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First off, welcome! I am Sajakain and my main class has always been a warrior with the very first one being a Night Elf on the EU realms. I started toward the end of Vanilla and the start of Burning Crusade. Primarily I fancy the DPS side of the Warrior and it's what I feel I do best. From time to time I have dabbled in tanking but we'll leave that aspect to Estarriol.
This guide is written by me, obviously. It really is a single collection of multiple sources that include, but are not limited to, Blizzard patch notes, other guides, forum discussions, in-game testing, using SimulationCraft, reviewing logs. . . a whole slew of resources. Hopefully this guide will be able to present relevant information to you, separated by self-titled sections, in an easy-to-understand fashion.
It is worth noting that, as you progress with your Warrior or conduct your own research you may find something in this guide that doesn't make sense or... may actually be wrong. That's completely acceptable by me and, with such questioning, I'd be glad to sit down with you and discuss your findings and questions over a mug of whatever the Brew of the Month is at the time while we figure out what's right.
With all this being said, let's get to the guide! I hope you enjoy reading this as much as I enjoyed composing it.
Before we get knee deep into things, I'd like to make you aware of some other resources at your disposal. It is only fitting that I provide these up front and give respect to those that have done the math. These resources are what I use to improve my performance in game and, ultimately, compose this very guide. If you should have any questions about these resources, don't hesitate to ask!
Icy Veins: Arms Warrior Guide SimulationCraft MMO Champion Warrior Forum Board The Arms Compendium Warrior Discord
1. Which does more damage: Arms or Fury? This discussion is pretty heated more often than not and, frankly, comes down to results compiled by SimulationCraft. As such, people generally take these results and use it to determine which spec they'll play.
I cannot give this question justice better than that of what Azortharion has said. In relation to the question of "Does anyone have a class/spec DPS comparison sim?" he said this:
Draenei: Heroic Presence Dwarf: Might of the Mountain, Stoneform Gnome: Expansive Mind, Nimble Fingers Human: Every Man for Himself, The Human Spirit Night Elf: Quickness, Touch of Elune Worgen: Viciousness Horde:
Blood Elf: Arcane Torrent, Arcane Acuity Goblin: Time is Money Orc: Blood Fury Tauren: Brawn, Endurance, War Stomp Troll: Berserking Undead: Touch of the Grave, Will of the Forsaken Neutral:
The objective of Blizzard making these changes was to (hopefully) level the playing field between the races. As you can tell there are some that may seem more beneficial than others (such as the guaranteed bonus damage that comes from the Dwarf and Tauren Racials). The end result is simply to pick whichever race you really enjoy whether it be a dwarf of the Alliance or an orc of the Horde. It's really up to you!
Talents, starting in patch 7.0.3, have moved closer to Blizzard's goal of personal choice. Each choice you make can be beneficial in respective situations. Use your best judgement of your needs (or your raid's needs) and select the appropriate talent.
Speculation Note: It is advisable to run simulations as you obtain gear for talent choices. As always - select the talent that is most appropriate for the encounter you are facing and your raid team's needs. These choices are based off current simulations and a "Patchwerk" style fight. They can change very quickly with hotfixes and class changes implemented by Blizzard.
The talent choices that are suggested here are for a Rend build. It's worth noting that there are other viable builds to the Arms spec if this rotation / playstyle does not suit your preferences.
Tier 1 / Level 15:
Dauntless: Your abilities cost 10% less Rage. Overpower: Overpowers the enemy, causing 375% Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike. Your other melee abilities have a chance to activate Overpower. Sweeping Strikes: Mortal Strike and Execute hit 2 additional nearby targets. Dauntless is the preferred choice here. Overpower is also viable, at a potential DPS loss, if you wish to have more activity in your rotation / playstyle. For multiple target situations, you will be switching to Sweeping Strikes.
Tier 2 / Level 30:
Shockwave: Sends a wave of force in a frontal cone, causing [(125% of Attack Power) * 1.25] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Storm Bolt: Hurls your weapon at an emey, causing 60% Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Double Time: You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time. Double Time is the go-to here in most situations. Shockwave is useful for Mythic+ dungeons.
Tier 3 / Level 45:
Trauma: Slam, Whirlwind, and Execute now cause the target to bleed for 20% additional damage over 6 sec. Multiple uses accumulate increased damage. Rend: Wounds the target, causing 150% Physical damage instantly and an additional (1000% of Attack Power) Bleed damage over 8 sec. Avatar: Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. As the recommendations of this build are centered around Rend, it is the required talent here. In an alternate build / playstyle, however, you can opt for Trauma. In a couple of encounters, Trauma actually proves to perform better than Rend.
