Sign in to follow this  
Followers 0
Damien

Heroes of the Storm Murky

23 posts in this topic

This thread is for comments about our Murky build guide for Heroes of the Storm.

Share this post


Link to post
Share on other sites

It should be noted that "Slime Advantage" is very useful on Battlefield of Eternity, because on that map Murky will usually try to get as much DPS on the enemy Immortal as possible (you're frequently the "DPS guy" while your team is defending green). Unfortunately it competes with "Clairvoyance", which is also very strong on that map.

It is also generally a strong talent in all scenarios where you're often helping to kill "boss" enemies (Garden of Terror comes to mind).

Since you're giving up on "Compressed Air", it should of course not be taken on maps where you'll regularly be waveclearing a lot (that's of course not true for Battlefield of Eternity). I don't think that the zoning power of Pufferfish alone mandates taking "Compressed Air".

Maybe this can be reflected in the talent selection guide.

Edited by siggboy

Share this post


Link to post
Share on other sites

I deleted the above post, which seemed to be a duplicate (with the guest username "sigi", which, I assume was you).

 

It should be noted that "Slime Advantage" is very useful on Battlefield of Eternity, because on that map Murky will usually try to get as much DPS on the enemy Immortal as possible (you're frequently the "DPS guy" while your team is defending green). Unfortunately it competes with "Clairvoyance", which is also very strong on that map.

It is also generally a strong talent in all scenarios where you're often helping to kill "boss" enemies (Garden of Terror comes to mind).

Since you're giving up on "Compressed Air", it should of course not be taken on maps where you'll regularly be waveclearing a lot (that's of course not true for Battlefield of Eternity). I don't think that the zoning power of Pufferfish alone mandates taking "Compressed Air".

Maybe this can be reflected in the talent selection guide.

 

I find Slime Advantage to be a bittersweet talent; I personally like the talent's design, find it fun to use, and generally agree with your assessment. Though I do not recommend the talent, I do make the following and unusually editorial-esque note in the talents section of the guide:
 

"Slime Advantage makes Murky's Basic Attack damage surprisingly strong, nearly able to match that of Assassins. The main issue with Slime Advantage, however, is that Murky seldom has the ability to consistently attack Heroes to reap the benefits of the talent. Still, it should be given serious consideration against team compositions that feature two healers, as they may have trouble pushing off an aggressive Murky player. It is also worth mentioning that the talent makes taking Mercenary Camps very easy."

 

 

Simply put, I find it a bit too situational. Yes, it helps with boss-like mercenaries, and yes it punishes certain team compositions. However, its recommended alternative tends to be much more team-fighting friendly. We tend to focus on the talents that most consistently improve your chances of having an impact. I'll probably see to rate the talent as a situational pick (over non-recommended), however, as a result of your feedback.

-o

Share this post


Link to post
Share on other sites

I've been finding that taking bribe on Haunted Mines is super effective. It is easy to quickly cap the giants when the mines open and either force the team to peel away to deal with them or you get free xp since they don't sit in the minion lanes and get free shots.

Share this post


Link to post
Share on other sites

I've been finding that taking bribe on Haunted Mines is super effective. It is easy to quickly cap the giants when the mines open and either force the team to peel away to deal with them or you get free xp since they don't sit in the minion lanes and get free shots.

Agreed; I do make mention of it in the guide, in the abilities section:

"Though icon-murky-bribe.png Bribe has been falling out favour as of the latest patch, it has a niche yet potent application on the Haunted Mines map, where it can be used to deny your opponents' side's Ogre Mercenary Camp."

Share this post


Link to post
Share on other sites

I feel like Tychus should be included as a hard counter to Murky.. Can easily auto attack down pufferfish. His  Q and grenade combo takes care of murky in short order.

Share this post


Link to post
Share on other sites

4. Summary of Tips and Tricks

Second point says about Cleanse (Uther) instead Pufferfish (Murky).

Share this post


Link to post
Share on other sites

I find this guide very unrealistic in a QM. Maybe this build works for AI, but in a real game it doesn't make any sense at all unless you're some Korean player with ultra fast APM. Even so, a lot of it seems extremely situational and depends on what allies you have. A typical Murky game, your objective is harassment, trolling, and throwing your enemy off the game.

