Vlad

Hearthstone Legendary Midrange Paladin LoE

Sign in to follow this  

15 posts in this topic

This thread is for comments about our Legendary Midrange Paladin deck for LoE.

Share this post


Link to post
Share on other sites

      Well, it's sounds crazy, but i like murlock knight+hero power on turn 6 more than sylvanas lately. I finding myself with both this cards in my hand and murlock knight  is most of the time jst better 4 the board state. Paladin kinda lucks small target removals, so sating up good mind control turn is imposible alot of times.

      Actualy murlock knight won 4 me much more games than sylvanas did wink.png,   (sry 4 my Engl). Mb this card worth fiting it back in this deck?

Share this post


Link to post
Share on other sites

      Well, it's sounds crazy, but i like murlock knight+hero power on turn 6 more than sylvanas lately. I finding myself with both this cards in my hand and murlock knight  is most of the time jst better 4 the board state. Paladin kinda lucks small target removals, so sating up good mind control turn is imposible alot of times.

      Actualy murlock knight won 4 me much more games than sylvanas did wink.png,   (sry 4 my Engl). Mb this card worth fiting it back in this deck?

I put a Murloc knight in place of Justicar Truehart, and this deck is working like a miracle! :)

Thanks for it!

Share this post


Link to post
Share on other sites

So I don't really understand the latest changes, dropping big game hunter and iron beak owl seems like losing way too much tech for the benefit of 2 sludge belchers. The uldaman for the murloc knights makes perfect sense but the coghammer instead of the second truesilver champion seems bad and the antique healbot for the tuskaar seems like a step down as well. Especially with losing a defender of argus for the second zombie chow. I understand all this is to better face off against aggro decks that are so popular at the moment, but it seems like you are guaranteed to lose a control match up now with no tech and too much taunt.

Share this post


Link to post
Share on other sites

I was just wandering why there was an explenation for Big game hunter. But i see as Guest_Guest_* described that its a recent update to the deck. Will this actually work better?

Share this post


Link to post
Share on other sites

I have only one Quartermaster. Can i replace that card with something else?

Loatheb could be OK. It doesn't change your curve and protects your board for one turn (usually the turn before lethal). 

Share this post


Link to post
Share on other sites

The recent changes to this deck seem to be just what was needed for the current meta.  After reaching rank 3 last season with the previous version of this deck (found here) I was being totally destroyed by aggro deck after aggro deck.  Adding another zombie chow and replacing one truesilver champion with a coghammer really helps against aggro.  In addition the big game hunter which was removed is only helpful late game, and the murlock knight which was also removed is really only useful after turn 6, which is just too slow against all these aggro decks I've been facing.  Since I don't have Justicar truehart, I put in a mind control tech for additional anti aggro but otherwise I'm using the deck as is.  Finally I am annihilating those damn tunnel troggs and getting sweet revenge.  

 

Anyways I'm a pretty new player, only been playing a few months, but this is my experience so far.  

Share this post


Link to post
Share on other sites

I can confirm that Loatheb is definitely a good pick in this meta infested with the aggro shamans.

I replaced 1xQuartermaster, 1xSylvanas with Harrison and Loatheb after which I haven't lost any matches against aggro shamans unless i have an extremely bad draw/mulligan.

 

I believe Harrison is an auto-include in this Meta infested with aggro shamans and other paladins. 

Losing Sylvanas and 1xQuartermaster might seem bad, but there aren't enough control matchups in my current meta (at rank 5) other than control warrior and some freeze mage.   The warrior matchup is already heavily favored and Harrison only makes it better. Freeze mage is just a tryhard matchup, but the Loatheb inclusion definitely helps to some extent.

 

Let me know your thoughts on this.

Edited by sc47

Share this post


Link to post
Share on other sites

I can somehow understand BGH drop (even though it's some kind of minor counter to Secretin), but no Owl? Meta is generally:

Secret Paladin/Mid-range Paladin/Tempo Mage + the rest. All 3 require you to play Owl - Paladin has Tirion, which you don't have other answers to and Owl is good against Scientists in Tempo Mage. Add to this Hunter, which is always there, no matter how meta looks and Shredders, still played everywhere. I feel like Owl should definitely be there.

