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Azmodan Build Guide “I shall rule alone!”

Last updated on Aug 09, 2018 at 06:15 by Oxygen 40 comments

Table of Contents

Azmodan Image

General Information

Welcome to our Azmodan guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Azmodan in a competitive environment, whether you play on your own or with a team.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Quick Reference for Azmodan

Demon Build (talent calculator link)

Level 1 Gluttony Icon Wrath Icon ?
Level 4 Hellforged Armor Icon
Level 7 Art of Chaos Icon
Level 10 Demonic Invasion Icon Tide of Sin Icon ?
Level 13 Brutish Vanguard Icon
Level 16 Total Annihilation Icon

The Demon Build focuses on improving Azmodan's Summon Demon Warrior Icon Summon Demon Warrior. Although inherently weak, Demon Warriors become quite powerful with the key Hellforged Armor Icon Hellforged Armor and Brutish Vanguard Icon Brutish Vanguard Talents. While the rest of the build remains very flexible, we have made recommendations for the Talents we believe to be best at each Talent Tier. The synergy between Gluttony Icon Gluttony, Art of Chaos Icon Art of Chaos, and Total Annihilation Icon Total Annihilation is notable for making Globe of Annihilation Icon Globe of Annihilation powerful at all stages of the game, and Demonic Invasion Icon Demonic Invasion is as easy to use as it is flexible.

See our Talents page for further information Create your own build and share it with friends!

Synergies and Counters

Azmodan synergizes with

Azmodan's dependency on stacking up Annihilation makes him particularly effective with Heroes that can "cook up" Minion waves for him to last-hit. Otherwise, he works well with anyone that provides reliable crowd control, particularly over an area of effect. Since Azmodan's early-game presence tends to be limited, avoid picking him along other lacklustre early-game Specialists such as Abathur or Murky.

Azmodan is countered by

Given his reliance upon channeling, as both Globe of Annihilation Icon Globe of Annihilation and All Shall Burn Icon All Shall Burn are put on a full Cooldown after interruption, Azmodan is naturally countered by Heroes that provide reliable means of or stunning or silencing him. His tendency to split push also leaves him vulnerable to aggressive gankers, especially given his large collision that makes him easy to hit and body block.


Azmodan's stronger maps Infernal Shrines Tomb of the Spider Queen Warhead Junction
Azmodan's average maps Alterac Pass Battlefield of Eternity Blackheart's Bay Cursed Hollow Dragon Shire Garden of Terror Hanamura Temple Haunted Mines Sky Temple Towers of Doom Volskaya Foundry
Azmodan's weaker maps Braxis Holdout

Azmodan ironically revels on Maps that are either very large or very small; this is due to his broadly different play styles. Small Maps are generally good for Annihilation stacking, whereas larger Maps promote split pushing styles. Regardless, Azmodan can work on most Maps, granted you can adapt your strategy.

TL;DR Tips

See our Abilities page for further information

2. Introduction

Azmodan is a Specialist that revels in long-range assaults and sieging. Although his Abilities all have an inherent form of counterplay, Azmodan's damage-dealing potential is similar to that of Assassins. His abnormally large Health pool makes him difficult to take down despite limited mobility.

3. Strengths

  • Outstanding sieging and waveclearing capabilities
  • One of the largest Health pools in the game
  • High damage dealing potential
  • Excellent duelist

4. Weaknesses

  • Large and relatively immobile; easy to body block
  • Very vulnerable to interruption
  • Limited team fight utility beyond raw damage

5. Role in the Current Meta

Although classified as a Specialist, Azmodan more or less plays like an Assassin; his primary goal is to inflict damage to whatever is in sight. The main difference between him and most regular Assassins, however, is that the majority of his damage can be countered or otherwise avoided in one way or another. The trade-off for this weakness is that all of his Abilities double up as very effective sieging tools. As such, Azmodan players are expected to have a solid grasp on game flow, so as to know when to contribute to skirmishes and team fights, and when to capitalise on isolation to deal important Structural damage.

In general, Azmodan does well against team compositions that lack hard-engages. His very large Health pool and the threat of his Summon Demon Warrior Icon Summon Demon Warrior and All Shall Burn Icon All Shall Burn make him hard to assassinate, unlike most damage dealers.

6. Reading Further

To take things further, we have 2 more pages that you can read:

7. ChangeLog

  • 09 Aug. 2018 (talents page): Talent discussions added
  • 08 Aug. 2018 (abilities page): Ability information further updated.
  • 07 Aug. 2018 (talents page): Talent recommendations further updated following July 25 balance patch and metagame changes.
  • 11 Jul. 2018 (talents page): Talent recommendations updated following July 10 Azmodan rework patch.
  • 11 Jul. 2018 (abilities page): Ability information updated following July 10 Azmodan rework patch.
  • 11 Jul. 2018 (this page): Guide updated following July 10 Azmodan rework patch.
  • 14 Jan. 2018 (this page): Updated role in current meta.
  • 14 Jan. 2018 (talents page): Updated Heroic talent assessments. Updated Wrath build.
  • 28 Jun. 2017 (talents page): Added Battleborn build and removed the other advised build, which had fallen out of fashion.
  • 26 Jun. 2017 (abilities page): Updated Globe of Annihilation discussion and made a few more small tweaks on the page.
  • 26 Jun. 2017 (talents page): Updated the discussion and evaluation of many talents.
  • 08 Jan. 2017 (this page): Guide updated for Zul'jin's patch and moved to the new format.
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