Omphale

DW Frost Help in 6.2

Sign in to follow this  

2 posts in this topic

First time posting here, hopefully can get some suggestions.

 

Armory: http://us.battle.net/wow/en/character/deathwing/Omphale/simple

 

Heroic HFC Logs: https://www.warcraftlogs.com/reports/LPRTH63vMr1GWdBF

 

Basically I'm trying to improve my DPS, but I'm having a lot of trouble.  I keep hearing how good dual wield frost is, and I really don't want to go back to Unholy.  My dps seems low in all my kills and my rankings are all like below 40th percentile.  It is only heroic HFC, but the frustration of not figuring out how to actually DPS to a higher efficiency is causing me to not want to play my DK anymore.

 

I'm currently using a rotation helper weak aura that I found on these forums (can't remember who's I tried several).  Any help or tips would be greatly appreciated.

 

Thanks

Share this post


Link to post
Share on other sites

So, there are a couple of first notices for me:

 

#1 - I don't know exactly what this "rotation helper weak aura" is, but if it's something that's supposed to tell you which button you're supposed to push, don't use it. The best thing to do, for any spec, is to just learn the spec correctly on your own. No Weak Aura can help with some of the actual decisions you have to make. It's just like the old ret pally macros -- they could get you 85-90%, but they could never get you max or replace skill.

 

#2 - Don't use Runic Corruption. Blood Tap is the way to go by a considerable margin. It lets you have Soul Reaper exactly on cooldown. It makes nothing but desirable death runes, whereas a third of the runes produced by RC are undesirable unholy runes. Because it produces one, whole rune at a time, it can never force you into a situation where you have multiple runes capping out at once. The list goes on and on. Just make the switch and enjoy the gains.

 

Logs time. I'm going to compare you to myself, because I'm geared fairly similarly in terms of item level. I'm going to look at your Kilrogg Deadeye fight.

 

You had 106 Howling Blasts and 61 Obliterates. That is a huge number of obliterates. This comes from using Runic Corruption instead of Blood Tap. Fixing your talents will help fix this.

 

You had 15 Soul Reaper casts, 11 of which on Kilrogg, over the course of a 6:31 fight. Last week in our 5:00 kill, I had 14 and 10 on the boss. You're not using it as soon as they reach 35% and/or you're not using it on cooldown. My biggest suspicion is that you're not using it on cooldown, which is possibly being caused or at the very least contributed to by Runic Corruption in place of Blood Tap.

 

You only used Pillar of Frost 6 times. In a 6:31 fight, you have the opportunity to use it 7 times. You need to make sure you're using your cooldowns on cooldown.

 

Other things...

 

I strongly recommend Anti-Magic Zone over Purgatory. Most of the times you die, it's one of three cases: You slowly bleed out and die from a relatively small tick of damage, you eat a huge bunch of damage from some fight mechanic, or it's a wipe and the boss or an add punches you in the face. Purgatory certainly isn't saving you on the last one. In the first case, you're not likely to be saved by purgatory. If healers aren't healing you, you're just going to die a second or two later. You can Death Pact to get out of the range of Purgatory, but at that point you should have already used Death Pact. In the second case, you still can't count on Purgatory to save you. If you're taking a big hit, it's either unavoidable and you may or may not get the required healing in three seconds, or you screwed up a mechanic in which case you need to stop doing dumb things. Taking Anti-Magic Zone lets you bring another cooldown to the raid. There are a lot of fights that are pretty healing intense and have big, raid-wide damage. Another raid CD is great to have. Even on a fight where you're not going to be called on to use it, you can usually still use your head and find great places to use it anyway. On Kilrogg, you'd use it during Death Throes.

 

You never used Anti-Magic Shell during the fight. Ever. Not once. That's a HUGE no-no. You popped Icebound Fortitude, your health pot, and Death Pact twice without ever using AMS.  If you're going to take damage from basically anything except being punched in the face by an add, AMS should be your first choice since it's also a DPS increase. If there's nothing really going on in the fight but avoidable damage, use it on cooldown and intentionally get hit. For example, when we're doing Mannoroth, there's almost no damage for me to worry about. In the first three phases, my possible damage sources are MAYBE getting picked for Mark of Doom, negligible amount of damage from imp casts, helping soak Gaze, MAYBE getting picked by Shadowforce. Those are my unavoidable sources. The only one I can rely on doing any manner of damage to me is Gaze, so I use AMS whenever I can and intentionally get hit by Fel Hellstorm to cap out on Runic Power. Hell, I'll even stand on top of an infernal in melee for the extra RP.

