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Hey guys, I have all 6 tier items (heroic, some WF). My hands are 895, but got a 905 item from mythic chrono.
( Pawn: v1: "Blood": Class=DeathKnight, Spec=Blood, CritRating=4.57, HasteRating=7.57, MasteryRating=3.07, Versatility=6.07, Strength=9.07, Stamina=12.07 )
(Bad I know, got the numbers from Noxxic, but just swapped mastery and crit around. Matches the balanced priority, been working for me so far lol). Not a bleeding edge raider.
Did multiple AMR sims with both setups, and averaged it, and each time 4pc comes out a little ahead. Using Krosus as setup.
I'm thinking it;s the versatility on the tier hands that is making the difference, not so much the 25% chance at a rune?
Thoughts, opinions, Thanks!
Is there a Haste or Critical Strike Soft/Hard cap for Retribution Paladins in this current patch? I'm trying to figure that out so I can try to hit those caps.
From what I've seen on stat weights, crit has almost caught up with haste in 7.1.5. Would it be close to viable to go Mastery, Crit, Haste if you get One with the Pack? In possible theory that would mean more dire beast which helps focus, stomp dmg, and crit damage, I'd just imagine it would take a lot of crit to make it close to viable.
So I was fortunate enough to get mantle of command last night, and ran some quick sims. Based on my sims, it would seem that crit has over taken haste in the stat priority when using mantle of command. So stat priority is as follows:
agi > mast > crit > haste > vers
I haven't calculated weights, but the difference in simulations was significant. I'll leave the weight calculating to others. The idea is that with mantle of command and the changing function of dire beast, it is more advantageous to get more dire beasts from crit, than reducing the CD through haste. Maybe someone else can confirm this also.