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An Inside View of Blizzard's Work With Players on the Standard Format

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Polygon have published a very interesting article about how Blizzard took the unusual step of inviting well known players to their campus, to talk about the upcoming format changes, as long ago as September 2015.


The article by Philip Kollar provides an insider view of the interaction between Blizzard and the players invited to discuss the changes. It explains to us, through the observers eyes, why Blizzard felt the change was needed to be made as soon as possible. It also gives insight into which players suggested or disliked various ideas.

The players mentioned in the article are: Trump, Kibler, StrifeCro, Reynad, Eloise, and Savjz

Key points from the article:
- Blizzard are considering two expansion card sets and one adventure per year for 2016 and 2017.
- There is a hint that around a dozen Core and Basic set cards will be changed.
- Druid is again mentioned as a problem class that will see major nerfs.
- Leper Gnome and Knife Juggler named as specific problem cards likely to see change.
- Blizzard feels that keeping Classic cards in the rotation is good for returning customers.
- This meeting convinced Blizzard to delay the Standard format announcement.

It is great to see Blizzard interacting with the community for feedback. The implementation of Standard is going to be a key moment in Hearthstone's development. Although it is controversial, it is comforting to know that Blizzard's design team are taking it very seriously.
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Why would you nerf leper gnome? The card is only good in one exact type of deck, and it's not like it wins games on turn one even in those decks, as opposed to like mana wyrm and tunnel trogg.

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Because Leper Gnome is neutral and Mana Wyrm and Tunnel Trogg are class cards.

Doesn't change the fact it's not an overpowered card at all. It only ever sees play in all-in rush decks.

 

 

Not that I care though, it's not like nerfing it will change the very foundation of hearthstone. Aggro will still be viable and the decks will simply run other cards, depending on how severe the nerf is.

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As DavidGreene wrote, it is a neutral card (and class cards are supposed to be better than neutrals). Additionally, it is guaranteed 2 damage and if dropped on turn 1, it deals 4-6 damage for only 1 mana. On top of that, Wyrm is used only in single deck, whereas Leper Gnome is used in a relatively high amount of decks.

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Of the 1-drops, my space-math tells me that Leper Gnome is the second worst offender as an OP card.  First would be Zombie Chow, which gets used in 7 (78%) classes in an average of 20% of the time.  At least it has a downside if drawn late in the game, so maybe it's not so OP.

 

Leper Gnome gets used in 6 (2 thirds of the) classes an average of 20% of the time.  And it has no downside for the user, in any stage of the game.

 

All the other neutral, high-use 1-drops have a balancing factor, like synergy needs.  Abusive Sergeant needs something to buff. Argent Squire's just a 1/1, so doesn't come near the guaranteed 4 damage.  Clockwork Gnome is pretty good (for the drop) but only 2 damage. Cogmaster needs synergy. Southsea Deckhand needs a weapon.  Worgen just gets to hide before the 2.  None of the others get much use.

Edited by mimech

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I am surprised that they're talking about nerfing Knife Juggler, which as well all know in Blizzard speak means "make unplayable."

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Everybody is complaining about Druid, but Rogue is just as bad, if not worse, as far as using Basic/Classic cards in a majority of decks (Mill/Miracle/Oil). Oil is going away, but still.

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Everybody is complaining about Druid, but Rogue is just as bad, if not worse, as far as using Basic/Classic cards in a majority of decks (Mill/Miracle/Oil). Oil is going away, but still.

Yes, but unlike druid, rogue isn't really in an amazing spot.  Almost all of the rogue cards in the non classic packs or adventures are geared towards rogue decks that aren't completely viable, because they simply lack enough good cards to support it, which is why you see the heavy combo and tempo based style of decks, which is what the classic packs supported, where as druid doesn't use other cards because their cards are simply too good.

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