Odinn

The Grand Tournament: Hero Powers

Sign in to follow this  

11 posts in this topic

13042-the-grand-tournament-hero-powers.j

 

Interactions with and improvements to Hero Powers are one of the thematic cornerstones of the upcoming The Grand Tournament expansion in Hearthstone, and today's card feature from Blizzard showcases a significant modification to Hero Powers - a permanent 'upgraded' Hero Power after playing the legendary Justicar Trueheart!

 

Here is the official announcement of Justicar Trueheart over on the Hearthstone blog:

 

Blizzard Icon The Grand Tournament: Hero Powers

 

Fueled by friendly competition and fun, the Grand Tournament is a marvelous event where the greatest heroes in the land put their mastery on display before adoring crowds. At the heart of every hero is a special something that gives them the power to rise above and achieve victory. Now those powers are poised to become even grander!

 

Today, we dive a little deeper into Hearthstone’s second expansion, The Grand Tournament, by taking a look at how cards from the upcoming set will interact with Hero Powers with the addition of our brand-new game mechanic and keyword—Inspire.

 

Hero Powers are the manifestation of heroic prowess and play a major role in The Grand Tournament. Many of the valiant minions who will be joining your cause with this expansion have a knack for meddling with Hero Powers, making some stronger, some weaker, and changing some around entirely! One minion even lets you use your Hero Power multiple times per turn!

 

AMLGTHRO0KKF1437668102022.jpg

 

Giants are a pretty regular sight in the Tavern—when they’re not on the board bringing the hurt, they enjoy quiet nights with friends by the hearth, just the same as you or I. The Grand Tournament introduces a new giant to the fray, one with a slightly frostier disposition. Don’t let his appearance fool you, though. Frost Giant may look like a cold character, but use your Hero Power enough and he’ll warm up to you quickly!

 

YL3JXWJ6FAX11437667992877.jpg

 

What’s better than a Hero Power? A BETTER Hero Power, of course! Justicar Trueheart will supercharge your classic Hero Powers to mighty new heights. Imagine blasting an enemy with Heal for four damage (with the aid of an Auchenai Soulpriest), or summoning exactly the totem you need, just when you need it, with Totemic Slam!

 

9AF0WKR3NB4J1437609632564.jpg

XF5N43RTI1EL1437609515635.jpg

 

Hero Powers have always been a cornerstone of the Hearthstone experience. The Grand Tournament introduces exciting new ways to bolster and change them that will make Hero Powers more heroic than ever.

 

CM Whirthun clarified on Twitter that this Battlecry will NOT affect non-standard Hero Powers:

 

 

What card are you most excited for out of the announced ones so far?

Share this post


Link to post
Share on other sites

people on hearthpwn are saying that's the most OP card in the set over and over.like,really?

 

i don't see anyone actually cutting sylvanas or thaurissan for that card.

Share this post


Link to post
Share on other sites

Justicar Trueheart will definitely shake things up. Most of the Hero Power effects are just doubled, the exceptions being Hunter, Shaman, and Warlock. I'm guessing they tested the Hunter dealing 4 damage and found it was too powerful. I feel like the Shaman has the least powerful upgrade as you will still be left with one single totem, although the ability to choose could be helpful. I can see myself grabbing a +1 spell damage totem to enhance the spells in my hand, or a taunt totem to protect a crucial minion.

 

The most powerful upgrade could be the Warlock. Drawing a card for 2 with no drawback sounds amazing. When I play Warlock I often find myself needing another card to finish off my opponent yet reluctant to tap because I know my opponent is also approaching lethal. Giving up no health would make it an easy, stress-free decision. 

 

Putting Justicar in my Auchunai Priest deck also sounds way too fun! I was planning to save my dust for another legendary, but I might have to change my plans. smile.png

Share this post


Link to post
Share on other sites

people on hearthpwn are saying that's the most OP card in the set over and over.like,really?

 

i don't see anyone actually cutting sylvanas or thaurissan for that card.

 

I assume you're referring to Justicar?  I don't know if it's overpowered or not, but we don't yet know how it will interact with other cards in the set. One thing seems clear to me - it sounds way too fun to not try it out!

Share this post


Link to post
Share on other sites

I assume you're referring to Justicar?  I don't know if it's overpowered or not, but we don't yet know how it will interact with other cards in the set. One thing seems clear to me - it sounds way too fun to not try it out!

fun card for sure,but to say it's going to be a game changer that everyone is going to run is pushing it imo.

 

also remember that the 6 mana card slot is already quite crowded with good cards even before the expansion comes out,so the card will have to be completely ridiculous for people to include it.

