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Damien

Hearthstone Legendary Midrange Hunter TGT

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This thread is for comments about our Legendary Midrange Hunter Deck for TGT.

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I did not have 2 Savannah Highmane so I used a Ram Wrangler instead. Working pretty well so far

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"This Midrange Hunter build, put together originally by Team Archon's Orange"

Reading is fun!

The guides on this site are a mixture, some are my own builds, some are from other players. If i can't improve on a build, i'm not going to just change one card to make it "mine", i'm going to post the deck that I think is optimal. The work I do here is putting the time into the guides, and putting the time into testing and verifying that random lists posted on the internet are actually built well.

If you want a random assorted list of people's "original" decks with no standard of quality, no explanations, and no consistency, there's plenty of other sites you can use.

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"This Midrange Hunter build, put together originally by Team Archon's Orange"

Reading is fun!

The guides on this site are a mixture, some are my own builds, some are from other players. If i can't improve on a build, i'm not going to just change one card to make it "mine", i'm going to post the deck that I think is optimal. The work I do here is putting the time into the guides, and putting the time into testing and verifying that random lists posted on the internet are actually built well.

If you want a random assorted list of people's "original" decks with no standard of quality, no explanations, and no consistency, there's plenty of other sites you can use.

Like I said, no offence intended. Don't take it too personal. But the thing is that on the guide there's written "This deck is presented to you by Sottle, a professional Hearthstone player from the UK who competes for H2k.". You should at least write some credits to the original author of the deck. But, like I said, it is just my personal opinion.

And, by the way, I find it very interesting that, on other guides, sometimes I've been waiting weeks to receive an answer for a question I've write, and for some questions I received no answer 'till today. And after I criticize one time, in some hourse there's already a replay from ya.

"No offence."

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My bad, I just saw "This Midrange Hunter build, put together originally by Team Archon's Orange". X_X

Dahh, don't curse me. Didn't saw it. Ignore the credits thing I've said.

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I mean, you've missed it in the guides, and missed it when I literally just posted it in my reply? That's a lot of missing dude.

I dunno why you're suddenly on some sort of bizarre crusade against me here, but in regards to the other part of your message, I have over 1000 posts in these forums, if you'd like to go through those and see how many of them are helping people and answering questions, and how many are responding to criticism, be my guest.

Anyway, lets just drop this topic now and let this thread resume being what it's here for, discussing the deck.

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Hi,
what can I use instead of Dr. Boom? Another endgame threat?

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Hi,

what can I use instead of Dr. Boom? Another endgame threat?

man having finally gotten around to crafting dr boom,i can safely tell you that nothing compares.i used ragnaros as a replacement for quite some time,and it worked fine, but nothing feels the same as dropping boom on turn 7 and making your chances to win the game go up by like 20%.

 

i know everyone knows dr boom is overpowered as hell,but i literally just started playing druid with it yesterday and went straight to rank 1 and 3 stars from rank 3 while having played like 4 or 5 games as a druid before in my hearthstone life.granted,the card might be better in druid than on this deck,but i'm sure the feel of dropping it on turn 7 is still there.

Edited by batanete

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Yeah, Boom is just so good in this deck in particular, you don't want to go too much further up the curve to find a threat. So without Boom, i'd actually just pack in another Beat like 2nd Tiger or Kodo.

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I run an extremely similar build, but am personally running between 0-1 Webspinners (depending on my mood), so as to max the chances of Elekk joust. I know, I know, it's sacrilege to warp a deck for joust, especially just one card, but I find Elekk to be basically all-or-nothing, in that he either is amazing probability-wise and fits perfectly in a deck, or he is a useless Crocolisk if there are a bajillion low-cost creatures for him to find. The tempo clips along nicely without the 'Spinners, anyhow. Hunter has ways to create value in the early-game without the use of minions, so if we're using Elekk, it's probably worth only having THE MOST CRUCIAL low (1-3) cost minions in our deck.

