Sign in to follow this  
Followers 0
Damien

Heroes of the Storm Rexxar

20 posts in this topic

If he is a warrior then thats something new to be honest, kinda like it when blizz goes nuts and switch the common warrior role

 

I hope he is a good one, and also i hope more support heroes, that role needs love

Share this post


Link to post
Share on other sites

Hey Kroshak,

 

I think Rexxar himself is an Assassin and the only reason why they labelled him a Warrior is Misha. Misha is very durable and fights at the front while Rexxar throws his axes from a safe distance. Furthermore, Misha possesses a powerful AoE Stun. Hard crowd control (stuns in particular) is found very commonly on Warriors in general. 

 

I'm super excited to see how Rexxar is going to perform after his release. 

Share this post


Link to post
Share on other sites

Hey Kroshak,

 

I think Rexxar himself is an Assassin and the only reason why they labelled him a Warrior is Misha. Misha is very durable and fights at the front while Rexxar throws his axes from a safe distance. Furthermore, Misha possesses a powerful AoE Stun. Hard crowd control (stuns in particular) is found very commonly on Warriors in general. 

 

I'm super excited to see how Rexxar is going to perform after his release. 

Yeah, probably thats why blizz used the term "Warrior" and not "Tank" for those heroes, the same with "support" and not "healer" being used in the mobas, tbh someone (maybe you =P) put like the differences between the heroes and that not all the heroes plays the same, remembering the bad comments about tyrande, that she was a bad support, but in theory she IS a support but not the "support pure healer" type, same with warriors, you got "utility warrior builds" (ETC for example) or the "Warrior Tank Build" that can eat a lot of damage like breakfast in the morning and just be fine (a.k.a Muradin)

 

Share this post


Link to post
Share on other sites

The icons for level 16 talents were mistaken. You put the "?" on critical mend instead of the "X" , same for the Swoop talent biggrin.png

Share this post


Link to post
Share on other sites

 

Hey Kroshak,

 

I think Rexxar himself is an Assassin and the only reason why they labelled him a Warrior is Misha. Misha is very durable and fights at the front while Rexxar throws his axes from a safe distance. Furthermore, Misha possesses a powerful AoE Stun. Hard crowd control (stuns in particular) is found very commonly on Warriors in general. 

 

I'm super excited to see how Rexxar is going to perform after his release. 

Yeah, probably thats why blizz used the term "Warrior" and not "Tank" for those heroes, the same with "support" and not "healer" being used in the mobas, tbh someone (maybe you =P) put like the differences between the heroes and that not all the heroes plays the same, remembering the bad comments about tyrande, that she was a bad support, but in theory she IS a support but not the "support pure healer" type, same with warriors, you got "utility warrior builds" (ETC for example) or the "Warrior Tank Build" that can eat a lot of damage like breakfast in the morning and just be fine (a.k.a Muradin)

 

Yeah you have to split the Roles.

Supporter get split in healers (Morales, Lili) and Supporters aka "Buffers" like rehgar or tyrande. Same with warrior. There are the tanks who soak the damage and the, how i call "Duellists" like Sonya and Artanis, who got a strong dmg output by lack of deff skills.

 

P.S. For me, Rexxar should be a specalist, not warrior and not assasin.

Share this post


Link to post
Share on other sites

Hello Kendrick,

I just had a question with one of the level 16 talents. 

The eagle talent in level 16 says that it increases the atk speed by 100% for 3 seconds if it hits a hero. But when i used it on them rexxar's atk speed didn't seem to be that different. Is there any bugs with that talent or am I mistaken in thinking that he doesn't atk faster?

Also is this talent viable? To me feign death seems too good but some of the korean guides says that this lev 16 hawk talent can be a good option.

Share this post


Link to post
Share on other sites

Hey mortread! 

 

I pick Aspect of the Hawk sometimes myself. The increased attack speed is definitely noticeable. 

However, as a rule of thumb, I'd say that Primal Intimidation is great against Basic Attack heavy teams (featuring Raynor, Illidan, etc.) while Feign Death is awesome against heavy burst (Kael, Nova, etc.). 

 

If you have a significant lead and are far ahead, Aspect of the Hawk can be really awesome but it's definitely the most risky out of those three talents. Hope that helps, 

 

- Kendric

Share this post


Link to post
Share on other sites

Started using this Rexxar chase build -- it is incredible! Awesome at hunting down squishies. Also, send Misha on their healer, and watch as he goes running. 

