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Gamescom: 13 Hearthstone Cards Revealed And New Mechanic

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13 new Grand Tournament cards and a new mechanic revealed at GamesCom!


As we arrived to GamesCom today, we discovered 7 new cards while playing at the Hearthstone booth and a further 6 cards were revealed during a press conference later in the morning. So, we have a total of 13 new cards! Some of them feature a completely new mechanic called Jousting. Finally, at the end of each season, you will now receive rewards (cards, Gold, and Arcane Dust) based on the highest rank reached that season.



New Cards Revealed!


Without further ado, here are the cards that were revealed.


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Jousting: New Mechanics


Jousting is featured in several of the cards above, like Master Jouster. The idea is that when you play a Jousting card, a card from your opponent's deck and a card from you deck are revealed. If your revealed card costs more mana than that of your opponent, then your card does something extra (depending on the card text; Master Jouster gains Taunt and Divine Shield, for example). Blizzard posted a video on Youtube to illustrate how it works:
 


End of Season Rewards


Starting with August, the highest rank you obtained during a single season will be saved and used to give you rewards at the end of the season: cards, packs, Gold, and/or Arcane Dust, depending on how high you reached.

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Do you think the jousting cards will see any use in constructed? They seem to random too random to me to be used outside of control decks.

Is there a list of rewards regarding the ranked play?

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I'm definitely excited about having rewards for ranked play! And I'm glad it will be based on the highest rank achieved during the season rather than the rank you end at. I would also love to see a list of the rewards if it's available.

 

As for jousting, I'm also skeptical about it being used in constructed. If the minions passed the vanilla test on their own and the jousting effect was just a nice upside then I could see them being used. Unfortunately, the minions revealed above don't have good stats on their own, so they will be really weak plays if the joust is lost. I agree with positiv2 that they would only make sense in control decks filled with big minions. This mechanic will punish Face Hunter and other aggro decks. Perhaps this, along with the Inspire mechanic, is another sign that the meta will be slowing down?

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