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Heroes of the Storm Rexxar

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Guest Kroshak

If he is a warrior then thats something new to be honest, kinda like it when blizz goes nuts and switch the common warrior role

 

I hope he is a good one, and also i hope more support heroes, that role needs love

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Hey Kroshak,

 

I think Rexxar himself is an Assassin and the only reason why they labelled him a Warrior is Misha. Misha is very durable and fights at the front while Rexxar throws his axes from a safe distance. Furthermore, Misha possesses a powerful AoE Stun. Hard crowd control (stuns in particular) is found very commonly on Warriors in general. 

 

I'm super excited to see how Rexxar is going to perform after his release. 

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Guest Kroshak

Hey Kroshak,

 

I think Rexxar himself is an Assassin and the only reason why they labelled him a Warrior is Misha. Misha is very durable and fights at the front while Rexxar throws his axes from a safe distance. Furthermore, Misha possesses a powerful AoE Stun. Hard crowd control (stuns in particular) is found very commonly on Warriors in general. 

 

I'm super excited to see how Rexxar is going to perform after his release. 

Yeah, probably thats why blizz used the term "Warrior" and not "Tank" for those heroes, the same with "support" and not "healer" being used in the mobas, tbh someone (maybe you =P) put like the differences between the heroes and that not all the heroes plays the same, remembering the bad comments about tyrande, that she was a bad support, but in theory she IS a support but not the "support pure healer" type, same with warriors, you got "utility warrior builds" (ETC for example) or the "Warrior Tank Build" that can eat a lot of damage like breakfast in the morning and just be fine (a.k.a Muradin)

 

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Guest Young

The icons for level 16 talents were mistaken. You put the "?" on critical mend instead of the "X" , same for the Swoop talent biggrin.png

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Guest Mentor

 

Hey Kroshak,

 

I think Rexxar himself is an Assassin and the only reason why they labelled him a Warrior is Misha. Misha is very durable and fights at the front while Rexxar throws his axes from a safe distance. Furthermore, Misha possesses a powerful AoE Stun. Hard crowd control (stuns in particular) is found very commonly on Warriors in general. 

 

I'm super excited to see how Rexxar is going to perform after his release. 

Yeah, probably thats why blizz used the term "Warrior" and not "Tank" for those heroes, the same with "support" and not "healer" being used in the mobas, tbh someone (maybe you =P) put like the differences between the heroes and that not all the heroes plays the same, remembering the bad comments about tyrande, that she was a bad support, but in theory she IS a support but not the "support pure healer" type, same with warriors, you got "utility warrior builds" (ETC for example) or the "Warrior Tank Build" that can eat a lot of damage like breakfast in the morning and just be fine (a.k.a Muradin)

 

Yeah you have to split the Roles.

Supporter get split in healers (Morales, Lili) and Supporters aka "Buffers" like rehgar or tyrande. Same with warrior. There are the tanks who soak the damage and the, how i call "Duellists" like Sonya and Artanis, who got a strong dmg output by lack of deff skills.

 

P.S. For me, Rexxar should be a specalist, not warrior and not assasin.

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Guest mortread

Hello Kendrick,

I just had a question with one of the level 16 talents. 

The eagle talent in level 16 says that it increases the atk speed by 100% for 3 seconds if it hits a hero. But when i used it on them rexxar's atk speed didn't seem to be that different. Is there any bugs with that talent or am I mistaken in thinking that he doesn't atk faster?

Also is this talent viable? To me feign death seems too good but some of the korean guides says that this lev 16 hawk talent can be a good option.

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Hey mortread! 

 

I pick Aspect of the Hawk sometimes myself. The increased attack speed is definitely noticeable. 

However, as a rule of thumb, I'd say that Primal Intimidation is great against Basic Attack heavy teams (featuring Raynor, Illidan, etc.) while Feign Death is awesome against heavy burst (Kael, Nova, etc.). 

 

If you have a significant lead and are far ahead, Aspect of the Hawk can be really awesome but it's definitely the most risky out of those three talents. Hope that helps, 

 

- Kendric

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Guest DaveVoyles

Started using this Rexxar chase build -- it is incredible! Awesome at hunting down squishies. Also, send Misha on their healer, and watch as he goes running. 

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Guest Daelar

Spirit Bond is not recommended, yet still standing in the builds and in the talent dependencies; fyi

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On 12/29/2016 at 10:22 PM, Guest asdf said:

Haunted Mines is back.

I'm not sure what you mean by this, in regards to Rexxar?

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Guest Dan

Yea, Im confused by that one too blainie. Anyway, I think braxis holdout makes the mend pet talents situational. In general, I dont like them either and tend to agree with the analysis here... but the way you play rex on braxis makes them pretty dadburned useful. You can delay those points for that much longer. Going full misha tank build with mend talents can be tough to beat in the solo lane on braxis.