Share this post


Link to post
Share on other sites

I really think that Justicar Trueheart won't see much competitive action, mainly because its stats are rubbish. It's very likely that she's dead next turn if you play her, which means that you won't get to use your more powerful hero power at all. Even if you do manage to use it once, I think it's not worth it to replace her with something like Thaurissan or Sylvanas. Still, seems to be fun card with unique card text.

Also answering to Odinn's question, I'm hyped for the Frost Giant. Has great synergy with Hand Lock, and possibly other classes aswell, aslong as the meta isn't too aggressive (gotta play them cards to prevent that rush, ain't possible to life tap then :D)

Share this post


Link to post
Share on other sites

I really think that Justicar Trueheart won't see much competitive action, mainly because its stats are rubbish. It's very likely that she's dead next turn if you play her, which means that you won't get to use your more powerful hero power at all. Even if you do manage to use it once, I think it's not worth it to replace her with something like Thaurissan or Sylvanas. Still, seems to be fun card with unique card text.

Also answering to Odinn's question, I'm hyped for the Frost Giant. Has great synergy with Hand Lock, and possibly other classes aswell, aslong as the meta isn't too aggressive (gotta play them cards to prevent that rush, ain't possible to life tap then biggrin.png)

this is actually not true,because her ability is a battlecry,which means it will persist even after she dies.

 

i just don't think her ability is as useful as people are making it out to be,even being permanent.

 

"yay,now i can heal my minions for 4 health"

"yay,now i can deal 2 damage to everything on the board,except it's turn 6 and everything has more than 2 hp"

"yay,now i don't deal damage to myself when i life tap!except i didn't care about my life total to begin with."

 

yeah,i just don't see it working on many decks,but who knows,maybe the next few cards will manage to change my mind.

Share this post


Link to post
Share on other sites

this is actually not true,because her ability is a battlecry,which means it will persist even after she dies.

 

i just don't think her ability is as useful as people are making it out to be,even being permanent.

 

"yay,now i can heal my minions for 4 health"

"yay,now i can deal 2 damage to everything on the board,except it's turn 6 and everything has more than 2 hp"

"yay,now i don't deal damage to myself when i life tap!except i didn't care about my life total to begin with."

 

yeah,i just don't see it working on many decks,but who knows,maybe the next few cards will manage to change my mind.

Wow, I must be blind, didn't notice it's Battlecry... now I'm not sure what to think about the card, lol :D

Share this post


Link to post
Share on other sites

You have to keep in mind the focus of the new set of cards, which is to encourage you to use your hero power more. A permanent upgrade to your hero power in a deck already focused on using that power all the time seems like a great fit to me. Yes, Justicar will die to most 2-cost minions, but it's still another creature on the board that your opponent has to deal with. And the effect will (hopefully) make up for any tempo lost.

 

I'm not saying this is suddenly the best 6-mana card in the game, but I definitely think it has good potential. And even if it doesn't stick around in the meta long-term, I think it will definitely see a lot of play for a while as people experiment with the possibilities.

Share this post


Link to post
Share on other sites

justicar is actually pretty good in midrange hunter, if u use your normal hero power three times you do 6 damage but with justicar you can do 9 damage in three turns and with lock and load things like arcane shot + hunter's mark will be competitive and now hunter will become more broken than it already is. :'(

Share this post


Link to post
Share on other sites

justicar is actually pretty good in midrange hunter, if u use your normal hero power three times you do 6 damage but with justicar you can do 9 damage in three turns and with lock and load things like arcane shot + hunter's mark will be competitive and now hunter will become more broken than it already is. :'(

sure,because people will totally cut savannah to play a card that has no effect on the game until around 4 turns later.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Toxin Cards guide.
    • By Zadina

      For the first time, we know exactly where and when the card reveals for the upcoming expansion will happen.
      The reveal season will start off with the livestream on November 20. Then, it's time for the fan sites and streamers to take over.
      The schedule for the reveals during November 21 to November 26 has been unveiled and you can check it out below. We will have a fast pace of 3 to 4 reveals per day!
      Blizzard Entertainment
      We’ve teamed up with the Hearthstone community to bring you a treasure trove of card reveals!
      Tricky traps and dangerous dungeon dwellers lurk behind every twist and turn of Hearthstone’s upcoming expansion. We’ve gathered a party of Hearthstone community members to bring to light all the lavish loot and malicious minions they’ve discovered while venturing deep into the catacombs.
      Check out the days and times below, and click the images to portal directly over to their channels. 
      Week of November 20 The schedule for Week 2 will be posted on Friday November 24 PST!
      (source)
      We will be following closely these card reveals. You should look out for them on our news forum and on our Kobolds & Catacombs hub.
    • By Zadina