1 person likes this

Share this post


Link to post
Share on other sites

Spirit Bond is not recommended, yet still standing in the builds and in the talent dependencies; fyi

Share this post


Link to post
Share on other sites
On 12/29/2016 at 10:22 PM, Guest asdf said:

Haunted Mines is back.

I'm not sure what you mean by this, in regards to Rexxar?

Share this post


Link to post
Share on other sites

Yea, Im confused by that one too blainie. Anyway, I think braxis holdout makes the mend pet talents situational. In general, I dont like them either and tend to agree with the analysis here... but the way you play rex on braxis makes them pretty dadburned useful. You can delay those points for that much longer. Going full misha tank build with mend talents can be tough to beat in the solo lane on braxis.

Share this post


Link to post
Share on other sites
11 hours ago, Guest Dan said:

Anyway, I think braxis holdout makes the mend pet talents situational. In general, I dont like them either and tend to agree with the analysis here... but the way you play rex on braxis makes them pretty dadburned useful. You can delay those points for that much longer. Going full misha tank build with mend talents can be tough to beat in the solo lane on braxis.

rexxar is in a weird spot where his is not a very desireable pick except for one map where he is a top pick (braxis).  I think the guide is trying to advise you for the wider world of playing rexxar and not just his one little weird role as braxis base camper. In addition, organized teams (or just teams in the higher leagues) will draft a burst assassin who can simply ignore misha and dive rexxar repeatedly, and as such her survivability ends up not mattering much anyways.

Share this post


Link to post
Share on other sites

Hey everyone! 

With the recent rework from the Valeera patch, I am going to update this guide over the next few days. 

Expect new talent builds and more very shortly! 

- Kendric

1 person likes this

Share this post


Link to post
Share on other sites

First, thank you for taking the time to make this guide.  I think it is an excellent resource for starting out with Rexxar.  That said, I would like to share my perspectives as an obsessive Rexxar main.

Counters:

Kael'thas is very vulnerable to being picked off by Misha, and even a player of moderate skill won't allow chain bomb to spread from Misha.  That hasn't been an issue since Misha, Focus! was introduced long ago.  

Misha is a relatively low health tank, with much of her survivabilty tied to a large, frequent heal.  Tycus doesn't really counter her any more than he counters other medium health characters like Thrall or Zarya.

"Going even" isn't exactly a counter, so Artanis is another strange choice.  Additionally Rexxar has far more sustain than Artanis in lane and can frequently stun to prevent Artanis from regaining his shield passive in teamfights.  Finally good Rexxar players can prevent devastating swaps by throwing Misha in front of teammates.

Rexxar struggles with situations in which enemies can avoid or bypass Misha easily.  Good flankers and characters like Chromie are better counters to him.

Talents:

I think you undervalue Hunter Gatherer.  The health regen on Rexxar (Misha does not gain this regen like you mistakenly mention) is nice, but the 10 armor on Misha here in the transition to the mid/late game is huge.  Because much of Misha's survivability is tied to healing rather than raw health, armor has massive value as it essentially increases the potency of healing relative to damage.

Animal Husbandry is also way more situational than you claim.  Aside from the obvious issue with less experienced Rexxar players likely getting minimal value from this talent, it has other drawbacks.  It makes Rexxar and Misha way more vulnerable to tankbusting, and given the popularity of Tycus right now this can be problematic.  And while it improves survivability at the start of teamfights, it makes Mend Pet and other healing in the late game less effective when compared to having Hunter Gatherer in prolonged fights.   Animal Husbandry requires careful consideration of map and team compositions, making it a poor [ ] talent.

Crippling Talons has some value.  3 seconds of 50% slow is brutal and the most powerful non-heroic slow in the game.  I think it's more of a [?] pick than a [X].  It's a better talent for securing picks, as it extends the time your team has to capitalize after a Charge.

Aspect of the Hawk provides the most single-target damage on this tier.  While Dire Beast provides the most immediate damage for burst combos with teammates, after a few seconds Aspect will result in more overall damage.  Naturally there is value in potential AoE damage of the other two options, but Aspect is a great pick for maps that result in lots of skirmishing like Dragon's Shire and Warhead Junction as it makes Rexxar into an excellent duelist.  Now that it doesn't compete with valuable survivability options at 16 it is a lot more pickable.  More of a [?] than a [X].

