Odinn

The Grand Tournament at gamescom

Sign in to follow this  

2 posts in this topic

13164-the-grand-tournament-at-gamescom.j

 

Blizzard introduced another new type of card interaction, Jousting, as well as new end-of-season bonus rewards and new cards for Hearthstone at this morning's press conference! End of season reward 'chests' for players who end the season higher than rank 20 contain gold cards and Arcane Dust.

 

Here is the official information from Blizzard:

 

Blizzard Icon The Grand Tournament at gamescom

 

It’s been quite the eventful day by the hearth! Earlier, executive producer Hamilton Chu and senior game designer Mike Donais took to the gamescom stage to dive in to more of the exciting features making their way to Hearthstone with the release of The Grand Tournament. Check out what was covered below!

 

Joust

 

No tournament (especially one as grand as The Grand Tournament) would be complete without the time-honored tradition of jousting! The Grand Tournament brings this exciting test of might to Hearthstone with the addition of a brand-new mechanic—Joust.

Minions Joust by emerging from their decks, creating a brief contest within a contest wherein players each reveal a minion from their deck. In order to win, the minion who initiated the Joust must reveal a minion with a higher mana cost. The rewards are varied based on the minion starting the Joust, but players will want to emerge victorious from the lists as often as possible! 

 

Highest Rank Bonus

 

We love receiving feedback from the Hearthstone community. One thing that we’ve been hearing a fair bit of is that, when playing on the Ranked Play ladder, people often feel hesitant to continue playing after reaching a particularly good rank. It simply feels like too much of a step backwards if they lose a rank or two. Based on that feedback, we’re making a change that we think will help put players’ minds at ease so that they can continue enjoying Ranked Play and pursuing even greater heights.

 

0SEBA75WJZJG1438637805957.png

 

Beginning this month, each player’s Quest Log will display the highest rank they have reached during the month and recognize their accomplishment. Additionally, we’ll be awarding players who progress past rank 20 with some minor rewards as a way of congratulating them for their achievements. Eligible players will receive a treasure chest at the end of each season containing the season’s Ranked Play card back, one or more golden cards, and some Arcane Dust. What’s in the chest is determined by your highest rank over the course of the season. For example, a player whose highest rank was 17 will receive a golden common card, 20 dust, and the season card back. 

 

ZSFCJ7M3LIRI1438637886423.jpg

 

Below is an example of what a player who reaches rank 5 might receive.

 

9XW0UWYENNC71438637969310.jpg

 

New Card Reveals

 

We also unveiled a number of cards at gamescom, some of which can be found below!

 

VAHRYX2Z4D7L1438638136311.jpg 4EAO6NEYUXPU1438638256891.jpg UTR4P67L3Z4W1438638334268.jpg F07UQDR4902H1438639361245.jpg P4MI2XWPZKC21438639421530.jpg 4WR6Y45JMSLJ1438639719808.jpg B2NBYFUX9K5B1438639812132.jpg ZDXMPVVZI5RB1438639883229.jpg XZ50JALI3AHA1438639974014.jpg 77LZYHYBF97S1438640042416.jpg FMGLQLCNNL8E1438640117462.jpg

 

Saddle up your steed, sharpen your lance, and prepare for The Grand Tournament, coming later this month!

 

End of season rewards have been asked about since the game's ladder system launched - are you satisfied with Blizzard's implementation of them (note: The first end of season reward is for the current season!)? Thoughts on Jousting as a mechanic? Let us know.

Share this post


Link to post
Share on other sites

amazing.up until now i thought this expansion would have a minimal impact on the game,now i actually think it might change it's very foundations.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By L0rinda

      Blizzard's Lead Mission Designer, Dave Kosak, has released a video discussing how Missions will work in Knights of the Frozen Throne.
      Missions are the replacement for Adventures, which everyone will be able to attempt when the new set is released. The idea behind them is to be able to explain the lore behind the cards, without forcing people to do the content who are not interested in it.
      There is a lot of interesting information in the video, but the key takeaway is that there will be an alternate Paladin Hero, Arthas, awarded to anyone who can defeat the Lich King with all nine classes.
      At the end of the video, three more cards are revealed from the upcoming expansion:

      Bolvar is an interesting card in that it will be a 3/7 after it loses its own Divine Shield. This means that it will need to get very little value from its ability in order to be very large indeed. It does feel like a build-around card however, and it might be that Divine Shield Paladin is just not as powerful as current archetypes. There are already plenty of ways to build that style of deck, and none are seeing regular play. I am not sure that Bolvar, Fireblood improves the Divine Shield archetype enough to force it to the forefront.

