Hearthstone Patch Notes -

Sign in to follow this  

1 post in this topic



A minor Hearthstone patch released yesterday that included the new September and eSports card backs, new card filtering options, and some animation updates.


A number of minor bugs and UI issues were also resolved by this patch (not all documented). Here are the official patch notes:


Blizzard Icon Hearthstone Patch Notes -


In this Hearthstone patch, we’re adding two new card backs, fixing several bugs, and updating some card animations. Most importantly, we’re making Refreshment Vendor’s refreshments more refreshing.


The full patch notes are below!



  • The following new card back has been added:
    • Exodar – Acquired by reaching Rank 20 or higher in Ranked Play mode during the month of September


  • Power Core – Acquired by attending select Hearthstone eSport events.


  • The last player dueled will once again show up in the Friends List.
  • Typing “TGT” or “The Grand Tournament” in the Collection Manager now correctly filters cards from that expansion.
  • Cards that produce other cards now properly create golden versions when used on a target that is a golden card.
  • New animations have been added to the following cards: Refreshment Vendor, Sparring Partner, Wilfred Fizzlebang, Fist of Jaraxxus, Icehowl, Crowd Favorite, Aviana, and Rhonin.
  • Various audio, visual, and UI issues have been resolved.


When we know more about ways for you to acquire the Power Core eSports card back, we'll let you know!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      Despite the age of the K&C meta, there is still plenty of room for innovation and experimentation in the aging meta.
      With the release of The Witchwood looming on the horizon our days with the K&C metagame are numbered. Despite the fact that we've had more than 3 months to "solve" this set's metagame, Blizzard's most recent Off-Meta Spotlight highlights the fact that this meta still has plenty of life.
      The spotlight covers three decks which do not see widespread play, but have been performing well at the higher ranks of Legend nonetheless. The thread connecting all three of these decks is their strength against control decks, which tend to become more and more prevalent as you climb the ranks of the ladder. If you're currently struggling against control decks, you could do a lot worse than to try out one of these three off-meta lists:

      Quest Mage has always been known as a control beater, but the deck's reliance on specific combo pieces leaves it vulnerable to Dirty Rat, Gnomeferatu, and other mill effects. Fingon found a way to make a Quest Mage deck with a much slimmer and more resilient OTK package to counteract these weakness, using Alexstrasza, Arcane Giant, Zola the Gorgon (used to copy giants) to OTK with Open the Waygate. This affords the deck much more room for anti-aggro cards, including Dragon's Fury, Arcane Artificer, and Frost Lich Jaina, which there would never be room for in an Archmage Antonidas build. The fact that this deck has the tools to fight aggro and to OTK against control gives it game against the majority of decks in the current meta, but the highly interactive and dynamic nature of this deck makes it quite a tricky one to pilot optimally.
      As a totally unapologetic lover of dirty combos, this deck has totally inspired me dust off Open the Waygate to see if I can punish all those Rin, the First Disciple decks running around. 

      Deck Code: AAECAaIHBooHqAj1uwK5vwKA0wK77wIMxAHtAssDzQP4B4YJqa8CgcICqc0Csc4C5dEC2+MCAA==
      Kingsbane Mill Rogue is one of the very best control-beaters in the current meta, and Suimin's build of the deck has been built to maximize on that. The controversial inclusions here are the Southsea Squidfaces, which are being played over a second Naga Corsair and Captain Greenskin. Squidfaces are stronger against Explosive Runes and offer more potential for burst with the Kingsbane, but the extra point of durability offered by Captain Greenskin makes the card a little too tempting for me to pass up. This build of the deck is probably better for the current metagame than Gallon's old build of it (which I discussed as a strong option for the upcoming metagame in February), as Valeera the Hollow offers the deck explosive potential with Deadly Poison, but I can't help but feel as though Captain Greenskin deserves a spot in the list.

      Deck Code: AAECAa0GBgnFBNcKoM4CkNMCn+sCDKEE5QTTCvIMgrUCt7sCursC6r8C0cECyccC6NACy+YCAA==
      Zetalot was able to build another anti-aggro deck with an OTK in it for beating control. This one features Prophet Velen, Mind Blast, and Shadowreaper Anduin, supplemented by the rarely played Gilded Gargoyle. This deck is very spiritually similar to Fingon's OTK Mage above, as the OTK package is slim while the anti-aggro tools are extensive.
      Dude Paladin giving you problems? Then why not run every board wipe in the Priest arsenal? Two Duskbreaker, two Dragonfire Potion, and two Psychic Screams mean that wide boards shouldn't be a problem for this deck. Spirit Lash could be another cute inclusion to fight Silver Hand Recruits, but I don't think the decks needs it. Six board wipes should be plenty to fight aggro, making this an excellent choice for aggro-heavy local metas.
    • By positiv2
      This thread is for comments about our Big Priest Deck List Guide.
    • By Zadina

