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Heroes of the Storm The Butcher

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Looking at the Strategies, Tips and Tricks content, When not teamfighting section should be rewritten abit, because some of the text has been taken from Johanna's guide, for an example:

If there are no map objectives to take, lanes to soak, or enemies to gank, take the Mercenary Camps. They provide a small amount of XP and a significant amount lane pressure. Taking the Mercenary Camps on the enemy's side of the map is risky, and it should only be done if you certain that the enemy team cannot, or will not contest. Johanna is relatively ineffective at capturing Mercenary Camps alone, so you will generally need the assistance of your allies.

Didn't notice any other minor mistakes, heheh ;) The guide's fantastic otherwise, expecially the talent build, now that I've managed to test him against players this week. Compared to many other builds, this one feels somewhat more safe than the others. I'm being told that Nexus Blades is absolute must at level 20, but Bolt of the Storm has secured me many kills and it's the only escape method for The Butcher. And you can't deal damage if you're dead.

Keep up the good work, looking forward for more guides! :)

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Looking at the Strategies, Tips and Tricks content, When not teamfighting section should be rewritten abit, because some of the text has been taken from Johanna's guide, for an example:

If there are no map objectives to take, lanes to soak, or enemies to gank, take the Mercenary Camps. They provide a small amount of XP and a significant amount lane pressure. Taking the Mercenary Camps on the enemy's side of the map is risky, and it should only be done if you certain that the enemy team cannot, or will not contest. Johanna is relatively ineffective at capturing Mercenary Camps alone, so you will generally need the assistance of your allies.

Didn't notice any other minor mistakes, heheh wink.png The guide's fantastic otherwise, expecially the talent build, now that I've managed to test him against players this week. Compared to many other builds, this one feels somewhat more safe than the others. I'm being told that Nexus Blades is absolute must at level 20, but Bolt of the Storm has secured me many kills and it's the only escape method for The Butcher. And you can't deal damage if you're dead.

Keep up the good work, looking forward for more guides! smile.png

Oops, that's embarrassing! Will get that fixed asap!

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Guest Abirr

You should consider changing nexus blades to situation if they have a lili or another fast moving character. Another good reason to at it to situational is the your basic attack damage is 20% more on top of fresh meat stacking making you extremely good at killing people before they get out of the ruthless onslaught stun

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You should consider changing nexus blades to situation if they have a lili or another fast moving character. Another good reason to at it to situational is the your basic attack damage is 20% more on top of fresh meat stacking making you extremely good at killing people before they get out of the ruthless onslaught stun

I understand your reasoning but my preference is still Bolt of the Storm. You should generally be instantly killing an enemy with Furnace Blast anyway, so fights should be short, preventing Nexus Blades from being effective. Bolt of the Storm provides safety and damage in the form of its utility.

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Guest Neo Eevee

When you said that the butchers lamb to the slaughter is countered by damage blocking spells, how come you didn't mention Abathur's Carapace? Or do shields not count?

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When you said that the butchers lamb to the slaughter is countered by damage blocking spells, how come you didn't mention Abathur's Carapace? Or do shields not count?

 

The guide speaks about Cleanse or abilities that make the target immune (Unstoppable and Invulnerable). Carapace only stops damage.

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Hi,

 

Could you give more insight/update for the Counter section with Zeratul? In Talent builds section you mention that only take block when facing Nova, but in Counter you also say always take Block against Zeratul. Out of date due to Zeratul recent nerf (losing Focused Attack)? Or Block is still valid against Zeratul?

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Guest HappyPuppy

Hello,

 

I feel that level 16 talent "Enraged" should be expanded upon. While the reasons for other talents are very viable, "Enraged" too has it's place. 

 

The way I see it, it main goal lies in following up with the engage. Just like all melee assasins, butcher is very susceptible to stun locks. This talent allows to have an opportunity to land a mark and follow up on it in comparison to alternative of being stunned/kited into oblivion. I don't see the situations of rewind Muradin/Uther/Tyrande/Diablo particularly far fetched.

