Damien

Heroes of the Storm Leoric

46 posts in this topic

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.
 
Good luck.

Share this post


Link to post
Share on other sites

Liked the quick talent build in the first page, could be awesome if you could add that to all the heroes, really nice and really friendly to those who are new to the game and when they switch to the talent tab they could get confused, with something like these helps that a lot

Share this post


Link to post
Share on other sites

Liked the quick talent build in the first page, could be awesome if you could add that to all the heroes, really nice and really friendly to those who are new to the game and when they switch to the talent tab they could get confused, with something like these helps that a lot

We're going too smile.png

Share this post


Link to post
Share on other sites

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 

Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.

 

Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 

Good luck.

Here are the hotslogs for our writers. I don't think we're in the "low MMR" standards here.

https://www.hotslogs.com/Player/Profile?PlayerID=162459

https://www.hotslogs.com/Player/Profile?PlayerID=272740

https://www.hotslogs.com/Player/Profile?PlayerID=813140

Share this post


Link to post
Share on other sites

 

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 
Good luck.

 

You must be joking right? Icy Veins are pro guides, always have been.

The ones you find on Heroes Fire are usually quite ridiculous.

 

Anyhow, I was already played exactly the same build, it's damn awesome! I've been doing ridiculously well with it.

So this guide just confirms the awesomeness of this build biggrin.png

Share this post


Link to post
Share on other sites

I would like to stress that we're currently working on releasing the full in-depth Leoric guide as soon as possible. 

 

I do not claim this Build to be the one true way of playing Leoric but I'm glad to see that the majority of the feedback has been positive thus far.

 

Thank you everyone! 

Share this post


Link to post
Share on other sites

 

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 
Good luck.

 

 

It seems you dont understand the pics then, take for example ETC, i like the build in this page more than the others BUT the reason why ETC pro gamers pick a lot of other thing is because of the team composition and whats youre role on a team, usually the player in charge of ETC on those teams go for the utility tank build,

 

Now youre blaming them for low mmr guides?????? are those players low mmr?????? i think they are at least rank 1, and they could be masters if the ranking system in Hots allow it.

 

I see these guide be a lot more friendly and be more useful in the quick match set and even on the hero league and, Unless youre comparing Pro gamers with the rest, these are for an all around, take in mind the difference.

 

Im going to put a comparison with hearthstone, a dude is complaining that Grim Patron is OP beacuse the PRO gamers are using it, you see the key word, PRO, its a way different league than just the rest, even if you are on the rank one the xp they have is, usually, a lot more

Share this post


Link to post
Share on other sites

You should make a note on the Drain Hope ability that both its damage and heal increase over time with the final tick being the most damaging/healing.

Share this post


Link to post
Share on other sites

Noticed that Spectral Leech is recommended at level 20, but your graphic has the skill marked as not-recommend with a red X, both in the handy listing at the top as well as under the section for level 20 talents.

Share this post


Link to post
Share on other sites

I am doing quite well with Leo(and have had incredibly satisfying games) so far. I haven't used anything else than Spectral Leech on 20, though. Maybe I just need more games or I am lucky with the team mates I am getting paired with. The additional heal, stacked with the one from Drain Hope and the Renewal, I find, make you very easy to keep alive for the friendly supporters. There is a small range coming with Leo's basic attack that shouldn't be ignored when mentioning the Leech; nice few more swings at a slowed target.  

 

Also, I think Willing Vessel and Crushing Hope should be given consideration if the friendly composition is able to keep up with additional cc, because this makes for a very threatening range anti-tank possibilities. 

 

All in all, a very friendly guide. Appreciated.

Share this post


Link to post
Share on other sites
On May 23, 2016 at 5:50 PM, Guest chaoticnemisis said:

I've also happened to discover that tracer is another pretty hard counter to leoric.

How so? Leoric should never look for low percentile health targets for Drain HopeDrain Hope, and his Skeletal SwingSkeletal Swing is a large enough AoE an aggressive Tracer player probably couldn't escape it's reach. Also, Wraith WalkWraith Walk allows him to make her choose between using blinks to chase him or trying to kill him before he escapes, a task made difficult by Hardened BonesHardened Bones (a very good pickup against a tracer, or, in my opinion, anyone!) Even one of his Heroics, EntombEntomb, gets rid of her ability to BlinkBlink in all but one direction, allowing crowd control to take effect and her to be focus fired (if there is not a more valuable target you have trapped, such as the enemy's main healer.) I will say unless she just used up all of her charges of BlinkBlink and her RecallRecallMarch of the Black KingMarch of the Black King will normally be ineffective because she can get out of it's way so fast, but overall, Leoric shouldn't need to focus Tracer, as his bruiser potential and sustainability all come from assaulting high health heroes (E.T.C., Azmodan, Stitches, etc.)

Share this post


Link to post
Share on other sites
On 11/24/2016 at 3:51 PM, Niteshadow said:

How so?