      Light's Sorrow has some of the same issues that Bolvar has, although it needs to get very few activations over the course of its lifetime to be a playable weapon. I expect this to be tested heavily in the first few days of the new meta.

      Corpsetaker seems like a fun card. It should be easy enough to gain most of the keywords, which will make it a very difficult card to deal with. It should be noted that the keywords are only gained if those words are on the cards remaining in the deck. Depending on how easy it turns out to be to get every keyword onto the card, this could be a reasonable card in slower decks where the Taunt and Lifesteal are relevant.
      For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our Knights of the Frozen Throne expansion hub.
    • By L0rinda

      The twenty-third and twenty-fourth cards have been revealed. Both are Epic minions, one for Hunter and one for Druid.
      At seven Mana, Stitches Archer, or Abominable Bowman Archer has to compete with Volcanosaur for the slot. It also seems that Savannah Highmane does the same thing more reliably.

      (Source: Hearthpwn)
      That being said, there are plenty of Deathrattle options available for N'Zoth, the Corruptor to bring back in Hunter now, and if a slow enough deck can be made to work, this would be a great fit in such a deck.
      Fatespinner
      Fatespinner introduces a new mechanic, which should add an element of intrigue to the game. The lack of disguised information has been a complaint of many players since the dawn of Hearthstone. Fatespinner takes a first step into that world, and if successful as a mechanic, it should add a new layer of complexity and bluff to the game.

      As for the card itself, it has poor stats for its Mana cost, and seems to not have the greatest of effects. However, this is Druid we are talking about, and Druid having the ability to deal 3 damage to all minions, albeit slowly, should not be treated lightly. Sherazin, Corpse Flower was underrated by reviewers in the previous set, and is somewhat similar in that it was hard to assess how much value would be gained from its ability. I feel that this card might see play for the first Deathrattle ability, but more importantly, the very existence of a new secret mechanic should be good for the game as the design team explore it further.
      For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our expansion hub.
    • By Oxygen

      Professor Putricide has been revealed by DDaHyoNi.
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Bring it On!

      This card is quite the surprise, and the second in the set seemingly designed to punish spell-heavy/combo decks. Whether this is viable depends entirely on the meta at hand, of course, but there is intricate synergy at play here between Dirty Rat and Shield Slam; pull a minion out, thus avoiding the downside of reducing its cost, then slam it right in for a mighty 10 damage. Could it also be used to bait board swarms for an impending Brawl? I like it.
      Coldwraith

      Considering mages are very lacking in the 3-drop department, we may be looking at a new mage staple here, especially considering how popular Frostbolt and Primordial Glyph currently are. The revealed mage death knight card also seems to promote the use of Water Elemental, furthering your ability to get value out of the Freeze-related effect. Might Freeze mages even consider running this? Probably, since their game plan is all about... well, Freezing and drawing. Pretty cool card, if I may.
    • By Oxygen

      Naiman_hs just revealed Voodoo Hexxer.
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Voodoo Hexxer

      Water Elemental's big sister, Voodoo Hexxer is very likely to find a place in any control-oriented shaman deck. Along the new weapon, it seems like the shaman class is being pushed towards Freezing. Stat-wise, Voodoo Hexxer is not all that great for cost, but it fulfills its purpose: it's hard to remove, it'll stall decks that rely on swarming, and even works against weapons. In control matchups, Voodoo Hexxer becomes a form of pseudo removal, especially when coupled with the aforementioned weapon.
    • By Oxygen

      Bearshark and Hadronox were just revealed!
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Bearshark

      Houndmaster should probably be renamed to Bearsharkmaster because it curves out just perfectly into an Elusive minion that's going to be difficult to remove. Since hunters don't use spells to buff their own minions, Elusive isn't actually going to be a downside. This seems like it'll make for a solid addition to any hunter deck.
      Hadronox

      The current rendition of Ramp druid runs 5 to 6 Taunt minions, but plays very greedy with cutting long-time staples of the class such as Druid of the Claw. Could this fit the deck? I don't know; Hadronox requires you to have drawn your few Taunters and played them, something Ramp doesn't always get to do by nature. Ramping this minion is actually pretty bad because its Deathrattle simply won't trigger then. Let's see if another Taunt minion ends up being printed for druid; otherwise, I can't say this card will be popular.