 

Share this post


Link to post
Share on other sites
On 1/30/2017 at 9:11 PM, Guest oakwooden said:

First, thank you for taking the time to make this guide.  I think it is an excellent resource for starting out with Rexxar.  That said, I would like to share my perspectives as an obsessive Rexxar main.

Big comments like these are exactly the type of feedback we are hoping to hear! It's great that you've taken the time to write this out for us, I'll make sure that it gets reviewed and your suggestions are taken into consideration with new updates where required. 

(Sorry for the late reply!)

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      The Free-to-Play Hero rotation was updated for the week of February 21.
      Free-to-Play Hero Rotation: February 21 - 28, 2017
      The following Heroes are on rotation this week:
      Li Li ETC Nazeebo Gul'dan Tyrael Tassadar Kael'thas (Slot unlocked at Player Level 5) Illidan (Slot unlocked at Player Level 7) Chen (Slot unlocked at Player Level 12) Chromie (Slot unlocked at Player Level 15) (Source)
      Weekly Sales for this week can be found here.
    • By Oxygen

      We present our third Heroes of the Storm Meta Tier List for the Lúcio patch of Febuary 2017.
      Our third Heroes of the Storm Meta Tier List for the month of Febuary 2017 has arrived!
      Welcome to Icy Veins's Meta Tier List for the Lúcio patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list - including this very one - should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
      Using the list
      As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.
      One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.
      If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.
      New this month!
      As per usual, a big 'thank you' to everyone who contributed to last month's list. Starting this month, I'll be giving bits of insight on some of the more notable tier changes.  You may note that this list features not one, but two new heroes! This is a small side effect of waiting around the middle of any given month to update this list. As a reminder, since last month, the number of arrows next to individual hero names represents the number of tiers they have gone up or down from. Refer to the last section for this.
       
      Prime Tier
      Warrior Assassin Support Specialist Artanis Ragnaros Malfurion - Varian (Tank)↑       Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Dehaka Falstad Brightwing Murky↑↑↑ Diablo↓ Gul'dan Lúcio (New) Nazeebo E.T.C. Jaina Rehgar↓ Sylvanas Johanna Li-Ming     Sonya↑↑ Samuro     Zarya Thrall↓       Tychus       Valla     Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Anub'arak Alarak↓ Auriel - Arthas Chromie Kharazim   Chen Greymane↑ Lt. Morales   Leoric↑ Kael'thas↓ Tassadar↑   Muradin↓ Kerrigan     Rexxar↑ Lunara     Tyrael Raynor       Valeera (New)       Varian (Damage)       Zul'jin↓     Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche tier
      Warrior Assassin Support Specialist Cho'gall Cho'gall Li Li Abathur   Illidan Tyrande Azmodan   Nova Uther Gazlowe Stitches The Butcher   Medivh   Tracer   Sgt. Hammer       The Lost Vikings       Xul       Zagara Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Bottom Tier
      - Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.
       
      Monthly metagame assessment
      If I could describe the last month and a half's metagame with one word, it would probably be nothing, because I'm currently being chain-stunned and can't take any action.
      Support heroes without access to Cleanse certainly struggle, which is why I'm skeptical about putting Lúcio, the latest addition to the cast, anywhere above the Core tier, despite solid win rates I expect will soon go down as people figure out how to better deal with him (i.e. stop chasing him). It should be noted that after level 16, his win rates jump up dramatically, thanks to Rejuvenêscia being on the very powerful side of things. If someone else can handle crowd control, I'm inclined to see him as a top tier hero.
      The Cleanse point is further exacerbated by Murky's outrageous newfound dominance, with Octo-Grab being the ultimate (or should I say, Heroic) stun button, earning him a steep 3-tier promotion. Although his recent success may even justify a Prime tier position, I'll play this one conservatively and allow players to figure out just how to counter the murloc, who hasn't seen any serious play in nearly two years. Core tier it is, but he's certainly on the watch list for an impending promotion if things don't go as planned.
      Valeera also possesses her own baked-in powerful stunning effect in the form of Cheap Shot. This is particularly relevant due to the most recent buffs that will certainly cause her to rise in popularity and in effectiveness, in spite of Cheap Shot itself being nerfed by some 0.25 seconds. Although on the lower end of the win rates spectrum, I suspect she falls into the Medivh category of high potential, difficult to master heroes. Some of her counters (Protection Varian, notably) are currently very popular, making it difficult to justify anything above Viable tier.
      While we're on the subject of Protection Varian, it would seem that the buffs to Parry-related talents and the recent shuffling of his utility (on top of the Taunt buffs) have finally caught up to the average player, as thousands have begun to grasp the advanced concept of following up and attacking stationary targets. This goes to show that a dismal early game presence can be made up by a strong, meta-defining heroic ability.
      In response to this new Prime tier contender, two of the most popular tanks have begun to slowly disappear, with Diablo and Muradin each taking a tier hit. If Diablo has been the target of some very recent nerfs, on top of players figuring out his one-trick-pony-esque playstyle, Muradin's skillshot-based stun (in the form of Storm Bolt) can't seem to find a place in a highly point-click oriented metagame. Both heroes are still strong, but not nearly as contested as they were before.
      Alarak and Thrall are two heroes that are also suffering in this meta. Both are without instant gap closers to punish mispositioning or get out of trouble or burst damage to effectively follow up on crowd control. While Thrall remains a strong solo laner, Alarak certainly is the one that suffers most as of lately.