In a realistic game, you want the bubble movement, it gets you out of danger faster. I've considered the block ability, but still the movement is far superior and got me out of tight spots many times. You also want the increase radius of the slim b/c Murky actually doesn't have any movement increase in comparison to other heroes. If you want to harass with slime, a larger AOE helps a lot. Building your hero around pufferfish is ineffective. In a real game pufferfish is utterly useless. Unless their team is stunned and allowing you to use it in combo, otherwise all they have to do is WALK out of the AOE. I've never seen a player bother wasting time attacking the pufferfish. They just walk away. Only time pufferfish becomes useful is when you get the slime upgrade for it. This allows you to toss a slim literally, then follow up by your slim ability immediately for bonus damage. I follow that with octograb and finish with another slime as the fish explodes. Instantly killing almost any non-warrior hero. Rewind works if you are facing 1 hero in a 1v1. In a crowded game, you'll die before you get a chance to rewind anything. 

I've seen murkies out there using similar build as this guide and I just laugh at them as I own them.

Share this post


Link to post
Share on other sites

I feel like Tychus should be included as a hard counter to Murky.. Can easily auto attack down pufferfish. His  Q and grenade combo takes care of murky in short order.

 

Safety Bubble does, however, completely stop Tychus' Q. He's not bad against Murky, but probably not a clear-cut counter like Li-Ming, whom I still need to add.

 

4. Summary of Tips and Tricks

Second point says about Cleanse (Uther) instead Pufferfish (Murky).

 

Intended.

 

I find this guide very unrealistic in a QM. Maybe this build works for AI, but in a real game it doesn't make any sense at all unless you're some Korean player with ultra fast APM. Even so, a lot of it seems extremely situational and depends on what allies you have. A typical Murky game, your objective is harassment, trolling, and throwing your enemy off the game.

In a realistic game, you want the bubble movement, it gets you out of danger faster. I've considered the block ability, but still the movement is far superior and got me out of tight spots many times. You also want the increase radius of the slim b/c Murky actually doesn't have any movement increase in comparison to other heroes. If you want to harass with slime, a larger AOE helps a lot. Building your hero around pufferfish is ineffective. In a real game pufferfish is utterly useless. Unless their team is stunned and allowing you to use it in combo, otherwise all they have to do is WALK out of the AOE. I've never seen a player bother wasting time attacking the pufferfish. They just walk away. Only time pufferfish becomes useful is when you get the slime upgrade for it. This allows you to toss a slim literally, then follow up by your slim ability immediately for bonus damage. I follow that with octograb and finish with another slime as the fish explodes. Instantly killing almost any non-warrior hero. Rewind works if you are facing 1 hero in a 1v1. In a crowded game, you'll die before you get a chance to rewind anything. 

I've seen murkies out there using similar build as this guide and I just laugh at them as I own them.

 

Seems we've enjoyed experiences that are quite different. I do make the following remark under the talent section for Murky: "Still, talents comes down to personal preference, and every talent should be experimented with."

Murky is, funnily enough, pretty polarizing when it comes to his talents, so I'm not surprised by your comment.

Share this post


Link to post
Share on other sites

Bubble doesn't stop tychus' Q it only stops damage. Tychus can still follow while in Q and often times get a kill by staying close and autoattacking him back down to finish him off with a grenade. I think you are underestimating the ability Tychus has to easily take out the pufferfish. Your other three choices of murky counters (Nova, Uther, Sonya) don't have much of a chance of stopping the pufferfish from going off at all. I think it's a mistake to not consider how hard/impossible it might be to stop murky's laning ability when deciding who the hard counters are for his character.

 

Share this post


Link to post
Share on other sites

You say March of the Murlocs lacks versatility, when it's Octo-Grab that's one-note. It only has one use: hold a target in place. Granted, it fills that one use extremely well, and I respect the Hell out of it for that, but I find it too situational and it makes Murky too vulnerable for the duration for my personal taste.

