L0rinda

Hearthstone: Twelve Nerfs to Basic and Classic Cards Unveiled

Sign in to follow this  

7 posts in this topic

20248-hearthstone-nerfs-to-basic-and-cla

Blizzard have announced the balance changes that will apply when Standard comes into effect on April 26/7. All of the cards changed are in the Basic or the Classic sets. There are twelve changes in all.


As expected, Druid takes a big hit, although surprisingly Innervate has remained untouched.
 

Dh1J1zQ.png


Ancient of Lore is currently so powerful that it's the first card in any nearly any new Druid list. This change might leave it still playable, as a card instead of, or alongside, Azure Drake. However, it will require a lot more thought before being included.
 

JlUl068.png


Charge has been problematic for Hearthstone for as long as the game has existed. On top of that, people in general are sick of losing to the Force of NatureSavage Roar combo. It is therefore no surprise that part of the combo has been removed. This card appears to not be very good anymore, but Druid does have ways to buff wide boards, and so it is possible it will see play in what is expected to be a slower meta.
 

gTXp2q0.png


Keeper of the Grove was simply too powerful. Ben Brode has also recently stated on stream that Blizzard want Silence to be more a part of expansion sets than the Core set, and so this card taking a hit is no surprise. It does seem to have taken a BIG hit though, and maybe it will no longer see play.
 

itNaRWT.png


Ironbeak Owl gets the same treatment as Keeper of the Grove. It seems that Spellbreaker might end up being the Silence card of choice.
 

b3Ak8Pp.png


It has been no secret that Big Game Hunter has been looked at with regards a balance change for a long time. It is therefore no surprise that it has been changed to five mana. I believe most people will be fine with this change, and early pro feedback seems to agree. The card should still be strong enough to prevent huge minion decks from getting out of control.
 

LulowY0.png


Hunter's Mark has been nerfed to bring it into line with the other changes. 0 mana cards often cause problems. Soulfire survived a similar change over a year ago, and this card should still be playable. It will be interesting to see if Lock and Load is going to see some card synergy, as this would have been very powerful if it does.
 

ceyvWPX.png


Blade Flurry receives a surprise hit, and it is a big one. Both the mana cost, and the ability have been significantly changed, and at first glance it seems to have destroyed the card. However, it does seem like the new meta will be a lot slower than before, and there is every chance this card can still see play. Rogue has already picked up some nice new tools for standard, and it is possible this put it over the edge. Blade Flurry was also responsible for some pretty large combo kills, and would possibly have been the source of future player complaints now that Druid combo has been removed.
 

QNYKY04.png


Knife Juggler had been specifically mentioned in the past as a card that would be nerfed in Standard. Although it is now a less aggressive card, it seems that it has got off reasonably lightly and will still be a card we see a lot of going forward. It is surprising that no change has been made to the ability.
 

7IIOdly.png


Leper Gnome was another card that was rumoured to be on the hit list. Whether it is still playable will require testing, but it is no longer going to trade into a minion AND do 2 damage anywhere near as often.
 

ST3rsOF.png


As stated previously, both Charge and huge combo kills are a problem. Arcane Golem takes the brunt of Blizzard's wrath and is now probably worse than Dancing Swords.
 

mwbhAyu.png


Molten Giant is a bit of a surprise, but Blizzard's article explains that with Force of Nature and Arcane Golem being changed, Molten Giant was less risky than previously. It is difficult to predict whether the card will be forced out of play entirely, but it does seem that some archetypes may have to make significant changes.
 

Fl6MuzB.png


We have been told that Master of Disguise has been identified as a problem card for the design team for some time. This change helps free up that design space.

Overall, it is pleasing that most of the cards remain playable. Previous balance adjustments to the game have often been unsatisfactory in their heavy handedness, and for the most part that seems to have been avoided this time around. It is a little surprising that Innervate and Preparation have survived, but both Druid and Rogue have taken hits in other areas.

Remember that after the changes come into effect, you will be able to dust the cards concerned for full value. Don't dust them before that time!

Share this post


Link to post
Share on other sites

Leper gnome, golem, flurry and molten didn't need a nerf at all. Agreed about the rest though.

 

Leper Gnome 100% needed nerfing. If you take Chow out of the game, there is no way to beat that on turn 1 anymore in terms of neutrals which means there's basically no drawback to having it in your deck if you care about damage at all. I would have looked at Abusive Sergeant as well for much the same reasons.

Molten Giant was expected for me, but I was also expecting the other Giants to be looked at. In a world with a 5 Mana BGH, any time you can potentially play an 8/8 for 4 Mana or less, that's a potentially huge problem.

  • Like 1

Share this post


Link to post
Share on other sites

 

Leper gnome, golem, flurry and molten didn't need a nerf at all. Agreed about the rest though.

