Jump to content
FORUMS
Damien

Heroes of the Storm Azmodan

Recommended Posts

Guest Stauby

Hi, i main Azmodan and i can give you a few more informations:
Stacking without help works best on solo lanes where noone will interrupt your stacking (roaming enemies or an other team-mate that just destroy your progress of stacking by finishing of the lanes.)

So here i go: best way in stacking solo is to NOT PUSH your lane. Do as less damage as possible to keep the wave alive as long as possible to use "q" 2 times.
First you Lazer the health globe unit, till it has about 10% hp left. then your ally units should have taken down a meele enemie unit to 10% too. finish them off with the first q to get 4 stacks.
Wait and try to bringt down the range enemie units by auto attacks to get 4 more stacks with the 2. q.
Dont use more spells and attacks than necessery to keep your lane unpushed (try to hold them between both keeps) by start spawnen units when the other Hero pushes too much against you. Dont use "d" on cd at the beginning, just for depush).
At level 7 you should have about 50 stacks to let the following work:
q the first time (predicting when the enemie creep wave is still not fighting against yours, but when it is at their keep.
The second q should be ready in 0-3 sec after both waves start fighting. your can use it 1 more time to finish the whole wave off and getting 8-14 stacks.

So u should get about 100-140 stacks to continue stacking at lvl 10 without any more need of auto hits or anything else to get 10 stacks each wave by using   r+q.


So this is a much better way to stack solo, by stacking with leoric you can get twice as much, obviously roaming between two lanes.

On more thing that i should mention is that you dont have to lasthit a wave with your q. If the units die 0,5 sec after you hit your q, you will still get stacks. So you q and leoric will finish them off in early.



Next point: Positioning: Its best not to be in teamfight directly. You should stand behind your range assasins or on an other lane. The trick is to not let the enemie team see when you cast your q (because it has a sooo fucking damn high range). Its much more suprising and they nearly cant avoid it that way. I dont know the english word for sure, but i was something like "fog of war" if i remember correctly. The places where the enemy team cant see you. Thats the position where you have to hide and just q. Later you can directly join the tf, when u poked enough.

i hope this will help.

Share this post


Link to post
Share on other sites
On 12/14/2016 at 1:55 AM, Niteshadow said:

Which one are you referring to?

The ult that is the worst - you know, the ult.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Nort

This is by far the worst build for Azmodan. Have you ever seen anyone play him in tournaments? Or even high level ranked mode? Laser talents are for handicapping yourself so your opponent has a chance to win. They do absolutely nothing. You can't team fight with them, they don't give waveclear, and they don't let Azmodan win 1v1s against any characters he wouldn't win against anyway.

When I see people take these talents I report them.

Share this post


Link to post
Share on other sites
8 hours ago, Guest Nort said:

This is by far the worst build for Azmodan. Have you ever seen anyone play him in tournaments? Or even high level ranked mode? Laser talents are for handicapping yourself so your opponent has a chance to win. They do absolutely nothing. You can't team fight with them, they don't give waveclear, and they don't let Azmodan win 1v1s against any characters he wouldn't win against anyway.

When I see people take these talents I report them.

Nice, you are reporting a quarter of Azmodan players in HL Plat+ (which I would consider high-levelled ranked mode. Now, if you were a bit more constructive, that would be nice of you.

Share this post


Link to post
Share on other sites
4 hours ago, Fabels said:

Level 13 talent for Taste for blood is wrong

Do you mean in the Taste for BloodTaste for Blood build? Could you reply why you believe it is a wrong choice?

  • Sad 1

Share this post


Link to post
Share on other sites
Guest Guest WorgenFreeMane

How does azmodan perform on the map "Braxis hold out" ?

  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, Guest Guest WorgenFreeMane said:

How does azmodan perform on the map "Braxis hold out" ?

From personal experience by fighting along and against Azmodans, I'd say he performs quite well. Not his best map, but he can intercept enemies trying to capture the beacons. I'm not sure if you can build his Azmodunk build from Zerg Rush, but if he can, it is great for him.

I think Azmodan truly shines at maps with 3 lanes, though.

Share this post


Link to post
Share on other sites
On 5/27/2017 at 0:06 AM, positiv2 said:

Do you mean in the Taste for BloodTaste for Blood build? Could you reply why you believe it is a wrong choice?

Hellforged armor and Hedonism both make a lot more sense with the build hello?