 

March on the other hand can be used in a multitude of ways. It's an effective siege tool, it's an effective zoning tool, and it's an effective AoE damage tool. And while Murky can be interrupted while casting, once cast he doesn't need to be alive for it to do its job. As far as I'm concerned, the only drawback to March is it's absurd cooldown.

 

While it's true that certain talents, builds, and even heroes are generally easier to use effectively than others for most players, there really is no such thing as "unviable", and thinking there is I feel promotes toxicity where QM and HL teams will self-destruct on someone who dares to think outside the box.

Share this post


Link to post
Share on other sites
On 7/3/2016 at 6:53 AM, Guest Senator Binks said:

Talents, builds, and even heroes are generally easier to use effectively than others for most players, there really is no such thing as "unviable", and thinking there is I feel promotes toxicity where QM and HL teams will self-destruct on someone who dares to think outside the box.

I know what you mean, and if it were up to me, I'd label everything as situational (bar a few specific ones). But, in the end, we are a guide site, and guides are always as up-to-date as they respond to the current metagame. I'm the first to dislike self fulfilling prophecies and talent expectations but whether we want it or not, 90% of players do not think that way (and some of them do not think at all!). We're trying to be reasonably flexible.

Share this post


Link to post
Share on other sites

Wow there seem to be a lot of strongly opinionated murky players around here. I'm a pretty open minded guy and I NEVER use absolutes when discussing hots strats. Now lets talk about counters... Tracer is the worst murky counter in the game. This is not an opinion. It is true in every match, on every map, in every region, in every galaxy, in every dimension. Tracer has removed murky from the meta and is currently mopping up the residual slime. Murky can't hit her. Murky can't run from her. What fishtank? ...and his pufferfish exploded before it was an idea... and you're dead... and it will all happen again 2% faster 5 seconds from now... But revenge is sweet. That one time... when tracer is contemplating which way she wants to prepare her murlock supper a moment too long and doesn't instantly blink away, recall, or simply attack at the sight of a pufferfish... murky seizes his opportunity and pounces with the octo! Tragically he realizes a moment later that he has something sticky attached to his chest. *Thud*

In short, Tracer can go mrrgl herself.

1 person likes this

Share this post


Link to post
Share on other sites
On 10/26/2016 at 9:03 PM, Guest Dan said:

In short, Tracer can go mrrgl herself.

Sounds like you're quite the fan! :D

I believe that there are updates to the entire section that are coming in the future, so I'm sure the counters section will be updated to included any newer heroes.

Share this post


Link to post
Share on other sites
On 10/26/2016 at 4:03 PM, Guest Dan said:

Wow there seem to be a lot of strongly opinionated murky players around here. I'm a pretty open minded guy and I NEVER use absolutes when discussing hots strats. Now lets talk about counters... Tracer is the worst murky counter in the game. This is not an opinion. It is true in every match, on every map, in every region, in every galaxy, in every dimension. Tracer has removed murky from the meta and is currently mopping up the residual slime. Murky can't hit her. Murky can't run from her. What fishtank? ...and his pufferfish exploded before it was an idea... and you're dead... and it will all happen again 2% faster 5 seconds from now... But revenge is sweet. That one time... when tracer is contemplating which way she wants to prepare her murlock supper a moment too long and doesn't instantly blink away, recall, or simply attack at the sight of a pufferfish... murky seizes his opportunity and pounces with the octo! Tragically he realizes a moment later that he has something sticky attached to his chest. *Thud*

In short, Tracer can go mrrgl herself.

Tracer is easily countered with Bigger Slime, Slime Advantage and Continious Slime, as is does agains most squichy assassins.

 

I would also mention Brightwing in the Countered By page. His Phaseshift will let him join any hero you are fighting and his Polymorph will silence your bubble. He can easily chase Murky and counter it.

Share this post


Link to post
Share on other sites
On January 25, 2017 at 11:06 PM, Guest LtBel said:

Tracer is easily countered with Bigger Slime, Slime Advantage and Continious Slime, as is does agains most squichy assassins.

 

I would also mention Brightwing in the Countered By page. His Phaseshift will let him join any hero you are fighting and his Polymorph will silence your bubble. He can easily chase Murky and counter it.

