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Gold Making: Preparing for Legion

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Although there isn't any new content available in game right now there are plenty of activities you can be doing that will help you to make gold both now and at the start of Legion.  Peelyon shows us how to prepare for the upcoming expansion and how to maximise your gold potential.

 

*PLEASE NOTE THIS POST INCLUDES POTENTIAL SPOILERS FOR LEGION*

 

Introduction

 

With a release date now set I wanted to share with you some of the preparations I am making for Legion.  The start of an expansion can get a little crazy for us gold makers, and hopefully by following some of these steps you will manage to cash in on the early expansion boom.

 

Motivation and organisation are key to maximizing your gold, both at the end of an expansion and the beginning of a new one.  As more information becomes available on the Alpha / Beta I will be making a few more posts that will allow you to keep up to date with any relevant changes.

 

There are two main objectives at this stage of the expansion.  

 

  • Begin to stockpile items that will potentially increase in value
  • Sell any "time sensitive" items that are only relevant to current content

 

It is also important not to get "stuck" with unwanted items / materials that will no longer be of use after Warlords of Draenor has ended.  A few examples are

 

  • Consumables like potions / flasks and food (although it is worth noting some players do like to use "old content" items at the beginning of the expansion while questing / leveling).
  • Gear / Upgrade items

 

Personally, I prefer to sell these sort of items sooner rather than later to ensure I don't end up with bags full of items that then drop heavily in value (or even become worthless).   It will depend on your own particular server population and also if you enjoy taking some risk.  Tentatively research your markets and see how it goes over the next few months!

 

I have outlined a few potential markets and methods to help get yourselves as prepared as you can and to try and give you an indication as to how to use your professions in this period.  Just note it is hard for me to cover everything in one post so if you think I have missed anything or have any ideas / tricks of your own please feel free to share!

 

 

Bank Storage

 

 

 

GQJLc7T.png

 

 

Storage Storage Storage!

 

Before I begin to go through items and professions it's best to start at storage.  Having extra bank storage can really help when it comes to stockpiling various items.  I currently have a number of banking alts all with guild banks attached, to help in my organisation of various materials.  With guild reputation not mattering too much right now I have even /gquit on a number of alts from my main guild in order to have some extra space just between now and the beginning of Legion.

 

The price for a guild with 5 bank tabs (just shy of 500 slots) is 4350g - so even if you have to pay for a few signatures to register the guild itself, you should still be able to keep this price under 5k.  

 

If you store the right items in there then you should easily clear enough profit to make up for this small investment!

 

Just a few side things to note about storage

 

 

Hexweave Bags

 

Prices have been dropping for most regions lately (although your individual server may be different).  It is a great time to upgrade your bags to the max size available, whether you consider your character a "main" toon or not.  Remember, even for your banking alts it can help save time if you have full mailboxes of unsold items.   I highly recommend crafting your own to save on some gold (see Tailoring section below)

 

 

Void Storage

 

Right now it looks like there are still only two tabs available on the Alpha.  This may change between now and release but it should allow for the majority of your vanity items to be stored still.

 

 

Tabards

 

Tabards are now including in the Appearances Wardrobe.  This should help to free up quite a lot of space in your bank for those annoying "unique" tabards that wouldn't ever go into Void Storage (after release of course).

 

 

Go Through those Bags!

 

I appreciate it is not the most exciting task in the world but the sooner you do it the better you will feel when it is all finished (promise!).  Not only will it help you identify time sensitive items to sell, it will free up some extra space and it will ensure you can organise your future auctions more successfully.

 

 

Now you've got your storage sorted it's time to fill it!  

 

 

 

Legion Transmog and the Wardrobe

 

 

 

iD7F4AW.png

 

 

I hope to have a specific highlight for the appearance wardrobe in the near future.  For now it is sufficient to say that the wardrobe will allow players to "store" all of the various item appearances in their collections journal (SHIFT+P).  As you can see from the above it is possible to search for "Not Collected" items, and I assume that there will be some really great addons developed to enhance the search functionalities.  It is predicted that the addition of this wardrobe will cause the current transmog market to explode in value.

 

There are number of reasons for this:

 

CDLNF5o.png

 

  • Achievements

As you can see from the picture above it seems that there will be achievements associated with the wardrobe.  I'm not sure if they will be Feats of Strength, or if it is a placeholder and will eventually have a points value attached.  Either way players go crazy for achievements and titles and if the numbers are progressive (25 / 50 / 100 etc) then it will even give value to some of the cheaper transmog items as well just so players can complete their collections.

 

  • Shared appearances

On live servers, players are sometimes reluctant to spend a large sum of gold on a transmog item that they can only use on one character.  With the addition of the wardrobe, players will be able to "share" their transmog items with other characters on that account, so suddenly the transmog item is no longer 20k for one player, but 20k for all of the characters of that particular armour class.

 

  • Lazy Players

There are a large proportion of players (like me) who would love to spend time on various transmog on a number of different characters, but struggle to find the time and motivation to get it all together.  Now that players can just grab appearances from the wardrobe for each of their characters it may actually encourage them to farm / buy some of the items they require, especially if it is for an armour class they don't normally play.

As a bit of an example, I main a priest I have very little in the form of plate transmog currently available on my alts.  However with a shared wardrobe I may be encouraged to play a little more on my paladin and grab a few plate pieces as I hunt for achievements rather than just constantly playing my priest.

 

 

How Do I Prepare?

 

If you enjoy farming take a quick look at my beginners guide to transmog farming found here.  Any items that you can obtain for yourself will obviously increase your profits.  As the expansion winds down to a close you may find you have more and more time to go farming for items (especially if you have stopped raiding / completed quests and achievements etc).

 

I don't recommend spending gold on transmog items unless you are confident in not only your server prices, but your ability to resell.  There will be gold makers who are intentionally dumping some transmog stock in the hope players will buy up items early.  This is a tactic you may wish to employ yourselves if you are already experienced in your own servers transmog markets!  Just remember, there is no way of knowing how much "stock" other sellers have, so trying to buy up items to monopolize the market may not go well!

 

The amount of storage you have and how much time you wish to spend farming between now and Legion's release is entirely up to you.  It may be useful to sort your items into particular armour classes (or maybe value) depending on what you see fit!  I am really excited about this addition to the game and the gold making potential could be huge, don't miss out!

 

I will be releasing more transmog farming area guides in the near future.  If you are looking for a few locations to get started then take a look at my available guides:

 

Ruins of Ahn'Qiraj

 

The Admiral's Den

 

 

 

Professions

 

 

 

tP3gJRA.png

 

 

As with the Appearance Wardrobe, I am hoping to make various "preview" posts with regards to the new recipes and skills learned for professions in Legion.  Currently on Alpha, you are able to craft the new recipes at skill level 1.  It is not clear if your current skill level will have an impact on your ability to use certain recipes, or if it affects the number of items you may produce.  Most recipes appear to be gated with your character level and have quests associated with them.

 

This gating raises some concerns.  As recipes are aquired through quests and character level rather than skill, profession "mules" (using alts just for professions rather than general gameplay) may not be that viable on launch.  In previous expansions it was possible to grind your profession at the previous max level (so for example during MoP you could have a character at level 85 learn the majority of recipes and achieve max profession skill).  If this goes through to release it will require you to decide what character (and what professions) you want to level up first!

 

This may change of course, but it is worth noting.  

 

 

Current Professions

 

Between now and release I recommend that each level 100 character has two max professions.  If you do not have many professions or you have each profession and are unsure what else to take, then both Inscription and Tailoring are great to pick up.  They will not cost a lot to power level from 1 to ~650 skill (using Draenor recipes).

The main reason I recommend both of these professions is that the current cooldown items War Paints and Hexweave Cloth will be useful even after the expansion has finished.

 

inv_inscription_warpaint_blue.jpgWar Paints = inv_misc_ticket_tarot_wrath.jpgCard of Omens (flippable card that will always have potential to sell)

 

inv_tailoring_hexweavethread.jpgHexweave Cloth = inv_tailoring_hexweavebag.jpgHexweave Bag 

 

 

Ideally I would recommend something along the lines of:

 

Having three alchemists isn't really about preparation for Legion but I thought I would throw my own personal preference in if you are struggling what to pick.  The only reason I have three alchemists is to have one of each mastery.  At first glance it doesn't appear that masteries will have any impact on Legion crafting (the same as WoD), however it can be useful for old world materials and recipes.