Share this post


Link to post
Share on other sites
3 hours ago, Fabels said:

Hellforged armor and Hedonism both make a lot more sense with the build hello?

Simply because it has synergy with the skill you are focusing on, doesn't mean it's a good choice - if you were going for a Frostmourne HungersFrostmourne Hungers build for Arthas, you wouldn't be picking all talents improving the trait either.

Hellforged ArmorHellforged Armor doesn't provide enough damage from the aura, and the extra survivability isn't really impactful.
HedonismHedonism isn't required as you already have mana management talent on level 4, and Azmodan isn't even that mana hungry.

So, why not pick a talent that allows you to deal a lot more damage, even if it does not affect Globe Of AnnihilationGlobe Of Annihilation (same for tier 16 talents)?

Share this post


Link to post
Share on other sites
Guest Just tried the build

Win or lose, I kept getting the highest hero and seige dps. The 30 stacks are so easy to get that you have pretty insane dmg of around 900 in a large AOE which is great for battles and pick offs.

I always ran out of mana so I chose hedonism, maybe due to playstyle of hanging around the back and seiging. Just dont die and eventually run out of mana.

Thanks for build, have played azmo before but this is by far the easiest build with maximum effect.

Share this post


Link to post
Share on other sites

because he tells us to take sieging wrath in the talent lineup but talks about how awesome taste for blood is. its inaccurate and really confusing for new azmo players.

Share this post


Link to post
Share on other sites
On 1. 1. 2018 at 7:36 PM, Katylea said:

because he tells us to take sieging wrath in the talent lineup but talks about how awesome taste for blood is. its inaccurate and really confusing for new azmo players.

I don't see where Taste for BloodTaste for Blood is being praised without Sieging WrathSieging Wrath being mentioned as a superior talent. Could you please let me know where it so, so we can amend it? Thanks!

Share this post


Link to post
Share on other sites

Howdy,

I guess, I've found 2 little 'mistakes' in the talent guide.

1. Tier 7, Infernal globe -> "One noteworthy aspect of Infernal Globe is that the increased cast time... " --> The cast time is decreased.

2. Tier 13, Hellforged armor -> "..damage reduction provided by the Talent is useful for wasting Structure Ammo..." --> A long time ago in a galaxy far, far away. =;o)

Stay safe!

  • Thanks 1

Share this post


Link to post
Share on other sites
Guest wahrwolf

Hi there,

so I am playing azmodan for quite some time as a main now and noticed a few things, worth mentioning in the build.

 

From my experience there are mainly 3  builds, that work decently.

1. the dunk build

   - as described in the iciy veins guide 

2. the red spagethi (lazor) build

   - pick anything with lazors and the Sin's GraspSin's Grasp (bc you can cast during lazor)

3. the wtf winions (wd) build

  - improve your general and your demons 

 

So while I totally recommend both the Sieging WrathSieging Wrath and the Infernal GlobeInfernal Globe for beginners, an experienced player can get way more out with Taste for BloodTaste for Blood and Bound MinionBound Minion ( which is one of the best late game ability in the game imho)

It may be harder to actually land the final kills with your q, but with a little practice you quickly outrun the enemy.

In the first minutes the ranged minions can take up o 6 basic attaks. So one strategy is to hit those 4-5 times and dunk them right away.

This gurantees you a constant growth on the damage and leaves your head free to watch the whole map.

 

I recommend to always plays your General of HellGeneral of Hell on other lanes. After choosing Bound MinionBound Minionat lvl 7, you can heal up any minion on the map. In most cases you want to plant it on the ranged minions in a remote wave (since they do the most dmg) but you should prefer single minions in deep pushed lanes. You will often see a enemy hero cleaning a wave and leaving before all minions are killed (like one is barely alive with ~10%HP). Use the lazysiness as your advantage and heal the minon up and send him some reinforcements ;)

But the true reason why you want to pick Bound MinionBound Minionis the synergy with catapults. Not only can you heal up catapults making them anoying as hell (pun intended) you boost them up. I call those buffed catapults #winions for obvs reasons. I need to underline that: you have global range and can boost 2 cataptults at lvl 20 doing massive dmg. This is similar to zagaras InfestInfest but on a global range!

 

A little note on the ults:

the Black PoolBlack Pool boosts not onlyy our spells and auto attacks but also your Summon Demon WarriorSummon Demon Warrior so if you are fighting in close quarters make sure to place it in a good spot. Use alt+r to quickly spawn it underneath for optimal performance

the Demonic InvasionDemonic Invasion does impact damage as well. So try to place it over a structure to get the most damage out of it.