      PC Gamer sat down with the Senior Game Designer and talked about The Witchwood and some general Hearthstone topics. 
      Starting with the recently announced The Witchwood, Dean "Iksar" Ayala confirmed that there are no more odd and even cards than the six that have already been revealed. The team is also going "pretty light" on Start of the Game effects, like the ones represented by Genn Greymane and Baku the Mooneater.
      The Witchwood will have no Charge minions, given that the new "Rush" keyword is being added to the game with this expansion. However, the team hasn't ruled out Charge completely for the future, although they will have to be extra careful with balancing Charge cards. They are also planning on printing more one-off hero cards like Hagatha, the upcoming Shaman hero. Lastly, we have a little hint about one of the four classes in the Monster Hunt: it's going to have Hunter traps, but will also use cards from another class (probably the alternative Rogue hero, the Tracker).
      Dean also talked about more general Hearthstone stuff. For example, Team 5 isn't considering card trading as an option at the moment. They also think that stat tracking isn't necessary for the majority of the player base; the game has minimal stat tracking at the moment and more of it will only burden the user interface with too much information. Finally, there was mention of the tournament mode: it's not going to have an Arena mode in the beginning, although Dean thinks it's an excellent idea. It will start with a ban feature and Iksar interestingly revealed that the team considered (not so seriously) the idea of adding bans to Ladder too.
      You can read the entire interview on PC Gamer; other topics are also discussed, like Corridor Creeper, the cost of the game and more!
    • By Aleco

      Two new Echo cards, as well as some of the history of The Witchwood, were revealed today in a video with game designer Peter Whalen.
      Today's Hearthside Chat with game designer Peter Whalen revealed two new Echo cards as it discussed the design history of The Witchwood, which apparently started out as "Murder On The Gilnean Express". You can view the entire Hearthside Chat here, where Peter discusses some of the things that the design team tried out before settling on Echo:
      Hearthside Chat Video
      Warpath and Face Collector

      Card Images courtesy of Hearthpwn.com
      Warpath strikes me as a flexible tool for aggressive decks and an enabler for while damaged effects. Sleep with the Fishes will rotate from standard when Warpath becomes legal, but this card doesn't strike me as a direct replacement for it. Warpath doesn't do a great job of cleaning up midsize boards before they get out hand, and has a lot of overlap with Scourgelord Garrosh's Hero Power. However, it has much more utility with cards like Acolyte of Pain, and can be used on its own in the late game to handle most threats. It might not be as efficient as Defile, but I expect this one to see play.
      Face Collector is the first truly dynamic Echo card we've seen, as its random Battlecry can put players in a position where they are forced to choose between playing additional copies of Face Collector or playing one of the random Legendary minions it just drew them. Rogue decks tend not to be slow or controlling in nature, which makes me a bit suspect as to how strong this card will actually be in practice. It doesn't buy you a lot of tempo when played on curve, but it has the ability to provide INSANE value if you can cast 3 times in a single turn. If there's a value-oriented Rogue deck to be had when the new set comes out, I expect Face Collector to be a part of it.
      Murder on the Gilnean Express
      As much as I love new card spoilers, my favorite part of today's video was when Peter Whalen discussed the design history of The Witchwood. He shared that the set was initially themed as a murder mystery titled "Murder on the Gilnean Express", and included a number of designs which played up this theme.

      One ability they tried out was called "Investigate", where you built a minion's abilities up over a series of Discover effects. This design sounds fun and skill testing, but it may have proved to be a bit too time consuming in practice.

      Another ability they tried out was called "Mystery", which is explained on card image above. I really like the design behind Mystery and hope to see it show up in a future set, even if only on a single card and not as a new keyword ability.

      Ghostly cards were one of the precursors to Echo. They tried out several designs of Ghostly while the set was still murder mystery themed, and at one point Ghostly read as "discard this card at the end of your turn". As they moved away from the old theme and towards the new one, they eventually settled on Echo as the new keyword ability for a variety of reasons. It fit well with the set's new theme, and it provided players with interesting decisions to make throughout the game.
      If you'd like to learn more about The Witchwood, check out our expansion hub right here!
    • By Aleco

      We'll get to see 25 new cards in the first week of Witchwood spoilers.
      The full Witchwood card reveal schedule was announced today, detailing the art, names, and times of the 55 cards which will be spoiled over the next two weeks.
      The first week of Witchwood spoilers will brings us 25 cards.  Some of the community members spoiling cards include Thijs, Eurogamer, Alliestraza, Ddahyoni, and Omnislash:
      The Witchwood Week One Card Reveal Schedule
      The second week of spoilers packs 30 cards, and includes spoilers from Kripp, Disguised Toast, IGN, Savjz, Trump,  and Dog:
      The Witchwood Week Two Card Reveal Schedule
      Edit: I made a mistake in the initial post by improperly sourcing the names of the cards. For the full list of the 55 card names, please hop on over to Hearthpwn.com.