 

With regards to your daily cooldowns and filling your garrison profession buildings with work orders, it is entirely up to yourselves how long you keep producing them.  Personally I have stopped crafting some of the materials such as inv_eng_gearspringparts.jpgGearspring Parts and inv_jewelcrafting_taladitecrystal.jpgTaladite Crystal.  The majority of professions have some items that can be used after the expansion ends (such as pets like achievement_dungeon_blackrockcaverns.jpgSoul of the Forge, inv_eng_metalblingronear.jpgMechanical Scorpid) but their value is already very low.  Try and use your materials on upgrade items within the next few months and try and beat the rush of players dumping!

 

 

For Legion

 

 

Herbalism, Mining and Skinning always do well at the beginning of an expansion as the mats are wanted by crafters trying to skill up.  If possible try and get at least one gathering profession on your "main" character that you will be playing in Legion.  I appreciate some players do not like dropping professions due to the number of recipes you may have acquired over the years, but if you aren't that attached to your professions it may help in your gold making in the first few weeks.   You have plenty of time between now and release to get your skill level from 1-700.  For herbalism and mining you can level slowly in your garrison without too much effort.

 

Having the opportunity to pick up herbs and mining nodes as you quest will be useful and will even give you a little experience as you do so.  It is very feasible to drop the herbalism and mining after you have reached level 110 especially if you have no intention to continue to go out into the world with to farm for materials.

 

You can then quickly retrain your previous profession back up to 700.  If you do consider doing this then it is worth stockpiling some materials for the profession you wish to switch back to.  Like mentioned above it is quite cheap to power level the majority of professions using Draenor crafting recipes to ~650 skill, and if you are fully prepared you could even have some of the soulbound items saved in your bank to craft a few +15 skill items to get you quickly from 650-700.

 

I will try and summarize the above:

 

  • Drop a crafting profession for a gathering one
  • Level from 1-700 now during WoD
  • When Legion hits farm gathering materials while you level to sell to other crafters or use yourself
  • Drop the gathering profession at level 110
  • Re-learn your previous crafting profession
  • Power level it back to 700 with stockpiled materials

 

If you don't wish to take up a gathering profession it can be worthwhile getting someone else to farm for you.  Try and ask friends / guildies or even farmers through trade chat to strike up a deal so you have ready access to some materials early without having to pay extortionate auction houses prices.

 

Remember, have all bases covered with regards to professions.  Don't leave any character with a free profession slot (fill it with Tailoring or Inscription!) and consider taking up mining and / or herbalism on your main character!

 

 

 

Old World Crafting

 

 

 

Although you may not feel motivated to do so, keep up with your old world crafting.  In this "lull" between expansions players are looking towards casual gameplay.  They have a lot of gold to spend, and nothing to really spend it on (less people using consumables or repairing gear through raids etc).  Selling things such as mounts, battle pets, transmog and items for achievements should net you a considerable amount of gold.  So keep up with your old world crafting and cooldowns. A few examples are items such as inv_ingot_livingsteel.jpgLiving Steel, inv_ingot_trillium_balanced.jpgBalanced Trillium Ingot.

I don't expect prices to change much with regards to previous content but it is worth noting that with the addition of the wardrobe some crafted pieces may become valuable again (which could lead to a rise in material prices).  So look to pick up any bargain materials whenever you can.

 

 

 

Battle Pets

 

 

 

There have been a large number of trade-able battle pets added to the game in Warlords of Draenor.

 

Items like inv_pet_frostwolfpup_fire.jpgCinder Pup and inv_pet_babyshark.jpgLeft Shark, have seen their value drop to less than 1g on certain servers.  If you have played much of Warlords of Draenor you will know that they are so widely available now that they have become almost worthless.  I don't expect their prices to rise much at all in future expansions, even with a potential influx of new / returning players in Legion.  I know a number of players that have bank tabs full of both of these pets (Left Shark Sanctuaries as they are commonly known), so it is up to you if you wish to grab a few or not.  Investing 1-10g on any item holds very little risk, so even if you spend a few hundred gold chances are you won't make much of a loss in a worse case scenario.  If you do decide to purchase a few of them ensure you aren't using too much storage space. If its a choice between storing transmog items or pets - I would pick the transmog.

 

The pets available from the garrison (such as ability_hunter_pet_chimera.jpgAlbino Chimaeraling) currently sell for around 100-250g on most servers.  I have around two full guild bank tabs with these pets at this stage of the expansion (I trade quite a lot of pets so don;t worry if that sounds a bit extreme).  I predict their prices to rise in Legion and beyond, but this all depends on if players return to their garrisons frequently in Legion (or if the pet menagerie will still exist etc).  It may be worth picking a few up if you can grab them on the cheap!

 

tooltip_crystallizedfel.jpgShard of Cyrukh is a reward from completing the Tanaan Jungle questline.  Due to the number of players having duplicate characters (who have completed the questline) there is a high volume of these around at the moment.  I have been buying these up for 300g or less and I expect the price to rise quite a bit come Legion.  Although there are achievements attached with Tanaan I don't expect many new / returning players will be in a hurry to go back and complete the quest chain there for some time.

 

The pet I feel that has the most potential to increase in value is Lil' Leftovers.  It is obtained through creating achievement_cooking_masterofthepot.jpgLeftovers which has a very small to "drop" when creating food.  As players will not be using the food itself I don't expect there to be many fish and other food materials on the auction house. Players won't want to go back and farm the items just for a small chance to get hold of a pet.  I have been buying these up anywhere from 500g-3000g.  

 

It may be worth picking up some cheap fish if / when it gets dumped onto your auction house as the expansion comes to a close and trying your luck at cooking a pet up for yourself, but in the meantime just keep scanning your auction house for the pet!

 

 

 

Stockpiling

 

 

 

There are a vast number of materials and items that will potentially increase in value after Warlords has ended.  I won't be able to outline them all, however I will give you a few examples of what I am starting to stockpile and why.

 

 

Herbs

 

p><p>I am currently buying up as many stinv_misc_herb_flytrap.jpgGorgrond Flytrap in particular I am stockpiling heavily (at current time of writing I have over 15,000 across my characters).  This is used in a number of daily cooldowns, most notably for inv_tailoring_hexweavethread.jpgHexweave Cloth which can be used to make bags.  

 

All of Warlord of Draenor herbs have some use right now and the main way I utilise them is through crafting inv_inscription_inkcerulean02.jpgWarbinder's Ink and trading them in for various inks at the ink trader (if you are unsure how then check out my guide HERE).

 

At this moment in time the ink trader on Alpha is still showing inv_inscription_inkcerulean02.jpgWarbinder's Ink.  I will try and continue to check this information as I test more over the upcoming months as it will have a massive impact on the ink / herb market.

 

Sumptuous Fur

 

As with the Gorgrond Flytrap I am trying to stock up as much inv_misc_nativebeastfur.jpgSumptuous Fur as possible so I can comfortably craft Hexweave bags.  As we are still unsure of the ability to produce work orders in the garrison (even if we can in Legion players may not want to) I think it is safer to stock up now as I can only see prices rising come the new expansion.

 

 

Socerous Air / Fire / Water / Earth

 

Prices are extremely low for these right now.  If they follow the same pattern as other previous expansion primals / volatiles / eternals, then they should increase in price and provide a fairly hefty return.

 

Just keep in mind that they are easily produced if players continue to craft their daily profession cooldowns, but I think picking these up for 1g each or less should be a fairly safe bet.

 

 

Blackrock / True Iron Ore / Raw Beast Hide

 

I don't predict these to become as profitable as herbs or fur, however it is worth trying to pick up any cheap stacks if and when you are able to.  Again it will depend on your own personal storage and how heavily you use these items in your professions as to how much you will want to buy!

 

And just to think outside of the box a little:

 

Arrakoa Cipher

 

inv_relics_6orunestone_arakkoacipher.jpgArakkoa Cipher have been very common this expansion.  As you may already know they have been available from the archaeological treasures in Spires of Arak and also through garrison missions.  The price has been very low compared to the other fragment boosts in Warlords of Draenor and as less and less players are leveling and doing missions I think these prices will rise.  Don't expect to be able to resell a large quantity of these but it is something you can pick up relatively cheaply now and just hold on to in the future.