From experience a tear 2 structure (the big ones) needs 2 invasions each buffed with a general (if no one clears it of)

On towers of doom you should nearly always pick Perishing FlamePerishing Flame on level 20. You will find yourself putting your ulti always on the building. since any surviving grunts will be destroyed after your retreat, why not blow them up for exrta damage?

 

A little trick for your demon warriors: they wil spawn a little of from you. You can utilize that to place them behind walls and environmetal blocks. use this to sabotage wells or gain vision.

 

 

Share this post


Link to post
Share on other sites

Each globe is so clearly defined that it makes building a path pretty simple to do.

Greed is for waveclear. Pairs well with basic attack and globe talents.

Gluttony is for sustained hero damage. Pairs well with hero stack and globe talents.

Wrath is for burst hero damage. Pairs well with basic attack and pool talents.

https://www.heroesfire.com/hots/guide/azmodan-rework-top-build-16566

I think Gluttony is the clear winner overall. But it also lacks a bit of solo burst.

Wrath is riskier but more rewarding. If you have the skill you can do enormous damage in team or solo.

While Greed is specialized at first to laning using basic attack talent Bombardment to finish off minions.

Greed turns into a heavy push at a speed of your stacks, while Wrath can be scary.

But Gluttony is the most reliable.

Edited by Morcalivan
After More Testing

Share this post


Link to post
Share on other sites

After further playing 17 or so levels since rework, Greed with Bombardment is now the clear winner, at least on 3 lane maps. Gluttony with Art of Chaos is slightly behind due to its reliability in hero heavy fighting on two lane maps and ability to manage mana drain, the bane of Azmodan. Wrath is in last place with Bombardment since it suffers in Annihilation stacking the most on all maps.

Wrath has the most potential but is very slow in stacking even with aggressive pursuit of it. There are just fewer opportunities provided to it as the others. This is a problem for Wrath since it needs a large staxk for the risk to be worth it. Otherwise the body blocking of teammates will reduce team damage and survival rates.

Greed is incredibly quick to stack off minion waves and make it easier to target heroes with Bombardment.

Gluttony can get extra Globes off with less mana and cooldown. But it ia also fairly easy to hit three targets for an extra 5 Annihilation.

Share this post


Link to post
Share on other sites
Guest BadIdeas

I disagree with the above, and definitely disagree with the recommended build that was officially posted, as it only took me a few games of experimentation to know that it is crap. 

Gluttony is always the best talent to take. You should be picking azmo on maps where he is good, not maps he is bad, and the new azmo excels at teamfights. Gluttony is the best because you can stack up crazy fast. You don't solo lane, you stick to lanes with 2 or 3 opponents and dunk spam on heroes, not minions. You can almost always max stacks faster with gluttony than with greed or wrath. Wrath in particular is a terrible choice, because it puts you in a situation where you have to be close enough to hit with a basic attack in order to capitalize on it, and with a reduced health pool, and regen, as well as still being a slow fat target, you don't want to be that close to the enemy. Greed is ok, but it puts you more in a lane clear role than a teamfight role, and once you have stacks lane clear is easy regardless of talent choices. Not only that but the range bonus does not add to your dps, the cooldown reduction from Gluttony does. It is easy to get 10% dps increase using gluttony and not uncommon to get as much as 20%.

I agree with the guide that Hellforged Armor is best at level 4. As I already stated, you don't want to be at basic attack range, and getting two demon warriors at twice the cd provides no real benefit.

At level 7 Bombardment is the wrong choice, because again, you don't want to be at basic attack range. Instead get Art of Chaos. This talent means you can stay in fights much longer, especially since you can use it to restore mana. The stack bonus is nice, but not critical as gluttony will have you maxed stacks fast anyways.

At level 10 Tide of Sin is the way to go. Combined with Art of Chaos from level 7 as long as you hit two heroes you actually gain mana from dunking. You should be able to stay in fights post level 10 pretty much permanently with those two talents.

At 13 I personally get Brutish Vanguard, the same as the guide mostly for the slow aura. It can really help with escapes and objective control. The laser boost just doesn't do enough to be worth the risk of getting in that close, and while I see potential for the demon lieutenants, the slow effect is just far more useful in far more situations. 