Share this post


Link to post
Share on other sites

Reached legend in EU with midrange paladin a couple of days ago, ~60-62% winrate.

My deck is a bit different, I run 1x murloc knight, 1x bgh, 1x uldaman, 1x owl, 1x harrison, 2x healbot and no sylvanas.

 

Murloc is just broken in a way, you can snowball with it very easily and it requires instant removal. Preferably you wait for T6 with it, but let's say if your opponent is a priest, you are pretty safe to drop it on T4. Priest just has no answer apart from SW:P and Entomb later on. It is generally a very strong card.

 

Uldaman is situational but versatile, can help regain board control. Depending on the opponent you either keep it or go for early better board situation.

 

Owl is too useful to scrap. It is essential vs priest as you just have no means to remove deathlord early on.

 

Harrison is great vs shaman, if you destroy their doomhammer it is pretty much game over for them. Also it is very good in mirror, vs hunter and warrior (not so many around though). Can help vs rogue too.

 

BGH is very good vs secret paladin, aggro druid and these are quite popular decks. 

 

I tried Tuskarr a bit but it is too unstable for me, you cannot depend on it at all. That's why I use 2x healbot, which gives more stability and helps in shaman/hunter matchups a lot. Also vs combo druid, freeze mage.

 

Overall this deck is about controlling the board from the start. If you lose it, it is very very hard to get back, basically it is Tirion, EQ+CC or Dr.Boom that's left.

When you have control, use hero power more often, patience is the key. It is easy to overextend and then you have no more minions to get back in. 

Really problematic matchups are Control Priest, Oil Rogue, Freeze Mage, other than that it is mostly 50/50 or a bit better, it is about your decisions. A very stable and reliable deck but you lack that kaboom factor.

Share this post


Link to post
Share on other sites

Firstly can you tell me if this deck still works at the moment ? , and is there a substitute to Uldman please 

Share this post


Link to post
Share on other sites

Firstly can you tell me if this deck still works at the moment ? , and is there a substitute to Uldman please 

 

Hi,

 

It definitely works. But I found Keeper of Uldaman to be a key card. I played with a crazy warrior and I debuffed his Garrosh and Ysera with my Keepers. Also, buffing your own Recruits leads to some pretty good trades.

 

I don't have Coghammer, however I have Sword of Justice. I must say it combines very well with Muster or Dr. Boom.

 

I have only one Quartermaster, so I chose Bolvar in its place (I had it for a long time in my collection and I don't have dust to make a second Quartermaster right now). It's on the curve and it gets serious buffs for example after your Muster is cleared by a rogue's FoK or Bladeflurry. 

 

From rank 10 upwards you get some really intense matches. I love this deck.

 

Have fun.

Share this post


Link to post
Share on other sites

Been playing this deck recently and been having an amazing run with it so far (14-1) with some mods. 1 x truesilver, 1 x harrison, 1 x tuskarr jouster for the coghammer, healbot and consecration. I dunno why you would ever drop tuskarr, the body is just so much better thank healbot, even accounting for the more inconsistent healing. Any thoughts about these changes? And I do wonder if there is a universe in which this deck doesnt get wrecked by heavy control like freeze mage :(

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Reveals ontinue as Dog Thief unveils Animated Berserker, Pathra the Sanguine Reveler and Thijs Paladin's Howling Commander.
      Stay tuned for livestream card reveals later today! For more information about Knight of the Frozen Throne, visit our expansion guide. Let us know your thoughts about the new cards in the comments below!
      Paladin's Howling Commander
      Check out the full reveal video by Thijs here. The card goes well with Blood Knight and the new Bolvar Fireblood card that was revealed yesterday by Dave Kosak.

      Warlock's Sanguine Reveler
      The full reveal video can be found below here. Devilsaur Egg & Nerubian Egg have a new friend.

      Warrior's Animated Berserker
      Dog Thief revealed a new Warrior card today. It seems Enrage decks will be popular this expansion (looking at you Grommash Hellscream).