 

 

Keep doing those Garrison Missions

 

 

However much we hate them we will miss the gold when its gone!

 

 

Wrap Up!

 

 

Thanks if you managed to make it this far!  I appreciate this may be a lot to try and take in.  As I mentioned in the introduction, organisation is a big part of being prepared.  Being motivated will encourage you to keep logging in and complete those daily tasks.  There is a lot of gold to be made between now and the release of Legion even if we are lacking general content!

 

Do you have any other preparation plans for Legion with regards to goldmaking?  What other items are you stockpiling right now?  Feel free to share your thoughts and remember...keep checking your auction houses for cheap Northern Eggs and Small Eggs ready for my Children's Week guide next week!

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@Peelyon, man that is some information you have provided. Great work!

 

So how can lazy person I am can do this? Thinking.....

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What I will say gurupak is that regardless of ANY gold making method / tactic / advice - only do it if it interests you.  So for example if you HATE farming ( / are really lazy :P) then don't farm.  You'll get bored after 10minutes and it won't net you any gold in the long run.  

 

This applies to the game in general in my opinion.  Maybe try a few of the above things and see if you enjoy it.  If not try something else.  I can't emphasize enough the importance of motivation (especially at this stage of the expansion).

 

I've recently taken a few weeks away from WoW and I feel better for it (the announcement of a 10million gold cap in Legion has got me excited again)!

 

Hope that helps!

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Definitely trying to stock up on Hexweave Bags. As they haven't announced a larger bag for Legion, I imagine the prices will hopefully increase after release.

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Prices have gone from 800g to 1300-1400g in the past few weeks alone.  With the prepatch coming out players will be making new characters, and / or changing mains so expect them to keep pushing up in price!  Get the Flytraps and Fur while you can!!

