Jump to content
FORUMS
Sign in to follow this  
L0rinda

Hearthstone: Twelve Nerfs to Basic and Classic Cards Unveiled

Recommended Posts

20248-hearthstone-nerfs-to-basic-and-cla

Blizzard have announced the balance changes that will apply when Standard comes into effect on April 26/7. All of the cards changed are in the Basic or the Classic sets. There are twelve changes in all.


As expected, Druid takes a big hit, although surprisingly Innervate has remained untouched.
 

Dh1J1zQ.png


Ancient of Lore is currently so powerful that it's the first card in any nearly any new Druid list. This change might leave it still playable, as a card instead of, or alongside, Azure Drake. However, it will require a lot more thought before being included.
 

JlUl068.png


Charge has been problematic for Hearthstone for as long as the game has existed. On top of that, people in general are sick of losing to the Force of NatureSavage Roar combo. It is therefore no surprise that part of the combo has been removed. This card appears to not be very good anymore, but Druid does have ways to buff wide boards, and so it is possible it will see play in what is expected to be a slower meta.
 

gTXp2q0.png


Keeper of the Grove was simply too powerful. Ben Brode has also recently stated on stream that Blizzard want Silence to be more a part of expansion sets than the Core set, and so this card taking a hit is no surprise. It does seem to have taken a BIG hit though, and maybe it will no longer see play.
 

itNaRWT.png


Ironbeak Owl gets the same treatment as Keeper of the Grove. It seems that Spellbreaker might end up being the Silence card of choice.
 

b3Ak8Pp.png


It has been no secret that Big Game Hunter has been looked at with regards a balance change for a long time. It is therefore no surprise that it has been changed to five mana. I believe most people will be fine with this change, and early pro feedback seems to agree. The card should still be strong enough to prevent huge minion decks from getting out of control.
 

LulowY0.png


Hunter's Mark has been nerfed to bring it into line with the other changes. 0 mana cards often cause problems. Soulfire survived a similar change over a year ago, and this card should still be playable. It will be interesting to see if Lock and Load is going to see some card synergy, as this would have been very powerful if it does.
 

ceyvWPX.png


Blade Flurry receives a surprise hit, and it is a big one. Both the mana cost, and the ability have been significantly changed, and at first glance it seems to have destroyed the card. However, it does seem like the new meta will be a lot slower than before, and there is every chance this card can still see play. Rogue has already picked up some nice new tools for standard, and it is possible this put it over the edge. Blade Flurry was also responsible for some pretty large combo kills, and would possibly have been the source of future player complaints now that Druid combo has been removed.
 

QNYKY04.png


Knife Juggler had been specifically mentioned in the past as a card that would be nerfed in Standard. Although it is now a less aggressive card, it seems that it has got off reasonably lightly and will still be a card we see a lot of going forward. It is surprising that no change has been made to the ability.
 

7IIOdly.png


Leper Gnome was another card that was rumoured to be on the hit list. Whether it is still playable will require testing, but it is no longer going to trade into a minion AND do 2 damage anywhere near as often.
 

ST3rsOF.png


As stated previously, both Charge and huge combo kills are a problem. Arcane Golem takes the brunt of Blizzard's wrath and is now probably worse than Dancing Swords.
 

mwbhAyu.png


Molten Giant is a bit of a surprise, but Blizzard's article explains that with Force of Nature and Arcane Golem being changed, Molten Giant was less risky than previously. It is difficult to predict whether the card will be forced out of play entirely, but it does seem that some archetypes may have to make significant changes.
 

Fl6MuzB.png


We have been told that Master of Disguise has been identified as a problem card for the design team for some time. This change helps free up that design space.

Overall, it is pleasing that most of the cards remain playable. Previous balance adjustments to the game have often been unsatisfactory in their heavy handedness, and for the most part that seems to have been avoided this time around. It is a little surprising that Innervate and Preparation have survived, but both Druid and Rogue have taken hits in other areas.

Remember that after the changes come into effect, you will be able to dust the cards concerned for full value. Don't dust them before that time!

Share this post


Link to post
Share on other sites

Leper gnome, golem, flurry and molten didn't need a nerf at all. Agreed about the rest though.

 

Leper Gnome 100% needed nerfing. If you take Chow out of the game, there is no way to beat that on turn 1 anymore in terms of neutrals which means there's basically no drawback to having it in your deck if you care about damage at all. I would have looked at Abusive Sergeant as well for much the same reasons.

