Gazlowe Build Guide “Hey, time is money friend.”
Welcome to our guide for Gazlowe, a Bruiser in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.
Gazlowe is a Bruiser that excels at controlling the space around him, sieging, and painlessly claiming Mercenary Camps. With decent survivability provided by Talents, Gazlowe can easily survive dives while also creating many turrets, being a nuisance for the enemy team. However, his abilities have a delay to be applied, so he will be better in a chaotic situation, where enemies cannot properly predict and react to Xplodium Charge and Grav-O-Bomb 3000.
Gazlowe's Strengths and Weaknesses
- Outstanding zoning potential
- Decent sieging capabilities
- Situationally high sustain damage
- May safely solo claim any Mercenary Camp
- Strong combo potential with Grav-O-Bomb 3000
- Great self-sustain if not under crowd control
- Good follow up to Tanks with Xplodium Charge
- Very little target-focused damage
- Requires setup to maximise damage
- Particularly weak versus ranged damage dealers
- Unique playstyle around which teammates must play
- Cannot properly engage for his team
Gazlowe's Talent Build Cheatsheet
Gazlowe's Standard Build focuses on creating extra Turrets through the Scrap from Goblin Fusion, while also adding more sustain to the Hero from Rock It Sock It's Shields.
At Level 10, we recommend getting Grav-O-Bomb 3000 due to the great potential to win teamfights with it. However, if your plan is to constantly split-push, Robo-Goblin might be a better option.
Gazlowe's Xplodium Build allows him to follow up his Tank's engages from anywhere, while also dealing high damage from afar. This build does not have as much early game presence as the Standard one, but it gets extremely powerful at Level 16 and Level 20.
This build is a good option if you are not in the solo lane or if your team features a tank with good engage tools, such as E.T.C. or Anub'arak.
Gazlowe's Synergies and Counters
Gazlowe is at his best when coupled with Heroes that have the means of setting up for or following up on his Grav-O-Bomb 3000- Xplodium Charge combo. Otherwise, his Turrets and Xplodium Charge remain useful for hindering opponents from attacking vulnerable backline teammates, making him relatively versatile in this regard.
Gazlowe's short-range nature makes him ineffective against anything that can outrange him and his Turrets. Lacking a reliable Movement Speed reduction effect also makes him prone to being kited.
Gazlowe's static nature makes him thrive on Maps with fixed Objectives that allow him to get scrap through Big Game Hunter, like Infernal Shrines and Sky Temple. Conversely, he tends to be weaker in maps that require more initiative during the objective, like in Hanamura Temple and Towers of Doom.
Gazlowe's Tips and Tricks
- Wait for enemies to line up or to be controlled before using Deth Lazor, so you get more healing.
- Use Rock-It! Turret to soak damage from Structures and Mercenaries, as needed.
- Rock-It! Turret will block skillshots going towards you. It is excellent to use them to protect yourself against premeditated abilities, like Stitches's Hook or Muradin's Storm Bolt.
- Combo Grav-O-Bomb 3000 and Xplodium Charge together for a powerful AoE crowd control effect.
- During important fights it will be better to hold Xplodium Charge until a teammate stuns or root someone, so you can use it as a follow up ability, guaranteeing the hit.
- With Rock It Sock It you should not use all your turrets instantly, since the shields will overlap, reducing your effective health. Only use a turret if the shield from previous one has already been destroyed or has expired.
- Due to how low Rock-It! Turret's damage is, turrets can be used to dismount and scout enemy rotations, instead of using it in the wave.
Gazlowe's Role in the Current Meta
Gazlowe is a Bruiser with good self-sustain and great follows for his team. He should not be played with allies that cannot properly set up for his Abilities. Since Gazlowe is very dependent on his Level 4 and 7 Talents, we recommend releasing Mercenaries during the early game (make sure to warn your teammates, so they can collect the Experience from your lane).
By nature, Gazlowe is adept at disputing static Objectives, such as the ones in Infernal Shrines and Volskaya Foundry, whereas he has a harder time playing more aggressively, such as around strategies that rely upon killing a specific target. This relatively uncommon property makes Gazlowe one of the more unique Heroes in the roster, and one of the more difficult ones to play as, and to play around for an unprepared team. Still, he tends to do extremely well against team compositions that rely on diving strategies, as they must also deal with his Turrets and general crowd control.
- 28 Sep. 2021 (this page): The Guide has been reviewed and is in accordance with the latest patch.
- 26 Mar. 2021 (talents page): Updated Talent recommendations.
- 20 Jan. 2021 (this page): The Guide has been reviewed and is in accordance with the latest patch.
- 05 Nov. 2020 (this page): Guide updated after recent balance patch.
- 17 Oct. 2020 (this page): Builds updated.
- 08 Oct. 2020 (this page): Builds updated after recent balance patch.
- 08 Oct. 2020 (talents page): Talents and Builds updated after recent balance patch.
- 19 Sep. 2020 (talents page): Guide updated after recent rework.
- 19 Sep. 2020 (this page): Guide updated accordingly to recent rework.
- 19 Sep. 2020 (abilities page): Guide updated after recent rework.
- 05 Apr. 2020 (talents page): Description reviewed and updated for Reduce Reuse Recycle.
- 29 Jun. 2017 (talents page): Added Bruiser build.
- 26 Jun. 2017 (talents page): Changed Firin' Mah Lazorz from Not Recommended to Situational.
- 16 Mar. 2017 (this page): Guide updated for Probius' patch and moved to the new format.
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