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Abomination Limb (Necrolord) now correctly deals damage and pulls in enemies while the Death Knight is crowd-controlled. Abomination Limb (Necrolord) no longer pulls in enemies that are in Stealth. Death’s Due (Night Fae) damage reduction debuff and Strength buff increased to 2% per stack (was 1%). Now stacks up to 4 times (was 8). DEMON HUNTER Havoc Unbound Chaos (Talent) damage increased to 500% (was 300%). Covenant Abilities Elysian Decree (Kyrian) damage reduced by 10% for Vengeance Demon Hunters. Fodder to the Flame (Necrolord) has been redesigned – Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 seconds. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing damage to nearby enemies and healing you for 30% of your maximum health. The explosion deals reduced damage beyond 5 targets. The Hunt (Night Fae) damage decreased by 10% for Vengeance Demon Hunters. Sinful Brand (Venthyr) damage decreased by 10% for Vengeance Demon Hunters. Conduits Repeat Decree (Kyrian) base damage now 15% (was 25%). Fel Defender now affects Fel Devastation for Vengeance Demon Hunters (was Fiery Brand). Demonic Parole will no longer engage creatures in combat when Imprison expires. DRUID Restoration Rejuvenation’s periodic healing increased by 12%. Wild Growth healing increased by 7%. Covenant Abilities Adaptive Swarm (Necrolord) damage and healing increased by 25% and the effectiveness of periodic effects increased to 25% (was 20%). The effectiveness of periodic effects increased to 35% for Balance Druids. Convoke the Spirits (Night Fae) can no longer cast Full Moon and Feral Frenzy for Guardian or Restoration Druids. Conduits Endless Thirst (Venthyr) now increases your critical strike chance by .8% per stack at Rank 1 (was .5%). HUNTER Fixed an issue that allowed Hunters to avoid the Sated debuff when casting Primal Rage. Fixed an issue that caused Feign Death to be cancelled when Hunters opened their map or used an emote. Beast Mastery Spitting Cobra (Talent) damage is increased by 260%. Marksmanship Fixed an issue where casting Volley (Talent) right after an Aimed Shot that benefitted from Trick Shots would sometimes not apply the Trick Shots effect. Survival Fixed an issue that caused Steel Trap (Talent) to be usable while Aspect of the Turtle was active. Covenant Abilities Fixed an issue where Resonating Arrow (Kyrian) could fail to be cast behind your character. Death Chakram (Necrolord) damage increased by 15%. Flayed Shot (Venthyr) duration increased to 18 seconds (was 14 seconds) and costs no Focus (was 10). Flayer’s Mark now also increases the damage of your next Kill Shot by 25%. Conduits Fixed an issue that sometimes caused the Markman’s Advantage buff to be removed when another player’s Hunter Mark was applied. Fixed an issue that sometimes caused Brutal Projections to expire early. MAGE Covenant Abilities Radiant Spark (Kyrian) damage increased by 20%. Deathborne (Necrolord) duration increased to 25 seconds (was 20 seconds) and Spell Power buff increased to 15% (was 10%). Mirrors of Torment (Venthyr) Arcane: Now grants a stack of Clearcasting when a mirror is consumed (was mana). Fire: Fire Blast cooldown reduction increased to 6 seconds (was 4 seconds). MONK Mistweaver Vivify now costs 3.8% mana (was 4.1%). Renewing Mist now costs 1.8% mana (was 2.2%). Windwalker Xuen, the White Tiger is now vulnerable to Hibernate, Polymorph and Fear crowd-control effects. Touch of Death is now affected by Mastery: Combo Strikes. Fixed an issue that caused Storm, Earth and Fire’s cast to sometimes break nearby enemies’ Stealth. Fixed an issue that caused Xuen, the White Tiger to be able to target enemies in Stealth. Fixed an issue that caused Tiger Palm to grant an additional stack of Mark of the Crane when Storm, Earth and Fire is active. Fixed an issue that allowed Mark of the Crane to be maintained permanently at maximum stacks while fighting a single target. Fixed an issue that could prevent Storm, Earth, and Fire spirits from using Fists of Fury, Rising Sun Kick, and Whirling Dragon Punch (Talent). Fixed an issue that allowed Storm, Earth and Fire spirits to continue channeling Fists of Fury after the Monk's Fists of Fury channel ended. Fixed an issue that could cause Spinning Crane Kick's damage to not be properly increased by Mark of the Crane if targets die with the Monk's mark active. Covenant Abilities Fixed an issue that caused Faeline Stomp (Night Fae) to not deal damage when used to engage creatures in combat. Fallen Order’s (Venthyr) fallen Tiger and Ox adepts have had their stats increased by 20%. PALADIN Holy Holy Shock now costs 16% mana (was 14%). Protection Ardent Defender’s heal now has a visual effect. Covenant Abilities Vanquisher’s Hammer (Necrolord) now generates 1 Holy Power when used. Conduits The extra spells from Ringing Clarity (Kyrian) now have a longer delay between hits. Additionally, area-of-effect Judgment hits from Divine Toll are no longer reduced by 25% in PvP, and Judgment triggered from Ringing Clarity is reduced by 25% in PvP. Virtuous Command no longer plays an attack animation when it triggers. Fixed an issue that caused the additional Templar’s Verdict from Templar’s Vindication to not deal damage based on the initial Templar’s Verdict. PRIEST Discipline Spirit Shell (Talent) now absorbs 80% of healing done (was 100%) and the absorption limit is now based on the caster’s Spell Power rather than maximum Health. Holy Divine Hymn increases healing taken by 4% (was 10%) for 15 seconds (was 8 seconds). Stacks up to 5 times (was no stacks). Shadow Mastery: Shadow Weaving no longer benefits multiple times from damage amplifying effects. Shadowy Apparitions no longer causes targets to drop Stealth if they deal no damage. Covenant Abilities Fae Guardians (Night Fae) Guardian Faerie now grants 20% damage reduction (was 10%), and Wrathful Faerie will now automatically be sent to the closest enemy target if Fae Guardians is used while an ally is targeted. Wrathful Faeries (Night Fae) now properly grant resources to the casting Priest when there are multiple Wrathful Faeries active on the target. Mindgames (Venthyr) no longer reverses damage or healing from itself when reflected. Conduits Fae Fermata (Night Fae) Fae Guardians now leave a 80% effective copy of their benefit (was 60%) and can no longer be stacked on top of a Faerie for double benefit. ROGUE Assassination Level 56: New Passive: Cut to the Chase – Envenom extends the duration of your Slice and Dice by up to 3 seconds per combo point spent. Venomous Wounds now restores 8 Energy (was 7). Slice and Dice (Rank 2) has been removed. Fixed an issue that prevented Crimson Tempest (Talent) from triggering Alacrity (Talent). Fixed an issue that allowed Poison Bomb (Talent) to deal damage to Sapped targets while not breaking the crowd-control. Subtlety Fixed an issue that caused Premeditation (Talent) to rarely not be applied when entering Stealth. Covenant Abilities Fixed an issue that caused Echoing Reprimand (Kyrian) to apply Find Weakness for non-Subtlety Rogues when cast from Stealth. Serrated Bone Spike (Necrolord) initial damage increased by 300% and now grants 1 combo point plus 1 per active bone spike after it strikes the target. Serrated Bone Spike (Necrolord) is now removed when the target leaves combat and no longer refunds a charge and gets removed when the target is healed to full. Fixed an issue that prevented Serrated Bone Spike's (Necrolord) initial damage from dealing a critical strike. Fixed an issue that prevented Serrated Bone Spike's (Necrolord) bleed debuff from being counted towards the Envenom damage bonus from Doomblade (Legendary Power). Serrated Bone Spike’s (Necrolord) damage is now correctly increased by Assassinations’ Mastery: Potent Assassin. Broadside (Outlaw Talent) now correctly causes Sepsis (Night Fae) to generate an additional combo point. Flagellation (Venthyr) no longer costs Energy (was 20 Energy), duration reduced to 12 seconds (was 20 seconds), Haste is now granted immediately, and no longer has a second activation. Flagellation’s initial damage increased by 270%, additional damage from spending combo points increased by 160%, and deals damage 1 time upon use (was 3). Conduits Lashing Scars (Venthyr) now causes 4 additional lashes (was 2). This will allow the Rogue to start at 5% Haste upon activation. Fixed an issue that caused the Count the Odds buff to be removed when any Roll the Bones enhancements expire. SHAMAN Chain Lightning damage increased by 35%. Lightning Shield damage increased by 415%. Elemental Earth Shock damage increased by 30%. Earthquake damage increased by 70%. Lava Beam damage increased by 35%. Lava Burst damage reduced by 10%. Enhancement Lava Lash damage increased by 40%. Stormkeeper (Talent) now increases Chain Lightning by 300% (was 2 Lightning Bolts by 150%). Stormbringer can now correctly trigger from Ice Strike (Talent) and Sundering (Talent). Fixed an issue where Stormkeeper (Talent) and Maelstrom Weapon (Talent) were both increasing the damage of Chain Lightning at the same time. Restoration Lava Burst damage reduced by 10%. Fixed an issue where Earthen Wall Totem (Talent) could absorb more damage than intended when an area damage spell hit multiple allies. Covenant Abilities Vesper Totem (Kyrian) damage and healing increased by 25%. Fae Transfusion (Night Fae) damage increased by 25%, the healing from damage conversion increased to 60% (was 40%) and the heal radius increased to 20 yards (was 12 yards). Primordial Wave’s (Necrolord) Enhancement Lightning Bolt effect now deals 150% damage (was 100%). Fixed an issue that caused Primordial Wave (Necrolord) to not be usable on allies that are in Mercenary Mode. Chain Harvest (Venthyr) the damage and healing increased by 15% for Elemental and Restoration Shaman. Chain Harvest (Venthyr) will now light up on the Action Bar when players can cast it instantly through Maelstrom Weapon. WARLOCK Curse of Tongues now lasts 1 minute (was 30 seconds) and lasts 20 seconds against enemy players (was 12 seconds). Affliction Malefic Rapture no longer causes targets to drop Stealth if it deals no damage. Seed of Corruption now properly deals damage and applies Corruption if the Warlock is crowd-controlled when the seed detonates. Demonology Summon Dreadstalkers, Demonic Tyrant, Vilefiend, Nether Portal demons, and Grimoire: Felguard will now listen to primary pet commands. Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%. Destruction Mastery: Chaotic Energies now properly increases the damage of Corruption. Covenant Abilities Scouring Tithe (Kyrian) now requires the Warlock to be facing its target. Decimating Bolt (Necrolord) bonus damage from the target’s missing health increased to 100% (was 60%). Impending Catastrophe (Venthyr) damage while moving towards its target has been increased by 10% and its explosion damage increased by 15%. Impending Catastrophe (Venthyr) no longer damages Totems in its path to the target. WARRIOR Fixed an issue that allowed Intervene to be applied to targets under the effect of Cyclone. Fury Fixed an issue that prevented the Whirlwind buff to not be applied to the Warrior if Whirlwind was cast during Charge. Protection Damage of all abilities increased by 10%. Damage of Thunder Clap increased by an additional 10%. Covenant Abilities Conqueror’s Banner (Necrolord) has been redesigned – Brandish the Conqueror’s Banner, granting 400 Mastery and 30% increased movement speed to you and your 2 nearest allies and preventing movement speed from being reduced below 100%. The cooldown is now 2 minutes (was 3 minutes), duration is now 15 seconds (was 20 seconds), and the Rage generation is now 4 Rage per second for Arms and Protection, and 6 Rage per second for Fury. Conduits Veteran’s Repute (Necrolord) no longer causes Conqueror’s Banner to grant stacks of Glory. Covenants
