Sign in to follow this  
Followers 0
L0rinda

hearthstone Hearthstone: Important Hotfix To Many Bugs Including Timing Interactions

1 post in this topic

20600-hearthstone-important-hotfix-to-ma

The release of Whispers of the Old Gods has not been without problems. Although the servers have been running smoothly for the most part, the introduction of the cards has created many bugs and inconsistencies in gameplay. This article looks at some of those. Many were corrected in today's Hotfix.


Blizzard Icon Zeriyah

- Addressed an issue in the Blackrock Mountain adventure where Moira Bronzebeard would attack minions that do not have Taunt.

- Addressed an issue where the interaction between Mad Scientist, SI Agent, and Mirror Entity was not resolving as intended.

- Addressed an issue where the interaction between Wild Pyromancer and Haunted Creeper’s Deathrattle were not resolving as intended.

- The reward cards Old Murk-Eye and Captain’s Parrot can now be crafted and disenchanted and can no longer be acquired through their respective Quests.

- Addressed an issue where Ancient Harbinger would add 10-cost spells to the hand rather than 10-cost minions.

- Addressed an issue where Forlorn Stalker was able to buff Deathrattle weapons in the hand rather than Deathrattle minions.

- Addressed an issue where playing Cabal Shadow Priest while Brann Bronzebeard was in play alongside 5 other minions would destroy the stolen minion.

- Addressed an issue where playing Forbidden Healing at 0 mana with Spell Power in play would cause it to deal damage.

(Mac) Addressed an issue where opening the friends list would cause a crash.
source

A few of these are more important than they first sound. There have been a lot of timing interactions acting strangely since Whispers of the Old Gods was released. The Wild Pyromancer fix in particular was important, as it was changing the way that Patron Warrior mirror matches were played. Before the patch, it was possible to reduce your Wild Pyromancer to one health, and then play Whirlwind. The Whirlwind would trigger putting the Pyromancer to 0 health. It would then trigger again before dying, often on a board of full of Grim Patrons. This created a way to clear, or at least deal with, the opposing board. This is no longer possible in this way.

The Forbidden Healing bug sounds pretty trivial, but as it was dealing 0 damage, rather than healing for 0, it was enabling people to use spell damage to abuse the bug.

The Moira Bronzebeard bug was actually making it impossible to complete that part of the adventure. Ancient Harbinger and Forlorn Stalker were simply not working as intended.

Finally, Old Murk-Eye and Captain's Parrot have been updated. These cards being a part of Standard drops, and also craftable was apparently intentional to allow people time to finish the quests to earn them. I believe that they will also no longer appear from cards such as Murloc Knight and Tomb Spider due to this change.

Competitors at DreamHack Austin have been given extra time to submit decks due to these changes.
1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By FreezedIce
      Im making a telegram bot that can send you new decks and news from https://www.icy-veins.com/hearthstone.
      It already can send some decks and filter them by class and deck format.
      Im going to open bot for all users in next few weeks. 
      Any suggestions?
      Pic1 Pic2 Pic3 Pic4


    • By Damien
      This thread is for comments about our Kazakus Zoo Warlock Gadgetzan Standard deck.
    • By Vlad
      This thread is for comments about our OTK Djinni Priest Standard deck.
    • By Zadina

      The announcement of the Year of the Mammoth was the big news of the week and obviously it stirred everyone's curiosity. An upcoming live stream will hopefully answer all of our questions.
      Tune in this Tuesday February 21st at 11 a.m PST (20:00 CET) to learn more about the changes that the Year of the Mammoth will bring. Among the topics that will be discussed are the set rotation, expansions and missions, and the Wild format.
      It is not specified who will be hosting the Q&A, but we assume it's going to be Hearthstone Game Director Ben Brode and Game Designer Dean Ayala again.
      Blizzard Entertainment
      Want to learn what’s on the horizon for Hearthstone in 2017? Join us on February 21 at 11 a.m. PST for a live Q&A session on Twitch. This week our developers will be reviewing the upcoming changes for Year of the Mammoth, so tune in to hear their thoughts on topics like: set rotation, expansions with missions, and the Wild format.  
       
      Have something you'd like to ask? Here’s how you can be part of the conversation:
      - Tweet @PlayHearthstone with the hashtag #QA with your question
      - Post a question below in the blog comments
      - Join us live in Twitch chat and direct questions to us @PlayHearthstone
       
        Can’t make it? Don’t worry – we will be posting the full video on the PlayHearthstone YouTube after the Q&A has completed.
       
      Follow the official Hearthstone Twitch channel to be notified when the stream begins.
      We’ll see you there!
      (source)
    • By L0rinda

      Blizzard have announced that the next Hearthstone year will be called The Year of the Mammoth. Six cards from the Classic set will be moved to a new Hall of Fame set, which can only be played in Wild.
      The announcement explains that the new Hall of Fame set will include cards that are currently in the Reward set, but the big news here is the six cards that will be leaving Standard. You can see Blizzard's reasons on the link above, but I've given a few notes in this article. Those cards are shown below.
      As well as the removed cards, there will be no adventures in 2017. Instead we will be given three full expansions that will be accompanied by a single-player mission, which will be used to enhance flavour, and offer challenges. This sounds like it will be along the lines of an adventure, but optional. I feel this is a great change, as it hurts nobody.

      Azure Drake is simply in too many decks. It is a hard card to nerf without making it weak, but it is pretty much as powerful as a 5-drop can be. Removing this to free up other 5-drops makes sense.

      The reasoning for Sylvanas is similar. Blizzard's words make a lot of sense on this one, and also give an insight into the future:
      Blizzard
      Similar to Azure Drake, it’s hard to see a card at the six mana cost out-value Sylvanas. In addition, Sylvanas has the most powerful Deathrattle effect in the game—as a comparison, the Priest card Mind Control costs 10 mana. We have exciting Deathrattle build-arounds coming soon, and in combination with Sylvanas, they would be too powerful for Standard. This seems to imply that N'Zoth, the Corruptor will be making a big comeback soon!

      I suspect a lot of people will be glad to see the back of Ragnaros. The Random element was often a contentious issue.

      The removal of Power Overwhelming is a bit of a surprise, but it seems that it has mainly been nerfed because of its strength in combinaton with cards like Leeroy Jenkins and Faceless Manipulator. I would also assume that Warlock is going to be getting some fun new toys to replace it.

      Ice Lance has been removed to remove Freeze Mage and allow new strategies to develop. It is also interesting that Blizzard mention it will allow them to make cards that copy cards. That could also apply to Power Overwhelming, so I would expect something along those lines to be in the next set.

      Conceal leaving will make sense to everyone. It allows Gadgetzan Auctioneer to survive as an interesting card, and removes the annoyance of not being able to interact with your opponent.