 

Paired up with spell shield,  Butcher can have one of the strongest engages on the competent team. He can absorb enemy's burst while staying alive, mostly on his own. This eases strain on the healer and allows for much safer engage for the rest of the team.

 

Best regards.

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Guest Update Please

This build guide desperately needs to be updated since the October patch. I would love that - thanks. :) 

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On 10/30/2016 at 6:27 PM, Guest Update Please said:

This build guide desperately needs to be updated since the October patch. I would love that - thanks. :) 

Made a note of it, thanks :)

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I'd like to share with you my personal favorite build.

I've been using ever since his rework, and after seeing the Guide I noticed it's kinda of a blend between the two builds featured.

It's not a build for every situation, and depending on the matchup I do some adjustments. But it's mainly used for premades with some friends, where we (almost) always have a healer, high CC tank (ETC/Artanis/Arthas) and a waveclear character.

I know that talents like Victuals tend to be considered a bad talent, but I find it very useful on specific maps like Tomb of the Spider Queen, and it adds an extra survivability when attacking cores and structures. I can't say how many times I got saved from the brink of death by killing minions and recovering with Victuals. When there is a dedicated healer, though, I go for either of the two remaning Talents depending on the matchup.

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Guest Sycops

Regarding Nexus Blade as a level 20 talent. The slow it provides will guarantee that cheap shot can be procced, since it works on stuns as well as slows. Not that the Butcher needs any additional damage output.

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On 07/02/2018 at 2:52 AM, Guest Sycops said:

Regarding Nexus Blade as a level 20 talent. The slow it provides will guarantee that cheap shot can be procced, since it works on stuns as well as slows. Not that the Butcher needs any additional damage output.

That may be true, but that talent really can't compete to SlaughterhouseSlaughterhouse or Bolt of the StormBolt of the Storm.

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On 2018年2月8日 at 11:58 PM, Valhalen said:

That may be true, but that talent really can't compete to SlaughterhouseSlaughterhouse or Bolt of the StormBolt of the Storm.

Butcher is easily one of the best heroes to have Nexus Blade. 

Given his enormous basic attack DPS, the 20% increased damage actually has a lot of value; and the slow allows him to stick to his branded target much easier, which, paired with the basic attack damage increase, significantly improve his survivability.

When comparing to Slaugterhouse and Bolt of the Storm, Nexus Blade is far from a bad competitor. In fact, I'd consider it to be stronger than Bolt of the Storm in general. Slaugterhouse is easily the best Lv 20 talent. Silencing multiple enemy heroes is game-winning. Bolt of the Storm is the best choice if you take Furnace Blast because it significantly increase Furnace Blast's reliability: just blink into the enemy team when it's about to explode to give them a huge surprise. Nexus Blade is the choice when you don't think you can use your heroic again before the game ends. It can also be better than Slaugterhouse when the enemy team never group up for some reason (cough cough Quick Match).

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Sorry guys,I hadnt enough time to read all comments to see if somebody said what I want to say now.. this guide needs an update.. as a butcher main and who got 70% win rate with him in lifetime n above 90% on nowdays(that 30%lose R just happened at first when I was noon and because of my bad Internet)(plus I got this rate on QMs,I don't like to play rank at all) I should say the best talent for butcher is just picking charge talents specially that 10%max hp which site says don't pick it..it's just awesome talent that helped me a lot to get mvps since I could deal high damage to low hp hero to get kill for myself,and lvl20 talent which u should get that teleport one or 20%more dmg...that ult sucks since u usually don't get multiple heroes with it since it's barely possible that 2 or more heroes walk in same place n same time n be in right place for u to kill them..