      Necrolord Covenant Ability Fleshcraft has been redesigned – Form a shield of flesh and bone over 3 seconds (was 4 seconds) that absorbs damage equal to 40% of your maximum health for 2 minutes. While channeling, your damage taken is reduced by 20%. Passive effect – Moving near an enemy’s corpse consumes their essence to reduce Fleshcraft’s cooldown by 1 second. The slime creatures within the Plaguefall dungeon will now grant their buffs when their corpses are consumed by Fleshcraft’s passive effect (was when Fleshcraft was used on their corpses). Soulbinds Volatile Solvent (Plague Deviser Marileth) now triggers when Fleshcraft’s passive effect consumes a corpse’s essence (was when Fleshcraft is cast). Resourceful Fleshcrafting (Bonesmith Heirmir) has been redesigned – When Fleshcraft’s passive effect consumes a corpse, the cooldown of Fleshcraft is reduced by an additional 1 second. Anima Conductor: Flowing Power – House of Rituals Skelton Command now summons a skeleton when Fleshcraft’s passive effect consumes a corpse. This effect has a 5 second cooldown between summoning skeletons. Night Fae Spirits within The Queen’s Conservatory are eager to return to life and will now automatically provide players with their reward without having to speak to them first. Soulbinds Fixed an issue that sometimes caused players to die through Podtender (Dreamweaver) if the lethal blow had a large overkill. Venthyr The Ember Court Permanent RSVPs Guests who you have reached Best Friend status with now give you a permanent RSVP. The Permanent RSVP will allow all characters on your account to invite that guest to future Ember Courts without completing their RSVP quest again. Temel in Sinfall now sells a Bind on Account book at Exalted with the Ember Court. The book will teach your Dredger Butler how to handle the Cleanup and Restocking quests that follow the Ember Courts. One-time reputation items from Temel and Lady Ilinca will no longer appear once learned. Droman Aliothe’s RSVP no longer requires players to venture to Bastion and Maldraxxus for items. Soulbinds Fixed an issue that allowed Service in Stone (General Draven) to be parried. Dungeons and Raids
      Halls of Atonement Loyal Stoneborn now persists for 45 seconds when Charmed by a Venthyr player (was 30 seconds). Loyal Stoneborn damage is now reduced by 50% while Charmed and Stoneborn Boon duration increased to 45 seconds (was 30 seconds). Sanguine Depths Anima Cage's now persist for 1 minute after activation (was 45 seconds). While active, Sinfall Boon is applied to players when any enemy is slain nearby (was certain enemy types) and duration increased to 75 seconds (was 60 seconds). Moved one of the Anima Cages away from a patrolling Chamber Sentinel. Mythic Keystone Dungeons The formula for determining the level of the first Mythic Keystone players receive each week has been adjusted. Previously, players would always receive a Keystone 1 level below the highest they'd completed so far in Season 1. After this change, Keystone level will continue to decrease by 1 per week until players again complete a higher level Keystone. For example, a player who completes a level 15 Keystone will receive a level 14 Keystone the following week. If they do not complete a 15 or higher Keystone that week, they will receive a level 13 Keystone the week after. Plaguefall Domina Venomblade Brood Assassins no longer trigger the Necrotic Affix. Sanguine Depths General Kaal’s Gauntlet Stonewall Gargons no longer trigger the Necrotic Affix. Items and Rewards
      The community voted mount, The Wandering Ancient, is now available! Gear acquired from Mythic Keystone dungeons are now upgradable with Valor, a new currency that is earned from completing Mythic Keystone dungeons and covenant Callings. The weekly Valor cap will start at 5000 Valor earnable in the first week, and will increase by 750 Valor each week. There will be a maximum of 1500 Valor a character can hold at a time. Gear that dropped before the patch is unable to be upgraded. 200 Item Level: Initial item upgrade level. 207 Item Level: Requires the Keystone Explorer achievement – Earned by completing all eight Shadowlands dungeons at Mythic 5 or higher, within the time limit. 213 Item Level: Requires the Shadowlands Keystone Conqueror achievement – Earned by completing all Shadowlands dungeons at Mythic 10 or higher, within the time limit. 220 Item Level: Requires the Shadowlands Keystone Master achievement – Earned by completing all Shadowlands dungeons at Mythic 15 or higher, within the time limit. Completing a Mythic Keystone dungeon after the timer has ended will now reward a second item. The item level of the second item will be slightly lower (e.g. finishing a Mythic 7 Keystone dungeon, but not completing the timer now rewards the party with a 200 iLvl item and a 197 iLvl item. The Great Vault raid loot requirements is now defeat 3/6/9 raid bosses (was 3/7/10). Potency Conduits now also drop in Castle Nathria. Once players reach 40 Renown with their Covenant, the weekly quest to gather 1000 Anima will now award you with 1500 gold. Once players have recruited the maximum amount of Souls for their Covenant, your weekly quest to rescue Souls from the Maw will now award you with 500 Anima. Rhinestone Sunglasses can now be used in transmogrification and will appear in your collection once found. Vendor prices for items below item level 75 have been adjusted. The Lightless Force weapon enchant no longer targets out-of-combat or crowd-controlled enemies. The Hunger of the Pack trinket now grants the Speed stat instead of movement speed percentage. The Barrier Generator Toy can no longer be used in instanced PvP. Runecarving Legendary Items
      Death Knight Blood Phearomones now grants 10% Haste while inside your Death and Decay (was 8%). Crimson Rune Weapon now causes Dancing Rune Weapon to generate 5 Bone Shield charges and reduces the cooldown of Dancing Rune Weapon by 5 seconds (was 3 seconds). Vampiric Aura now increases the duration of Vampiric Blood by 3 seconds and grants 5% Leech for the duration. Gorefiend’s Domination now also grants 45 Runic Power when Vampiric Blood is used. Unholy Reanimated Shambler explosion damage increased by 5% and now approximately procs every 1.75 minutes (was 1.5). Demon Hunter Fel Bombardment’s buff duration has been increased to 40 seconds (was 30 seconds) and the chance to trigger increased by 5%. Darkglare Medallion’s chance to trigger increased to 40% (was 20%) and now also refunds the Fury of the casted Eye Beam or Fel Devastation. Havoc Burning Wound damage over time damage increased 100% and Immolation Aura damage increased by 65% (was 50%). Vengeance The casted Eye Beam from Collective Anguish’s summoned ally now always deals critical strikes. Spirit of the Darkness Flame’s Fiery Brand instant damage increased by 20% (was 15%). Druid Feral Cat-Eye Curio now restores 30% Energy (was 25%). Increased both Frenzyband effects by 50%. Guardian Legacy of the Sleeper’s Berserk description now notes that the Druid is immune to crowd-control while active. Restoration Verdant Infusion extends the duration of your heal over time effects on the Swiftmend target by 10 seconds (was 8 seconds). Hunter Beast Mastery Dire Command now has a 30% chance to trigger (was 20%). Rylakstalker’s Piercing Fangs critical damage increased to 35% (was 20%). Flamewaker’s Cobra Sting now has a 50% chance to trigger (was 25%). Qa’pla, Eredun War Order now resets the cooldown of Kill Command (was reduces the cooldown by 5 seconds) and has an additional passive effect – Barbed Shot deals 10% increased damage. Marksmanship Surging Shots now causes Rapid Fire to deal 35% additional damage (was 25%). Eagletalon’s True Focus now also increases the duration of Trueshot by 3 seconds and reduces all Focus costs by 25% (was 50%). Serpentstalker’s Trickery no longer triggers Wild Spirits (Night Fae Ability) twice. Survival Latent Poison Injectors damage increased by 15%. Mage Disciplinary Command increases Critical Strike damage by 20% (was 15%). Expanded Potential procs per minute increased to 2 (was 1.66). Arcane Arcane Harmony damage per stack increased to 8% (was 7%) and the effect stacks up to 18 times (was 15). Fire Molten Skyfall now calls down a Meteor after casting 18 Fireballs or Pyroblasts (was 25). Sun King’s Blessing now requires consuming 8 Hot Streaks (was 12) and grants Combustion for 6 seconds (was 5 seconds) Frost Cold Front now calls down a Frozen Orb after casting 30 Frostbolts or Flurries (was 60). Freezing Winds now triggers Fingers of Frost every 2 seconds (was 3 seconds). Monk Shaohao’s Might now causes Tiger Palm to have a 40% chance (was 10%) to deal 300% of normal damage (was 250%) and reduce the remaining cooldown of your Brews by 2 additional seconds (was 1 second). Brewmaster Mighty Pour now causes Celestial Brew to increase your Armor by 50% (was 25%) for 8 seconds (was 7 seconds), and causes Purifying Brew to have a 35% chance to not consume a charge (was 25%). Mistweaver Clouded Focus healing increased by 20% (was 15%) and mana cost reduced by 20% (was 15%). Windwalker Xuen’s Battlegear critical strike chance increased by 50% (was 30%) and Fists of Fury cooldown reduced by 5 seconds (was 2.5 seconds). Paladin Vanguard’s Momentum increases Holy damage done by 4% (was 3%) for 10 seconds (was 8 seconds). Of Dusk and Dawn buff duration increased to 12 seconds (was 8 seconds) and Blessing of Dusk damage reduction increased to 4% (was 3%). Holy Inflorescence of the Sunwell increases Infusion of Light effects by 30% (was 20%). Shadowbreaker, Dawn of the Sun buff duration increased to 8 seconds (was 6 seconds). Maraad’s Dying Breath’s healing bonus to Light of the Martyr no longer increases self-damage taken. Additionally, Maraad’s Dying Breath now causes all Light of the Martyr self-damage to be dealt over 5 seconds Protection The Ardent Protector’s Sanctum has been redesigned – When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, its remaining cooldown is reduced by 40% (was 60 seconds). Fixed an issue with The Ardent Protector’s Sanctum that caused Ardent Defender casts to put nearby Protection Paladin’s Ardent Defender on cooldown. Fixed an issue that caused The Magistrate’s Judgment to be consumed when casting a free Word of Glory through Shining Light. Retribution Final Verdict damage has been increased by 15%. The Magistrate's Judgment now grants the proper amount of Crusade stacks when Holy Power is spent while under its effect. Priest Cauterizing Shadows’ healing increased by 36% and can now critically strike. Discipline Cauterizing Shadows now functions with Mastery: Grace. Kiss of Death reduces the cooldown of Shadow Word: Death by 12 seconds (was 8 seconds). Holy Divine Image now casts Searing Light when Shadow Word: Pain or