At level 16, the guide is again wrong. You don't want to be close enough to have to use laser or basic attacks. So Total Annihilation is the way to go. It ups the dunk damage a bit more, and with Gluttony you have faster CD's so you can spam your dunks faster, which means the bonus is that much more.

At 20 the guide is completely wrong. Black Pool is a waste of time. Heroes move out of it, you don't really need the damage on structures, and minions die instantly to a tide boosted dunk at max stacks, which you should have had for some time by the time you hit 20. Trample may have some uses, but honestly, I would only get it if I built basic attack damage, and as stated, that is not what you should do as new azmo. The talent to take here is Pride. You will already have your 400 stacks, and it synergizes with both Gluttony and Art of Chaos. Giving you a larger impact area and making it that much easier to get cd reduction and mana return. Plus another 100 damage doesn't hurt.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard released a small hotfix patch for Heroes of the Storm with log-in improvements aimed to help future development of the game yesterday.
      Blizzard (Source)
      Heroes of the Storm has just been updated with improvements below.
      GENERAL
      Multiple log-in improvements aimed to help future development of the game.
    • By Stan
      There's currently no release date for the teased D.Va rework. It will come some time after Deathwing.
      In July, Heroes developers teased a rework to D.Va with the following changes:
      D.Va's Mech Mode will be changed to only suffer Movement Speed reduction while Basic Attacking or channeling an ability; Her Defense Matrix [W] will gain the ability to be retargeted for a short time while it's active; The Big Shot [R2] (Heroic Ability) will be baseline in Pilot Mode. D.Va will receive a new Heroic called Micro Missiles. Based on how her Ultimate work in Overwatch, we can assume that she will fire a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion.  Teased D.Va Rework
      Blizzard (Source)
      Based on the Developer AMA from July 2019, she can opt into a solo-laner bruiser build, a team-support front-liner build and a pretty ridiculous self-destruct/pilot build, with lots of interactions between these options. The devs also briefly outlined some changes to her abilities and talents:
      Her Mech Mode will only suffer a Movement Speed reduction while Basic Attacking or channeling an ability, not at all times. Defense Matrix can be retargeted with a short cooldown while it's active. Big Shot [R2] is now baseline in Pilot mode. D.Va has a new Heroic Ability called Micro Missiles. Her rework is coming at a later time after Deathwing and they don't have a release date set just yet.
      Blizzard (Source)
      We currently do not have a release date set for D.Va's rework, but we will let the community know as soon as we are able. ?
    • By Stan
      All Heroes were available for gameplay until November 11 and this week, we're back to our standard weekly rotation. Which Hero did you enjoy playing the most?
      Free-to-Play Hero Rotation: November 12, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Arthas D.Va Jaina Junkrat Lt. Morales Malthael Muradin Nazeebo Raynor Sgt. Hammer Sonya Tyrande Uther Zeratul
    • By Stan
      Gareth from the Into the Nexus Podcast had a chance to talk to Kyle Dates and Brett "Daybringer" Crawford about Nexus Anomalies.
      Check out our BlizzCon 2019 Content Hub for more interviews and news!
      Interview Highlights
      They wanted to educate the player base at the same time Deathwing is hitting, that's why they invented Nexus Anomalies. The XP Globes improve solo laning, which has become stale over time. Nexus Anomalies, in general, is a new system that allows them to be more flexible with typical gameplay updates. The goal is to have Nexus Anomalies coming out with the Season rolls (once every three months). They want them to be focused and will listen to the community and collect feedback. They have a list of about 20 Nexus Anomalies that they want to bring to the game. One of the Anomalies they've tested internally revolves around bringing back Tower Ammo, but even after speeding things up, it took too much time for Towers to reload, which felt generally bad for the game, so they decided to scrap it. Another Anomaly thing they tried was turning wizards into sappers which is something the community's asked for a whole bunch, which delivered the globe to the enemy sometimes. They're overall happy with the cadence now that there's more breathing room in between updates. They're not developing any new Battlegrounds right now. Blackheart's Bay and Haunted Mines are still being internally tested and they still haven't figured out how to fix them. Interview VOD
    • By Stan
      This week's brawl is Industrial District! The single-lane Overwatch-themed map comes with the usual ARAM rules which include standard play and Shuffle Pick. Destroy the enemy core to win and complete 3 matches to earn a Scarlet Heist Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Industrial District Brawl to earn a Scarlet Heist Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
×
×
  • Create New...