Recently Browsing 0 members
No registered users viewing this page.
Hello DKs. (I dunno why it does this annoying thing with the background)
I have been playing around with different WeakAuras for a few weeks now and i finally found something that works really well for me personally in PvP.
Both BGs and arena.
I have a small screen to work with, so i would try to fit as much info in as i could, on as little space as possible, without having any info there that i didnt need.
I also found out... With all the pressure and fast thinking happening in pvp, you dont have time to look all over your screen to see important CDs or hp points or whatever.
So again, i've found a way to track everything i need to know, without moving my eyes to the edges of the screen.
I am by no means any expert on WA and my designs are pretty basic, for some they might look abit cluttered, but everything that i link here, is quite easy to change.
Deletes single groups u dont want, or change colours/sounds anyway u like it.
I really hope you people enjoy what i have made and i hope some of you can use it for yourself.
It's the first time i ever do post stuff like this... Now, i'll explain what the different auras do:
Pretty basic. It will show a stun icon, with a small timer underneath.
If you dont like the timer, u can delete the group and u can even change the texture to a progress texture, then the bar would deplete as the stun timer went on.
I do prefer the timer underneath cause of diminishing returns, it often doesnt stun the full 5 sec.
CC and Disruption cooldowns:
Mind freeze (interrupt) and Death grip on the same height
Asphyxiate and Gnaw (ghoul stun) on the same height.
These icon will only if the given ability is on cooldown. It will not if it is ready
Often times there are so many icons on your screen counting down, so i made this to quickly find out what CC is ready.
Apocalypse - Dark Transformation - Soul Reaper cooldowns:
I put these in the same group, cause they are what i use basically everytime they are of CD (if im in range of my target ofc)
They contribute to the very important sustained damage of unholy and it was important for me to track them close to each other.
They will both bounce in and yellow text will appear when an ability is ready - Something i made so i never miss or forget one of these as i am focusing my target.
Festering wound tracker:
Obviously one of the most important things to keep track of for unholy.
I've tried with different icons and progress bars, but fact is that, even though they look prettier and more neath, they aren't as practical.
So i made a simple, yet very effective tracker for it.
A flashing purple wheel appears if you are in combat and no wound is active on your target.
It bounces and turns red if there are 1-2 stack active, cause this is where you should apply more debuff before detonating.
Standard purple colour will appear with 3-5 stacks, cause with this amount you are free to detonate your wounds and not having to reapply new ones or worring about there being to many. (Because you are obvioulsy free to Festering strike if you are at like 3 stacks)
It will flash purple/white when there are 6-8 stacks, cause here you need to detanote and not reapply anymore festering strikes, atleast until it reaches below six.
Offensive burst/go for kill/swap target cooldowns:
I didnt put "Blighted rune weapon" in with the other sustain damage CDs because i feel even though it is good for sustained damage, it does not need to be used of cd.
It works very well if you want to surprise swap to a different targets.
There are stacks for BRW and timer for your gargoyle - Again, a very simple but very effective design, that tells you everything you need to know. These will also disappear when they are ready.
Scourge of worlds proc:
Very, very important debuff to track. Changes your priority alot of times in your rotation for the next 5-6 secs.
Even though it could work with the normal icon and the design is cool, it is again. Not practical for pvp, cause u need ONLY to see useful info.
So i made it very simple with a standard timer, so u never miss the debuff and it doesnt clutter your screen.
Sudden doom proc:
These can ofcourse be changed to any texture you might like better.
1 bar appears with 1 proc - 2 bars appears with 2 procs.
Again for practical use - Minimize the amount of numbers and bars on your screen with this.
I sometimes forget to reapply this in stressed situations. I made this aura to make sure it never happens.
A white flashing icon shows when it is not active, a simple sound plays when it runs out and a white bar shows the progress.
Really hope you guys enjoy it and will give me some feedback!
I love playing around with WeakAuras and just as i have had alot of help from others designs i really hope someone can use mine.
Now as i have run into this debate with many rogues that have asked me for advice on how to improve there dps from many different specs i have not been able to give a good answer. i have been playing since vanilla but am only casual so i don't have all the answers.
*On a side note. all of these assumptions are for people who play solo or are just in casual social guild who don't raid or do mythic dungeons. Yes these people are far more common that a lot of people seem to believe.
My typical first step is to look over there gear. and most people have the same issue. no tier, no trinkets, only baneful / lfr gear. and most of them have been sub spec.
so first question id like you all to help me with.
Is it even worth playing sub until you have your normal 4 set and soul cap?
I have been telling people no simply because i have never seen it done EVER. however im only casual so i dont know 100% myself. i play under the assumption that combat and assassination are going to give far better results simply because its a much simpler rotation for people. is my assumption correct here or am i a noob myself?