Molten Giant was expected for me, but I was also expecting the other Giants to be looked at. In a world with a 5 Mana BGH, any time you can potentially play an 8/8 for 4 Mana or less, that's a potentially huge problem.

  • Like 1

Share this post


Link to post
Share on other sites

 

Leper gnome, golem, flurry and molten didn't need a nerf at all. Agreed about the rest though.

 

Leper Gnome 100% needed nerfing. If you take Chow out of the game, there is no way to beat that on turn 1 anymore in terms of neutrals which means there's basically no drawback to having it in your deck if you care about damage at all. I would have looked at Abusive Sergeant as well for much the same reasons.

Molten Giant was expected for me, but I was also expecting the other Giants to be looked at. In a world with a 5 Mana BGH, any time you can potentially play an 8/8 for 4 Mana or less, that's a potentially huge problem.

 

1)I agree, but I think just introducing new anti aggro cards would be a better solution. And it's not like gnome was even the biggest problem that aggro decks possess. I mean, just look at class cards like mana wyrm and trogg. Plus I think it's just stupid that they didn't touch any shaman cards. Just imagine people trying to use those 10 mana old gods cards in their decks only to get doomhammer'ed in the face by face shaman.

2)yeah, I guess you are right, I didn't think of that. But I think this is a huge hit on one of the most interesting decks in the game(handlock) and that sucks.

 

By the way, I think if they were intent on killing druid for one expansion, they should have nerfed innervate too. Any card that allows you to win games on turn one from time to time shouldn't be allowed to exist.

Share this post


Link to post
Share on other sites

I was hoping that bgh would a gotten a better nerf other then 2+ mana I mean look and whispers of the old gods,chtun u play him as a 20/20 and get the battlecry but then boom bgh there goes your 20/20 it then becomes a buffed up arcane missiles

Oh well

Share this post


Link to post
Share on other sites

I was hoping that bgh would a gotten a better nerf other then 2+ mana I mean look and whispers of the old gods,chtun u play him as a 20/20 and get the battlecry but then boom bgh there goes your 20/20 it then becomes a buffed up arcane missiles