Mindgames (Venthyr Ability) are used, and casts Holy Nova when Unholy Nova (Necrolord Ability) is used. Additionally, if the Priest is crowd controlled while Divine Image is active, the image will cast single target healing spells on nearby low-hp allies. Divine Image spell-mirroring cooldown removed (e.g. queueing a Shadow Word: Death after a Holy Fire will now trigger 2 Searing Lights). Flash Concentration buff duration increased to 20 seconds (was 15 seconds). Measured Contemplation is now cleared upon starting an Arena match. Shadow Painbreaker Psalm generates up to 30 Insanity (was 20) and now functions with Death and Madness (Talent). Shadowflame Rift’s damage has been increased by 40%. Rogue Mark of the Master Assassin now only affects auto-attack and Rogue abilities’ critical strike chance. Tiny Toxic Blade now causes Shiv to deal 500% increased damage (was 350%). Essence of Bloodfang damage increased by 30%. Assassination Doomblade now deals an additional 45% Bleed damage (was 30%). Duskwalker’s Patch reduces Vendetta’s cooldown for every 30 Energy you expend (was 50 Energy). Outlaw Guile Charm increases your damage dealt by up to 15% (was 10%) and lasts up to 12 seconds (was 10 seconds). Greenskin’s Wickers increases the damage of your next Pistol Shot by 300% (was 200%). Concealed Blunderbuss now has a chance to fire your next Pistol Shot 3 additional times (was 2). Subtlety The Rotten now causes Backstab to deal 50% increased damage (was 30%). Deathly Shadows increases all damage dealt by 20% (was 15%) for 15 seconds (was 12 seconds). Shaman Elemental Echoes of Great Sundering now causes Earthquake to deal 120% additional damage (was 175%). Enhancement Legacy of the Frost Witch now causes Stormstrike to deal 30% increased damage (was 15%). The debuff from Doom Winds now persists through death. Restoration Jonat’s Natural Focus now increases the next Chain Heal by 20% (was 10%). Spiritwalker’s Tidal Totem now reduces mana cost of Healing Wave and Chain Heal by 40% (was 25%). Warlock Affliction Malefic Wrath duration increased to 10 seconds (was 8 seconds) and damage per stack increased to 35% (was 25%). Wrath of Consumption duration increased to 30 seconds (was 20 seconds) and periodic damage increased to 6% (was 5%). Wrath of Consumption now properly increases the damage of Scouring Tithe’s (Kyrian) periodic effects. Demonology Implosive Potential’s Haste buff duration increased to 12 seconds (was 8 seconds). Balespider’s Burning Core increases the damage of Demonbolt by 15% per stack (was 8% per stack). Grim Inquisitor’s Dread Calling increased to 4% per stack (was 3% per stack). Destruction Madness of the Azj’aqir duration increased to 4 seconds (was 3 seconds). Embers of the Diabolic Raiment now properly generate 6 Soul Shard Fragments when dealing a critical strike with Incinerate. Warrior Arms Enduring Blow’s chance to apply the Colossus Smash effect increased to 25% (was 15%) and duration increased to 6 seconds (was 5 seconds). Battlelord now triggers from Overpower (was Slam) and reduces the Rage cost of your next Mortal Strike by 15 Rage (was 12). Exploiter’s Mortal Strike damage bonus increased to 50% (was 25%) and the damage bonus for Venthyr Warriors increased to 36% (was 18%). Fury Cadence of Fujieda duration increased to 12 seconds (was 8 seconds). Will of the Berserker duration increased to 12 seconds (was 8 seconds). Reckless Defense now triggers from all Rampage hits (was Rampage critical strikes) and reduces the remaining cooldown of Recklessness and Enraged Regeneration by 1 second (was 3 seconds). Protection Reprisal has been redesigned – Charge and Intervene grant you Shield Block for 4 seconds, Revenge!, and generates 20 Rage. Unbreakable Will now also grants an additional charge of Shield Wall. Seismic Reverberation damage increased to 75% (was 40%). Player versus Player
      Battlegrounds The Horde flag size in Warsong Gulch and Twin Peaks have been increased to match the size of the Alliance flag. Focused Assault and Brutal Assault now increase damage taken by 10% per stack and reduces healing received by 5% per stack in Warsong Gulch, Twin Peaks, and Eye of the Storm. Deepwind Gorge side-capture point flags now spawn 14 seconds after the battleground has begun, and the central flag spawns 18 seconds after the battleground has begun (was immediately at start). Fixed an issue that caused Battle Flags to not be usable in Wintergrasp or Ashran Battlegrounds. Bloodlust, Heroism, Time Warp, Primal Rage and Drums of Heroism/Maelstrom are no longer usable during the Battleground preparation phase. Ashran Maximum player count per faction is now 35 (was 30). Starting reinforcements are now 175 (was 150). To allow both factions to have easier access to Star Root Tubers and Song Flowers, both these tasty treats will now spawn alongside each other in the Dark Woods and Root Den. Artifact Fragment cost to summon Kronus and Fangrall reduced to 1500 (was 3000). Horde and Alliance tower mages are now worth 30 Reinforcements when slain (was 50). Horde and Alliance tower mages have had their spells adjusted: Rylai Crestfall – Alliance Tower Mage Northrend Winds now deals 15% of the target’s maximum health in Frost damage. Frostbolt now deals 8% of the target’s maximum health in Frost damage. Frostbolt Volley now deals 15% of the target’s maximum health in Frost damage. No longer casts Mass Polymorph. Jeron Emberfall – Horde Tower Mage Fireball now deals 8% of the target’s maximum health in Fire damage. Combustion Nova now deals 15% of the target’s maximum health in Fire damage. Ignite now deals 1% of the target’s maximum health in Fire damage. Living Bomb initial spell now deals 5% of the target’s maximum health in Fire damage. Living Bomb explosion now deals 15% of the target’s maximum health in Fire damage. Living Bomb no longer causes a knockback when exploding. Magma Blast cast by Jeron’s summoned Lava Fury now deals 5% of the target’s maximum health in Fire damage. Isle of Conquest Glaive Thrower health has been increased by 40%. Alliance and Horde Commander health increased by 50%. Demolisher health increased by 25%. Catapult health increased by 100%. The amount of siege damage required to break down keep walls has been increased by 20%. Wintergrasp Broken Temple and Sunken Ring Workshops are now controlled by the attacking team when the battle starts. Wintergrasp Wall, Wintergrasp Fortress Wall, and Wintergrasp Fortress Gate health has been reduced by 20%. Destroying Towers reduces match time by 8 minutes (was 5 minutes). Siege Engine’s Steam Rush ability deals 20-35% of a player’s health (was 30-45%). Demolisher’s Hurl Boulder ability deals 20-25% of a player’s health (was 36%). Demolishers will now more consistently deal siege damage when striking fortress walls and towers. After 5 minutes, all players in the battleground who do not have a rank (including players who join late) will now be granted the rank of Corporal. Classes Ashen Hallow (Venthyr Paladin), Spear of Bastion (Kyrian Warrior), Resonating Arrow (Kyrian Hunter), and Wild Spirits (Night Fae Hunter) visual effects are now more easily distinguishable when cast by enemy players. Death Knight Removed the stun when summoning the temporary ghoul version of Raise Dead (Rank 1) in PvP. The Satiated debuff from Rune of Sanguination is now removed when entering PvP instances. Demon Hunter Vengeance Corrected an issue that was causing Illidan’s Grasp (PvP Talent) recast effect to not toss the target. Hunter Roar of Sacrifice (PvP Talent) can no longer be cast while the Hunter’s pet is dead or crowd controlled. Mage Ice Form (PvP Talent) is no longer on the global cooldown to match Icy Veins, the ability it replaces. Icy Propulsion conduit now correctly functions with Ice Form (PvP Talent). Nether Precision and Arcane Prodigy conduits now correctly function with Arcane Empowerment (PvP Talent). Paladin Holy Divine Vision (PvP Talent) now reduces the cooldown of Aura Mastery by 1 minute (was grants Shadow Resistance Aura). Ultimate Sacrifice (PvP Talent) now causes Blessing of Sacrifice to last 6 seconds in addition to its existing effects. Fixed an issue that sometimes caused Cleanse the Weak (PvP Talent) to not dispel multiple debuffs. Protection Steed of Glory (PvP Talent) will now grant immunity to roots and snares only (was all crowd controlling effects). Fixed an issue that prevented the Royal Decree conduit from affecting Guardian of the Forgotten Queen (PvP Talent). Retribution Fixed an issue that was causing the resurrection bonus from Ultimate Retribution (PvP Talent) to not be applied to the Paladin when an ally died. Priest Greater Fade is now cancelled when players attempt to capture a PvP objective. Mass Dispel no longer cancels Greater Fade. Shadow Greater Fade (PvP Talent) is no longer cancelled when Mind Bomb triggers or Shadow Crash (Talent) deals damage. Rogue Outlaw Control is King (PvP Talent) can no longer override an Adrenaline Rush with a longer duration. Subtlety Shadowy Duel (PvP Talent) can no longer be cast on targets that have immunities active, such as Ice Block or Divine Shield. Shaman Hex now interrupts players that are channeling to capture a PvP objective if the player is susceptible to Hex. Warlock Amplify Curse (PvP Talent) cooldown reduced to 30 seconds (was 45 seconds). Casting Circle (PvP Talent) no longer causes Unending Resolve to stop granting its interrupt immunity. Demon Armor (PvP Talent) increases Armor by 160% (was 90%). Affliction Fixed an issue where Rapid Contagion (PvP Talent) could be used while under the effects of crowd control abilities. Warrior Barbarian (PvP talent) no longer resets the cooldown of all Heroic Leap charges when used with Leaper (Legendary Effect). Arms Fixed an issue that caused War Banner (PvP Talent) to expire early if there were multiple War Banners active. Protection Fixed an issue that caused Overwatch (PvP Talent) to be incorrectly consumed by reflected damage procs and area of effect spells. The Maw
      A new account-wide unlock has been added to Ve'nari that reveals teleport nodes on all the long walkable chains in Torghast so you can quickly cross the chains and no longer have to face your fear of heights. Reduced the health and amount of Anima Devourers required for Stage 1 of the Winged Soul Eaters Hunt. Torghast, Tower of the Damned
