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Hi all, just a few questions on haste... the general wisdom seems to be that the more haste the better. I'm at 34% haste and I'm wondering if that's overkill. I've got a few gems and enchants I could swap over to Mastery. If you need an armory link let me know.
Hey guys, I have all 6 tier items (heroic, some WF). My hands are 895, but got a 905 item from mythic chrono.
( Pawn: v1: "Blood": Class=DeathKnight, Spec=Blood, CritRating=4.57, HasteRating=7.57, MasteryRating=3.07, Versatility=6.07, Strength=9.07, Stamina=12.07 )
(Bad I know, got the numbers from Noxxic, but just swapped mastery and crit around. Matches the balanced priority, been working for me so far lol). Not a bleeding edge raider.
Did multiple AMR sims with both setups, and averaged it, and each time 4pc comes out a little ahead. Using Krosus as setup.
I'm thinking it;s the versatility on the tier hands that is making the difference, not so much the 25% chance at a rune?
Thoughts, opinions, Thanks!
Is there a Haste or Critical Strike Soft/Hard cap for Retribution Paladins in this current patch? I'm trying to figure that out so I can try to hit those caps.
From what I've seen on stat weights, crit has almost caught up with haste in 7.1.5. Would it be close to viable to go Mastery, Crit, Haste if you get One with the Pack? In possible theory that would mean more dire beast which helps focus, stomp dmg, and crit damage, I'd just imagine it would take a lot of crit to make it close to viable.