Oh well

Honestly, 10 mana 20 damage to random enemies is strong on its own. I think it could be even played if it was a card. So, the battlecry is good enough to make the nerf somewhat reasonable.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Jambre's Rank 4 Legend Highlander Galakrond Rogue Deck.
    • By Damien
      This thread is for comments about our PapaJason's Top 50 Legend Reno Mage Deck.
    • By Stan
      Update 17.0 came with a few bugs that need fixing, so Blizzard outlined a hotfix schedule for the next two weeks.
      Blizzard (Source)
      We are currently in the process of putting out a few hotfixes for issues introduced after the 17.0 update. Please note that these fixes take place on the server side, so you should not need to download anything if you’ve updated to 17.0.
      We’ve identified and fixed an issue that could cause the game to fail to offer some eligible players the Returning Player Experience. Affected players should now receive the appropriate quest line when logging into Hearthstone. Whizbang the Wonderful will no longer offer decks with cards that have moved to the Hall of Fame. Kingsbane will now correctly be destroyed and shuffled into your deck when it reaches 0 durability. Living Roots, when disenchanted, now properly gives the amount of dust of a common instead of an epic. However, its gem rarity will not be updated until Monday (3/30). Invoke cards will now no longer appear from cards that generate other cards. Clever Disguise will now correctly function as intended when played. This coming Monday (3/30), we’re planning to deploy a data-only patch that addresses a couple more issues:
      Darkness Awaits will no longer be incorrectly marked as collectible in the Collection. Basic cards will no longer be incorrectly earned from Arena rewards. Living Root’s gem rarity will be corrected from Epic to Common. There are several known issues that will self-resolve on 4/7 when the Demon Hunter and Ashes of Outland unlock:
      Felfin Navigator will correctly appear in the Battlegrounds minion pool. The Battlegrounds Perks button will correctly function as intended when clicked. The new Priest cards will correctly appear in the Arena card pool. Demon Hunter Initiate cards will no longer be granted by completing Galakrond’s Awakening Chapters. Hallucination and Blink Fox will work correctly when played against Demon Hunter in Practice Mode. Curious Glimmerroot will no longer cause client crashes when played against Demon Hunter in Practice Mode. The Search Bar in the Collection will correctly function as intended, and will no longer jump to the top of the screen. Additionally, there are a few Boomsday Project Puzzles that can no longer be completed now because of card changes introduced in 17.0. We’re planning to deploy a fix for Boomsday Project Puzzles on April 9.
      We are investigating several other reports and will keep you posted as we know more. We’d like to thank everyone for their patience while we get some of these bugs squashed!
    • By Stan
      Update 17.0 came with free decks for returning players. Blizzard defines a returning player as one who had not logged into the game for four months as of March 17, meaning if you logged into Hearthstone between November 18, 2019 and now, you don't qualify as a returning player and won't receive the Class Deck.
      Blizzard (Source)
      As our new Returning Player Experience went live along with the 17.0 update, we’ve found a few places where we think we can clarify the process and what you can expect.
      To expand upon the eligible time period, we’ve defined a returning player as one who had not logged into Hearthstone for four months as of March 17th, so your last login to Hearthstone needed to be before 11/18/2019 to qualify. If you logged in on or between 11/18/2019 to 3/17/2020, you would not qualify as a returning player and receive the Class Deck.
      If you’re a returning player who has not logged in since before 11/18/2019, to earn your free deck
      Log into Hearthstone and be presented with a new Legendary Quest line, which is made up of three total quests. In the first quest, you will face three bosses made specifically for the quest line. In the final two quests, you will play 30 cards then deal 100 damage to an enemy hero. Upon completing the third and final quest, you will be able to select your free Class Deck once you return to the main menu. If you’re a new player and have not completed the new player ranks,
      Log into Hearthstone and complete the tutorial and the Starter Quest line You will need to graduate from the New Player Ranks (Ranks 50-26) Upon completing these quests, you will be able to select your free Class Deck once you return to the main menu. If you have played Hearthstone before, but either did not complete the tutorial or the New Player Ranks, you will need to do both before receiving the free Class Deck. Note that there’s also a chance you’ll see the Returning Player quests and need to complete those as well.
      As a final note, it is possible that you may not see the deck in your deck list if you did not have an open deck slot when you chose your free Class Deck. If this happens, don’t worry! You will still receive all of the cards from that deck. If you would like to delete one of your existing decks, you can then navigate to this page and use our deck list. From here, copy the deck code, and you can then add the deck to your deck list from within Hearthstone.
      We hope this helps to clarify the experience for everyone! In addition, we are going to keep investigating any potential issues with the returning player decks, and we will provide updates as we learn anything new.
      EDIT 1: Quick update: the team has indeed identified an issue that we know is affecting some players. We're currently investigating the steps needed to fix it. I may not have an update again until tomorrow, but I'll let everyone know what to expect as soon as I know more.
    • By Stan
      The 17.0 update is now live on PC with mobile coming later today. It includes Battlegrounds and Hall of Fame updates, the Priest rework, card pack duplication protection, and more.
      Blizzard (Source)
      The Ashes of Outland patch ushers in a host of major updates and new features to kick off the Year of the Phoenix!
      Card Packs Now Have Duplicate Protection Across All Rarities

      Starting today, your card packs are going to be full of the good stuff—new cards! You’ll no longer receive more than two copies of any Common, Rare, or Epic card until you have owned two copies of all cards of that rarity in a set. Crafting a card counts towards acquiring it, and any cards you acquire and later disenchant (whether golden or non-golden) count as well. This means that if you get a card that you don’t want, you can disenchant it and you will not receive it again until you have all cards of that rarity from that set. This improvement even affects card packs you already own, but it won’t affect the overall distribution of rarities in card packs.
      Free Deck for New and Returning Players