Even with all three of those talents, a good Tracer won't let you get near her and kite you to death. The slow is alright, but because BlinkBlink has such a short cooldown, she can out DPS you any day. It's also worth mentioning you're just feeding her if she took Untouchable, as she can now kill you even faster with the 2% basic attack DPS increase. Octo-GrabOcto-Grab won't do anything for the basic attack/slime build you mention here, and she can negate March of the MurlocsMarch of the Murlocs damage over time with RecallRecall, meaning Murky can only deal damage if she wastes her blinks unnecessarily, something which doesn't happen if she's a half decent player.

Share this post


Link to post
Share on other sites
On 1/26/2017 at 5:06 AM, Guest LtBel said:

Tracer is easily countered with Bigger Slime, Slime Advantage and Continious Slime, as is does agains most squichy assassins.

 

I would also mention Brightwing in the Countered By page. His Phaseshift will let him join any hero you are fighting and his Polymorph will silence your bubble. He can easily chase Murky and counter it.

The Tracer point has already been answered above, so I won't repeat what Nite already said.

As for Brightwing, this is the same way that Brightwing counters pretty much any hero. It's not really a Murky-specific counter. Murky can just bubble and run away before Brightwing even joins the fight. 

Share this post


Link to post
Share on other sites
On 1/29/2017 at 8:37 PM, Niteshadow said:

Even with all three of those talents, a good Tracer won't let you get near her and kite you to death. 

Thanks for helping to answer :)

Share this post


Link to post
Share on other sites

When will we be getting an updated build guide for the new GOD tier Murky?

Share this post


Link to post
Share on other sites
1 hour ago, Guest MurkGod said:

When will we be getting an updated build guide for the new GOD tier Murky?

I second this motion. Hopefully it'll be updated soon, some of his new stuff is very interesting 

Share this post


Link to post
Share on other sites
On 19. 2. 2017 at 8:59 PM, MurkyFelix said:

I second this motion. Hopefully it'll be updated soon, some of his new stuff is very interesting 

The guide has been updated to the new format :)

Share this post


Link to post
Share on other sites

This is quoted from your guide:

Although classified as a Specialist, Murky very much plays like an Assassin; his primary team fighting goal is to single-out key opponents for quick, one-sided kills......

However the build that you provide us with have nothing to do with this description, why?. Check this build that I will left here, it would fit current Murky Meta players way better than the one on the site.

http://www.icy-veins.com/heroes/talent-calculator/murky#23.0!1112114 This build will apply way more burst and quick kills that the current one on the web. There are a few variation for example in the Talents 1 and in the Talents 13 but out of that this Slime build its the best out there for Murky. Looking ahead for responses.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      We're back with our spoiler-free recaps and today, we're looking at HGC Week #8 in all regions.
      Unfortunately, not all VODs are available at this time. Click "Reveal Hidden Contents" to display match results and current standings for the region of your choice.
      North America
      Monday, April 24
      1:30 AM Team Freedom ?:? Team Naventic VOD Friday, April 28
      11:00 PM No Tomorrow ?:? B-Step VOD Saturday, April 29
      1:30 AM Team Freedom ?:? Tempo Storm VOD 11:00 PM Superstars ?:? Team 8 VOD Sunday, April 30
      1:30 AM Team Naventic ?:? Gale Force eSports VOD 11:00 PM Team Naventic ?:? Tempo Storm VOD Match Results & Current Standings - North America (Week #8)
      Europe
      Friday, April 28
      6:00 PM Playing Ducks ?:? Tricked esport VOD 8:30 PM Synergy ?:? Team Dignitas VOD Saturday, April 29
      6:00 PM beGenius ?:? Team expert VOD 8:30 PM Team Liquid ?:? Fnatic VOD Sunday, April 30
      6:00 PM Team Liquid ?:? Team Dignitas VOD 8:30 PM Playing Ducks ?:? beGenius VOD Match Results & Current Standings - Europe (Week #8)
      Korea
      Friday, April 28
      11:00 AM Raven ?:? L5 VOD 1:00 PM Team BlossoM ?:? MVP Black VOD Saturday, April 29
      11:00 AM MVP Miracle ?:? Tempest VOD 1:00 PM GG ?:? Mighty VOD Sunday, April 30
      11:00 AM Raven
      ?:? Team BlossoM VOD 1:00 PM GG ?:? MVP Miracle VOD Match Results & Current Standings - Korea (Week #8)
      China
      Monday, April 24
      12:00 PM RPG
      ?:? CE VOD 2:15 PM Hots Lady ?:? Start Over Again VOD Tuesday, April 25
      12:00 PM Keep It Simple
      ?:? Super Perfect Team VOD 2:15 PM eStar Gaming ?:? XTeam VOD Match Results & Current Standings - China (Week #8)
    • By Stan