      It looks like that, contrary to previous expansions, the Kobolds and Catacombs card reveals will start with a card reveal stream.
      We are used to getting card reveals streams in the end of the revealing period, but now we get one in the beginning (and presumably another one in the end?).
      As it was already known, the card reveals will restart on November 20. The stream, hosted by Game Designer Peter Whalen and Brian Kibler, will begin at 11 a.m. PST or 8:00 p.m. CET of that day. It will be broadcast on the PlayHearthstone Twitch channel and it will be available in several languages.
      Hopefully we'll get a good amount of cards shown; we'd expect to see around 15 cards. As always, Icy Veins will be here to cover this. Don't forget to keep an eye at our Kobolds & Catacombs hub!
    • By Zadina

      We finally have a new brawl this week and it rewards a Kobolds & Catacombs pack.
      In this Tavern Brawl, you just pick a class and you get a random deck.
      Both players get a quest. This quest requires that 7 minions are played by any player. When the quest is completed a Treasure Chest, similar to the one spawned by Marin the Fox, will appear on both sides of the board and the quest counter will be reset.
      If you are the one to play the 7th minion, then an easier-to-break 0/4 Treasure Chest (which can be healed) will appear on your opponent's side. In contrast, a normal 0/8 Treasure Chest will appear on your side of the board and vice versa.
      Be aware that even though the quest states that minions need to be summoned, they actually need to be played. This means that cards like Stand Against Darkness or the minions summoned from cards like Barnes or Murloc Tidehunter do not add to the quest counter.
      This Tavern Brawl combines skill and luck. You have to make critical decisions in choosing whether to push face damage or break the chest and hope for the best. On the other hand, a good Treasure Chest highroll can completely change the game.
      Upon victory in this brawl, you will be awarded with a Kobolds & Catacombs card pack which can be opened when the new expansion releases.
    • By Zadina

      The October 2017 lists were a bit late this time, since the Dual Class Arena rankings had to be accounted for.
      We'll start with the top 20 in Standard and Wild. You can find the entire leaderboard here for the Americas and over here for Europe.
      Standard
      Americas   Europe   1. AlwaysLucky 1. Seiko 2. fertygo 2. hunterace 3. hunterace 3. Kyouma 4. DavidSWu 4. Franky3fois 5. naxoloo 5. Meati 6. Satellite 6. Django 7. Monsanto 7. Ogiez 8. ETC 8. Mandalf 9. Cantelope 9. Atouba 10. Chakki 10. Maur1 11. Artefy 11. Zhym 12. PogChampion 12. onepunch 13. pomolive 13. PRTHNCA 14. faNatic 14. Feike 15. zlsjs 15. Saci 16.
      Rase 16. Jarla 17. Arawn 17. Florindo 18. KingOfType89 18. Twink 19. rask 19. NickChipper 20. aqua 20. Orange Wild
      Americas   Europe   1. Hazer 1. Xaos 2. awedragon 2. sipiwi94 3. JTZ 3. Jorj 4. Wargizmo 4. Norwis 5. Ben 5. Liooo45 6. Bananaramic 6. FlamingSword 7. AZSwim 7. Бурзум 8. TitanX 8. HammerSmith 9. Ice 9. Kohai 10. Jonahrah 10. Lubyllule 11. Elf 11. Doux 12. Hurryupidiot 12. Thorclack 13. WildWolf 13. nikitos569 14. XCrouton 14. Hijodaikan 15. blueblurr 15. Cyan 16.
      drTama 16. Fenomeno 17. sipiwi94 17. myr 18. jin 18. Specialist 19. waxwingslain 19. DonSikaleone 20. Roffle 20. Spingy Arena
      During October, the Dual Class Arena event took place, which lasted two weeks. The rankings below represent the top 20 players in the Americas and in Europe during this event, as well as their average number of wins.
      Americas     Europe     1. Zevron 9.20 1. ШтанУдачи 9.67 2. headshot 9.13 2. not2fast 9.60 3. Rakisuta 9.07 3. Conqueror 9.53 4. KellenAbel 9.00 4. Ventox 9.53 5. Hambo 8.93 5. guDDummit 9.47 6. Cheerous 8.87 6. Razu 9.47 7. Middle 8.87 7. Braid 9.20 8. jedddddd 8.73 8. HUMANATEE 9.13 9. Touchit 8.60 9. 那誰 9.07 10. Deception5 8.60 10. oroff 9.07 11. Cicci 8.53 11. Wijkert 9.07 12. Gebuttersnap 8.53 12. Vezhlivij 9.07 13. Turn1Delver 8.47 13. Dchuck 9.07 14. Dentalcannon 8.47 14. JibJab 9.00 15. Moon 8.47 15. Amandriada 8.93 16. Badonkadonk 8.40 16. HugoBOSS 8.87 17. haoqi 8.40 17. Dexter 8.87 18. dk2 8.40 18. ExoticBm 8.80 19. enslen 8.40 19. fosatheone 8.80 20. Crumpled 8.40 20. Duup 8.80