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17 hours ago, MZLICH said:

Sorry guys,I hadnt enough time to read all comments to see if somebody said what I want to say now.. this guide needs an update.. as a butcher main and who got 70% win rate with him in lifetime n above 90% on nowdays(that 30%lose R just happened at first when I was noon and because of my bad Internet)(plus I got this rate on QMs,I don't like to play rank at all) I should say the best talent for butcher is just picking charge talents specially that 10%max hp which site says don't pick it..it's just awesome talent that helped me a lot to get mvps since I could deal high damage to low hp hero to get kill for myself,and lvl20 talent which u should get that teleport one or 20%more dmg...that ult sucks since u usually don't get multiple heroes with it since it's barely possible that 2 or more heroes walk in same place n same time n be in right place for u to kill them..

Does this guide need an update? Yes, I agree with you. Is Savage Charge the best talent for Butcher? Absolutely no. In my experience, Charge build is mainly used to deal with blind-heavy comps because you don't have to rely on auto attacks to be effective. It gives you burst and survivability, on top of those deadly utility from charge and Lamb to the Slaughter. But without blind, Brutal Strike is going to have more value overall as it can improve both your burst and sustain damage, while also works in PvE situations. 

Slaughterhouse sometimes doesn't have much value in QM because people just don't group up for some reasons. But in ranked, people WILL group up for team fights. That's where Slaughterhouse gets insane value. 

As a Lv 35 Butcher main myself with 50+% win rate (I'm not a MOBA expert or something), I'd say the best talent for Butcher is, no doubt, Enrage at Lv 16. This talent single-handedly wins me so many 1v3 or even 1v4. I'm not even kidding. That 40% attack speed buff on top of your stacked AA DPS is flat out disgusting. With a wise use of your brand, you're unkillable (Taz'dingo?). Besides, Enrage also works in PvE situations, and it allows you to solo boss easily. 

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9 hours ago, ShadowerDerek said:

Does this guide need an update? Yes, I agree with you. Is Savage Charge the best talent for Butcher? Absolutely no. In my experience, Charge build is mainly used to deal with blind-heavy comps because you don't have to rely on auto attacks to be effective. It gives you burst and survivability, on top of those deadly utility from charge and Lamb to the Slaughter. But without blind, Brutal Strike is going to have more value overall as it can improve both your burst and sustain damage, while also works in PvE situations. 

Slaughterhouse sometimes doesn't have much value in QM because people just don't group up for some reasons. But in ranked, people WILL group up for team fights. That's where Slaughterhouse gets insane value. 

As a Lv 35 Butcher main myself with 50+% win rate (I'm not a MOBA expert or something), I'd say the best talent for Butcher is, no doubt, Enrage at Lv 16. This talent single-handedly wins me so many 1v3 or even 1v4. I'm not even kidding. That 40% attack speed buff on top of your stacked AA DPS is flat out disgusting. With a wise use of your brand, you're unkillable (Taz'dingo?). Besides, Enrage also works in PvE situations, and it allows you to solo boss easily. 

Yup Q talent is good for both of pvp and pve but that "charge deals 10% max hp " is awesome for just pvp,since butcher is a slow hero, I need to deal high damage in short time or hero will escape,so I would like to pick that charge one and just keep Q for when hero wants to escape not using it at start of fight to get increased basic attack dmg... and btw I still believe that teleport talent is better for butcher for both getting kills or whenever u need to escape the area or you stuck in teamfights with low health and you're about dying or whenever u see something like nova's ult or rag's ult under your feet 

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35 minutes ago, MZLICH said:

Yup Q talent is good for both of pvp and pve but that "charge deals 10% max hp " is awesome for just pvp,since butcher is a slow hero, I need to deal high damage in short time or hero will escape,so I would like to pick that charge one and just keep Q for when hero wants to escape not using it at start of fight to get increased basic attack dmg... and btw I still believe that teleport talent is better for butcher for both getting kills or whenever u need to escape the area or you stuck in teamfights with low health and you're about dying or whenever u see something like nova's ult or rag's ult under your feet 

If you do the math, Savage Charge's and Brutal Strike's value is very similar when used on squishies; but SC has more value on healthier heroes (like tanks or Azmodan) while BS has more value in PvE. It basically comes down to team comp and personal preference. But if you plan to take SC, Unrelenting Pursuit at Lv 4 is a must have.

