for this reason, but I definitely wouldn't say he counters her "pretty hard."

Thanks for helping to respond and giving more detail on the relationship between them :)

Share this post


Link to post
Share on other sites

Worth mentioning that shattering throw got moved to the lvl 13 tier this patch which does I think make Varian an even better counter to Johanna as there's now and 7 level gap between shattering throw and Johanna's secondary shield talents at 20

Share this post


Link to post
Share on other sites
18 hours ago, Voltorocks said:

Worth mentioning that shattering throw got moved to the lvl 13 tier this patch which does I think make Varian an even better counter to Johanna as there's now and 7 level gap between shattering throw and Johanna's secondary shield talents at 20

For sure - I've made a note of it, so will hopefully get updated soon :)

Share this post


Link to post
Share on other sites

Johanna was the first tank I got to L20.... and until recently was probably my strongest tank.

This guide needs updating.... particularly for the latest patch. I'm particularly interested in any thoughts on the change in armour (lol nope not from USA with that spelling!) impacting changes in talents. I suspect we're seeing a shift from L1 reinforce to regeneration master, which I think would be a shame as it makes Johanna a lot more like the rest of the tanks, and a bit less distinctive.... as chaining and timing the chaining of the enemy hero attacks blocked with reinforce was a big part of her survivability.

Share this post


Link to post
Share on other sites
1 hour ago, Kiarbitrager said:

Johanna was the first tank I got to L20.... and until recently was probably my strongest tank.

This guide needs updating.... particularly for the latest patch. I'm particularly interested in any thoughts on the change in armour (lol nope not from USA with that spelling!) impacting changes in talents. I suspect we're seeing a shift from L1 reinforce to regeneration master, which I think would be a shame as it makes Johanna a lot more like the rest of the tanks, and a bit less distinctive.... as chaining and timing the chaining of the enemy hero attacks blocked with reinforce was a big part of her survivability.

Johanna's guide will see an update that will take these changes in account soon-ish. Her guide is sadly in the old format, which means it will take longer to get her updated, so you'll have to be a bit patient and check back later. 

  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, Kiarbitrager said:

All good, understandable it is a bit more work..... any quick thoughts on the patch and L1 talent pick?

The was updated much sooner than I expected, so you can read Kendric's thoughts on the T1 talent pick in the guide already.
I also pick Regeneration Master Icon Regeneration Master when the opposing team has no basic attackers.

As for the patch itself, it seems to have hurt Johanna a bit, but she is still a good tank, especially against basic attackers.

Share this post


Link to post
Share on other sites
11 hours ago, Guest Whatever said:

Well, how about an actual analysis of the talent in case I am able to choose it?

Sorry for this. We will be updating the discussion soon. You will usually want the IndestructibleIndestructible anyway, so the "Not Recommended" fits even if you have chosen Falling SwordFalling Sword.

Share this post


Link to post
Share on other sites
Guest Reader

Small typo in "Johanna is countered by":
"...due to Iron Skin Icon Iron Skin"

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Guest Reader said:

Small typo in "Johanna is countered by":
"...due to Iron Skin Icon Iron Skin"

