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Azmodan Build Guide “I shall rule alone!”

Last updated on Jun 28, 2017 at 05:33 by Oxygen 13 comments

Table of Contents

Azmodan Image

General Information

Welcome to our Azmodan guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Azmodan in a competitive environment, whether you play on your own or with a team.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Quick Reference

Battleborn Build (talent calculator link)

The Battleborn Icon Battleborn Build seeks to improve Azmodan's long range sieging and the general potency of Summon Demon Warrior Icon Summon Demon Warrior while still allowing for some reasonable area of effect damage through Black Pool Icon Black Pool and Globe Of Annihilation Icon Globe Of Annihilation. There is notable synergy between Sieging Wrath Icon Sieging Wrath, Battleborn and Hellforged Armor Icon Hellforged Armor, as these Talents allow Azmodan to effectively pressure Structures from anywhere by using the summoned Demon Warriors to deplete Ammo and deal with Minion waves.

See our Talents page for further information Create your own build and share it with friends!

Synergies and Counters

Azmodan synergizes with

Azmodan's dependency on stacking up Taste for Blood Icon Taste for Blood (assuming this build path) makes him particularly effective with Heroes that can "cook up" Minion waves for him to last-hit. Otherwise, he works well with anyone that provides reliable crowd control, particularly over an area of effect. Since Azmodan's early-game presence tends to be limited, avoid picking him along other lacklustre early-game Specialists such as Abathur or Murky.

Azmodan is countered by

Given his reliance upon channeling, as both Globe Of Annihilation Icon Globe Of Annihilation and All Shall Burn Icon All Shall Burn are put on a full Cooldown after interruption, Azmodan is naturally countered by Heroes that provide reliable means of or stunning or silencing him. His tendency to split push also leaves him vulnerable to aggressive gankers, especially given his large collision that makes him easy to hit and body block.

Maps

Azmodan's stronger maps Infernal Shrines Tomb of the Spider Queen Warhead Junction
Azmodan's average maps Battlefield of Eternity Blackheart's Bay Cursed Hollow Dragon Shire Garden of Terror Hanamura Haunted Mines Sky Temple Towers of Doom
Azmodan's weaker maps Braxis Holdout

Azmodan ironically revels on Maps that are either very large or very small; this is due to his broadly different play styles. Small Maps are generally good for Taste for Blood Icon Taste for Blood-centric builds, whereas larger Maps promote All Shall Burn Icon All Shall Burn split pushing styles. Regardless, Azmodan can work on most Maps, granted you can adapt your strategy.

TL;DR Tips

See our Abilities page for further information

2. Introduction

Azmodan is a Specialist that revels in long-range assaults and sieging. Although his Abilities all have an inherent form of counterplay, Azmodan's damage-dealing potential is similar to that of Assassins. His abnormally large Health pool makes him difficult to take down despite limited mobility.

3. Strengths

  • Outstanding sieging and waveclearing capabilities
  • Largest Health pool in the game
  • High damage dealing potential
  • Excellent duelist

4. Weaknesses

  • Large and relatively immobile; easy to body block
  • Very vulnerable to interruption
  • Limited team fight utility beyond raw damage

5. Role in the Current Meta

Although classified as a Specialist, Azmodan more or less plays like an Assassin; his primary goal is to inflict damage to whatever is in sight. The main difference between him and most regular Assassins, however, is that the majority of his damage can be countered or otherwise avoided in one way or another. The trade-off for this weakness is that all of his Abilities double up as very effective sieging tools. As such, Azmodan players are expected to have a solid grasp on game flow, so as to know when to contribute to skirmishes and team fights, and when to capitalise on isolation to deal important Structural damage.

One peculiar aspect of Azmodan lies in his Taste for Blood Icon Taste for Blood Talent, which more or less defines the entire Hero at high levels of play. The Talent essentially allows Azmodan to improve the scaling of his damage to levels well beyond that of other Heroes. Exploiting this Talent, however, requires very specific behaviour from Azmodan players: last-hitting with Globe Of Annihilation Icon Globe Of Annihilation. Doing so requires teamwork, patience, and practice.

In general, Azmodan does well against team compositions that lack hard-engages, and as part of teams that can help him get his Taste for Blood stacks up to a reasonable number. His very large Health pool and the threat of his All Shall Burn Icon All Shall Burn make him hard to assassinate, unlike most damage dealers.

6. Reading Further

To take things further, we have 2 more pages that you can read:

7. ChangeLog

+ show all entries - show only 10 entries
  • 28 Jun. 2017 (talents page): Added Battleborn build and removed the other advised build, which had fallen out of fashion.
  • 26 Jun. 2017 (talents page): Updated the discussion and evaluation of many talents.
  • 26 Jun. 2017 (abilities page): Updated Globe of Annihilation discussion and made a few more small tweaks on the page.
  • 08 Jan. 2017 (this page): Guide updated for Zul'jin's patch and moved to the new format.
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