Damien

Hearthstone Warrior Mech Aggro TGT

14 posts in this topic

you just took this deck from tinchos mech warrior... on hearthpwn

Share this post


Link to post
Share on other sites

Personally i believe that heroic strike doesn't fit this deck at all. This deck just doesn't work as a face deck and you need to build up a board early on if you want to win games. And for this gameplan HS is basically just a one charge fiery war axe. I ended up subbing them for a clockwork gnome and a second tinkertown tech.

 

 

Oh and i also like boom a lot more than clockwork knight in this deck, but that's more of a taste thing.

Share this post


Link to post
Share on other sites

Is there anything I can replace for the Fel Reavers? I know they're important but I don't like the card. 

Share this post


Link to post
Share on other sites

The deck just isn't really that scary without Fel Reavers in my opinion, but you can play a second Clockwork Knight, and an charger if you like.

Share this post


Link to post
Share on other sites

How would you replace Deaths bite? Im currently playing this deck but with Ogre warmaul as replacement, which is probably a terrible choice...

Share this post


Link to post
Share on other sites

In an Aggro deck like this it's probably ok, obviously not the same, but it'll do until you get DB.

Share this post


Link to post
Share on other sites

I don't have 2 Fel Reavers for now and I can't craft an Epic card, I still understand how important the card is, though. I was just wondering, if we already have so many weapons to deal with the opposing minions more efficiently, do we really need the heroic strikes? It feels more like drowning the minions that are so vital to the deck strategy! I'm thinking about experimenting with one Battle Rage and  2 Gorillabots to replace those and the Fel Reaver I don't have. Any thoughts?

 

Also,

I dont see a Mechanical Yeti in the Deck.  Did you mean Piloted?

 

Mechwarper can create some extremely powerful openings. It enables you to rush out follow up minions like Spider Tank and Mechanical Yeti earlier than usual.

Getting Mechanical Yeti out a turn earlier is a fantastic play, but there isn't one in this deck. I'm just agreeing with this comment.

Share this post


Link to post
Share on other sites

I don't have 2 Fel Reavers for now and I can't craft an Epic card, I still understand how important the card is, though. I was just wondering, if we already have so many weapons to deal with the opposing minions more efficiently, do we really need the heroic strikes? It feels more like drowning the minions that are so vital to the deck strategy! I'm thinking about experimenting with one Battle Rage and  2 Gorillabots to replace those and the Fel Reaver I don't have. Any thoughts?

 

Also,

I dont see a Mechanical Yeti in the Deck.  Did you mean Piloted?

 

Mechwarper can create some extremely powerful openings. It enables you to rush out follow up minions like Spider Tank and Mechanical Yeti earlier than usual.

Getting Mechanical Yeti out a turn earlier is a fantastic play, but there isn't one in this deck. I'm just agreeing with this comment.

 

The Heroic Strike is likely best kept for lethal - That's how I've used it. Or even dealing with big threats without killing one of your minions.

Share this post


Link to post
Share on other sites

I am thinking about replacing something with Gorillabot.. What do you think I should take out for a 1-of?

Share this post


Link to post
Share on other sites

I am thinking about replacing something with Gorillabot.. What do you think I should take out for a 1-of?

Warbots feel too irrelevant when I play the deck. I would swap those (well, I justmight, thanks tongue.png )

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By KinderHell
      Hi,
      I've just finished normal with my main 890ilvl (54 points) prot tank and also with my 876ilvl (36 points) druid tank.
      My conclusion is the following:
      The protection warrior is taking way to high damage from almost all abilities except auto-attacks which are low anyway.
      Shield block doesn't work against any of the abilities in nighthold and doesn't help with any magical skills.
      Basically our block even with 2 set items, having aprox 65% crit block chance is useless in Nighthold.
      The fact that our main reduction ability except our 8k-ish armor is useless for all Nighthold bosses. Demo, LS, SW, SR are ok for stack abilities or strong abilities but they couldn't be frequent enough. The damage taken spikes are crazy...just crazy and I've kept IP 40-60% of the damage and decent 90% + bracket dps.
      Paladin tank and warrior tank used to be very similar in damage taken ( normal damage taken ), now paladin is taking 100 millions and warrior is taking 200-400 million on same boss. This is because their damage is percent damage reduction and that works for magical also, but our shield block is irrelevant. Also paladins block spells now.
      In regard to my 876ilvl druid, I've done Guldan solo tanking without any stress. I've done rest of bosses without a problem, only keeping 1-2 stack of ironfur up and using rest of my rage for the 30% reduction every 10 sec, and I won't even start with the amount of cds druids have. These runs showed me how warrior is 0 compared to paladin,druid and DK. 
      I would place warrior on last place under DK, as Shield Block is an irreleant ability in this raid. You can check logs and compare raids from EN and Nighthold. It seems that to be so-so with a warrior tank you would have to maximize versatility and ignore every other stat :|, maybe then you will start reducing some damage from this raid.
       
      I believe that even the first version of warrior tank from start of EN couldn't handle Nighthold as good as paladin,druid can now. They were just op at low level for being able to handle high mythic dungeons at low gear for stacking IP 2 million absorb, but they scaled bad compared to others and that IP would drop in 2 hits on Mythic EN content, making it so-so anywany.
       
      Post below if any ideas pop to mind related to the above problem. Thanks ! 
       
    • By Damien
      This thread is for comments about our Value Reno Mage Gadgetzan Standard deck.
    • By Damien
      This thread is for comments about our Burn Reno Mage Gadgetzan Standard deck.