Thanks for pointing this out! I've added it onto our to-do list.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A new Heroes of the Storm balance patch just went live and here are the official patch notes.
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      Heroes Rework: Morales Heroes Bug Fixes Heroes Rework: Morales
      Base
      Health reduced from 1545 to 1515. Healing Beam [Q] Energy Regeneration interval reduced from 1 to .5 seconds. Energy Regenerated per interval reduced from 6 to 2.5. Additional functionality: Healing Beam UI now displays the portrait and name of Heroic targets while active. Safeguard [W] Armor reduced from 35 to 30. Stim Drone [R1] Cooldown reduced from 90 to 70 seconds. Talents
      Level 1 Life Support [Q] New functionality: For the first 2 seconds of Energy Regeneration, regenerate 100% more Energy. Passive: Increase your Maximum Energy by 10. Clear! [E] Additional functionality: Heroes hit by Displacement Grenade restore 3 Energy. Level 4 Cellular Reactor [Active] Healing duration reduced from 4 to 3 seconds. Healing amount reduced from 40 to 30% maximum Health. Cooldown reduced from 45 to 20 seconds. Additional functionality: Passive: Regenerate 2 Energy each time Safeguard reduces damage, up to 10 per cast. Trauma Trigger [Passive] Cooldown increased from 20 to 40 seconds. Additional functionality: Passive: Increase Caduceus Reactor’s healing from 2 to 4% maximum Health. Blast Shield [E] New functionality: Heroes hit by Displacement Grenade are slowed by 50% for 1 second after being knocked back and grant Lt. Morales a Shield equal to 6% of her maximum Health, stacking up to 5 times. Level 10 Medivac Dropship [R2] Additional functionality: Grants the Reinforcements ability, allowing Lt. Morales to call down a Medivac Dropship at the Hall of Storms that allies can enter for 10 seconds to travel to your original cast location. Cooldowns reduced from 60 to 45 seconds. Level 13 System Shock [E] Duration reduced from 4 to 3 seconds. Second Opinion [E] Moved to level 20. (New) Bedside Manner [E] Basic Attacks against Heroes deal 1% of maximum Health as damage. Heroes hit by Displacement Grenade take 6% of maximum Health as damage from Lt. Morales’ next Basic Attack. Level 16 Extended Care [Q] Additional functionality: Channeling Healing Beam on a Hero for at least 3 seconds will heal them for 50% of Healing Beam’s base value for 3 seconds once channeling ends. First Responder [Q] Additional functionality: Also grants Lt. Morales and her Healing Beam target 15% increased movement Speed while active. Shield Sequencer [W] Additional functionality: Increases the range of Safeguard by 60% Level 20 Hyperactivity [R1] Cooldown reduction reduced from 45 to 35 seconds. Safe Zone [R2] Protected duration increased from 2 to 3 seconds. Additional functionality: Reduces the cooldown of Medivac Dropship abilities by 15 seconds. Reinforcements [Active] Removed. (New) Hospice Care [W] Safeguard grants its target Unkillable for 1 second. If the target is under 50% maximum Health when this effect ends, they are healed for 8% of their maximum Health. Return to Top
      Heroes
      TANK BRUISER HEALER RANGED Blaze Artanis Kharazim Azmodan Muradin Dehaka Lucio Cassia     Stukov Falstad     Tyrande Jaina       Zagara Return to Top
      Tank
      Blaze
      Base
      Flame Stream [Q] Damage reduced from 83 to 76. Pyromania [D] Flame Stream cooldown reduction reduced from 5 to 4 seconds. Talents
      Level 4 Oil Dispersal [W] Cooldown reduction reduced from 1 to .75 seconds. Level 13 Collision Course [E] Damaged reduced from 325 to 275. Return to Top
      Muradin
      Talents
      Level 1 Perfect Storm [Q] Storm Bolt damage bonus per Heroic Basic Attack increased from 0.5 to 0.75. Level 4 Sledgehammer [Q] Additional functionality: Increase Storm Bolt's cooldown reduction from Basic Attacks by 0.5 seconds. Return to Top
      Bruiser
      Artanis
      Base
      Twin Blades [W] Charge range increased from 3 to 3.5. Phase Prism [E] Cast time increased from .0625 seconds to .25 seconds. New functionality: Artanis no longer has to channel while the Phase Prism missile is active. Artanis gains Unstoppable for 1.5 seconds after swapping with an enemy Hero. Purifier Beam [R2] Cooldown reduced from 80 to 70 seconds. Mana cost reduced from 80 to 65. Talents
      Level 1 Reactive Parry [W] New functionality: Hitting enemy Heroes with Twin Blades or Blade Dash grants a charge of Block for 50 Physical Armor. Stacks up to 2 times. Level 4 Shield Battery [Trait] New functionality: Shield Overload’s cooldown recharges 125% faster while active. Passive: Reduce Shield Overload’s cooldown by 4 seconds. Level 7 Follow Through [Passive] Removed. (New) Final Cut [Passive] After using an Ability, your next Basic Attack within 6 seconds deals 40% more damage. When under 25% health, this bonus is increased to 60%. Level 16 Blades of a Templar [Passive] Attack speed bonus reduced from 30% to 20%. Level 20 Zealot Charge [W] Distance bonus amount reduced from 100% to 75%. Return to Top
      Dehaka
      Base
      Basic Attack Attacks per second increased from 1.11 to 1.25. Burrow [E] Additional functionality: Dehaka can move at 50% Movement Speed during Burrow. Talents