      If you’re new to the game—or you’ve been away for a spell—we’d like to help you get right to playing and having fun. Starting today, players new to the game who graduate from the New Player ranks will get a free competitive deck from a class of their choice, built with cards from the Year of the Dragon! This also applies to players who haven't logged into the game in the past four months*.
      *Free deck only available to players who have not logged into Hearthstone in the past 4 months beginning on March 17, 2020. Limit one per account.
      Battlegrounds Updates
      Cobalt Guardian has been removed from the Minion pool. NEW HERO – Illidan Stormrage added to the pool.
      Wingmen [Passive] Start of Combat: Your left and right-most minions attack immediately.
      NEW MINIONS
      Deflect-o-Bot [Mech, Tier 3] 3 Attack, 2 Health.
      Divine Shield Whenever you summon a Mech during combat, gain +1 Attack and Divine Shield.  
      Felfin Navigator [Murloc, Tier 3] 4 Attack, 4 Health.
      Battlecry: Give your other Murlocs +1/+1. Card Changes
      Dr. Boom, Mad Genius Old: Cost 9 mana → New: Cost 7 mana. Giggling Inventor Old: Cost 7 mana → New: Cost 6 mana. Raiding Party Old: Cost 4 mana → New: Cost 3 mana. Reckless Experimenter Old: Deathrattle minions you play cost (3) less, but die at end of turn. (Cost can't be reduced below 1.) → New: Deathrattle minions you play cost (3) less, but die at end of turn. Zephrys the Great—Now Greater Than Ever
      Zephrys the Great has been updated for the changes to the Basic/Classic sets in Year of the Phoenix: Removal of the 5 Neutral and 6 Priest cards sent to the Hall of Fame. Addition of Demon Hunter Basic cards (pending Ashes of Outland launch on April 7), and the 6 new Priest Basic/Classic cards. Improved ordering of simulated attacks to best make use of Rush minions to clear Taunts, in order to maximize potential face damage. This should solve many cases where Zephrys ‘missed lethal’ that involved trading a Rush minion into a Taunt before going face with other minions. Zephrys is now more likely to offer a Freeze card when the opponent has a full board, since it locks the opponent out of being able to play any minions. Fixed a bug where Freeze effects were sometimes offered against already-Frozen enemies. Fixed a bug where SI:7 Infiltrator was offered for next turn over Flare for this turn. Fixed several bugs involving the opponent’s weapon and/or Frozen state, for calculating whether healing should be offered. Fixed a bug where minions whose base cost was higher than 10 (such as Shirvallah, the Tiger) were evaluated as being extremely valuable. Fixed a bug where Windfury was not offered for use on a minion that has already attacked once this turn. Fixed a bug where Crazed Alchemist was offered to destroy your own Doomsayer. Priest Cards Entering Hall of Fame

      Players who own the Classic cards below will be granted the full Arcane Dust refund for each. Players who do not have access to the Wild format will have the two Basic cards removed from their Collection and will be granted a full dust refund for both.
      Classic – Auchenai Soulpriest Classic – Holy Fire Classic – Shadowform Classic – Prophet Velen Basic – Divine Spirit Basic – Northshire Cleric Priest Balance Updates
      Power Word: Shield Old: [Cost 1] Give a minion +2 Health. Draw a card. New: [Cost 0] Give a minion +2 Health. Shadow Word: Death Old: [Cost 3] Destroy a minion with 5 or more Attack. New: [Cost 2] Destroy a minion with 5 or more Attack. Holy Smite Old: [Cost 1] Deal 2 damage. New: [Cost 1] Deal 3 damage to a minion. Holy Nova Old: [Cost 5] Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. New: [Cost 4] Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters. Shadow Madness Old: [Cost 4] Gain control of an enemy minion with 3 or less Attack until end of turn. New: [Cost 3] Gain control of an enemy minion with 3 or less Attack until end of turn. Temple Enforcer Old: [Cost 6] 6/6 - Give a friendly minion +3 Health. New: [Cost 5] 5/6 Give a friendly minion +3 Health. Thoughtsteal Old: [Cost 3] Copy 2 cards in your opponent's deck and add them to your hand. New: [Cost 2] Copy 2 cards in your opponent's deck and add them to your hand. New Priest Cards
      Players will automatically be granted the two new Basic Priest cards, and the four new Classic Priest cards can be crafted or obtained from Classic card packs.
      Basic - Psychic Conjurer
      [Cost 1] 1 Attack, 1 Health Battlecry: Copy a card in your opponent's deck and add it to your hand. Basic - Power Infusion
      [Cost 4] Give a minion +2/+6. Classic - Kul Tiran Chaplain
      [Cost 2] 2 Attack, 3 Health Battlecry: Give a friendly minion +2 Health. Classic - Scarlet Subjugator
      [Cost 1] 2 Attack, 1 Health Battlecry: Give an enemy minion -2 Attack until your next turn. Classic - Shadow Word: Ruin
      [Cost 4] Destroy all minions with 5 or more Attack. Classic - Natalie Seline
      [Cost 8] 8 Attack, 1 Health Battlecry: Destroy a minion and gain its Health. Neutral Cards Entering Hall of Fame

      You will be able to keep your copies of these card once they move to the Hall of Fame, and you’ll also be granted the full Arcane Dust value for each card (up to the maximum number that can be used in a deck). The dust will be automatically awarded once you log-in after March 26.
      Acolyte of Pain Spellbreaker Mind Control Tech Mountain Giant Leeroy Jenkins Ranked Overhaul - Coming April 1
      Starting with the April 2020 Ranked Season, we're replacing the existing ladder in Ranked Mode with a new league system. The new system features five leagues to conquer—Bronze, Silver, Gold, Platinum, and Diamond—each made up of 10 ranks. Players start each season at Bronze 10 and climb their way to Bronze 1 before graduating to the Silver league, and on through Gold, Platinum, and Diamond before hitting Legend. Each league will also have rank floors at rank 10 and rank 5, where you cannot go down in rank for losing a match. The New Player ranks will have their own league that runs from ranks 40–1. The Legend ranks will continue to work as they currently do.

