Odinn

hearthstone My Journey to Legend in Hearthstone

9 posts in this topic

13482-my-journey-to-legend-in-hearthston

 

Back in January, I wrote up a very basic primer on the grind to Legend - information on expectations around having an extensive card collection, learning a ton of decks/styles, and playing a ton of games. Last night, for the first time, I reached Legend myself, and I wanted to give some feedback on the experience.

 

First and foremost, let's get the formalities out of the way:

 

dnNl1oo.jpg

 

Q7YAeMp.jpg

 

This was no small task, and I was incredibly proud to finally pull it off. Hearthstone is a game that people broadly play for fun and enjoyment, but getting to Legend was part of that enjoyment for me - and it took a long time:

 

IRqiS0b.png

The first 3,700 were just practice wins.

 

By my math, I've probably played around 10,000 games of Hearthstone at this point across the era prior to tracking coming to the Hearthstone client and now. I've consistently finished the ranked seasons (since the number system came in!) in the rank 5+ range (with a couple of lazy seasons in the 6-8 range, before I got serious about it). I have played, spectated, and watched a LOT of Hearthstone.

 

The path to Legend was actually a lot easier for me than I indicated in my post in January, from a purely numbers perspective. I was at 3,400 wins in early July, so I've 'won' another 450 games since then. I don't run any trackers or third party software, out of preference, but I estimate I probably only got 100 or so 'wins' in August, and I maintained a very, very strong win ratio (napkin math from memory says 70-75%) in the rank 5 to Legend range. In many ways, it echoes Sottle's post on my January remarks - once you're experienced and find a deck that works, you're not looking at a huge, slow grind, but more of a quick pace with something effective.

 

My experience with the Legend grind in August was actually fairly limited - I was focusing on taking in the new content as updates to the new Grand Tournament card pool were being announced for the Well Met! podcast, and played very little ladder pre-TGT (other than to get out of the weeds rank-wise and up to maybe rank 7 or so). It was only on the very last day of the season, using an updated Midrange Druid deck, that I finally made the push:

 

XrP4ELE.png

 

Playing the game at this level involves a lot of game knowledge, and a fair bit of skill, but there are two factors that fundamentally outweigh those things - time and variance.

 

Time

 

My amount of Hearthstone played is pretty significant, but I guarantee you it pales compared to any decent Hearthstone pro. You don't get the raw game count to reach Legend once, let alone consistently, without playing a lot, and staying up-to-date on the meta requires a lot of games played - especially when things are in a state of flux, like the window following a new card release. People who have pushed me to try and grind to Legend before have often balked when I told them that it would mean spending in excess of 50 hours in a given month playing Hearthstone.

 

I played probably 20-30 hours of Hearthstone in the last two days of the season. Of that, only the last six or so were meaningful, as they were the ones where I ran the above Druid list from rank 5 straight to Legend in less than 50 games. But you don't just roll up to the bar with a decklist and pull that off - you have to have played enough to know the game well, and to be able to pilot even a phenomenal decklist to Legend requires practice and extensive knowledge gained from raw games played. There is also the other variable...

 

Variance

 

One of the things you'll notice when you see people post decklists boasting incredible win rates on the path to Legend is that they have very few games played. The reason for that is obviously at least partially strong play, but a portion of it has always been variance - variance in draw (yours or your opponents), variance in RNG, etc.

 

Perhaps most importantly, variance in what opponents you face matters. If I played a Control Warrior deck and ran into nothing but people playing Freeze Mage (which is, for all intents and purposes, a statistical impossibility - it's just an edge case example), I could reach Legend in probably the fewest games played that has ever been managed. That won't happen. Many decks, however, will post results where they simply got incredibly lucky - the Hunter who never ran into any Priests or Control Warriors, or the Druid who simply didn't see any Zoo.

 

You cannot control that variance, and you will be its beneficiary roughly as often as you are its victim. The only variable you have any control over, in this particular regard, is the one previously discussed - your time spent playing.