Slaughterhouse and Nexus Blade have much more offensive uses than Bolt of the Storm, so I'd only recommend BotS if you really need an escape, or if you take Furnace Blast. BotS drastically improve FB's reliability because you can blink into the enemy team right before it explode, so it's the go-to pick for this heroic.

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@ShadowerDerek, @MZLICH

It all depends on the comp; as long The Butcher has a pocket healer (Morales, for example) and a solid frontline, it is hard to stop him. I generally never skip SlaughterhouseSlaughterhouse. It is a game-winning talent if played right. Yeah, Nexus BladesNexus Blades is really strong, but you can wipe an entire team with Slaughterhouse.

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Shouldn't you consider the Chop MeatChop Meat talent to be situational rather than bad? It helps on Merc-heavy maps like Cursed Hollow or Garden of Terror, though one could argue that The Butcher is not designed to go after Mercenaries.

Edited by darkdill

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On 2018年3月28日 at 2:57 AM, darkdill said:

Shouldn't you consider the Chop MeatChop Meat talent to be situational rather than bad? It helps on Merc-heavy maps like Cursed Hollow or Garden of Terror, though one could argue that The Butcher is not designed to go after Mercenaries.

All lv 1 talents are pickable, depend on the situation you have. Invigoration for sustain damage in team fight, Block for more survivability against heavy AA hits, Chop Meat for better waveclear.

Generally, I'd say Chop Meat is the default choice, especially if you plan to solo lane, since waveclear is always a nice thing to have. But if you plan to gank, Invigoration should be better. If you just wanna charge in no matter what, Block might serve you better. :P

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18 hours ago, Guest Nothing updated said:

Why is nothing on here ever updated to date?

Hey, could you please specify what is out of date in this guide?

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      Xenotech threatens the planet once again. This new invasion is being led by Mecha Malthael, sowing havoc and destruction across Neo-Stormwind. Many outposts and cities have already felt the wrath of the Mecha Archangel of Death.
      A new generation of Heroes arise to defend the innocent. Equipped with cutting edge Mecha technology provided by Neo-President Anduin, the young pilots prepare for the battles ahead.
      You must stand together alongside Valla and Yrel as members of the MechaStorm to help bring Xenotech’s Mecha Malthael’s advance to a halt. However, you must first make sure your equipment is up to the task.
      MechaStorm II Quest Chain
      Repair, upgrade and run repeatable combat simulation missions for each part of Mecha Tyrael. Join the Neo-Stormwind’s mobile Mecha squadron alongside Valla and Yrel to help push back the Xenotech invasion being led by Mecha Malthael.
      Earn Mecha-themed sprays, portraits and loot boxes while working to unlock Tyrael the Hero as well as the unique Perfect Mecha Tyrael skin.
      MechaStorm II Loot Chests
      From June 17th to August 5th, your main goal will be working to thwart the Xenotech invasion. During this time all Loot Chests earned or bought with Gold will be MechaStorm II Loot Chests (excluding Hero-specific ones). These Loot Chests guarantee at least one item from either MechaStorm II or previous years’ Summer Events.
      Note: Loot Chests earned prior to the start of this event will not become MechaStorm II Loot Chests.
      Bruiser
      Chen

