Jump to content
FORUMS
Sign in to follow this  
Vlad

Freeze Mage Wild

Recommended Posts

Guest Niklas Sandén

Hey! I have loved freeze mage since I started Hearthstone! I believe Reno makes it even more fun. I have collected every card except for Bloodmage Thanes. As you can guess, my question to you is what I should replace him with in THIS deck. Normally I would put a second loot horder but that wouldn't be great synergy with Reno. I'm thinking that maybe Kobold is better in this deck. Thanks for your time, keep it up and have a great day!

Share this post


Link to post
Share on other sites
Guest TukTuk

Hey! Isn't it mistake, that this deck contains double cards? I may be wrong but i think Reno works only if you have exactly one copy of each card, and on list that is 2 x Doomsayer, Ice Lance and so on...

Share this post


Link to post
Share on other sites

Hey! Isn't it mistake, that this deck contains double cards? I may be wrong but i think Reno works only if you have exactly one copy of each card, and on list that is 2 x Doomsayer, Ice Lance and so on...

Those cards that are in your hand or have been played, are not in your deck, thus Reno can be activated. This is also explained in the deck's description :)

Share this post


Link to post
Share on other sites

Minor confusion in the card swap section (Loot Horder vs Novice Engineer).

 

Btw: What do you think about coldlight oracle as a sub for either of these?

Share this post


Link to post
Share on other sites

Minor confusion in the card swap section (Loot Horder vs Novice Engineer).

 

Btw: What do you think about coldlight oracle as a sub for either of these?

I can't really see the problem. There is one Hoarder in the deck, no Novice Engineers and the swap part talks about swapping the Loot Hoarder for an Explosive Sheep.

Coldlight Oracle is really risky, but can pay off. I would still prefer Loot Hoarder.

Share this post


Link to post
Share on other sites

"Novice Engineer and Explosive Sheep are fairly interchangeable. If you are facing more aggression, then the Explosive Sheeps are preferred in order to control the board early. If you are facing more Control, then the Loot Hoarders are more beneficial to help you cycle through your deck faster."

 

The link above goes to the regular freeze mage deck, where there is no novice engineer at all, and not the one with Reno. So the Loot horder should stay in the Reno deck and the question is whether to chance the novice engineer for a sheep. The second sentence is probably a copy paste error from the original deck. As I said, just minor ;-)

  • Like 1

Share this post


Link to post
Share on other sites

Any thoughts what I could replace the Pyroblast with? I do own the card, but almost all the time it is just sitting in my hand doing nothing.

 

Possible candidates i could think of:

- A second Fireball. Probably the option most synergistic with the rest of the deck, it has the disadvantage of reducing Reno Jackson's activation chance.

- A second Forgotten Torch. Nearly the same pros and cons as the second Fireball.

- Azure Drake. Cycles. Might draw some attention away from the hero. If it lives the spell damage bonus is a nice perk.

- Gnomish Inventor. Basic principle as Azure Drake, but cheaper and with less of an upside.

 

Or do I just need to practice more to discover Pyroblast's true potential?

Edited by Kobal

Share this post


Link to post
Share on other sites

Any thoughts what I could replace the Pyroblast with? I do own the card, but almost all the time it is just sitting in my hand doing nothing.

 

Possible candidates i could think of:

- A second Fireball. Probably the option most synergistic with the rest of the deck, it has the disadvantage of reducing Reno Jackson's activation chance.

- A second Forgotten Torch. Nearly the same pros and cons as the second Fireball.

- Azure Drake. Cycles. Might draw some attention away from the hero. If it lives the spell damage bonus is a nice perk.

- Gnomish Inventor. Basic principle as Azure Drake, but cheaper and with less of an upside.

 

Or do I just need to practice more to discover Pyroblast's true potential?

 

Pyroblast is often really good and if it isn't and justs sits in your hand, you shouldn't really worry about it because you should have full hand of other cards that can be played. I am quite happy with Pyroblast, it is just about using your spells in specific order, but no need to try to play them in a specific order, it is just something that sometimes randomly happens.

Share this post


Link to post
Share on other sites

If Pyroblast is sat in your hand a lot, you're probably missing opportunities to use it. Spending a turn Pyroblasting your opponent in the face when you have an Ice Block up is one of the key turns in Freeze Mage quite often, i'd find it hard to believe that you haven't run into the situation where it's correct.

Share this post


Link to post
Share on other sites
Guest Joe

My 1st game with this deck - I lost to murlock paly because my 4 last cards in my deck were 2 doomsayers and 2 flamestrikes... FML

Share this post


Link to post
Share on other sites
Guest Sir_bashalot

Is it wise to play malygos as a replacement for alexstrexa? For i do not own it.

Share this post


Link to post
Share on other sites

This thread is for comments about our Legendary Reno Jackson Freeze Mage deck for LoE.

 

Hi Vlad, 

the link does not lead to Reno Jackson Freeze, it leads to usual Freeze Mage instead. Would you please fix it?

Thanks!

Is it wise to play malygos as a replacement for alexstrexa? For i do not own it.

 

I guess, but it definitely feels weird. Not really sure about it. Try it and if it doesn't work, try an Explosive Sheep instead.

Share this post


Link to post
Share on other sites
Guest djevenflo

I thought I would share some of the card swaps I've done. They work pretty well now that I have Pyroblast, but it's still not great since I don't have 2 big damage cards. (No Alex)

Most of my replacements are just for the 2nd copy of a card. 

 

Ice Block  - replaced with mirror image

Archmage Antonidas - replaced with Saraad

Bloodmage Thalnos - replaced with Azure drake

Doomsayer x2 - replaced with Flame Leviathan & Mad bomber 

 

-Flame Leviathan is a super funny card to have in this deck. Since you are playing conservatively, but drawing thru your deck, this one usually just kills a bunch of their minions. It doesn't help much if you get it in the mulligan though. 