 

ofhb4vm.png

 

I think this window of time after the new expansion is a great opportunity for people to attempt to go for it if they've ever thought about reaching Legend, and would be happy to share thoughts, review decklists, or otherwise converse with people going for it themselves. I'm also happy to take questions if people have any (and want a very amateur player's opinion on them, rather than our in-house expert, Sottle!). I had a lot of fun doing it, and appreciate the support friends and fans gave me along the way!

 

Thanks for taking the time to read this, and hit me up with questions in the comments! Good luck to those of you pushing for higher goals on the ladder in the September ranked play season.

6 people like this

Share this post


Link to post
Share on other sites

Great post, sir, and I would love to get in touch to learn some stuff from ya, if I could. Congrats on making Legend!

Share this post


Link to post
Share on other sites

I didn't pre-order TGT because of budgetary reasons at the time and i've been playing Hearthstone for a while. Should I buy 40 - 60 packs of TGT to possibly reach legend this season?

Share this post


Link to post
Share on other sites

I didn't pre-order TGT because of budgetary reasons at the time and i've been playing Hearthstone for a while. Should I buy 40 - 60 packs of TGT to possibly reach legend this season?

 

TGT cards won't help you reach legendary. If you feel you need cards, buy normal packs or GvG. TGT has low value to deckbuilding and decks without TGT cards are more than viable to reach legend.

Share this post


Link to post
Share on other sites

Congrats on Legend Odinn, And good job on the post, I enjoyed it. 

Share this post


Link to post
Share on other sites

Great post, well put. Keep up the good work Icy's!

EDIT - Congrats!

Edited by DeniedTechniq

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      A new Tavern Brawl has been introduced this week by Ahune the Frost Lord himself.
      In this Brawl, you will play as either Uther or Jaina. They both have premade decks and Uther is reportedly slightly better than Jaina, which is interesting since Mage usually dominates in Tavern Brawls.
      Here is Uther's deck:
      Jaina uses a Reno deck, minus the Reno:
      Both heroes are immune to damage and they cannot be healed nor keep armor. The only way to damage them is by killing the Ragnaros? minions. These are 1/4 minions and there is one of them at each side of the board. They cannot attack and upon death they deal 4 damage to the opponent of the current player. This means that you can kill both minions (the one on your side and the one on your opponent's side) and your opponent will take all the damage. Moreover, once a Ragnaros? dies, a new one will appear thus making it possible to kill multiple of them in one turn.

      Some tips you should know:
      If the game reaches the fatigue stage, in the next round the enemy that has the least amount of health will automatically die and their opponent will be crowned as the winner. At the moment, Ice Block and Eye for an Eye seem to be bugged and they are not working as intended. This will be fixed soon. Bomb Squad and Ancient Curse deal no actual damage to you, so don't be afraid! This is the 110th Brawl and it's part of the Frost Festival. If you want to find out more about the Frost Festival, check our main article on it.
    • By Zadina

      As Ragnaros' Midsummer Fire Festival has ended, it is time for Ahune the Frost Lord to take over with the Frost Festival! 
      As we explained in our previous post, this is a holiday that celebrates Arena mode. Once you log in the game, you will see that Ahune is giving you a free Arena ticket for this week. This will happen for the entire duration of the festival, so in total you will get three free Arena keys.
      You will also get a free win each time you start an Arena run, whether it's from a free or a purchsed entrance key.
      You will also get a quest to play three Arena games. This weekly quest awards you with a Knights of the Frozen Throne card pack. Once again, you will receive this quest next week and the week after that accounting for a total of three Knights of the Frozen Throne packs (assuming you complete the quests).

      Feel free to check out our Arena guides and card rankings before you step into the Arena!
      As far as the themed Tavern Brawl called Ahune's Superior Brawl is concerned, you can read more about it here.
      The Frost Festival has created speculation for the next expansion. Since it will run for three weeks, it is going to end on August 9. The day after that, August 10, is thought by many to be the date that Knight of the Frozen Throne will be released.
    • By Starym