Tier 4 / Level 60:
Second Wind: Restores 6% health every 1 sec when you have not taken damage for 5 sec. Bounding Stride: Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Defensive Stance: A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled. Bounding Stride should be your default choice here. Second Wind is great for leveling, maybe, and Defensive Stance (aside from being really weird as a talent) is only to be used if you seem to have a problem surviving heavy-hitting mechanics that are unavoidable otherwise.
Tier 5 / Level 75:
Fervor of Battle: Whirlwind deals 80% increased damage to your primary target. Mortal Combo: Mortal Strike now has a maximum of 2 charges. Titanic Might: Increases the duration of Colossus Smash by 8 sec. and reduces its cooldown by 8 sec. The recommended talent here is Titanic Might. As mentioned above, you can also select Fervor of Battle as another viable option.
Tier 6 / Level 90:
Deadly Calm: Battle Cry also reduces the Rage cost of your abilities by 75% for the duration. In For The Kill: Colossus Smash grants you 10% Haste for 8 sec. Focused Rage: Focus your rage on your next Mortal Strike, increasing its damage by 30%, stacking up to 3 times. Unaffected by the global cooldown. For this tier you will want In For The Kill. It's worth nothing that your artifact ability, Warbreaker, can also trigger this buff.
Tier 7 / Level 100:
Anger Management: Every 20 Rage you spend reduces the remaining cooldown on Battle Cry by 1 sec. Opportunity Strikes: Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160% Physical damage and generates 5 rage. Ravager: Throws a whirling weapon at the target location that inflicts [7 * (337.5% of Attack power)] damage to all enemies within 8 yards over 7 sec. For this tier you can readily pick Ravager or Opportunity Strikes. Currently, in Tomb, Ravager seems to be the best pick in most encounters.
While the above talent choices are the overall recommended, I'll let you know which talents are doing the best for each specific encounter in Tomb currently. Keep in mind that this data is pulled from Warcraft Logs and is for the Heroic versions of these encounters. While it is assumed these can also work for Normal / LFR, Mythic encounters may require different set ups. You can check out what players are using for Mythic encounters by reviewing the data here: Click me!
It is also worth noting that some talents do not change, except for very specific reasons, regardless of the encounter. These talents remain the same throughout and they are:
Tier 2: Double Time Tier 4: Bounding Stride Tier 5: Titanic Might Tier 6: In For The Kill
This is one of the most discussed topics I come across. I considered putting this in the "F.A.Q." section but, in my opinion, it is so important that I gave it it's own section. Stat weights are pretty straight forward for an Arms Warrior. Before I get to that, however, let's look at the stats and how they directly affect our warrior, shall we?
Strength: This is our main stat. All your pieces, save trinkets, will have this stat on it. Critical Strike: This stat increases our chance to make our attacks critically hit which means more damage. We love doing more damage! Haste: This stat directly affects attack speed. Mastery: Our mastery buff is Mastery: Colossal Might. It increases the damage of your Colossus Smash by %, and causes it to increase damage you deal to the target by an additional % (% is based on the amount of mastery you have.) Versatility: Versatility increases damage done and decreases all damage taken. Now that we know what our stats are - what are their weights? As stated, it's pretty straight forward. Initially it is Mastery -> Haste -> Versatility = Strength = Critical Strike. Pretty simple, right?
With Tier 20, it changes slightly to 20% Haste (10% if you've taken the recommend In For The Kill talent) > Mastery > Haste >= Critical Strike = Strength = Versatility.
Important Note: Stat weights change constantly based on your gear. It is highly recommended that you download and use the latest version of Simulation Craft to gauge your personal stat weights as you obtain new gear. Over time you may see a need to gear toward one stat over another as you approach certain percentages. This is a somewhat complicated concept and the above priority is for general knowledge and purpose. The best way to get the most out of your warrior is to, again, use Simulation Craft to determine your stat weights.
Single Target Rotation
This priority system is assuming you've taken the above recommended talents. As stated, this is a priority system and not a strict step-by-step system.
Your overall priority is this:
Rend if it is not applied to your target. Colossus Smash if not applied to your target / Shattered Defenses isn't up. Execute (From Ayala's Stone Heart proc) Mortal Strike (With Shattered Defenses up / no Executioner's Precision debuff) Slam If you've taken Overpower in your Tier 1 talents, this jumps to #4 in your priority above Mortal Strike.
Using Battle Cry
Depending on whether or not you have your Tier 20 4PC bonus depends on how you handle your Battle Cry window. In either situation, however, you will want to make sure Colossus Smash is applied to your target prior to using Battle Cry.
