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Heroes of the Storm Leoric

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Guest umadibet

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.
 
Good luck.

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Guest Kroshak

Liked the quick talent build in the first page, could be awesome if you could add that to all the heroes, really nice and really friendly to those who are new to the game and when they switch to the talent tab they could get confused, with something like these helps that a lot

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Liked the quick talent build in the first page, could be awesome if you could add that to all the heroes, really nice and really friendly to those who are new to the game and when they switch to the talent tab they could get confused, with something like these helps that a lot

We're going too smile.png

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I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 

Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.

 

Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 

Good luck.

Here are the hotslogs for our writers. I don't think we're in the "low MMR" standards here.

https://www.hotslogs.com/Player/Profile?PlayerID=162459

https://www.hotslogs.com/Player/Profile?PlayerID=272740

https://www.hotslogs.com/Player/Profile?PlayerID=813140

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Guest Hkevin

 

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 
Good luck.

 

You must be joking right? Icy Veins are pro guides, always have been.

The ones you find on Heroes Fire are usually quite ridiculous.

 

Anyhow, I was already played exactly the same build, it's damn awesome! I've been doing ridiculously well with it.

So this guide just confirms the awesomeness of this build biggrin.png

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I would like to stress that we're currently working on releasing the full in-depth Leoric guide as soon as possible. 

 

I do not claim this Build to be the one true way of playing Leoric but I'm glad to see that the majority of the feedback has been positive thus far.

 

Thank you everyone! 

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Guest Kroshak

 

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 
Good luck.

 

 

It seems you dont understand the pics then, take for example ETC, i like the build in this page more than the others BUT the reason why ETC pro gamers pick a lot of other thing is because of the team composition and whats youre role on a team, usually the player in charge of ETC on those teams go for the utility tank build,

 

Now youre blaming them for low mmr guides?????? are those players low mmr?????? i think they are at least rank 1, and they could be masters if the ranking system in Hots allow it.

 

I see these guide be a lot more friendly and be more useful in the quick match set and even on the hero league and, Unless youre comparing Pro gamers with the rest, these are for an all around, take in mind the difference.

 

Im going to put a comparison with hearthstone, a dude is complaining that Grim Patron is OP beacuse the PRO gamers are using it, you see the key word, PRO, its a way different league than just the rest, even if you are on the rank one the xp they have is, usually, a lot more

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Guest Maelztrom

You should make a note on the Drain Hope ability that both its damage and heal increase over time with the final tick being the most damaging/healing.

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Guest SOSBomfu

Noticed that Spectral Leech is recommended at level 20, but your graphic has the skill marked as not-recommend with a red X, both in the handy listing at the top as well as under the section for level 20 talents.

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Guest DracMonster

Spectral Leech is both recommended and not recommended at the same time! Truly, it has mastered Zen!

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Guest Justice

I am doing quite well with Leo(and have had incredibly satisfying games) so far. I haven't used anything else than Spectral Leech on 20, though. Maybe I just need more games or I am lucky with the team mates I am getting paired with. The additional heal, stacked with the one from Drain Hope and the Renewal, I find, make you very easy to keep alive for the friendly supporters. There is a small range coming with Leo's basic attack that shouldn't be ignored when mentioning the Leech; nice few more swings at a slowed target.  

 

Also, I think Willing Vessel and Crushing Hope should be given consideration if the friendly composition is able to keep up with additional cc, because this makes for a very threatening range anti-tank possibilities. 

 

All in all, a very friendly guide. Appreciated.

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Guest chaoticnemisis

I've also happened to discover that tracer is another pretty hard counter to leoric.

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On May 23, 2016 at 5:50 PM, Guest chaoticnemisis said:

I've also happened to discover that tracer is another pretty hard counter to leoric.

How so? Leoric should never look for low percentile health targets for Drain HopeDrain Hope, and his Skeletal SwingSkeletal Swing is a large enough AoE an aggressive Tracer player probably couldn't escape it's reach. Also, Wraith WalkWraith Walk allows him to make her choose between using blinks to chase him or trying to kill him before he escapes, a task made difficult by Hardened BonesHardened Bones (a very good pickup against a tracer, or, in my opinion, anyone!) Even one of his Heroics, EntombEntomb, gets rid of her ability to BlinkBlink in all but one direction, allowing crowd control to take effect and her to be focus fired (if there is not a more valuable target you have trapped, such as the enemy's main healer.) I will say unless she just used up all of her charges of BlinkBlink and her RecallRecallMarch of the Black KingMarch of the Black King will normally be ineffective because she can get out of it's way so fast, but overall, Leoric shouldn't need to focus Tracer, as his bruiser potential and sustainability all come from assaulting high health heroes (E.T.C., Azmodan, Stitches, etc.)

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On 11/24/2016 at 3:51 PM, Niteshadow said:

How so?

In honesty, I think that comment was from when Tracer was still super OP after just being released. I can't remember when her nerf patch happened, but yeah. At that time, she was probably just an OP pain in the neck and many players were just having circles run round them because they didn't know how to react to her.

A good appraisal of the current state though!

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Please fix level 13 talent descriptions in the talent guide section. Crushing Hope seems to be both recommended and not recommended. Thanks.

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22 minutes ago, VitaminC said:

Please fix level 13 talent descriptions in the talent guide section. Crushing Hope seems to be both recommended and not recommended. Thanks.

Thank you for pointing it out, we'll be fixing it shortly.

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Guest Derzys

Been playing Leoric quite a abit recently and find that the lvl 20 upgrade to MotBK is actually pretty decent and not too difficult to hit at least 1 or 2 heroes with the final swing. Even if you just hit 1 hero with the last swing its still an additional 25% heal on top of the base heal and heal from w. The heal and damage to the enemy team is ridiculous if you manage to hit more more than 1 hero with it. Personally feel that death march should certainly at least be marked as situational.

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1 hour ago, Guest Derzys said:

Been playing Leoric quite a abit recently and find that the lvl 20 upgrade to MotBK is actually pretty decent and not too difficult to hit at least 1 or 2 heroes with the final swing. Even if you just hit 1 hero with the last swing its still an additional 25% heal on top of the base heal and heal from w. The heal and damage to the enemy team is ridiculous if you manage to hit more more than 1 hero with it. Personally feel that death march should certainly at least be marked as situational.

In higher leagues, players are able to evade the Death MarchDeath March more easily, making it a situational talent limited to lower leagues, which is too niche, even for Situational tier. You also have to take consider the powerlevels of other talents in the same tier, and think about the situation where you would pick Death MarchDeath March over Hardened ShieldHardened Shield or Spectral LeechSpectral Leech.

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      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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