      A brief description of each wing is now available before embarking on any given Torghast run. To better increase your odds of success, a recommended item level will now be displayed when selecting which Layer difficulty to attempt. Reduced the amount of enemies on multiple floors. Anima Powers Kyrian Parliament Stone increases speed by 50% (was 30%) and now also increases dodge chance by 25%. Can be obtained 1 time (was 2). Necrolord New Anima Power: Desolate Chitin (Uncommon) – Fleshcraft absorbs 50% more damage. Can be obtained 3 times. Malevolent Stitching increases your primary stat by 20% (was 8%) and is now Uncommon rarity (was Rare). Can be obtained 1 time (was 3). Musophobic Femur has been removed. Night Fae New Anima Power: Frigid Wildseed (Epic) – Activating Soulshape stuns enemies within 12 yards of the departure and destination location for 6 seconds. Can be obtained 1 time. New Anima Power: Ethereal Wildseed (Uncommon) – Soulshape and Flicker heal you for 20% of your maximum health. Can be obtained 2 times. Clinging Fog and Crystallized Dreams have been removed. Venthyr Gnarled Key reduces Door of Shadows cast time by 20% (was 10%) and reduces its cooldown by 6 seconds per stack (was 3 seconds). Stacks up to 5 times (was 10). Death Knight New Anima Power: Entropic Pool (Epic) – Dealing damage with Death and Decay increases damage you deal to the target by 2%. This effect stacks. New Anima Power: Bone Borrower (Rare) – Death Grip reduces the target’s damage dealt to you by 20% for 10 seconds, and animates a Risen Skulker or Magus of the Dead for 1 minute. Damage dealt by the minions summoned by Bone Borrower and Bone Harvester have been significantly increased. Occult Emitter has been redesigned – Now increases Runic Power generation by 100% while affected by your Anti-Magic Shell or Anti-Magic Zone. Monstrous Concoction has been redesigned – Now increases damage and attack speed for you and all your minions by 10% for 8 seconds whenever you cast Death Coil. Exterminator has been redesigned – Now gives 2 additional max charges of Death Grip and killing a Mawrat resets all charges. Stacks 2 times. Darkreaver’s Ward now also increases Anti-Magic Shell duration by 3 seconds and no longer increases the spell damage reduction of Anti-Magic Zone. Darkreaver’s Lens spell reflection now also applies to Anti-Magic Shell. Creeping Decay now has an additional charge and no longer grants 10% damage reduction while in your Death and Decay. Death Turf now also reduces damage you take from enemies by 10% while in your Death and Decay. Unbreakable Cuffs now also increases Physical and Frost damage you deal to affected enemies by 15% and no longer increases the duration of Chains of Ice. Blood-Tinged Poker now increases Sacrificial Pact damage by 400% (was 300%) and reduces Raise Dead’s cooldown to 20 seconds (was 25 seconds). Lich Robes now reduces the cooldown of Lichborne by 4 seconds (was 10 seconds) per 10 Runic Power spent (was using Death Strike). Stacks 2 times (was 3). Force Pull has been renamed Death Hook and has an additional effect – Causes Death Grip to instead pull you to the target. Phearomones is now Uncommon rarity. Deathlord’s Lesson, Deathlord’s Legacy, and Animate Armaments have been removed. Demon Hunter Soarstone now heals for 6% per second (was 3%). Shifting Signet now reduces the Metamorphosis cooldown by 30% (was 15%). Stacks up to 3 times (was 4). Phantasmal Iris damage increased by 5% (was 1%). Seeker’s Rage now increases the damage of your Demon Blades, Demon’s Bite, or Shear by 2% per stack (was 20%) when destroying an Ashen Phylactery, and the effect is no longer consumed when casting Demon Blades, Demon’s Bite, or Shear. Ragehoof now reduces the cooldown of Metamorphosis by 6 seconds when killing a Mawrat (was extends the duration). Furywing no longer deals damage to you if Fel Rush or Infernal Strike fail to deal damage. Sacrificial Soul-Ash now properly increases the damage of Elysian Decree (Kyrian Ability). Druid Fixed an issue that rarely caused Druids to remain in a stunned state if they died while inside Podtender (Dreamweaver Soulbind). Hunter Bag of Mawrat Eyes can no longer be overwritten by a shorter duration self-cast Bestial Wrath. Fixed an issue that caused Fogged Crystal and Amplifying Crystal to sometimes remain active once Misdirection has expired. Mage New Anima Power: Gravity Dynamo (Epic) – Knocking, Rooting, or Incapacitating enemies grants you 50% extra damage to fire, arcane, and frost spells for 8 seconds. New Anima Power: Chronomancer’s Hourglass (Rare) – During Alter Time, you and your Mirror Images gain Time Warp. New Anima Power: Sorceror’s Frozen Soul (Rare) – Ice Block has no cooldown. New Anima Power: Incanter’s Ward (Uncommon) – Damage absorbed by your Barriers grants up to 20% increased Intellect, based on the amount absorbed. New Anima Power: Eldritch Teachings (Common) – Pyroblast, Flurry, and Arcane Barrage damage increased by 25%. Dimensional Blade now refreshes your Blink cooldown when blinking through an enemy, and blinking through Mawrats will kill them instantly (was blinking through a Mawrat will instantly kill it and grant 3 charges of Blink). Sapphire Prism now summons 2 additional Mirror Images per stack (was 1) and is now Common rarity. Creeping Freeze now functions without Everwarm Socks, and can now be acquired at any time. Lingering Torments (Venthyr) increases damage of Mirrors of Torment by 25% (was 10%). Malevolence (Venthyr) now causes Mirrors of Torment’s cooldown to reset if the target dies while afflicted (was: Mirror damage had to be the killing blow). Maldo’s Enchanted Cane, Polymorbid Rat Liver, Tome of Zoomancy, and Alluring Cheese have been removed. Priest New Anima Power: Dark Technique (Rare) – Enemies affected by Mind Bomb or Psychic Scream suffer 5% of your health in damage every 1 second. This damage cannot break Mind Bomb or Psychic Scream. New Anima Power: Voidwraith Signet (Rare) – Killing an enemy with Shadow Word: Death summons a Voidwraith guardian for 1 minute that casts Void Flay, dealing 100% additional damage against enemies that are above 50% health. New Anima Power: Soul of an Archon (Rare) – Power Infusion now also increases all periodic damage and healing by 100%. New Anima Power: Cowl of Influence (Uncommon) – You can now control your character during Mind Control, but it has a 30 second cooldown. New Anima Power: Light-Infused Egg (Uncommon) – Smite / Mind Flay have a 15% / 5% chance to grant you Power Infusion. New Anima Power: Fallen Priest’s Blessing (Common) – Casting Holy Fire or Mind Blast increases the damage or healing of your next Devouring Plague by 30%, Penance by 30% or Chastise by 60%. This effect stacks, but its duration is not refreshed. Enduring Spirit spell duration increased by 80% (was 50%). Puppetmaster’s Strings can no longer be offered to the player unless Cowl of Influence is known. Earworm chance to trigger increased to 5% per stack (was 3%). Mindmancer’s Handgloves now increases the damage of Mindgames by 20% (was reduce cast speed). Vandal’s Zeal can now be obtained 3 times (was 1). Psychic Wallet, Soul Sapper, and Art of Phantasmal Healing have been removed. Catharstick now properly triggers from Shadow Word: Pain cast by Vampiric Touch through the Shadow talent, Misery. Rogue Fixed an issue that caused Silent Footpads to not increase Rogue’s melee damage. Silent Footpads can now activated from Stealth through Vanish. Shaman New Anima Power: Depleted Tesla Coil (Epic) – Gain the effects of Stormkeeper every 15 seconds. New Anima Power: Pure Elemental Core (Rare) – Increases the duration of your Fire Elemental or Storm Elemental) by 50% for Elemental. Increases the duration of Feral Spirits by 100% for Enhancement. When you drop Spirit Link Totem, immediately heal all allies for 15% of their maximum Health, and harm all enemies in the radius for 15% of their max Health for Restoration. Stacks up to 2 times. New Anima Power: Bottle of Swirling Maelstrom (Common) Increases Earthquake and Earth Shock damage for Elemental, increases Maelstrom Weapon bonus damage and healing for Enhancement, and periodically deals nature damage to enemies inside of your Healing Rain for Restoration. Stacks up to 3 times. Storm Conduit now increases nature and frost damage by 50% (was Lightning Bolt and Chain Lightning). Tsunami Relic now increases healing done by 50% (was casting healing spells faster). Blood of Heroes now also causes your first Bloodlust or Heroism per floor to not incur its cooldown and is now Rare rarity. Deathseer Choker damage and healing per totem increased by 10% (was 5%). Heart of the Deathseer has been redesigned – Chain Lightning hits 3 additional targets and damage increases by 20% per jump for Elemental and Restoration. Lava Lash now spreads Flame Shock to 5 nearby targets, and Lava Lash damage is increased by 500% for Enhancement. Ghost Bone and Shield of Spirits have been removed. Warlock Detonation Torch has been redesigned – Increases Shadowbolt, Drain Soul (Talent), Demonic Core, and Incinerate damage by 75% per stack. Stacks up to 3 times. Inferno Skewers has been redesigned – Increases the damage of Seed of Corruption, Implosion, and Rain of Fire by 75%. Stacks up to 4 times. Pact of Thickness now increases summoned demons health and damage by 50% (was only demon health). Smoking Shard of Teleportation buff duration increased to 15 seconds (was 10 seconds). Bottled Shadow duration increased to 30 seconds (was 15 seconds). Visage of Lethality has been redesigned – When you are struck in melee by an auto-attack, you fear all nearby enemies for 8 seconds. The effect can happen once every 45 seconds. Hellfire Pact and Crystal of Perpetual Displacement have been removed. Warrior New Anima Power: Glory of Skyhold (Rare) – Heroic Leap gains 2 additional charges. Can be obtained 1 time. New Anima Power: Blade of the Tideskorn (Rare)– You yell a Demoralizing Shout (Protection) or a Piercing Howl (Arms and Fury) when you land your Heroic Leap. Can be obtained 1 time.Repulsive Pennant now deals damage to all enemies within 15 yards of you every 3 seconds while Conqueror’s Banner is active. Can be obtained 2 times (was 3). New Anima Power: Weathered Runestone (Uncommon) – Berserker Rage increases the damage of Overpower, Raging Blow, or Revenge by 40%. Can be obtained 3 times. New Anima Power: Thorium Hairpin (Uncommon) – Whirlwind generates 10 Rage for Arms and Protection, and 4 additional Rage for Fury. Can be obtained 3 times. New Anima Power: Gargolmar’s Shattered Hand (Uncommon) – Victory Rush reduces the remaining cooldown of Heroic Leap by 10 seconds. Can be obtained 3 times. New Anima Power: Ancient Rubble (Common) – Heroic Leap shatters the ground where you land, dealing Physical damage over 10 seconds to enemies within 16 yards. Can be obtained 4 times. Brawler’s Brass Knuckles increases Rage generation by 25% (was 20%). Can be obtained 4 times (was 5). Edge of Hatred increases the damage of Rampage, Mortal Strike, and Shield Slam by 25% (was 20%). Can be obtained 4 times (was 5). Fan of Longswords chance to cast Whirlwind increased to 100% (was 33%). Can be obtained 1 time (was 3). Succulent Carpaccio now also reduces the cooldown of Ignore Pain by 3 seconds for Arms and Fury. Unchanged for Protection. Voracious Culling Blade increases Condemn’s (Venthyr Ability) damage by 50% (was 100%). Smoldering Inertia damage bonus decreased to 100% (was 200%) and the duration increased to 6 seconds (was 4 seconds). Spattered Soles, Ragemote, and Champion's Decree have been removed. WoW Companion App
      Changed the expansion select button action to a tap and added a button to switch expansions in the menu. Developers' note: We received feedback that players were having trouble remembering the expansion switch tutorial so we simplified the action and added a second way to switch expansions. Clarified the region and character select flow. Developers' note: We changed the flow based on feedback to help clarify and resolve the wrong region being selected versus having no characters in a region. Fixed an issue where news articles didn't show content when the phone's language did not match the article's language. Fixed an issue with duplicate Missions and Callings. Various updates to Adventures. To view all content update notes, click here.
       