    • By L0rinda

      Blizzard's Lead Mission Designer, Dave Kosak, has released a video discussing how Missions will work in Knights of the Frozen Throne.
      Missions are the replacement for Adventures, which everyone will be able to attempt when the new set is released. The idea behind them is to be able to explain the lore behind the cards, without forcing people to do the content who are not interested in it.
      There is a lot of interesting information in the video, but the key takeaway is that there will be an alternate Paladin Hero, Arthas, awarded to anyone who can defeat the Lich King with all nine classes.
      At the end of the video, three more cards are revealed from the upcoming expansion:

      Bolvar is an interesting card in that it will be a 3/7 after it loses its own Divine Shield. This means that it will need to get very little value from its ability in order to be very large indeed. It does feel like a build-around card however, and it might be that Divine Shield Paladin is just not as powerful as current archetypes. There are already plenty of ways to build that style of deck, and none are seeing regular play. I am not sure that Bolvar, Fireblood improves the Divine Shield archetype enough to force it to the forefront.

      Light's Sorrow has some of the same issues that Bolvar has, although it needs to get very few activations over the course of its lifetime to be a playable weapon. I expect this to be tested heavily in the first few days of the new meta.

      Corpsetaker seems like a fun card. It should be easy enough to gain most of the keywords, which will make it a very difficult card to deal with. It should be noted that the keywords are only gained if those words are on the cards remaining in the deck. Depending on how easy it turns out to be to get every keyword onto the card, this could be a reasonable card in slower decks where the Taunt and Lifesteal are relevant.
      For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our Knights of the Frozen Throne expansion hub.
    • By L0rinda

      The twenty-third and twenty-fourth cards have been revealed. Both are Epic minions, one for Hunter and one for Druid.
      At seven Mana, Stitches Archer, or Abominable Bowman Archer has to compete with Volcanosaur for the slot. It also seems that Savannah Highmane does the same thing more reliably.

      (Source: Hearthpwn)
      That being said, there are plenty of Deathrattle options available for N'Zoth, the Corruptor to bring back in Hunter now, and if a slow enough deck can be made to work, this would be a great fit in such a deck.
      Fatespinner
      Fatespinner introduces a new mechanic, which should add an element of intrigue to the game. The lack of disguised information has been a complaint of many players since the dawn of Hearthstone. Fatespinner takes a first step into that world, and if successful as a mechanic, it should add a new layer of complexity and bluff to the game.

      As for the card itself, it has poor stats for its Mana cost, and seems to not have the greatest of effects. However, this is Druid we are talking about, and Druid having the ability to deal 3 damage to all minions, albeit slowly, should not be treated lightly. Sherazin, Corpse Flower was underrated by reviewers in the previous set, and is somewhat similar in that it was hard to assess how much value would be gained from its ability. I feel that this card might see play for the first Deathrattle ability, but more importantly, the very existence of a new secret mechanic should be good for the game as the design team explore it further.
      For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our expansion hub.
    • By Oxygen

      Professor Putricide has been revealed by DDaHyoNi.
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Bring it On!

      This card is quite the surprise, and the second in the set seemingly designed to punish spell-heavy/combo decks. Whether this is viable depends entirely on the meta at hand, of course, but there is intricate synergy at play here between Dirty Rat and Shield Slam; pull a minion out, thus avoiding the downside of reducing its cost, then slam it right in for a mighty 10 damage. Could it also be used to bait board swarms for an impending Brawl? I like it.
      Coldwraith

      Considering mages are very lacking in the 3-drop department, we may be looking at a new mage staple here, especially considering how popular Frostbolt and Primordial Glyph currently are. The revealed mage death knight card also seems to promote the use of Water Elemental, furthering your ability to get value out of the Freeze-related effect. Might Freeze mages even consider running this? Probably, since their game plan is all about... well, Freezing and drawing. Pretty cool card, if I may.
    • By Oxygen

      Naiman_hs just revealed Voodoo Hexxer.
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Voodoo Hexxer

      Water Elemental's big sister, Voodoo Hexxer is very likely to find a place in any control-oriented shaman deck. Along the new weapon, it seems like the shaman class is being pushed towards Freezing. Stat-wise, Voodoo Hexxer is not all that great for cost, but it fulfills its purpose: it's hard to remove, it'll stall decks that rely on swarming, and even works against weapons. In control matchups, Voodoo Hexxer becomes a form of pseudo removal, especially when coupled with the aforementioned weapon.