L0rinda

Hearthstone Arena Guide: From Beginner to Infinite #3: Why The Board is Important

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About the "Heal Minions", I feel like there are exceptions, such as trying to stay above 6 against mage or above 4 against drood. This also won me several games, where opponent healed minion instead of his own face. 

Glad that you made a section about the stat distribution, I hope that players will finally realise that Tournament Medic is trash.

So, nice guide, keep it up :)

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About the "Heal Minions", I feel like there are exceptions, such as trying to stay above 6 against mage or above 4 against drood. This also won me several games, where opponent healed minion instead of his own face. 

Glad that you made a section about the stat distribution, I hope that players will finally realise that Tournament Medic is trash.

So, nice guide, keep it up smile.png

I agree entirely.

There are always exceptions, and not just a few exceptions but a lot of them.

That being said, if people can get to grips with the basics first, then they can work out the exceptions more readily. "Hey I needeed 3 more life that game, I should have healed face" is more easily remembered (IMO) if it's breaking some rule or other. I'm aiming to give people a sense of grounding so they can build on that themselves rather than cover everything. (Though I'm hoping to cover a large chunk of "everything" before I'm done tongue.png )

Edit: Keep the feedback coming guys. If it wasn't for the feedback I probably wouldn't have the stats section here, and it all gets read and noted.

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Another good article!

Your advice about AoE is not quite correct, using your way we don't see basic AoE.

Thanks. I will tidy this up shortly to make it more accurate!

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Another good article!

Your advice about AoE is not quite correct, using your way we don't see basic AoE.

If you go to crafting and click "Show Uncraftable Cards" you can.

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Loved the guide again but I have a question about a single line - "Avoiding falling behind on board is far more important than having that powerful looking Avenging Wrath stuck in your hand for six turns."

 

It doesn't seem particularly relevant to the greater point, just curious on your thought process here. 

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Basically saying that although Avenging Wrath is very powerful, you should throw it away in favour of trying to get a card you can cast that impacts the game more quickly.

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