      The guide contains useful information about the new reward system in Heroes 2.0 for both new and/or returning players.
      Heroes 2.0 introduced loot chests and two new currencies - Gems () & Shards ().
      Loot Chests
      Contain random assortment of Heroes, Skins, Banners, Sprays, Announcers, Voice Lines and Emojis Each loot chest contains four items of any quality, but type-specific loot chests (rare/epic) guarantee at least 1 item of that quality You don't need to open them immediately. Loot isn't decided at the time of acquisition, but when they are opened You can obtain 10 loot chests and other rewards in Nexus Challenge 2.0 Acquisition
      There are several ways to acquire loot chests.
       Gems 
      Reaching Player Level 5 rewards 1,000 Gems ()  Every 25 Player Levels, you get 150 Gems () Heroes, featured items (Skins & Mounts) and loot chests can be purchased with Gems () Amount Price 1 Chest  100 5 Chests  500 12 Chests  1,000 25 Chests  2,000 52 Chests  4,000 Progression
      Hero Brawls now reward 1 rare loot chest per week instead of 1,000 Gold (). Rewards from progression are as follows
      Type When? What? Common Every Player Level that doesn't grant a Rare/Epic/Hero-specific chest Common quality items or higher Rare Every 5 Player Levels At least 1 item of rare quality or higher Epic Every 10 Player Levels At least 1 item of epic quality or higher Hero-Specific Every 10 Hero Levels At least 1 item for that Hero Rerolls
      Each loot chest can be rerolled three times. The first reroll costs 250 Gold (), all subsequent rerolls cost additional +250 Gold () (up to 750 Gold () for the third reroll) The original contents will be permanently gone when rerolling a chest, so be careful  Gold
      Currency gained from playing matches and completing daily quests used to purchase (permanently unlock) Heroes and reroll loot chests Every 5 Hero levels you receive 500 Gold () Stimpacks increase Gold gain from playing matches by 150%  Shards
      Used to forge Cosmetic items You'll receive a random amount of Shards () from loot chests + if a loot chest contains a duplicate item reward (Source // Source)
    • By Oxygen

      We present our fifth Heroes of the Storm Meta Tier List for the Genji patch of April 2017.
      Our fifth Heroes of the Storm Meta Tier List for the month of April 2017 is here!
      Welcome to Icy Veins's Meta Tier List for the Genji patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list - including this very one - should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
      Using the list
      As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.
      One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.
      If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.
      Additionally, a + or - sign (or several of them) indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These may be updated after significant balance patches and/or when clear trends are emerging.
       
      Prime Tier
      - Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Anub'arak Falstad Lúcio↓ Nazeebo Arthas+ Gul'dan Malfurion↓ Sylvanas Dehaka Li-Ming Rehgar Probius↑↑ Diablo Ragnaros↓ Uther↑↑   Artanis↓ Samuro     Johanna Thrall     Sonya Valla     Varian (Tank) Zeratul     Zarya       Muradin↑       Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Chen Alarak Auriel Azmodan↑ E.T.C.↓ Chromie Brightwing↓ Gazlowe Leoric Genji (new) Kharazim   Rexxar Greymane+ Li Li↑      Jaina↓ Lt. Morales     Kael'thas Tassadar↓     Kerrigan       Lunara       Raynor       The Butcher↑       Valeera       Varian (Damage)       Zul'jin     Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche tier
      Warrior Assassin Support Specialist Cho'gall Cassia (new) Tyrande+ Abathur Stitches Cho'gall   Medivh Tyrael Illidan   Murky   Nova   Sgt. Hammer   Tracer   The Lost Vikings   Tychus   Xul       Zagara Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Bottom Tier
      - Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.
       