      Base Keg Smash [W] Brew cost increased from 20 to 30 New functionality: Smash Chen's keg, dealing damage, drenching affected enemies in Brew for 3 seconds, and Slowing them by 10% for 1.5 seconds. After 1.5 seconds, the Slow is increased to 40% for 1.5 seconds. After being used, this ability becomes Breath of Fire. Breath of Fire [W] This ability has been moved to the W button, and is available after Keg Smash has been used Cooldown reduced from 5 seconds to 1.5 seconds Impact damage reduced from 96 to 85 Periodic damage increased from 32 to 55 Brew cost reduced from 30 to 10 Adjusted functionality: Using Breath of Fire on Brew-soaked enemy causes them to be Ignited, dealing damage over 3 seconds and adding 1.5 seconds to the duration of the Slow from Keg Smash. After being used or after 6 seconds, this ability becomes Keg Smash New Ability: Stagger [E] Damage taken over the next 3 seconds is prevented. Once this effect ends, Chen receives 75% of the damage taken over 5 seconds. 18-second CD Fortifying Brew [Trait] No longer grants 25 Brew instantly Brew regeneration increased from 30 to 50 per second Cooldown increased from 5 to 7 seconds Channel time reduced from 5 to 4 seconds Shield amount decreased from 196 to 180 per second This reduces the total shields for fully drinking from 588 to 540 Shield duration increased from 2 to 4 seconds Talents
      Level 1 Stormstout Secret Recipe [Passive] Moved from Level 20 Healing increased from 1.5% to 2% of Chen’s maximum health New Talent: Eye of the Tiger [Passive] Adjusted functionality - Quest: Increase Regeneration Globe Healing duration by 100%. Reward: After collecting 15 Regeneration Globes, 50% of the Shield from Fortifying Brew persists indefinitely after drinking Level 4 Keg Toss [W] Removed Withering Flames [W] Moved from Level 13 Duration increased from 3 to 4 seconds Accumulating Flame [W] Moved from Level 1 New functionality: Increase Ignited damage by 25% and Basic Attacks against enemy Heroes who are Ignited increase its duration by .75 seconds Level 7 Bolder Flavor [Trait] Removed Elusive Brawler [Active] Moved from Level 1 Additional functionality: While active, also grants Chen 30% Movement Speed New Talent: Gift of the Ox [E] Increase Stagger’s duration by .5 seconds, and reduce the amount of damage taken over time to 60% of damage taken Level 10 Wandering Keg [R1] Movement speed bonus increased from 60% to 70% Knockback duration increased by ~28% Knockback speed increased by ~53% Storm, Earth, Fire [R2] Spirit Health reduced from 75% of Chen's Health to 70% Each ability can only be cast once. The final ability that is cast is empowered. Storm [Q] New functionality: The spirits gain a shield for 400 over 3 seconds. If this is the final ability cast, the shield amount is increased to 750 with no limited duration, and the duration of Storm Earth Fire is increased by 5 seconds. Earth [W] New functionality: Fire and Earth leap to the target location, dealing 32 damage and slowing enemies in a large area by 70% for 1.5 seconds. If this is the final ability cast, increase the damage dealt by 300% and the leap instead roots enemy Heroes hit for 1.75 seconds. Earth Ability range increased from 7 to 9 Earth Unit basic attack Slow reduced from 2 seconds to 1.75 seconds Earth Unit attack period increased from 2 to 1.5 Fire [E] New functionality: Increase the attack speed and attack damage of the spirits by 50% for 5 seconds. If this is the final ability cast, increase the attack speed and attack damage bonus to 75% and the spirits gain 50% movement speed for its duration Level 13 Ring of Fire [W] Moved from Level 4 Adjusted functionality: After Igniting an enemy, burst into flames, dealing damage to nearby enemies Duration increased from 3 to 5 seconds Damage increased from 52 to 60 Enough to Share [Trait] Moved from Level 16 Additional functionality: Duration increased from 2 to 4 seconds Allied Shield amount increased from 27 to 70 Additional functionality: Now also instantly Shields Chen for 180 Pressure Point [Q] Adjusted functionality: Flying Kick Slows the target enemy for 35% for 1 second, or by 70% if Chen has