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Progression: 7/7 Mythic EN + 2/3 Mythic ToV + 9/10 Heroic NH
Server: <Lustful> - [Zul’jin]
Raid Times: Monday, Wednesday, Friday 9pm-12am EST (Server Time)
Apply here: lustful-guild.com or message me.
<Lustful> is currently recruiting experienced, and perspective raiders in need of an active and progression oriented mythic guild!
We are currently looking for most classes and roles:
Healer: HIGH DEMAND!
Range Damage: HIGH DEMAND!
Melee damage: Medium demand.
Be on time
Have Discord for voice communication
Have installed the required add-ons
Prepare for raids outside of raid times (repairs, food, flasks, potions etc.)
Know your class and raid mechanics outside of raid times
Deadly Boss Mods
Casual players are more than welcome to join for assistance in leveling, dungeons, and other content. Something is always going on within <Lustful>! Social oriented players will never be without something to do. Our Discord is available to all guild members.
Message me for more information:
Kelp-Zul'jin or Ragnar#11614
Like A Boss - 7/7H, 3/3H, 3/10H, & 10/10N Recruiting All Players for our raid group and for Mythics+.
Like A Boss was founded during WotLK by a small group of real life friends. We are formerly a 10-man Heroic raiding guild that raided throughout WotLK and went on a hiatus mid-Cataclysm. We are a semi-hardcore guild, and are looking for dedicated members who are able to make majority (if not all) of our scheduled raids or any players interested in joining our Mythics+. Our guild is mostly active at night, anywhere from 5pm PST till about 12am PST (varies). We have a casual-ish atmosphere with a serious desire for progression.
What we are looking for:
We currently have 15 raiders and we are looking to recruit more members to join our flexible raid roster so that we may progress into Mythic raids (requires 20). At this moment, we are open to all players; we are seeking out tanks, healers, and DPS (prefer ranged). We are open to both new and returning players. As mentioned above, we are also seeking players (any class/spec) that may be interested in joining our Mythics+. We run Mythics+ almost every night. While we prefer a geared player, we value a positive attitude over experience. Any players who are interested and active at the times mentioned above, please contact us. We are also open to players interested in a "filler" type role (can make some raid days but not all).
Additional information and scheduled raids:
Our raids are currently on Tues/Wed/Sun from 6:30pm PST till 8:30pm PST and we use Curse for our raids. RCLoot Council is a required add-on if you plan to raid with us. We typically try out new recruits for at least a week or two to ensure that it is a good fit for both the recruit as well as our guild. We encourage trials to join us in raids, dungeons, our VOIP, and/or even in other games. Raid spots are not guaranteed due to the flexible raid roster.
If you are interested in our guild or want to know more, please message/add Shells-Bloodscalp or Ryozul#1598. For the horde!
The announced class changes are here, Nighthold fixes, more AP for ranked PvP and more PvP class changes. Garrosh now drops loot again in LFR too!
The already announced and detailed class changes are covered in this edition, but we also have some Nighthold fixes, greater AP rewards for rated PvP and yet more PvP class tuning and long-standing issues addressed aka Garrosh not dropping loot in LFR.
It seems the recently detailed trinket changes didn't show up in these hotfix notes, but they are slated to be released this reset, so it's a little unclear on what their status is.
January 23 (source)
[All class changes below will take effect with weekly realm restarts in each region.]
Feral Increased the damage of most Feral spells and abilities by 8%. (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip) Designer Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (up from 50%). Designer Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well. Marksmanship Arcane Shot now generates 8 Focus (up from 5). Multi-Shot now generates 3 Focus per target hit (up from 2). Sidewinders damage increased by 33%. Designer Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators. We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent. Mage
Arcane Increased the damage of most Arcane spells and abilities by 8%. (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova) Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (down from 70%). Amplification now increases Arcane Missiles damage by 12% (down from 15%). Designer Notes: Arcane has been doing well in 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple new talents that are proving to be too strong. Fire Increased the damage of most Fire spells and abilities by 3%. (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch) Pyroblast mana cost reduced by 20%. Flamestrikemana cost reduced by 17%. Designer Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage. Frost Increased the damage of most Frost spells and abilities by 4%. (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet) Comet Storm damage increased by 30%. Flurry now fires its missiles faster. Designer Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
Brewmaster Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets. Breath of Fire damage increased 11%. Designer Notes: Brewmasters could use a bit of help on damage, especially in AoE.
Retribution Crusade now increases damage and Haste by 3% per stack (down from 3.5%). Blade of Justice damage increased by 20%, unchanged in PvP. Designer Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
Destruction Chaos Bolt damage increased by 9%. Rain of Fire damage increased by 30%. Cataclysm damage increased by 29%. Designer Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells. Dungeons and Raids
Fixed a bug where some Warlords dungeon bosses were not always dropping loot. The Windwalker Monk Vestments of Enveloped Dissonance (Tunic of Enveloped Dissonance) 2-piece bonus and the Restoration Druid Garb of the Astral Warden (Robe of the Astral Warden) 4-piece bonus should now scale down correctly in Timewalking dungeons. Siege of Orgrimmar Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty. The Nighthold High Botanist Tel’arn High Botanist Tel’arn now takes more time between using abilities on Normal difficulty. Gul’dan Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities. Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect. Items
Windwalker Monks who unequip the Vestments of Enveloped Dissonance (Tunic of Enveloped Dissonance) should no longer gain the 4-piece bonus. Feretory of Souls should no longer be activated by a spell that did not complete casting. Player versus Player
[After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased. Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch. [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed. You can no longer target a flag carrier with Guardian of the Forgotten Queen. Demon Hunter Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates. Mage Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended. Warlock Cremation now correctly only applies the damage-over-time effect of Immolate Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast. Professions
Archaeology The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean. Quests
Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest. Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”. Previous hotfixes.