      Monthly metagame assessment
      It seems I'll have to remove two tiers for our next tier list because the game is probably in the most balanced state it's ever been. Here's to hoping it'll last because such states are great for experimenting with team compositions without feeling like you're missing out on picking or banning that one overpowered guy. What might be the cause of such a state, though? On one hand Blizzard has been (relatively) steady with the nerfs. On the other hand - and I feel this is the most important reason here - there has been an overload of e-sports, notably with HGC, to teach players how to draft.

      There isn't all that much to say today, so I'll go over the new heroes and some of the more notable bounces. Cassia's a good pick against melee-assassin-heavy team compositions, especially if your team is running their own blinding effects for that extra synergy, but she doesn't really fit in a meta that's looking to be defined by warriors and supports. This is mostly due to her limited sustained damage and keen vulnerability to crowd control. Niche tier.
      Genji's looking balanced to me, though he is very difficult to play well, and tends to be quite counterable. On top of this, since he's an Overwatch fanboy favourite, I think his win rates are going to start out really low until we have braved the initial wave of juvenile excitement that drowns him. It should be noted that two of the heroes he does really well against - Tracer and Tychus - are both out of meta themselves, meaning he might not find a place until they do. With abysmal waveclear and mercenary camp claiming, I can't really justify picking him over some of the other melee assassins. Still a good Genji is a good Genji, and the hero's surprisingly fun. Viable tier, barely.
    • By Stan

      Blizzard has teamed up with NVIDIA and you can win gaming laptops or unlock all Heroes released by May 31, so what are you waiting for?
      You must be a legal resident of either the United Kingdom, Sweden, Norway, Finland, Denmark, France, Germany, Austria, Switzerland, Spain, Poland, Russia, Turkey, Czech Republic, Netherlands, Belgium and you must be 18+ to be eligible to participate.
      Blizzard (Source)
      There’s no shortage of loot up for grabs in Heroes 2.0. To celebrate this latest game update, we’ve teamed up with NVIDIA to give you the chance to win even more swag!
      Head over to the NVIDIA contest page for details on how to take part—prizes include every Hero in the game unlocked for free*, as well as some epic hardware such as high-end gaming laptops and GeForce 1060 GTX graphics cards.

      *Includes all heroes released by May 31, 2017
      With Mega Bundles, the Nexus Challenge 2.0, and tons of additional new content, there’s more loot than ever to collect in Heroes of the Storm. So, what are you waiting for?
      See you in the Nexus!
    • By Stan

      The first batch of hotfixes for Heroes 2.0 has arrived and the annoying bug that didn't make new talent prompts to display properly has been fixed.
      Blizzard (Source)
      Bug Fixes
      General
      Fixed an issue that could cause the game client to crash. Text found on the Gem purchase page in the Korean game client will no longer appear truncated. Corrected a translation error on the Veteran Loot Chest reward notification screen in the Taiwanese game client. User Interface
      Draft Mode: The Collection screen is no longer accessible to players in draft lobbies. In-Game: Fixed an issue in which New Talent prompts could fail to appear upon reaching the next Talent tier. In-Game: Fixed an issue that could cause Party Frames to disappear during Tutorial games. Portrait: Progression portrait border art will no longer persist on players’ portrait borders in the chat window after switching to Hero or Team League borders. Portrait: Grand Master rank lightning effects will no longer appear on non-Grand Master players’ portrait borders after switching from a party containing a Grand Master player to another party. Profile: Grand Master players’ rankings will no longer appear truncated in their profiles. Profile: Losses will now be correctly displayed in the tooltip that appears when hovering the cursor over Heroes’ win-rates on the profile’s statistics tab. Rewards: Players will now correctly receive notification that they have earned 1,000 Gems as a reward for reaching player level 5.