Shields from Fortifying Brew A Touch of Honey [W] New functionality: Increase the Slow from Keg Smash by 10% and its duration by .5 seconds Level 16 Another Round [W] Removed New Talent: Celerity [E] Basic Attacks against Slowed, Rooted, or Stunned enemy Heroes reduce the cooldown of Stagger by 1.5 seconds and grant Chen 15 Armor for 3 seconds New Talent: Combo Strikes [Trait] Every 3rd Basic Attack against the same target deals 75% bonus damage. While Chen has Shields from Fortifying Brew and for 2 seconds after, he gains 50% Attack Speed Flying Leap [Q] Additional Functionality: Reduce the cooldown of Flying Leap by .5 seconds each time an enemy Hero takes damage from being Ignited Level 20 Purifying Brew [Trait] Moved from Level 7 New functionality: Casting Fortifying Brew grants Chen Unstoppable for 1.5 seconds New Talent: Energizing Brew [Trait] If Chen fully completes his cast of Fortifying Brew, then he gains 20% maximum Health and 20% increased damage for 25 seconds Untapped Potential [R1] Armor bonus increased from 60 to 75 Armor bonus now lasts for 3 seconds after Wandering Keg expires Movement Speed increased from 100% to 125% Elemental Conduit [R2] New functionality: Increase the spirits’ Health to 100% of Chen’s maximum Health and all of their abilities are empowered Developer Comment: The new Chen has finally arrived! We had a blast tinkering with him, and look forward to seeing him unleashed to his full potential in your hands. When taking a look at how to best change him, we primarily focused on adding more opportunities for Chen to make plays and for his opponents to interact with him. Some of his power has been taken out of Fortifying Brew and put into his new ability, Stagger, as well as into his talents. While he may take a bit of time to master, proper management of Chen’s cooldowns should result in a formidable hero that will make a great addition to any team.
      Bug Fixes
      General
      Heroes, Abilities, & Talents
      FIXED: Tassadar displays the 'Support' role icon, and is not selected as a valid healer pick when both sides are given a Healer in Shuffle Pick. FIXED: Mercenary Camp captures will show Score Credit Tracking to always match the amount of experience that is being awarded.  FIXED: Minions on Tomb of the Spider Queen no longer gain an extra minute of scaling at the start of the game. FIXED: Players will get credit for capturing a Mercenary Camp if you are within an extra 5 radius of the capture point (and on the same team) FIXED: TargetUnit Abilities that can be placed on allies no longer appear invisible to enemy Heroes hit by their area. FIXED: Respec on Try Me Mode map now respawns the player Hero to properly reset all Talents and Quests that Hero had chosen. Jaina: Jaina's Water Elemental mimic damage from Wintermute now correctly reflects the tooltip and Balance Update. 50% of Jaina's Basic Frostbolt and Cone of Cold damage is mimicked by the Water Elemental. D.Va: D.Va's Mech is no longer immune to friendly abilities. Chromie: Here and There no longer requires Chromie to have vision of her target location, or the clone she is swapping with.  Sylvanas: Minions who are Possessed now properly remove all friendly damaging abilities that were applied before they were Possessed.  Raynor: Raynor's Hyperion Splat now properly matches both its warning splat and its targeting guide. Anub’arak: Cocoon is no longer disjointed by teleports. Cocoon will now redirect, similarly to pyroblast, and fall off if the teleport is far enough away. The long-awaited Chen rework is here with a new MechaStorm II event coming to the Nexus next week.
    • By Stan
      This week's free Hero rotation includes Ana, D.Va, Hanzo, Leoric, and Medivh.
      Free-to-Play Hero Rotation: June 18, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Zeratul Ana Tyrael Brightwing D.Va (Slot unlocked at Player Level 5) Hanzo (Slot unlocked at Player Level 10) Leoric (Slot unlocked at Player Level 15) Medivh (Slot unlocked at Player Level 20) (Source)
    • By Damien
      This thread is for comments about our Essence guide.
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