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Heroes of the Storm Johanna

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14 hours ago, RandomGuy said:

Even though Falling Sword is quite bad, you could still include it in the abilities section :)

Thanks for pointing it out! I will let Kendric know about it.

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Guest Dang3r

For a guide that uses absolutelty no trait talents, the title The crusade marches on ! is not realistic... Also, I find fanaticism very useful if Johanna is being chased, basicaly unstopable + speed boost = free. Also you do not recommend "The crusade marches on" because it attracts you to spam skills, although if u pick Reinforce at lvl 1, you will have to use skills often in fights to keep the bonus armor up anyway. Further more, blessed momentum = 0 help for Iron Skin trait cooldown, while "The crusade marches on" helps a lot to keep Iron Skin up which is, for me at least, the main thing that makes Johanna who she is...

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Hey,

I asked Kendric to reword the discussion for The Crusade Marches OnThe Crusade Marches On to make the reasoning clearer. Sorry for the inconvenience, and thank you for your patience!

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Guest WereElf

"Subdue exponentially increases the duration of the Slow from Punish. Since the Slow mechanic is based on decay, an increase in the effectiveness of the Slow from 60% to 80% also translates into a longer duration of effective Slow. For example, after 1.5 seconds of a normal Punish, the Slow would be 15% with 0.5 seconds remaining. However, after 1.5 seconds of a Punish with Subdue, the Slow would be 40% with 1.5 seconds remaining. That being said, hitting 4 enemy Heroes at the same is a requirement that is very unlikely to be met, which makes this talent even worse."

Actually the slow will be 80% after 1,5 seconds since it doesn't decay when you've completed the quest or when you hit 2 enemies at once. The slow is quite nice for allowing your teammates to land skilshots.

 

"Blessed Hammer provides modest AoE damage. The problem is that it deals unreliable damage. Blessed Hammer can strike a target 3 times but it can also strike a target only once. If it hits 3 times, its damage is slightly above  Punish, although Punish deals fairly low damage. When compared to  Holy Fury, it usually deals less damage throughout the game."

Blessed Hammer spawns 2 hammers now, so it can potentially hit 6 times. Also Holy Fury deals ~50% of Burning Rage's damage. Blessed Hammer provides something like "burst" damage, which can be more meaningful in some situations.

 

"Fanaticism is too unreliable to be viable choice. Although you will usually be fighting in the midst of the enemy team (since Johanna is a Tank), it can sometimes take several seconds to gain a noticable amount of movement speed with Fanaticism. The duration of  Iron Skin is only 4 seconds, so the gain in movement speed will generally only be for a very short amount of time. Additionally, the movement speed once in a team fight is not really needed, since Johanna is able to stick to targets quite effectively. When chasing Kael'thas, for example, you will only need to move as quickly as he does to keep up with him."

Yet this talent increases Iron Skin's duration to 6 seconds, so it's easier to get value of it, and it could provide additional survivability in some situations.

 

It really feels like this guide was rushed and not thought trough. There is also a mistake about the Laws of Hope (level 1) - it heals 30%, not 20%.

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You still haven't put Falling Sword in the "abilities" section, which would be pretty nice, even more so now, when it is in one of the talent builds you highlight

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13 hours ago, RandomGuy said:

You still haven't put Falling Sword in the "abilities" section, which would be pretty nice, even more so now, when it is in one of the talent builds you highlight

Kendric will be fixing some issues that we have had on out to-do list for quite some time, so hopefully this will be one of them. Sorry for the inconvenience. 

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It appears that some portions of the discussion around Laws of HopeLaws of Hope weren't changed since Johanna's rework. Even though the talent used to increase her health regeneration by a factor of 3 (around 20 bonus health regen at lvl 20), it now only increases it by a factor of 1.3 (around 3 bonus health regen at lvl 20). As the talent seems to be recommended mainly because of its passive regeneration, you might want to reconsider its value.

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On 3/3/2018 at 2:04 AM, Farbas said:

It appears that some portions of the discussion around Laws of HopeLaws of Hope weren't changed since Johanna's rework. Even though the talent used to increase her health regeneration by a factor of 3 (around 20 bonus health regen at lvl 20), it now only increases it by a factor of 1.3 (around 3 bonus health regen at lvl 20). As the talent seems to be recommended mainly because of its passive regeneration, you might want to reconsider its value.

Thanks! Kendric said he'd fix it soon.

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Guest Grinsor

Im 100% sure you didnt try roar, it increases her dmg WAY more then the very poor unholy fury, which has 12 base dmg. The multiplicator doesnt help much, it stilll does nearly no dmg. There is a reason roars winrate is higher then unholy fury. It is a very good talent i can just tell you to try it. Also you say that zealos glare is a possible choice, i dont know if you have tried the talent but its flat out bad. i tried to make it work , it didnt. I came here some games ago, and in retrospect find those 2 talent choices, especially the "roar is bad", missleading . the rest i can completely agree with and found it helpful.

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Both Roar and Fanaticism are amazing talents. Roar increases your teamfight damage significantly and almost always guarantees its massive 150% bonus damage with condemn. If you took Hold Your Ground, Fanaticism will almost always get value and having an extra 2 seconds is a massive sustain boost if the shield is rarely broken. The ability to defend your team by body blocking or vice versa with Unstoppable through 40% movement speed is incredible. This makes talents like Roar, Eternal Retaliation, and Blessed Momentum even more powerful, because you are able to hit more targets with better positioning. I have to agree with the comment above me and Hotslog stats support my statements

 

Also, could you explain why Radiating Faith is not recommended even though it has the highest winrate consistently across several leagues and months. Even if its popularity is low, it's still a hundred games with this talent per week. For such an easy skill shot, the 2-second stun for the upgrade allows you to use it effectively even on a single target.

Edited by Trensicourt

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On the talent page, under Blessed Hammer it says "You can reduce the cooldown of the active component by hitting enemy Heroes with Basic Abilities.", but the cooldown is reduced by hitting any enemy with basic abilities, not only heroes. May want to mention that since it makes it even stronger in maps where you fight near minions since you can use it multiple times in a short time.

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2 hours ago, psychoneirik said:

On the talent page, under Blessed Hammer it says "You can reduce the cooldown of the active component by hitting enemy Heroes with Basic Abilities.", but the cooldown is reduced by hitting any enemy with basic abilities, not only heroes. May want to mention that since it makes it even stronger in maps where you fight near minions since you can use it multiple times in a short time.

Ouch, I forgot to fix that. Thanks for reminding me!

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Guest Nagi

Hi mods there r some typos in the talent lv1-2:

Divine Fortress (Level 1)DiabloJohanna

Loan: Gain 20% bonus maximum Health. Every death reduces this bonus by 5%.

Basic Attacks against enemy Heroes grant 888888 Physical Armor for 2.5 seconds, stacking up to 4444440.

 

 

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