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11 hours ago, Guest Dan said:

Anyway, I think braxis holdout makes the mend pet talents situational. In general, I dont like them either and tend to agree with the analysis here... but the way you play rex on braxis makes them pretty dadburned useful. You can delay those points for that much longer. Going full misha tank build with mend talents can be tough to beat in the solo lane on braxis.

rexxar is in a weird spot where his is not a very desireable pick except for one map where he is a top pick (braxis).  I think the guide is trying to advise you for the wider world of playing rexxar and not just his one little weird role as braxis base camper. In addition, organized teams (or just teams in the higher leagues) will draft a burst assassin who can simply ignore misha and dive rexxar repeatedly, and as such her survivability ends up not mattering much anyways.

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Guest oakwooden

First, thank you for taking the time to make this guide.  I think it is an excellent resource for starting out with Rexxar.  That said, I would like to share my perspectives as an obsessive Rexxar main.

Counters:

Kael'thas is very vulnerable to being picked off by Misha, and even a player of moderate skill won't allow chain bomb to spread from Misha.  That hasn't been an issue since Misha, Focus! was introduced long ago.  

Misha is a relatively low health tank, with much of her survivabilty tied to a large, frequent heal.  Tycus doesn't really counter her any more than he counters other medium health characters like Thrall or Zarya.

"Going even" isn't exactly a counter, so Artanis is another strange choice.  Additionally Rexxar has far more sustain than Artanis in lane and can frequently stun to prevent Artanis from regaining his shield passive in teamfights.  Finally good Rexxar players can prevent devastating swaps by throwing Misha in front of teammates.

Rexxar struggles with situations in which enemies can avoid or bypass Misha easily.  Good flankers and characters like Chromie are better counters to him.

Talents:

I think you undervalue Hunter Gatherer.  The health regen on Rexxar (Misha does not gain this regen like you mistakenly mention) is nice, but the 10 armor on Misha here in the transition to the mid/late game is huge.  Because much of Misha's survivability is tied to healing rather than raw health, armor has massive value as it essentially increases the potency of healing relative to damage.

Animal Husbandry is also way more situational than you claim.  Aside from the obvious issue with less experienced Rexxar players likely getting minimal value from this talent, it has other drawbacks.  It makes Rexxar and Misha way more vulnerable to tankbusting, and given the popularity of Tycus right now this can be problematic.  And while it improves survivability at the start of teamfights, it makes Mend Pet and other healing in the late game less effective when compared to having Hunter Gatherer in prolonged fights.   Animal Husbandry requires careful consideration of map and team compositions, making it a poor [ ] talent.

Crippling Talons has some value.  3 seconds of 50% slow is brutal and the most powerful non-heroic slow in the game.  I think it's more of a [?] pick than a [X].  It's a better talent for securing picks, as it extends the time your team has to capitalize after a Charge.

Aspect of the Hawk provides the most single-target damage on this tier.  While Dire Beast provides the most immediate damage for burst combos with teammates, after a few seconds Aspect will result in more overall damage.  Naturally there is value in potential AoE damage of the other two options, but Aspect is a great pick for maps that result in lots of skirmishing like Dragon's Shire and Warhead Junction as it makes Rexxar into an excellent duelist.  Now that it doesn't compete with valuable survivability options at 16 it is a lot more pickable.  More of a [?] than a [X].

 

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On 1/30/2017 at 9:11 PM, Guest oakwooden said:

First, thank you for taking the time to make this guide.  I think it is an excellent resource for starting out with Rexxar.  That said, I would like to share my perspectives as an obsessive Rexxar main.

Big comments like these are exactly the type of feedback we are hoping to hear! It's great that you've taken the time to write this out for us, I'll make sure that it gets reviewed and your suggestions are taken into consideration with new updates where required. 

(Sorry for the late reply!)

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Really liking this guide, thanks for writing it, and also the other comments in this thread. I just have one small note, it could be worth mentioning somewhere in the guide that you can press Alt+D to rapidly call Misha back to you, this could help newer users have less trouble bringing misha back :)

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The comment on the flare talent at level 1 is outdated, as it talks about when it had a 10 second timer (and 5 second uptime) where it now has a 25 second cooldown and a 20 second uptime.

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15 hours ago, TwixTrix said:

The comment on the flare talent at level 1 is outdated, as it talks about when it had a 10 second timer (and 5 second uptime) where it now has a 25 second cooldown and a 20 second uptime.

Thanks for pointing this out! I will pass this onto Kendric and hope for a quick fix.

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Guest Bahamut

"Misha being able to hold Beacons with Misha makes him very potent pick on Braxis Holdout"

 

Just wanted to point out the typo its not a big deal but in case you want to fix it

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1 hour ago, Guest Bahamut said:

"Misha being able to hold Beacons with Misha makes him very potent pick on Braxis Holdout"

 

Just wanted to point out the typo its not a big deal but in case you want to fix it

Thanks for pointing this issue out! I passed this onto Kendric.

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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