Subbing in Feign Death in place of the Webspinner, given our wide range of deathrattles naturally hanging out on the board (creepers, spinners, scientists, shredders, boombots, highmane, and I've a sludge belcher instead of the tiger) - at 1 deathrattle  hit it's a breakeven card, and at 2 we're up in value (though working off boombots or highmane gets the value off a single card). It's free CA in a deck that is essentially stacked for DR.

 

That said, why would I run 1 Webspinner instead of 0 or 2? Because I can't deny that a 1/1 w/CA on turn 1 is a great play, so having one to enable that turn-1 play is nice, and can somewhat offset the negative returns of the Elekk interaction. Since we'd be mulliganing for the early Spinner, the first provides a lot more value than the second, from a "relative probability gain" perspective. Plus, a 1 cost w/DR combos well with that Feign Death I'm using. Still testing whether I prefer one or none in my build, that'll probably just be some playing.

I'm also considering dropping the Creepers. I reallyreally like them as an oncurve 2 play, and they work well with the Feign Death, but again it's coming back to that Elekk interaction, and of all my 2drops I most prize the Mad Scientist. But given that they are such a sticky way to keep a Beast on board, it's hard to justify pulling them.

Why bother with this at all, instead of just dropping the Elekk? Because Elekk is so very much value, and so very awesome of a play, that I think it's worth tweaking a deck just a hair to make the most of him. If I like the DR theme enough though, I'll get over myself and try pulling the Elekks, so as to max the value of the DR synergy.

Edited by Soleniae

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How do you feel about ram wranglers? They are run in some of the other midrange lists out there right now.

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I see so many guys saying wow King's Elekk is such a good card. But, since I've started including them, I think I won the joust not more than 2 times. And I played many matches. I always, ALWAYS, I SWEAR, get Webspinner. I don't understand why. Just 2 mins ago I played a match. I had coin and 2 elekks. Coined Elekk, got webspinner. Turn 2, Elekk, Webspinner. Enough! It's time to include the Knife Jugglers back. I can get more value out of 'em.

Then Ram Wranglers. Played 'em, got the harpy 1/1, how was it called, 3 times. 3 TIMES!

Either I'm cursed, either the RNG system is broken as hell!

Edited by Danielyy

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Man This deck Is awesomeeee!

4/4 and still going pretty strong.

Thx dude

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I see so many guys saying wow King's Elekk is such a good card. But, since I've started including them, I think I won the joust not more than 2 times. And I played many matches. I always, ALWAYS, I SWEAR, get Webspinner. I don't understand why. Just 2 mins ago I played a match. I had coin and 2 elekks. Coined Elekk, got webspinner. Turn 2, Elekk, Webspinner. Enough! It's time to include the Knife Jugglers back. I can get more value out of 'em.

Then Ram Wranglers. Played 'em, got the harpy 1/1, how was it called, 3 times. 3 TIMES!

Either I'm cursed, either the RNG system is broken as hell!

i find it odd to see sottle using joust cards.i mean,if you watch his stream you know that minions with joust are just vanilla minions when he's the one using them.

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Even if you don't get to draw a card, it is still a 3/2 beast with Houndmaster and Skill Command synergy, which is good enough to be included. If you win the joust one in five times, it is still a good card.

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thoughts on chucking a flare in the deck for secret paladin?

 

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the amount of paladins and shamans going about makes this deck need 2x unleash the hounds and maybe the deadscale.

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thoughts on chucking a flare in the deck for secret paladin?

honestly they are so irritating to face that i'm considering running it myself.

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deffinetly needs more Aoe with hounds, explosive trap and dreadscale

Edited by Ace42

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What about Gormok the Impaler instead of Stranglethorn Tiger?  I think it would make a great addition as it wouldn't be hard to have four minions on the board.

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Really interesting deck. I subbed Glaivezooka for Quick Shot (don't have brm) and Gahz'rilla for Dr.Boom and honestly, I'd never expect that it'll replace Dr.Boom so well. If left unanswered, then almost guarantees you to win and if opponent trades it usually kills 3 minions or so.

Great deck, finally you can play hunter without stooping to the level of face hunter smile.png

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So far I either win or watch the opposition place loads of minions I can't remove. 

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Why are there no knife jugglers in this deck?

 

Because I value Elekk more highly right now.

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