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New Deck Archetypes in The Grand Tournament

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13534-new-deck-archetypes-in-the-grand-t

 

With the first few weeks of The Grand Tournament in the books, we take a look at what new deck styles have emerged - successfully or not! - in the initial barrage of decks being tried out in Hearthstone post-expansion.

 

Without further ado, here are some of the new archetypes that have been seeing action in TGT:

 

 

 

1. Secret Paladin

 

No matter what you call it - Mad Hatter, Christmas Tree, Riddler Paladin, Dr. Six, or otherwise - if you've played any Hearthstone in the last two weeks, you've bumped into this new style of aggressive midrange Paladin.

 

22394-mysterious-challenger-golden.png

 

Some variants rely heavily on the Mysterious Challenger package, running as many as 10 (!) Paladin secrets and both Mysterious Challengers to attempt to maximize its value; more competitive decklists have started to veer back towards a more consistent Paladin kit with better late-game reach.

 

Example Decklist

 

 

 

2. Dragon Priest

 

While the Blackrock Mountain adventure was heralded by many as the coming of the Dragon 'tribe', it was only with the addition of Dragons with Taunt and more Dragon synergy in certain classes that the viability of Dragon decks finally emerged in a post-TGT meta.

 

22351-twilight-guardian-golden.png

 

Dragon Priest takes the best parts of the Dragon packages from classic Hearthstone, BRM, and TGT to make a blended Priest deck with incredible on-curve value and typical Priest removal/board manipulation.

 

Example Decklist

 

 

 

3. Totem Shaman

 

Although Shaman may appear to be suffering despite their awesome new TGT additions, the short-term problem is that Shaman is up against many of its hardest match-ups in this aggressive, Paladin-heavy meta. Shaman got a number of powerful new options in TGT that make its efficient midrange playstyle even scarier.

 

DAtMyMe.png

 

Most new Shaman decks feature the inclusion of Thunder Bluff Valiant, which allows them to make utilizing the otherwise questionable Shaman Hero Power hugely valuable to build up a threatening board.

 

Decklists coming soon! Until we have official lists up, here's a quick possibility:

 

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4. Taunt Warrior

 

A somewhat untested archetype, Taunt Warrior relies on using cards like Sparring Partner and Bolster to create a powerful board of impenetrable Taunt minions.

 

22354-sparring-partner-golden.png

 

Whether or not a deck like this is effective compared to existing Warrior archetypes remains to be seen, but it does allow Warriors to utilize some of their powerful plays as taunts and upgrade multiple minions permanently if they have Taunt.

 

Decklists coming soon!

 

 

 

5. Pirate Rogue

 

Much has been made of the Pirate tribe in previous expansions, in the hopes that it would eventually end up with enough synergy to be meaningfully viable. A couple of upgrades in TGT, including Buccaneer, enable Rogues to make a decent-looking Pirate deck!

 

22347-buccaneer-golden.png

 

Pirate Rogue has to be very careful not to overextend and play into their opponent's major removal too heavily. Lots of Pirate card interaction means that you should be able to build a board that will snowball and challenge your opponent if you can maximize the efficiency of your early-game drops!

 

Example Decklist

 

 

 

Lots of other new deck styles have popped up, too - what are your favourites? Did we miss anything really awesome you'd like to see guides for? Let us know in the comments.

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The title is little bit misleading, two of these archetypes were there before and dragon priest even was successful. The only new widely used deck from this list is Secret Paladin. 

 

Secret Paladin is very strong and probably the only aggro deck TGT made possible that I know about. The deck definitely deserves 1st place here. However, it is sad that the most popular TGT deck is aggro/midrange.

 

Dragon Priest was already here (link) and was somewhat succcessful (flagged as legend rank deck). The only changes were adding more cards to it. Adding more good cards to priest is a good idea, as it was one of the less used classes at higher ranks. 

 

Pirate Rogue was here as well (link). Same as Priest, Rogue wasn't used much (or at least I did not see many). Pirate Rogue even seemed a bit like a gimmicky deck, but now it may be a good deck.

 

Now a deck that has not been listed is a Dragon Warrior. It is quite popular and strong, too. I actually faced two of them today (out of 6 games) and they definitely were strong. You have already added a Dragon Warrior deck to icy-veins (link) and that is why it is surprising to me it that you didn't include it.

Edited by positiv2

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