      Level 4 Lurker Strain [E] Additional functionality: Deal 125 damage to enemies hit by Burrow. One-Who-Collects [Trait] Additional functionality: Dark Swarm deals 40% more damage to Mercenaries. Level 7 Feeding Frenzy [Q] Cooldown reduction reduced from 2 to 1.75 seconds. Additional functionality: Increases the duration of Drag by .5 seconds. Paralyzing Enzymes [Q] New functionality: Passive: Drag Slows enemies by 40% for 2 seconds after it ends. Gambit: When Drag ends deal an additional 280 damage to the target over 2 seconds. Each death reduces this damage by 40, up to 5 times. Level 13 Ferocious Stalker [W] Damage bonus increased from 50% to 60%. Level 16 Tunneling Claws [E] New functionality: Increase Movement Speed during Burrow to 125% Pack Leader [Z] Additional functionality: Gain 15% increased Attack Speed while in a bush and for 5 seconds after. Return to Top
      Healer
      Kharazim
      Talents
      Level 20 (New) Fists of Legend [Trait] Gain 50% of the benefit from both level 1 talents that were not chosen. Return to Top
      Lucio
      Talents
      Level 10 High Five [R2] Ally healing reduced from 250 to 230. Level 13 Slip [Z] Changed functionality: While Wall Ride is active passing near an enemy Hero increases its Movement Speed bonus to 40%, and grants 15 Armor, for 1 second. Level 20 Mixing Fire [R2] Removed functionality: Casting High Five on an enemy Hero no longer heals or grants Unstoppable to Lucio. Return to Top
      Stukov
      Talents
      Level 1 Fetid Touch [W] Additional functionality: Ranged attacks and Melee attacks are now toggleable with an active. Return to Top
      Tyrande
      Base
      Sentinel [W] Additional functionality: If an enemy Hero dies while revealed by Sentinel, reset its cooldown. Hunter’s Mark [D] Additional functionality: Tyrande’s Basic Attacks heal for 2% of her maximum Health, doubled against Marked targets. Talents
      Level 1 Trueshot Aura [Active] Passive bonus Attack Damage increased from 15% to 30%. Activation aura Attack Damage increased from 25% to 30%. Level 4 Mark of Mending [D] New functionality: Basic Attacks against Marked targets Heal all nearby allied Heroes for 4% of their maximum Health. Level 13 Ranger’s Mark [D] Cooldown reduction of Hunter’s Mark per Basic Attack from 1 to 2 seconds. Cooldown reduction of Lunar Flare from Basic Attacks against Marked targets from 3 to 4 seconds. Level 16 Darnassian Archery [Passive] Stacking bonus damage from 10% to 12%. Return to Top
      Ranged
      Azmodan
      Base
      Demonic Invasion [R1] Cooldown increased from 90 to 100 seconds. Demon Grunt explosion damage reduced from 97.5 to 88. Talents
      Level 4 Hellforged Armor [W] Armor bonus reduced from 25 to 20. Return to Top
      Cassia
      Base
      Blinding Light [W] Blinded damage bonus reduced from 20% to 15%. Talents
      Level 1 Thunderstroke [Q] Initial damage bonus reduced from 25 to 15. Level 7 Seraph's Hymn [W] Additional Blinded damage bonus increased from 10% to 15%. Surge of Light [D] Damage reduced from 240 to 220. Return to Top
      Falstad
      Talents
      Level 1 Gathering Storm [Q] Damage bonus per stack increased from 0.4% to 0.5%. Additional functionality: After hitting 30 Heroes with Hammerang, increase its damage by 15%. Dishonorable Discharge [W] Additional functionality: At 30% damage bonus, reduce Lightning Rod's cooldown by an additional 2 seconds. Frequent Flyer [Active] Duration reduced from 5 to 4 seconds. Level 7 Secret Weapon [Q] Damage bonus reduced from 90% to 75%. BOOMerang [Q] Damage bonus increased from 75% to 100%. Return to Top
      Jaina
      Talents
      Level 4 Frost Shards [Q] Frost Bolt pierce increased from one to two additional targets. Level 7 Ice Lance [Q] Cooldown reduction increased from 1.25 to 1.5 seconds. Ice Floes [E] Changed functionality: Cone of Cold hitting an enemy Hero reduces its cooldown by 2 seconds, doubled if they are chilled, up to a maximum of 8 seconds per cast. Level 10 Ring of Frost [R1] Cooldown reduced from 80 seconds to 70 seconds. Level 16 Northern Exposure [W] Armor reduction increased from 20 to 25. Cold Snap [R1] Cooldown reduction increased from 10 to 15 seconds. Return to Top
      Zagara
      Base
      Basic Attack Attack range increased from 5.5 to 6.6. Creep Tumor [D] Removed functionality: No longer increases Zagara's attack range. Move Speed bonus for Zagara's summons increased from 20% to 30%. Baneling Barrage [Q] Charges reduced from 4 to 2. Cast time increased from .0625 to .125 seconds. Additionality functionality: Launches two Banelings per cast. Infested Drop [E] Roachling Basic Attack damage increased from 27 to 30. Talents
      Level 16 Jagged Barbs [D] Attack damage bonus increased from 40% to 50%. Level 20 Fury of the Storm [Passive] Removed. (New) Broodmother [Q] Every 3rd Basic Attack also launches a Baneling towards the target. (New) Pack Instincts [W] Zagara and her summons deal 25% more damage to enemies attacked by a Hunter Killer in the last 3 seconds. Return to Top
      Bug Fixes
      Heroes
      Kharazim Insight grants its full cooldown reduction to Radiant Dash. Johanna Shield Glare's damage now scales with level. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      The Masters Clash Tournament is over and the winning team is 30K! Congratulations!
      In the Best-of-7 Grand Finale, 30K won 4:1 against The Donuts and the team won $6,568. 
      30K managed to win 4 games in a row. Check out the final moments when they went after the core one last time on Khaldor's stream.