Update 2: Blizzard have posted actual numbers for the Convergence of Fates changes. They have been incorporated into the first blue post here.
Update 1: There have been some new blue posts going even deeper into detail on the matter, check at the bottom of the article for them or click here.
We get specific details and numbers for the upcoming trinket changes, as well as an explanation and specifics on the Crusade nerf, both coming tomorrow with the reset. Still no exact stats for Convergence of Fates, but we get an idea of how it will end up in relation to specific specs and talents. You can check out the previous announcement of the changes here.
In general, we’ve found that our tuning on trinkets which relied on a direct damage or healing effect (as opposed to their raw stats) have come up a bit short this expansion. To help address that, we’re making the following changes:
Claw of the Crystalline Scorpid: Damage increased by 30%. Arcanogolem Digit: Damage increased by 30%. Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item’s proc has been increased by 5%. Might of Krosus: Base damage reduced by 25%, but is now always a critical strike. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage. Also fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%). Designer Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy. Icon of Rot: Damage increased by 40%. Pharamere's Forbidden Grimoire: Damage increased by 85%. Fury of the Burning Sky: Damage increased by 40%. Star Gate: Damage increased by 30%. Aluriel's Mirror: Healing-over-time amount increased by 140%. Detonation effect reduced by 35%. Designer Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate. Perfectly Preserved Cake: Absorb amount increased by 140%. Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item’s proc has been increased by 5%.
As for Convergence of Fates, we’re spending a little extra time to make sure our changes here are as comprehensive as possible, so we don’t have final numbers yet. However, we can share our overall plan for the changes we intend to make. We intend to reduce its base effectiveness (before talents) for Windwalkers, and increase its base effectiveness for Retribution Paladins and Frost and Unholy Death Knights. Separately, we plan to adjust its effectiveness individually for the following talents:
Serenity (Windwalker) Crusade (Retribution Paladin) Incarnation: King of the Jungle (Feral Druid) Hungering Rune Weapon (Frost Death Knight) Dark Arbiter (Unholy Death Knight)
Here's the changes we're looking to make for As for Convergence of Fates interaction with some of the throughput cooldowns it affects. These numbers are compared to the trinket's current performance on live, and are not additive with each other.
Frost Death Knight with Empower Rune Weapon: +10% proc rate with Hungering Rune Weapon: -23% proc rate
Unholy Death Knight with Summon Gargoyle: +68% proc rate with Dark Arbiterr: no change
Feral Druid with Berserk: no change with Incarnation: King of the Jungle: -45% Note: Incarnation was not properly working with Convergence, which has now been fixed. The number given here is relative to Convergence's proc rate with Berserk.
Windwalker Monk with Storm, Earth, and Fire: -62% proc rate with Serenity: -75% proc rate
Retribution Paladin with Avenging Wrath: +250% proc rate with Crusade: +25% proc rate Note: This change should bring Convergence back to roughly its original effectiveness for Ret Paladins who are not using Crusade.
Additionally, on the topic of tank trinkets, we'll be increasing Animated Exoskeleton's maximum shield amount by 33%. We're continuing to investigate tank trinkets, but that change will make it in for this week's hotfix.
We’re planning to make these changes with the next weekly restarts, alongside the release of Mythic Nighthold. Overall, this should make the trinkets in Nighthold more competitive with other trinkets available elsewhere in the expansion.
And the Crusade nerf explanation:
We are definitely keenly aware that people feel better when we fix a problem by buffing something, rather than fixing it by nerfing something. If you look across classes and talent rows in 7.1.5, you'll see the great majority of balance issues were addressed by buffing underperforming talents. There are a few factors that go into this decision though, and it generally has to be handled on a case-by-case basis.
One issue when balancing a lopsided talent row is whether we want the overall power of the spec to go slightly up or slightly down in the process. In the case of Retribution during our tuning adjustments for the opening of Nighthold, we intended to slightly nerf the topend performance of the spec (essentially, the performance of players stacking trinkets/relics/legendaries that all build around Crusade). I know there's no easy way to deliver that message, but hopefully it's at least worth clarifying that it's not some accident of how we chose to balance the L100 row. Players say "why couldn't we buff Divine Purpose instead of nerfing Crusade", for the very understandable reason that the former wouldn't have resulted in a slight DPS nerf. But we were conscious of the slight DPS nerf when we decided to do it this way.
Another factor is that there are sometimes limits on how powerful we want an individual talent to be, regardless of balance within the row. Divine Purpose and Crusade are both very strong talents, that have a significant impact on the rotation and playstyle of the spec (and as mentioned, on gear/talent/relic/etc. decisions), even at their current strength. Balancing Retribution L100 at an even higher point would start causing more issues--Divine Purpose would allow strings of multiple free finishers very often, Crusade would continue to represent a majority of the spec's damage within a cooldown, and Holy Wrath would have to get even more bursty to try to compete with the other two. Sometimes we have to be careful about addressing all balance problems by buffing two talents up to match the highest one, because it can lead to a lot of power creep on the importance of a single talent to an entire DPS rotation.
Draught of Souls and Nightblooming Frond details:
We'll look into Draught of Souls and its effect for Warriors a bit more. Worth noting that the change to have it on the GCD does mean the trinket will be a bit weaker after these hotfixes for most classes (Unholy DK being the exception, due to the damage increase).
Regarding the Unholy damage reduction for Draught, again, that's only there to counteract the fact that Unholy's Mastery increases Draught's damage. Either way, its damage is going up by ~17% with this hotfix, which is pretty substantial.
We'll also take another look at Nightblooming Frond.
Tank trinkets are on our to-do list, but not for this round of trinket tuning. We agree that they need some help.