In honesty, I think that comment was from when Tracer was still super OP after just being released. I can't remember when her nerf patch happened, but yeah. At that time, she was probably just an OP pain in the neck and many players were just having circles run round them because they didn't know how to react to her.

A good appraisal of the current state though!

Share this post


Link to post
Share on other sites

Please fix level 13 talent descriptions in the talent guide section. Crushing Hope seems to be both recommended and not recommended. Thanks.

  • Like 1

Share this post


Link to post
Share on other sites
22 minutes ago, VitaminC said:

Please fix level 13 talent descriptions in the talent guide section. Crushing Hope seems to be both recommended and not recommended. Thanks.

Thank you for pointing it out, we'll be fixing it shortly.

Share this post


Link to post
Share on other sites

Been playing Leoric quite a abit recently and find that the lvl 20 upgrade to MotBK is actually pretty decent and not too difficult to hit at least 1 or 2 heroes with the final swing. Even if you just hit 1 hero with the last swing its still an additional 25% heal on top of the base heal and heal from w. The heal and damage to the enemy team is ridiculous if you manage to hit more more than 1 hero with it. Personally feel that death march should certainly at least be marked as situational.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Derzys said:

Been playing Leoric quite a abit recently and find that the lvl 20 upgrade to MotBK is actually pretty decent and not too difficult to hit at least 1 or 2 heroes with the final swing. Even if you just hit 1 hero with the last swing its still an additional 25% heal on top of the base heal and heal from w. The heal and damage to the enemy team is ridiculous if you manage to hit more more than 1 hero with it. Personally feel that death march should certainly at least be marked as situational.

In higher leagues, players are able to evade the Death MarchDeath March more easily, making it a situational talent limited to lower leagues, which is too niche, even for Situational tier. You also have to take consider the powerlevels of other talents in the same tier, and think about the situation where you would pick Death MarchDeath March over Hardened ShieldHardened Shield or Spectral LeechSpectral Leech.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week's Hero rotation includes Mephisto, Probius, and Murky!
      The latest patch with Chromie & Lucio reworks is going live tomorrow and you'll no longer be able to purchase Loot Chests with Gems. We also recommend you to keep Heroes close to leveling and not level them up until after tomorrow, when the new event begins, because the new Loot Chests drop Spring Event skins.
      Free-to-Play Hero Rotation: March 26, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Falstad Alexstrasza Zarya Maiev Mephisto (Slot unlocked at Player Level 5) Tyrande (Slot unlocked at Player Level 10) Probius (Slot unlocked at Player Level 15) Murky (Slot unlocked at Player Level 20) (Source)
    • By Stan
      This week's brawl is Lost Cavern, but there isn't any quest associated with it, meaning you won't receive a Loot Chest for playing three games. We currently don't know if this is a bug or intended.
      Update: The bug seems to have been hotfixed and you'll again receive a Loot Chest for playing three games.
      Would you mind no Loot Box rewards from brawls or are they the only incentive why you keep playing the weekly brawl?

      Blizzard (Source)
      This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of Lost Cavern to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      An overview of a few changes to the game's monetization model in the upcoming patch.
      Gold
      You can now convert Gold into Shards and purchase Rare Loot Chests with Gold.
      Shards
      Shards are used to forge cosmetic items for your Collection. You can acquire Shards by purchasing them with Gold or opening Loot Chests. Starting next week, you will be able to purchase Shards with Gold.
      100 Shards cost 2,000 Gold. 500 Shards cost 10,000 Gold.
      Loot Chests
      Loot Chests can no longer be purchased using Gems / real money, so the gambling aspect is virtually gone in Heroes.
      Rare Loot Chests cost 3,000 Gold each.
      Do you like the changes? Let us know in the comments!
    • By Stan
      Arthas, Mephisto, and the Lost Vikings are on sale this week along with Golden Lunar Skyrocket which costs 10,000 Gold.
      Hero Sales
      Heroes Discount Price Arthas 625 312Gems Mephisto 750 375 Gems The Lost Vikings 750 375 Gems Skins & Mounts
      Blizzard still haven't removed Paramour Pajamathur Abathur and Flirty Cloud from the Collection. The items are still labeled as being available for purchase for a limited time.
      Skins Mounts Paramour Pajamathur Abathur (900 Gems // 1,800 Shards) Golden Lunar Skyrocket (10,000 Gold)