Next part is what i just mentioned. i have been suggesting people to swap specs and work towards the gear they need to start preforming better with the better single target specs. such as normal raid content, not heroic.
I usually suggest going combat to start since its the easier spec to learn in my opinion and working on clearing normal for the basic gear. starting on some trinkets and tier.
Question here is that really the easiest way to go about it? some people HATE when others try to tell them how to play. But if you ask for the simplest way would this not be the best way to go? Is there an even simpler way to go about it that i'm completely missing?
And here is the question about the hated PVP gear. personally i have no idea why people hate this gear so much on some classes. my hunter, rogue, warlock are all full pvp gear except trinkets. and they all do exceptional numbers on normal and they are all right on the base minimum requirement for heroic (which i believe is around 45k min.)
So i have been telling people to Try and pvp for the upgrades they need. and as long as they follow the stat priorities listed here on the site that it should carry them easily through normal. assuming they were lower than full empowered baneful gear of course.
Do you think that for at least rogues is a easy way to gear up for normal raids? and get most of the stats you need?
And finally the mythic dungeons. people seem to think that they are the same as heroic and will run in there with not even 650 ilvl and literally do nothing, I have been tying to explain to people that you should at least have mostly upgraded baneful gear (not the item upgrade that you buy with valor, just the Rng upgrade chance when you identify the gear / use the token on it.) and know how to play your basic spec before entering these.
I get laughed at alot for this for some reason but everyone seems to think that there is a fleet of nice helpful random people perfectly willing to carry people through them. in truth they mostly piss people off. if someone tried to waist my time like that id leave instantly unless i knew what i was going into before hand.
Question here is am i right to assume that people should at least have id say roughly 685 gear and know how to play the spec? i know i expect alot but i assume anyone who is trying to do this actually WANTS to make progress. not just shuffle around and stagnate.
Also im sure sure all of these are answered in other topics but i don't have a lot of time to go search through forums to find all the answer's. Any and all input would be nice here i am not looking for people to tell me i'm right. i actually want to know if i'm wrong. the idea of this post is to kinda help guide people who want to do endgame but don't know the way.
*Last note. Sorry if this is all jumbled and out of order. i will fix it up if i get the Help im looking for.
recently back to WOW, used my lvl 100 boost on my Combat rogue and my DPS is half of what it should be. My Item lvl is about 670. My single target is about 16K and my multi is around 21K. the DMG calculators say it should be between 29K-36K single and 34K-50K multi. I have no idea what I'm doing wrong. i use instant poison and Toggle Blade Flurry when its a multi target event and of when single. I Use Anticipation over mark of death as i find it easier.
My rotation is start Ambush>Revealing strike>SnD
then i pop my cool downs normally in this order. Killing Spree, Shiv, vanish>ambush>Preparation>Vanish>Ambush>AR
Then SS>5X CP>Eviscerate till any cool down resets while keeping SnD, Revealing strike and Internal Bleeding from Kidney shot up as much as possible.
I don't know what i am doing wrong, is it just being accustomed to the game? I've seen many videos on Rogue rotations and they don't do much more than me.
I need help and have no idea whats wrong Please Help me.
I am currently raiding in two different specs. Sin for Single-target Encounters and Combat for Multi-target. I need Mastery/Crit for Sin and Haste for Combat. So how do i enchant my Stuff? (Look at the bottom for my conclusion)
My iLvl is ~695 and we are at 9/13 HFC nhc.
armory if anyone is interested: http://eu.battle.net/wow/en/character/dethecus/Nyoron/advanced
Currently my Enchants and Gems are Mastery. My Daggers are enchanted with Crit because Shadowcraft told me so. For Combat i am using two slow weapons with Haste enchant.
The best way to do it would be getting two of each enchant-able pieces of gear (for example: two neck slots - 1 haste, 1 mastery). Let's be honest; that's not going to happen.
So i have done some research. I chose some of the high-ranked rogues by this list:
In the top ten i found three Rogues playing Sin/Cbt:
The first two are enchanted with Mastery even in Combat Spec
Wance is enchanted with Multistrike
(as of July 7th 2015)
Shadowcraft says the Stat weights for my specific Equipment are:
Sin Combat Mastery 0.596 0.529 Crit 0.543 0.477 Multi 0.537 0.539 Haste 0.456 0.773 Versa 0.451 0.459
Multistrike is the "best" average stat for both Specs. So i guess it would be possible to go for Multi? However Mastery is pretty damn close.
Most of the Encounters are being played with the Sin Spec anyway. Therefore my Conclusion is: Mastery is the way to go.
What are your thoughts on this Topic? I know it is mostly nit-picking, but i would be interested.
(Sorry for grammatical mistakes. Not my first language)