      To go from one rank to the next—say, Gold 10 to Gold 9—you will need to gain three Stars. You’ll gain one Star for each match you win and lose a Star for a lost match. At the start of each season, players will be awarded a Star Bonus based on their performance the previous season. This Star Bonus acts as a multiplier on the Stars you earn from each win.
      For example, if you have a Star Bonus of 5x and you win a game, you’ll get five Stars instead of one. If your winning game is a part of a win streak, you’ll get double that: 10 Stars! Upon hitting each ranked floor in your climb, your Star Bonus will be reduced by one. When playing with a Star Bonus you’ll be matched by your matchmaking rating (MMR), meaning you’ll be matched even more precisely with players of your similar skill level when climbing!
      New Ranked Rewards

      We’ve reworked the rewards you earn at the end of each season of Ranked play. Your reward chest can now contain card packs from the latest expansion, Rare cards, and even an Epic card, based on the rank you achieve. Five wins at any rank will also award the seasonal card back immediately, instead of at the end of the season.
      There are also brand-new first-time rewards. These one-time rewards of Classic card packs, Rare cards, and Epic cards will be granted immediately upon hitting a ranked floor for the first time on your account. Hitting Legend for the first time in the new ranked system will grant a random Classic Legendary card!
      Ranking Up To End Of Season Reward First-Time Rewards Legend 1 Latest Expansion Pack 1 Random Classic Legendary Card Diamond 5 1 Random Standard Epic Card 1 Classic Pack Diamond 10 1 Latest Expansion Pack 1 Random Classic Epic Card Platinum 5 2 Random Standard Rare Cards 1 Classic Pack Platinum 10 1 Latest Expansion Pack 1 Random Classic Epic Card Gold 5 2 Random Standard Rare Cards 1 Classic Pack Gold 10 1 Latest Expansion Pack 4 Random Classic Rare Cards Silver 5 2 Random Standard Rare Cards 1 Classic Pack Silver 10 1 Latest Expansion Pack 4 Random Classic Rare Cards Bronze 5 1 Standard Rare Card 1 Classic Pack Demon Hunter Prologue – Coming April 2

      The Year of the Phoenix introduces Hearthstone’s first new class since launch: the Demon Hunter!
      Log in and complete the Demon Hunter prologue starting April 2 to receive all 10 Demon Hunter Basic cards, a 20-card Demon Hunter Initiate set (belonging to the Year of the Dragon for rotation purposes), and a pre-built Demon Hunter deck list—so long as you have an open deck slot. Starting with Ashes of Outland, 15 new Demon Hunter cards will be released with each future expansion in the Year of the Phoenix.
      After the prologue has been completed, the Demon Hunter will officially unlock on April 7!
      Set Rotation, Ashes of Outland, and Demon Hunter - Coming April 7

      With the Year of the Dragon’s end at hand, the time has come for Rastakhan’s Rumble, The Boomsday Project, and The Witchwood to enter Wild and rotate out of Standard. The first new expansion of the Year of the Phoenix, Ashes of Outland, launches worldwide on April 7, bringing with it the Demon Hunter and the menacing Rusted Legion!
      Launch Quest Chain
      To celebrate the launch of the Demon Hunter we’ll be introducing a new quest chain on April 7, where you can earn free card packs from Year of the Dragon expansions and Ashes of Outland! The quests will be initially available on the following dates.
      April 7, 10:00 a.m. PT: Play 25 Cards in Play Mode to earn an Ashes of Outland and Descent of Dragons card pack. April 8, 10:00 a.m. PT: Play 3 Games in Play Mode as Demon Hunter to earn an Ashes of Outland and Saviors of Uldum card pack. April 9, 10:00 a.m. PT: Play 20 Spells in any mode to earn an Ashes of Outland and Rise of Shadows card pack. Arena Rotation

      Starting April 7, the Arena will include cards from the following sets:
      Basic Classic Rise of Shadows Saviors of Uldum Descent of Dragons Galakrond's Awakening Ashes of Outland Demon Hunter Initiate
×
×
  • Create New...