       
      Well, after the failed interview with Ben Brode and his dreams of being a Hearthstone developer squashed, the Lord of the Scourge decided to prove himself an accomplished entrepreneur and take what he's naturally good at - making ice - and adding cream. And so, behold the new ICC, Arthas' latest wondrous edifice: the Ice Cream Citadel.
      Of course, true to form, Blizzard took this little in-joke all the way and will have the Ice Cream Citadel, an actual ice cream shop, at the Petco Park Interactive Zone in San Diego near San Diego Comic-Con®, featuring two flavors: Villain-illa and Scourgeberry Sorbet.
      Blizzard (source)

      Greetings, mortal whelps!
      As part of my efforts to prove to the accursed Brode that I possess the necessary experience to command the Hearthstone development team, I have decided to expand my efforts to all aspects of mortal enterprise.
      At first I considered peddling power and vengeance, but according to my focus testing, the foremost human craving seems to be for cold, creamy, sweetened sludge. I have decided to create a frozen-cream sugar-ooze unlike any you have ever tasted. You will desire it.
      Prepare yourselves for the grand opening of Ice Cream Citadel, a fortress of refreshment in the scorching heat that afflicts this place. I will be on hand to personally help you conquer the heat with free ice cream. You need spend no money for your first taste of my power.
      Choose from an endless selection of TWO flavors:

      Behold my tasteful brochure:

      Attend the Petco Park Interactive Zone in San Diego near San Diego Comic-Con® and be guided to your just desserts by this map:

      You may also take photographs of me with no immediate fear of retribution. Share proof of your delicious ice cream conquests on social media using the #icecreamcitadel “hashtag,” whatever that means.
      Begin preparations for your journey now. Ice Cream Citadel will receive supplicants between the hours of 9:00 a.m. and 9:00 p.m. PDT July 20 through July 22, and 9:00 am to 5:00 pm PDT on July 23.
    • By Stan

      Hearthstone Game Director Ben Brode did an AMA on reddit yesterday and here's a summary with the most interesting highlihts.
      Blizzard didn't want to reveal 1 card a day for the new expansion, because the feedback they were getting was that hype was slowing down as they got closer to the expansion. Cards will be revealed on July 24. They would like to make Handlock a thing again, but Brode's worried with their ability to make Handlock insane in Standard going forward, with new cards, without pushing it into insanity in Wild. It can be done in Wild by moving cards that are buffing it, or by making entirely new cards in Standard that are good in both formats.  When asked about free cards on a weekly rotation, Brode said they wouldn't be doing it due to its complexity, but the team is exploring other options with similar, less complex goals. The team internally experiments with various formats to keep the game fresh e.g. by changing the ladder format for the last month of a set. Each class will have a hero card and a legendary minion in Knights of the Frozen Throne expansion. New ladder experience is in the works with the goals to reduce the monthly grind for top-level players, increase progression for bottom 25% of player, better match-making and improve new player ranked experience. Hearthstone won't be coming to consoles anytime soon. Ice Block is a card that matches their red flags for cards that shouldn't be in Standard forever. They will continue to add more features to the collection manager. The team will make a new Druid and Warlock hero. Regarding Tyrande, the goal was to find alternative ways for regions that were not eligible for the offer to get access to Tyrande and they've been working with their regional offices to make it happen. More minion-placement cards will be added to the game. Blizzard's working on a way to provide more stats to players, but Brode doesn't like "profile" pages. The main goals with the upcoming ladder rework are Reduce grind for top-level players Increase progression for players stuck at rank 20-ish Get better matchmaking for bottom 25% players Make experience better for new players The biggest challenging is making those things better without losing what they like about the current system. Specating mode is definitely a place with a lot of room for improvement. New opportunities are on the horizon to earn packs of the new set through upcoming events and single-player missions that will be free with the new set. They're going to bring back Wild cards for sale, which should make Wild more accessible. No plans to add another class, they have plans for more unique things for Warlocks and a 10th class wouldn't be helpful. The time should be spent to make the core classes more fun. Adding the Hall of Fame in Un'Goro and hitting those 6 cards allowed them to see the "freshest" meta yet.  Changes to arena rewards are coming. Details TBA. Hero cards are a new thing that replaces your hero, not transforms them. (Source)
    • By Damien
      This thread is for comments about our Dragon Warrior Deck List Guide.