 

Leper Gnome 100% needed nerfing. If you take Chow out of the game, there is no way to beat that on turn 1 anymore in terms of neutrals which means there's basically no drawback to having it in your deck if you care about damage at all. I would have looked at Abusive Sergeant as well for much the same reasons.

Molten Giant was expected for me, but I was also expecting the other Giants to be looked at. In a world with a 5 Mana BGH, any time you can potentially play an 8/8 for 4 Mana or less, that's a potentially huge problem.

 

1)I agree, but I think just introducing new anti aggro cards would be a better solution. And it's not like gnome was even the biggest problem that aggro decks possess. I mean, just look at class cards like mana wyrm and trogg. Plus I think it's just stupid that they didn't touch any shaman cards. Just imagine people trying to use those 10 mana old gods cards in their decks only to get doomhammer'ed in the face by face shaman.

2)yeah, I guess you are right, I didn't think of that. But I think this is a huge hit on one of the most interesting decks in the game(handlock) and that sucks.

 

By the way, I think if they were intent on killing druid for one expansion, they should have nerfed innervate too. Any card that allows you to win games on turn one from time to time shouldn't be allowed to exist.

Share this post


Link to post
Share on other sites

I was hoping that bgh would a gotten a better nerf other then 2+ mana I mean look and whispers of the old gods,chtun u play him as a 20/20 and get the battlecry but then boom bgh there goes your 20/20 it then becomes a buffed up arcane missiles

Oh well

Share this post


Link to post
Share on other sites

I was hoping that bgh would a gotten a better nerf other then 2+ mana I mean look and whispers of the old gods,chtun u play him as a 20/20 and get the battlecry but then boom bgh there goes your 20/20 it then becomes a buffed up arcane missiles

Oh well

Honestly, 10 mana 20 damage to random enemies is strong on its own. I think it could be even played if it was a card. So, the battlecry is good enough to make the nerf somewhat reasonable.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      We kicked off this new series by analyzing a tricky situation which had only one optimal line of play. In episode two we'll take a look at a very different kind of situation, one where there might not be a perfect move at all.
      Please let us know in the comments what you would have done in this situation! One of the primary goals of this series is to foster improvement at Hearthstone by generating discussions. We would also love to hear your feedback on the video itself, as the series is still very new and has plenty room to improve on its format.
      - Aleco
    • By Stan

      In the latest Hearthstone update, Blizzard made adjustments to several cards. The patch is now live now on desktop and it should become available on mobile devices in the coming hours.
      Philosophy and reasons behind these changes can be found here.
      Blizzard (Source)
      Card Changes
      Innervate now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
      Fiery War Axe now costs 3 mana.  (Up from 2)
      Hex now costs 4 mana. (Up from 3)
      Murloc Warleader now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
      Spreading Plague now costs 6 mana. (Up from 5) 
    • By Zadina

      A new Brawl has landed in the Tavern.
      Just like with the previous expansions, it's time to try out the deck recipes of Knights of the Frozen Throne in this week's Tavern Brawl. The archetypes for each deck recipe are the following:
      Druid: I guess the best name for this deck is Midrange Druid. It has Ultimate Infestation and Spreading Plague, so... PROFIT?! Deathrattle Hunter Elemental Mage Divine Shield Paladin Control Priest (you've probably seen variations of it in ladder) Jade Deathrattle Rogue Freeze Shaman Zoolock Control Warrior with Enrage minions This is a good opportunity to try out cards that you don't own. Good luck and have fun!
    • By Zadina

      The balance patch is arriving in the beginning of the next week.
      The wait is over! The anticipated card balance changes will arrive on September 18th and hopefully freshen up the meta a little bit. As the case always is with balance patches, for the next two weeks if you disenchant Spreading Plague and/or Murloc Warleader, you will get their full value in Arcane Dust.
      Daxxarri
      In the recent Upcoming Balance Changes – Update 9.1 blog, we discussed the details and philosophy behind balance updates that are coming to several Hearthstone cards:
       
      Innervate - Now reads: Gain 1 Mana Crystal this turn only. (Down from 2) Fiery War Axe - Now costs 3 mana. (Up from 2) Hex - Now costs 4 mana. (Up from 3) Murloc Warleader - Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health) Spreading Plague - Now costs 6 mana. (Up from 5)
      This patch is currently targeted for September 18th PDT. Please note that updates for mobile devices may take a few additional hours to propagate.

      Once these card changes are live, players will be able to disenchant cards that are not Basic (Murloc Warleader and Spreading Plague) for their full Arcane Dust value for two weeks. Basic cards cannot be disenchanted and will not be available for an Arcane Dust refund. (source)
    • By Damien
      This thread is for comments about our HCT Americas Summer Playoffs coverage.