      Flirty Cloud (900 Gems // 1,800 Shards)
      Click here to check out this week's Free-to-Play Hero rotation!
    • By Stan
      The latest patch comes with a lot of exciting new content available for testing, ranging from Hero reworks up to the new Caldeum Complex event, and revamped Hero roles.
      Patch Highlights
      The latest content patch will go live next week. You can now convert 10,000 Gold into 500 Shards (PTR values are subject to change at any time throughout testing). Hero Roles have been reworked. You can find more details in this post. Hero and Team League have been merged into a single Ranked queue called Storm League. Loot Chests can no longer be purchased with Gems. Rare Loot Chests can be purchased for 3,000 Gold each. A new Caldeum Complex Event comes with new skins and rewards. Caldeum Complex Loot Chests will have a chance to contain items from previous Lunar New Year Spring Events. Chromie and Lucio have been reworked. Click here for a full list of updated abilities and talents. Chromie's Sand Blast (Q) now deals 50% damage to Structures, Dragon's Breath's (W) ground warning is no longer visible to enemies, and the spell fires 3 blasts with a 0.75 delay towards a vector targeted direction, Time Trap (E) must now be detonated and affects friendly targets. Lucio's Wall Ride has been moved to (Z). He received a new trait called "Push Off". While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second. Lucio has a new Heroic ability High Five (R1) that can be activated to quickly skate towards a target allied Hero, healing them for 250 and granting Unstoppable for 1 second, with a 15 second cooldown per allied Hero. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of March 25. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      General
      The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn’t lead to degenerate gameplay. We don’t anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer’s Shrapnel Mines). Hero Roles Update Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin For more information, please review our blog here Loot chests are no longer available for Gem purchase Rare loot chests are now available for Gold purchase (3000 each) New Event: Caldeum Complex
      Welcome to the Caldeum Arcopolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.
      With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…
      Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure dragons a strong defense against threats in the physical world.
      High above, the Jigoku Cybenetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.
      Caldeum Complex Quest Chain
      Make Contact with the Dragons: Capture 8 Mercenary camps in winning games Reward: Azure Dragons Spray and 3 Day Boost Meet the Azure Prophet: Win 2 games as a Melee or Ranged Assassin Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest Earn the Turtles’ Trust: Contribute 25,000 XP in winning games Reward: Onyx Turtles Spray and 250 Gold Spar with Kharazim: Win 2 Games as Healer or Support Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack Join the Tigers’ Hunt: Kill 150 Minions in winning games Reward: Ivory Tigers Spray and 250 Gold Prove Your Valor to Johanna: Win 2 games as Tank or Bruiser Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest Take Down the CyberOni Butcher: Achieve 50 takedowns in winning games Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait Raid Jigoku Cybernetics Research Facility: Destroy 10 Forts or Keeps in winning games Reward: Jigoku Cyber Oni Warboar and 500 Gold Caldeum Complex Loot Chests
      Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!
      Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.
      Storm League
      Hero League and Team League have been merged into a single ranked queue: Storm League Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League Additional Details: Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style Players can see party members’ win count under their rank badges on the Storm League queue screen The starting MMR in Storm League will be taken from a player’s last highest MMR from Hero League or Team League, whichever is higher Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart There is a tooltip available to indicate this Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements Exception: Players who have not yet placed are able to play with anyone Leaderboards have been updated to reflect Storm League Heroes
      We have recently revamped hero roles. For more information on this, check out our blog here.
      Healers
      Lúcio

      Abilities
      Crossfade (W) Healing decreased from 16 to 15 per second Movement Speed aura reduced from 20% to 10% Amp It Up (E) Healing Boost heal reduced from 114 to 112 per second Speed Boost Movement Speed reduced from 45% to 30% Wall Ride (Z) Moved from (Trait) to (Z) Skate Mode (Z) Removed New Trait – Push Off While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second Talents
      Level 1 Maximum Tempo (E) Removed Party Mix (E) Moved from Level 7 New Talent – Smooth Moves (Z) Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana Level 4 Chase the Bass (Q) Removed Subwoofer (Q) Additional functionality: Close enemies are knocked back 75% further Quest: Hit 3 enemy Heroes with the same Soundwave Reward: Increase Soundwave arc by 50% and range by 20% New Talent – Supersonic (Trait) Push Off recharges 100% faster while you have the Wall Ride buff Level 7 Sonic Amplifier (W) Removed Reverse Amp (W) Moved from Level 10 New functionality: While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura New Talent – Good Vibrations (Q) Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit Level 10 New Heroic – High Five (R) Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero) Level 13 Beat Mixing (W) Removed Can't Stop, Won't Stop (Trait) Removed Back in the Mix (Trait) Removed Hard Style (Trait) Removed Slip (Z) Moved from Level 1 New functionality: While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second New Talent – All Together (W) Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs) New Talent – Heavy Casters (Trait) Push Off no longer Slows but instead Stuns enemies for 0.5 seconds Level 16 Bring it Together (E) Removed Up the Frequency (E) No longer reduces Mana Cost Additional functionality: While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds New Talent – Up to Eleven (E) Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown) Level 20 Synaesthesia Auditiva (E) Removed Bonus Track (E) Removed Nonstop Remix (R) Removed New Heroic Mastery – Mixing Fire (R) You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second New Talent – House Party (W) All of your healing is increased by 10% for each allied Hero in your aura New Talent – Summer Anthem (W) Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown) Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.
      That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
      Ranged Assassins
      Chromie

      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent Revamped Hero roles, further reworks, and a merged Hero & Team League are coming soon!