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So with the new iteration of SimCraft more accurately representing the 5.4 changes, I fired up trusty ol' SimCraft to see how Affliction and Destro would act comparatively in a Single Target, Two Target, and Three Target Situation. Interestingly enough, Destruction was the clear winner in all of them
However, the crux of what I am asking is that, I have been lead to believe that as the number of targets increases, the relatively value of mastery increases for destruction. However upon running sclae factors for myself, I found that that was not the case. I found that as the number of targets increased, the value of haste greatly increased. This continued with each target added (As I said, ran 3 sims of Both Aff and Destro) up to the point where a single point of haste was overtaking a single point of intellect.
This just doesn't seem right to me, and seems to be against what I have been told to believe previously. I was wondering if there is some mistake in SimCraft or was there something changed that I am unaware of? I would never have guessed for this to be the case.. well.. ever.
Attached are SS, can also link the full HTML files if requested I suppose
Edit: I am aware that the one of the glyphs used is Everlasting Affliction, but I ran it again changing that for Healthstone Glyph, it did not change anything in any way shape or form