With your Tier 20 4PC: Make sure Colossus Smash is applied then cast Rend -> Battle Cry + Bladestorm -> Continue normal priority.
Without your Tier 20 4PC, Make sure Colossus Smash is applied then then cast Rend -> Battle Cry + Mortal Strike -> Continue normal priority.
Your Execute priority (sub 20% HP) is relatively simple and straight forward. If you don't have Shattered Defenses up, use Colossus Smash / Warbreaker to obtain it. With Shattered Defenses available, your priority is
Mortal Strike (with x2 Executioner's Precision and Shattered Defenses) Colossus Smash if you don't have Shattered Defenses Execute Overpower (if talented)
Multiple Target Rotation
It's important to note that if you are doing a multiple target rotation you should have changed talents from the ones recommend above if the targets are able to be stacked together. You will change the Tier 1 / Level 15 talent from Dauntless to Sweeping Strikes. If the targets are spread out or cannot be stacked for a duration of time then Dauntless will still be your talent of choice.
Depending on the amount of time the multiple targets live depends on how much you deviate from the single target rotation as well as if they're stacked or not. If you have 2 - 3 targets, your rotation stays the same with the adjusted talent change to Sweeping Strikes.
If you have 4+ targets, however, your priority changes to the following:
Warbreaker Bladestorm Cleave Whirlwind Take note of the improved Cleave. For each add you hit with it, up to 5 maximum, it'll increase your damage of your next Whirlwind by 20%. (5 adds hit = 100% increased Whirlwind Damage).
With the release of 7.2, things have changed for your Artifact Weapon. With a series of quests, you are able to imbue your weapon with power from the Council of Six making it stronger to deal with the incoming threat of Kil'Jaeden in the Tomb of Sargeras.
Below I have listed two leveling paths for the Strom'kar; the first one being if you haven't leveled your Arms weapon yet and the second path being once you have the extra traits unlocked.
Initially you unlock the weapon by placing your first 100 Artifact Power in Warbreaker. Once that's unlocked you should continue your progression into the weapon in the following order:
1. Shattered Defenses
Thoradin's Might Crushing Blows Will of the First King Exploit the Weakness Shattered Defenses 2. Corrupted Blood of Zakajz
Tactical Advance Precise Strikes Corrupted Blood of Zakajz 3. Focus in Battle
Many Will Fall Focus in Battle 4. Deathblow
5. Unending Rage
6. One Against Many
7. Void Cleave
8. Touch of Zakajz
9. Defensive Measures
10. Unbreakable Steel
Once you complete this path, you will receive a quest that will start a small series to empower your weapon. It will start with the quest The Broken Shore: Investigating the Legion in which you will need to find a randomly-dropped item: Mysterious Runebound Scroll. Once you find this item you will begin a short quest chain:
1. Arms: The Thieving Apprentice
2. Professionally Good Looking
3. Order of Incantations (The order is Arcane -> Frost -> Fire -> Shadow)
4. The Archmage Accosted
Once you complete these, you'll be asked to go back to Dalaran and receive the power from the Council of Six. Strom'kar will empower and you will have access to the new traits.
Important Note: The following path can be simplified, for general purposes, as such: Get the new golden trait (Executioner's Precision). Once that's done you can chose whatever talents in the weapon you wish. The differences in numbers are literally so close and variable based on your personal character there is no 100% definitive path to take. If you're looking for definitive choices, you can sim your warrior to find the best results.
If you're looking for a direction to take because you do not want to sim yourself or whatever reason, you can take the following path. The steps that have multiple choice is, again, a choice completely up to you. Just make sure all choices are filled before you move to the next step.
1. Executioner's Precision
Arms of the Valarjar Storm of Swords Soul of the Slaughter Executioner's Precision 2. Exploit the Weakness
3. Deathblow / Crushing Blows / Precise Strikes
4. One Against Many / Unending Rage / Many Will Fall
5. Touch of Zakajz / Tactical Advance
Once you have these traits filled in, the last trait will become available. It has 50 points to dropped into it and it's my belief that Blizzard does not want us to cap it out this expansion. According to the Wowhead Calculator it would take a total of 865,842,644,766,330 Artifact Power to fill 100%.
The only addon that I really deem significant is Weak Auras. You can use it to track literally everything in the game if it's trackable. Use this for boss encounters and, more specifically, monitoring your buffs / debuffs for your Arms Warrior. Important things to track include, but are not limited to:
Shattered Defenses Colossus Smash Executioner's Precision Rend Battle Cry Potion of the Old War ____________________________________________
7/17/2016: Original Post
7/19/2016: Updated Post to reflect similarities in IV's Guide on Talents and Stat weights where needed.