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Blizzard have clarified/reminded players that their loot from the Great Vault for next week will still be 9.0.2-based, meaning the Mythic+ items you get from it WILL NOT be upgradeable via Valor points. They will be starting from the reset after this one.
      M+ Reminder (source)
      9.0.5 will arrive on Tuesday, March 9.
      Please be reminded that the Great Vault rewards items based on your efforts in the previous week. That means that you should not feel pressured to push Mythic Keystone dungeons excessively over the next few days, as your Mythic Keystone dungeon reward(s) from the Great Vault immediately after the patch goes live will not be an item that can be upgraded with Valor. Keeping items unclaimed through the first week will have no impact on this.
      After the first week of the patch, the Great Vault will offer gear that can be upgraded.
      Thank you!
    • By Starym
      Ogrimmmar has tried to express various WoW zones via emojis, and there's a pretty fun guessing game in there as well!
      It's pretty fun trying to decipher the pictograms and where they belong exactly, with some being pretty obvious, and one even being a bit misleading/confusing (see if you can spot that one). You can check out the solutions below the image, and see how well you did (the last one is especially solid)!

      And here are the answers:
      Number 8 was the problematic one, as the author combined Silithus and Uldum, but the rest are pretty much on point. Also, this obviously needs to be a thing for WoW terms in general, as it's pretty fun spotting the intended meaning, and we could use some tougher ones!
      Source.
    • By Starym
      We've seen the rise of the new breed of specless players back in the pre-patch, but now they're coming to Shadowlands as well!
      Jirasonis took things to the next level with a Priest and got to 60 without choosing a spec, but then also continued playing without one! A Black Temple timewalking raid completed, they're now gearing up to actually do Mythic+ and Shadowlands raids as well, without the aid of Holy, Discipline or Shadow! Being specless beings some other endgame issues, however, as you can't pick a Soulbind without a spec due to the way the quest works.

      In case you weren't aware, the Shadowlands pre-patch made choosing a spec optional, as one isn't chosen automatically for you anymore, which saw players get to level 50 in this new way. This also isn't the first 60 specless, as willwarb, who was also the first 50 specless, has already done it, but we didn't quite catch that at the time. 
      Here's what Jirasonis had to say about the experience:
      Source.
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