 

In summary: fix your talents and use your cooldowns.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Frozst
      Anyone already done the math on this?  Does it make it more beneficial to have Let It Go x3 (Frost, Arcane, Frost) and sacrifice iLVL on the artifact weapon or to have 3 other (not as effective) relics but with a higher iLVL. 
      Example:
      Let It Go (865, 885, 850)
      Other Relics (Ice Age 895, Obsidian Lance 895, Ice Age 900)
    • By blackempire
      Wazzup this is my first forum post and stuff and im wondering what you think it the best talent to go for!
    • By molodirazz
      All applications will be reviewed and considered however if you are playing a class/spec combination we need then your chances of joining will be higher.
      A little bit of info about us:
      We are a group of friends and serious raiders on EU Twisting Nether looking to recruit skilled like-minded players into our roster for Mythic Legion raids and onwards. We will offer a sociable and fun raiding environment while maintaining a strong desire for progression. Our Discord is very active and we encourage all members to chat and play together not only for raids. The guild formed late March 2016 and fully cleared 13/13 Mythic Hellfire Citadel pre nerf shortly after. We've since been improving our world ranking every tier.
      We currently raid 3 days per week on Mythic: Wednesday, Sunday and Tuesday 19:15-22:15 server time. While it is not a lot we try to make the most out of our time. We run optional heroic/normal/alt/previous tier raids during off days in which raiders are welcome to come to. Our members also play other games outside raid times together where anyone is welcome to join(LoL, Dota, HotS, Overwatch etc.).
      Our loot system for Mythic is RC Loot Council.
      What we expect from you:
      - We are a raiding guild with only a 9 hour per week schedule so you are expected to attend and be ON TIME! However we understand things can come up sometimes but please let us know.
      - Be able to speak and understand the English language and not be afraid to communicate with other members during raids.
      - Actively doing dungeons/world quests to improve your gear and artifact weapon.
      - Have a strong understanding of the current raid tier and be able to play your class to it's potential.
      - Always come to raids prepared(i.e. bringing food and potions, etc).
      - Come fully gemmed and enchanted with the correct stats for your class and spec.
      - Access to Discord and a working microphone.
      - Have a computer that can handle 20 man raiding and a good, stable internet connection.
      - Exorsus Raid Tools, Weakauras2 and RC Loot Council addons installed. We may ask you to install others.

      If you have any further questions please contact us at battletags: Vims#21684 Azkey#21565
      To apply please visit our guild website: http://asylum-tn.enjin.com/recruitment
      __________________________________________________________________________
      Requirements to be considered into current main raids:
      - 920~ ilvl
      - 52+ traits.
      - 3/9 in ToS.
      - Exceptions to the requirements may be made..
      _____________________________________________________________________________
      We're currently looking for the classes below but may consider other classes as well.
      Death Knight: Blood.
      Druid: Guardian and Balance.
      Hunter: MM/BM.
      Monk: Brewmaster.
      Rogue: Open.
      Warlock: Open.
      Any and all applications will be considered.
    • By Laggasaurus
      Something's been bugging me recently - why is mastery more valuable to an Unholy DK than versatility?  It seems to me that versatility should be superior because it increases ALL damage (shadow & physical) while mastery only increases shadow damage.  Does 1% of mastery scale differently than 1% of versatility in some way?  I assume I am misunderstanding something here about how versatility works. 
    • By Valkas
      I played at the launch of legion for a good month or two, but i've recently come back. I picked up unholy and I really like it but I like to have some alts so i'm looking for another option.

      Now, to clarify my question. What I mean when I ask for complexity is perhaps not everyones definition. When I play my UDK, I understand the basics. Put on wounds, pop wounds=Damage. Obviously it's a lot deeper than that in terms of our kit but thats the general gist. When I play UDK, I feel as if I play it more i'll get better. There's some RNG, and lots of varying situations as to what button I need to press next to squeeze out the most dps.

      That's the kind of thing I crave. And i'm curious what other classes have this type of playstyle in the same or varying degrees. I know for a fact feral is in this camp, and if i'd guess i'd say it's the most complex class in legion at the moment. The problem is I don't really like Feral's flavor. I tried Arms warrior but my problem with it was i'd colossus smash...and then just hit the guy. It never really seemed to change and that got on my nerves a little, despite me loving the flavor. 

      To summarize, what classes do you guys thing have the deepest pool of choices, the most you can wring out of them by practice and mastery of them. Whether that be through best rotation or maybe even a legendary or two that mix it up for them. Thanks in advance!