7/31/2016: Updated for recent simulation results in talent choices and stat priority. Also updated Addons.
8/27/2016: Added Artifact path information.
9/4/2016: Updated Stat Priorities, Rotation, Artifact Path, and Macros.
9/18/20126: Updated Links of Interest, Stat Priorities, & Rotation Priority sections.
9/27/2016: Updated FAQ and Macros sections.
10/26/2016: Updated Macros section.
12/08/2016: FAQ, Talents, Rotation, Macro sections updated.
3/30/2017: Artifact Path updated for 7.2 changes.
6/15/2017: Talents, Stats, & Rotation sections updated due to 7.2.5 changes to the Arms specialization.
8/2/2017: Talents & Rotation sections updated to Rend Build. Included Fight Specific Talent choices. Addons updated. Removed Macros section.
Night gathers, and now my watch begins.It shall not end until my death.
I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory..
No Glory! No Lootings! No Crown or Procreation...what humbug
Project Nemesis are here with the lemony scent of success and happy happy joy joy feel good antics.
Our DPS is absolute and use skills to do massive critical damage and will stand in fire unbuffed.
Our healers practice real life Wack-a-Mole at Blackpool Pleasure Beach once a week and our tanks taunt MMA fighters.
When we enter instances bosses walk up to us drop their loot and kill themselves or keep running out to reset.
Blizzard keeps trying to pay us to play. Weve dated supermodels.
We've all won the lottery 8 times even our mages have Warglaves.
Is it because we all have IQs above 180?
We are the ultimate rock stars and may need to stop raiding for our world tour.
Want to party with celebrities and mingle with the political elite leap tall buildings in a single bound or pull 2000 Mobs on Argus?.
Yes weve been on COPS twelve times this week alone and Fox is creating us our very own channel.
We do not talk about Raid Club we are Raid Club, even Chuck Norris avoids us
How many Guilds can say theyre on a first name basis with both Samuel L Jackson & Danny Trejo?
Were the only Guild endorsed by 4/5 Spirit Healers
Project Nemesis we wrote the Deathbook and made IT out to look like a clown
Now with ToS firmly underway were looking to strengthen both our Social and Raiding Rosters in preparation for Antorus, the Burning Throne.
How many guilds have theyre very own Guild Hall with its very own hot tub, weve even called it Ironforge.
Raid Days: Monday, Wednesday Friday 2100 Server Time
Saturday is Alt Day
Tuesday Thursday are Mythic plus days
Sunday is Free for all
We even bring X-realm raiders outside of our battleground. ..why?? Because we can and don't subscribe to the stereotypical norm of a guild.
www.projectnemesis.eu or Bnet me JeebsJones#2394
Oi, mates! Let me just briefly introduce me and this guild. My name is Beautymen and I have been playing ever since WoTLK. During this great expansion I was heavily involved into raiding on Quel'Thalas. Ever since I left these days behind the sensation of raiding and progressing has been tickling my sensitive parts. Therefore, when Legion launched I came back to play with my mate Kraishan and we founded Mythic Busters.
What is Mythic Busters?
Our guild, Mythic Busters, is a friendly bunch of people from all around the world who are looking to get into raiding. Especially, when you have been gone from the game for some time, you might have lost your raiding mojo and find it hard to be re-introduced.
This guild offers you the chance to start raiding again in Legion through a fun and relaxed way. No hard requirements, just fair and square play. We have several divisions within the guild to cater to different players. For instance, we run Mythic+ to gear up new players and currently we are building progress and farm runs through the newest raids.
What makes raiding different with you guys?
Good question, me. Well, if I might be so egocentric as to say that first of all: I believe we have created a great atmosphere within our guild. I, as a raid leader, try to entertain the raid group on Discord by keeping our nights social and fun.
Sounds great. When do you raid?
Right now we raid on Wednesdays and Sundays from 7:30PM (invites) till about 11:00PM server time. These raids are currently focused on ToS HC progression. On Fridays we also run a normal mode farm for alts/lowerer geared members.
Awesome. Who are you looking for?
We accept any and every social player who is either experienced or new to raiding. Just be a chill or dude or dudewoman! And of course, ready slash willing to learn.
You sold me at dudewoman! How do I join?
Feel free to respond underneath this post or whisper me ingame (Beautymen-QuelThalas or Beautyman#2868).