      The prize pool started at $11,878 and an additional $1,817 was collected via crowdfunding, meaning $13,695 is spread among the first four teams. Here are the final rankings taken from Liquipedia.
      Place $ USD € EUR Team  1st $6,568 €5,530  30k  2nd $3,563 €3,000  The Donuts  3rd $2,138 €1,800  The Hardos  4th $1,425 €1,200  Chilly Mountain  
    • By Staff
      Today is the final day of the Masters Clash Championship. Who will win?
      The Masters Clash Championship is ending today with a final offline tournament played in Paris. The Masters Clash Championship is the first Heroes LAN event since the pandemic started. The LAN finals started yesterday and will end today with the last two matches.
      The day will start with the best-of-5 lower bracket final, 30k vs. The Hardos, and the winner of that will advance to the best-of-7 Grand Final to play against The Donuts.
      You can watch the event in English on Khaldor's stream, in French on Malganyr's stream, or in other languages.
      Participating team rosters:
      The Donuts: Iksik, Lauber, Rutzou, Skogh, Svampgrotta 30k: Daykwaza, Dynouh, Mascarade, Ultralisk, XraYY The Hardos: BadBenny, Cris, HasuObs, Nic, Yasu Chilly Mountain (eliminated yesterday, 1-3 vs. The Hardos): Azyrite, Berghuly, Jia, Makke, SmX (and Wubby as coach) July 11 (Sunday) - 2:30 PDT | 5:30 EDT | 9:30 UTC | 11:30 CEST
      Icy Veins Masters Clash Championship - LAN Finals - the final day Lower bracket final (bo5) Grand Final (bo7) Stream | French stream | Other language streams | Bracket | Team rosters | Liquipedia | Crowdfunding
      Source: Reddit
    • By Staff
      After 20 weeks of play, Masters Clash is coming to a close this weekend.
      The long-awaited LAN finals are taking place over the weekend in Paris. You can watch all the matches on Khaldor's stream. Here's the exact schedule with all important links.
      July 10 (Saturday) - 1:30 PDT | 4:30 EDT | 8:30 UTC | 10:30 CEST
      Icy Veins Masters Clash Championship - LAN Finals - Day 1/2 Upper bracket semifinal (bo3): 30k vs. Chilly Mountain Upper bracket semifinal (bo3): The Donuts vs. The Hardos Lower bracket semifinal (bo5) Upper bracket final (bo5) Stream | French stream | Other language streams | Bracket | Team rosters | Liquipedia | Crowdfunding
      July 11 (Sunday) - 2:30 PDT | 5:30 EDT | 9:30 UTC | 11:30 CEST
      Icy Veins Masters Clash Championship - LAN Finals - The Final Day Lower bracket final (bo5) Grand Final (bo7) Stream | French stream | Other language streams | Bracket | Team rosters | Liquipedia | Crowdfunding
      Source: Reddit
    • By positiv2
      This thread is for comments about our ARAM Tier List for Heroes of the Storm.
×
×
  • Create New...