Share this post


Link to post
Share on other sites
Guest ArthenC

Think there might be a mistake with the revision to a Reno deck. Few cards with two copies still listed.

Share this post


Link to post
Share on other sites

Hey guys

Just wondering as I'm missing 1 doomsayer, 1 ice block, bloodmage thalnos and Alexstraza would good substitutes be Explosive Sheep, Animated Armour, Kobold Geomancer and to replace Alexstraza maybe a healbot or Chromaggus? I have all expansions

Share this post


Link to post
Share on other sites

Hey guys

Just wondering as I'm missing 1 doomsayer, 1 ice block, bloodmage thalnos and Alexstraza would good substitutes be Explosive Sheep, Animated Armour, Kobold Geomancer and to replace Alexstraza maybe a healbot or Chromaggus? I have all expansions

I have the second doomsayer, ice block and Alexstraza now- what can I replace Pyroblast with? I agree with the above comment saying Azure Drake, Gnomish Inventor or a second fireball are ideal- at this stage thinking the second fireball is the best option

Share this post


Link to post
Share on other sites
Guest Ramsay

I played this Deck for 4 days now and i am still stuck at Rank 20. Sometimes its fun, most of the time it is really frustrating.

Share this post


Link to post
Share on other sites
On 4 June 2016 at 8:47 AM, Guest Ramsay said:

I played this Deck for 4 days now and i am still stuck at Rank 20. Sometimes its fun, most of the time it is really frustrating.

In a case like this, you're most likely doing something very wrong :P You could record your games with plays.tv and we'd be more than happy to review them.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Doom in the Tomb is now live and the update comes with all-new 1,000 Win Portrait Rewards and 23 cards that are temporarily stepping out of Wild back into Standard. Note that the cards will remain in Standard until the next major update and exact end dates and times will be announced in the weeks ahead.
      Blizzard (Source)
      A new Hearthstone update has just arrived, featuring the “Doom in the Tomb” Hallow’s End event, Wild cards temporarily returning to Standard, portrait rewards for dedicated Hearthstone players, and much more!
      New Event - Doom in the Tomb!

      Pack your torches and latch your helmets, Heroes. The Headless Horseman has infiltrated Uldum’s deserted desert tombs, outfitted himself with powerful relics, and has set his sights on besting the battling Leagues! The new Doom in the Tomb event starts today, October 8, and will last until October 30. Here’s what’s in store:

      Week 1: Doom in the Tomb, Part 1
      Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2
      E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await!

      Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel
      Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds!

      Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack Dual-Class Heroes

      The Dual-Class Arena Hallow’s Eve dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, anyone who logs in during each of the first two weeks will receive one Arena Ticket per week! This event coincides with our normal Arena rotation. The new Arena sets in rotation are as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs Hex & Flex Bundles

      Hex Bundle
      If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle
      Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD. Standard Shake-Up

      Starting with today’s patch and lasting until our next major update, 23 cards from across Hearthstone history are temporarily stepping out of Wild and back into Standard. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action. These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards you'll still receive these event copies, and when the event ends they'll disappear.
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan 1,000 Win Portrait Rewards

      The time has come for dedicated Hearthstone players to flex their Hero mastery! We’re introducing new portraits earned by achieving 1,000 Ranked or Arena wins with each class. Wins earned before this update goes live will retroactively count towards these totals.

      Fire Mage Jaina

      Wanderer Rexxar 

      Lightforged Uther

      Corrupt Garrosh 

      Shan'do Malfurion

      Shadow Gul'dan 

      Warchief Thrall 

      King Anduin 

      GGCap'n Valeera
      Game Improvements and Bug Fixes
      Hearthstone has upgraded to a new version of Unity. [Android] As a result, Hearthstone will no longer support the ATC texture format. Users who are using ATC will re-download a different texture format. [iOS] As a result, Hearthstone will no longer support devices running iOS 8 or earlier versions. Fixed a bug with The Storm Bringer that would sometimes display incorrect attack or health for the transformed minion. Fixed bug with card text on Shadows created by an opponent's Shadow of Death. [Tombs of Terror] Lucky Spade no longer adds multiple copies of cards discovered from Power of Creation and similar cards. [Mobile] Memory optimizations have been made. Ghost card FX adjusted to reduce memory. [iOS] Collection manager animations disabled on devices with 1.5GB RAM or less. The limited-time Hallow's End community event is now live through October 30.
    • By Stan
      Blizzard today announced a new event coming to the game on October 8. It's called Doom in the Tomb. Check out what's in store for Hearthstone this month!
      UPDATE
      Placeholder for tweet 1180177096972222464 Blizzard (Source)
      Legends have told of dangers lurking within the Haunted Temple of Uldum and the grand ancient treasures they conceal. Of course, “treasure” was all anyone had to mention to get Reno and Rafaam on board, and now their sights are set on acquiring the temple’s powerful artifacts for their own campaigns!
      It won’t be an easy task, though. While our Heroes and Villains battle to push deeper through the Haunted Temple, the Headless Horseman has resorted to a nefarious contingency and opened a sealed sarcophagus full of WILD terrors. Now it will be up to you to aid the conquests of good, or E.V.I.L, in a race to uncover the tomb’s precious secrets and escape the doom in the tomb!

      Step into the Haunted Tomb
      The spooky spelunking adventures begin at 10:00 AM PT on October 8 and end at 9:00 AM PT on October 30 – three weeks packed full of new activities to participate in:

      Unique Tavern Brawls

      Week 1: Doom in the Tomb, Part 1 Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
×
×
  • Create New...