[Lightbringer][A] <Novus Sanctum> (9/9N 9/9H ToS) LF Melee/Ranged DPS
• Demon Hunter
Raid Times (PST):
• Tuesday: 5:45 PM - 8:30 PM
• Thursday: 5:45 PM - 8:30 PM
• Saturday(fun raid): 5:45 PM - 8:30 PM
Please fill out the application if you are interested in joining. If you have any other questions or concerns, please contact Wiretwister#1209 on battle net, Breebird, or Melyssana
About <Novus Sanctum>:
9/9 N TOS : 9/9 H TOS
We’re looking for a few good players to join our ranks so that we can push into Mythic Tomb of Sargeras as well as get ready for Argus raids.
What you need:
• Be knowledgeable about your class—know: optimal talents, stats, gear, gems, enchants, rotation
• Pull 700k dps minimum
• Be ilvl 900
• Have at least 60 points in Artifact Weapon (for Netherlight Crucible unlocks)
• Have the appropriate addons and keep them up to date (DBM, EPGP, Weak Auras,RCLootCouncil EPGP, etc.)
• Have a positive and constructive attitude.
We expect all our raiders to come prepared before raid. This includes flask, pots, tomes, and being ON TIME.
Why should you join Novus Sanctum?
We are not only a progression raiding guild, we are a friendly home for everyone who joins. The atmosphere of the guild is friendly, helpful, supportive, and rewarding. When it's time for business to be handled in raid, we do it, but we have fun at the same time.
We regularly run dungeons, Mythic+, and even old content if we get the urge. To add a bit onto this, we're mainly worried about the points into your weapon. We can gear you up to where you need to be pretty quickly but we can't level your weapon for you. So, as long as your weapon is in a pretty good spot and your gear isn't 825, hit Aachoo or Melyssana up in game.
We would rather bring players who are willing to learn and execute mechanics even if their DPS might be a bit lower than those who only care about the meters and nothing else.
If you have any questions, contact our raid lead Melyssana or recruiter Aachoo or Breebird
Critical Experiment of Draenor EU - a late night raid guild
-Tomb of Sargeras 9/9H
-The Nighthold 1/10M, 10/10H
-The Emerald Nightmare 3/7M
-Trial of Valor 3/3H
Current Recruitment can be found at : http://critexp.enjin.com/recruitment
-note: We will consider all good applications
-socials are welcome to join.
Critical Experiment is based on the Horde side of Draenor - est 2007. We are a late night raiding guild. We are looking for mature players with good knowledge of their class and role within a raid environment.
We raid after the usual hours (22.30-01.00 server time sometimes to 01:30) 2+1 days per week (Wednesday, Thursday and Sunday as a progress night). We are mature players who have other commitments at 'normal' raid times, so we take the opportunity to get together and play at a later hour.
What you can expect to get from us?
* We aim to clear all content atleast on Heroic difficulty. When we can, on top of that we try getting some Mythic kills too.
* A relaxed but firm raiding atmosphere.
* A group of skilled raiders who enjoy seeking progression in PvE raiding.
* A friendly home. Our members are sociable players and enjoy raiding old content, doing challenge mode, achievement runs and alts runs wherever possible. As such, a raiders friends/family are welcome in CE
* A semi-hardcore raiding guild whose aim is to use our limited hours in the best way that we can, maintaining progress with a decent atmosphere.
* We provide all "raiders" with free repairs from the Guild Bank 24/7. Members can also make use of the extensive mats available in the Guild Bank, all of which are provided for raiding.
What do we expect from you if you raid with us?
* Maturity in both age and attitude towards your fellow team mates (Don’t bother applying if you’re under the age of 17, we will most likely decline,)
* A solid internet connection and a solid gaming rig to raid on (You’re useless to us if your connection drops out every encounter or your system cannot handle the FPS)
* A high level of skill and sensible raiding. Know your role, class and the encounters.
* Punctuality - Showing up for raids in good time and being well prepared with flasks, food buffs, etc (though supplied by gb better be safe then sorry).
* Be active on the Guild forums. Engage in tactics discussion and socialise with the Guild.
* Able to attend minimum 2/3 of raids scheduled raids per week (If not, we will remove your raider status or fail your trial if accepted to CE; progress night attendance is really important for the core)
* You’re able to take constructive criticism during raids and subsequently able to use that criticism to improve your level of skill, and play.
* We expect all members to be able to connect to "Discord". Mic is optional.
For questions, feel free to contact one of the current Officers of Crit exp in game or on our forums (Where you can also apply to Critical Experiment)
To make your apply go to "http://critexp.enjin.com/recruitment".