      Sonya has recently seen some very nice buff, and, unlike the two former examples, is rather resilient to this crowd control heavy meta. She can even decide to partake to it with Leap, should you feel that the damage and survivability of Wrath of the Berserker are unneeded.
      Finally, Greymane, Rexxar, and Tassadar all saw small or big revisions to some of their talents and abilities, and it has done much needed good to their state. Greymane is particularly interesting in his newfound ability to threaten tanks through Cursed Bullet, something that was once reserved to Tychus.  If the general public has yet to adopt the wolf, it has slowly started to adopt the bear: Rexxar's win rates are going through the roof, and he's seeing more and more play, and particularly on maps that require holding specific objectives. As for Tassadar, his role as a "secondary healer" has been solidified with a much needed damage potential increase, in the form of Archon and consistent slowing effects.
    • By Vlad
      This thread is for comments about our OTK Djinni Priest Standard deck.
    • By Stan

      Our guide section has been updated with the Lucio Build Guide. Are you ready to drop the bass?
      It offers two ways of building Lucio:
      Reverse Amp Build The emphasis is put on AoE damage and Movement Speed slow. Good if you're playing as a secondary Support. Sound Barrier Build Focuses on Lucio's defensive capabilities. Feedback and comments are always welcome and can be submitted here.
    • By Stan

      A little hotfix was deployed to live servers today that fixes a rare AI bug and an issue with Lucio's Sonic Amplifier.
      Blizzard Entertainment (Source)
      Hotfix Patch Notes: Feb 17
      Bug Fixes
      A.I.
      General: Fixed a rare issue that could cause A.I. players to stop functioning correctly during a Versus A.I. match. Heroes, Abilities, and Talents
      Lúcio: Learning Sonic Amplifier will no longer cause Amp It Up to benefit from Synaesthesia Auditiva. Previous hotfixes are from a week ago.
      Blizzard Entertainment (Source)
      Hotfix Patch Notes: Feb 8
      Bug Fixes
      General
      Color Blind Mode: Fixed an issue causing Minimap icons for uncaptured Merc Camp to appear very similar in color to Merc Camps that have been captured by allies. Graphics: Targeting indicators will no longer disappear after minimizing the client during Battleground loading while also running the game using DirectX9 in Fullscreen mode. Battlegrounds
      Infernal Shrines: Punishers will no longer repeatedly attempt to walk into the opposing team’s starting area when lead beyond Keeps to a Protected Core. Tomb of the Spider Queen: Webweavers will no longer stop advancing down lane after encountering an opposing Scouting Drone when no other enemies are nearby. Heroes, Abilities, and Talents
      Ice Block: Fixed an issue which allowed Brightwing and Malfurion to use certain active Talents while in Stasis. Seasoned Marksman: Fixed an issue causing Seasoned Marksman to increase the damage dealt by Titan Killer. Kael’thas: Fixed an issue that could cause Pyroblast to move unpredictably when fired at a target that enters and exits the mines. Kael’thas: Fixed an issue that could cause Pyroblast’s targeting indicator to persist indefinitely when targeting a Hero as they become Unrevealable. Nazeebo: The Corpse Spiders vase will no longer fall through the terrain when the Ability does not hit any enemies at its landing location. Ragnaros: Activating Empower Sulfuras will no longer cause Ragnaros to lose his current target if that target was automatically acquired during attack-move command. Ragnaros: Catching Fire’s Talent and Quest Progress tooltips now each state that Ragnaros gains 1.5 Health Regeneration per Regeneration Globe he gathers. Zagara: Mutalisks will now correctly fly around or over unpathable terrain.