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The two Hearthstone developers talked to IGN about the design process behind some of the most impactful cards from Kobolds & Catacombs.
First of all, Peter Whalen and Mike Donais confirmed that there will be an update on February, a month after the World Championship. This patch will contain new events and possibly balance changes. They will take a look at the meta as it's been and as it is in the World Championship and they will decide accordingly.
Moving on, they talked about some of the classes and how K&C cards have affected them. Starting with Warlock, Cubelock was a deck that was tested internally and it was an archetype the team was "certainly concerned about and [they] played a bunch of games with it". Carnivorous Cube was also tested internally in Recruit Hunter and in Quest Druid. As far as Possessed Lackey is concerned, there was a second version of it that read "Battlecry: If you control a Demon, Recruit a Demon", while Dark Pact was 0 mana at some point. Lastly, Rin, the First Disciple's seals used to have different effects and Azari, the Devourer was a 15/15 untargetable minion.
The two devs talked next about the other dominating class of the current meta: Priest. Mike Donais pointed out that Highlander Priest was already doing well, so it was only given one new card: Psychic Scream. On the other hand. Big Priest has a pretty medium win rate, even though it can feel frustrating to play against. It's also a deck that will lose several cards in the upcoming rotation. At this point, the devs repeated that they are looking forward to develop and see in action new playstyles in the post-Barnes era. Finally, during the design process Twilight's Call could summon any minion, not just Deathrattles, but this was deemed too powerful.
The next class to be discussed was Rogue. The team is happy with how balanced the Kingsbane Rogue deck turned out to be. Some internal iterations of the Rogue legendary weapon were dual-wielded daggers or a weapon that had the Battlecry: Discover a card, everything you draw is a copy of that. Mike also talked about Valeera the Hollow: he expected her to be more powerful than she already is, but maybe players will find a way to use her more in the future.
There were a few words about Hearthstone's currently weakest class: Shaman. The devs think that the Shaman Spellstone is a powerful "sleeper" card, although maybe there's presently not a proper deck for it. They were also slightly worried about Unstable Evolution. Another "sleeper" card for them is Warrior's Drywhisker Armorer.
An important point is that when asked about Corridor Creeper, Peter said that it's "one of the cards that raised a red flag". Lastly, they talked about King Togwaggle and the numerous iterations he had - all around swapping decks with your opponent. The penalty on the spell card isn't high enough on purpose, because they didn't want Togwaggle to be a super competitive card.
I've tried to summarise the most important points, but you should definitely check out the entire interview on IGN. There's much more detail behind the design process of Kobolds & Catacombs, while there is also temp artwortk of cards as well as two cards that never made it into the game!
Players can earn up to three free packs for logging in to Hearthstone during the Hearthstone World Championships.
The folks over at Hearthpwn.com have learned from data mining of patch 10.0 that the Hearthstone World Championships will offer players three free packs as daily login rewards. The first day of the championships will give players a Journey to Un'Goro pack, the second day a Knights of the Frozen Throne pack, and the third a Kobolds & Catacombs pack. The Hearthstone home screen will also change to sparkling white theme honor the World Championships.
Along with this week's awesome Tavern Brawl featuring World Championship winning decks, this marks the first time that Blizzard has brought Hearthstone eSports all the way to the Hearthstone client. Given the recent start of the Overwatch League and the choose your champion feature for the World Championships, it seems that Blizzard is supporting competitive gaming now more than ever.
This week's Brawl honours the 3 previous Hearthstone World Champions!
The 2018 World Championship is about to begin and Team 5 is celebrating by giving us a very special Tavern Brawl. In this Brawl, you get to play with decks that the previous world champions from 2014, 2015 and 2016 used on their way to the top. Your player name will even change to the respective Champion: Firebat, Ostkaka or Pavel!
Here are the deck archetypes you can get:
Firebat's Undertaker Hunter Firebat's Ramp Druid Firebat's Miracle Rogue Firebat's Zoolock Ostkaka's Patron Warrior Ostkaka's Oil Rogue Ostkaka's Freeze Mage Pavel's Tempo Mage Pavel's Malygos Miracle Rogue Pavel's Midrange Shaman Pavel's C'Thun Warrior Pavel's Malygos OTK Druid You might think: "why would I want to play a deck from 2014 with cards that have been nerfed"? Well, all cards are on their pre-nerfed versions, therefore they are basically in the same state as when originally used by each World Champion. So, say hello to pre-nerf Undertaker, Leper Gnome, Hex and many others.
Amnesiac can never catch a break.
A slight inconsistency is that cards that generate other cards or tokens, like Piloted Shredder or Babbling Book, can generate cards/tokens from later expansions. For example, my opponent's dead Shredder created Friendly Bartender, a card that neither Champion had encountered at their time.
Enjoy the Brawl and tune in to the World Championship this weekend!
Aleco walks through a series of simple early-game decisions while playing an Unstable Evolution deck.
"Simple early game decisions" and "multi-turn decisions" are the two most common requests I've been receiving since the start of this series, so I decided to do an episode that tackles both! In today's episode I navigate a series of relatively simple early-game decisions against an aggressive Hunter start with my Unstable Evolution Shaman deck.
If you have any requests for future episodes of "What's the Move?", please feel free to reach out to me here on Icy Veins or via Twitter @Aleco_P. I prefer to always fulfill requests for new episodes if possible, and always love hearing feedback from the community which can help me improve on this series in the future. Don't be shy!
If you're looking for the guide I referenced in this video, please follow this link to "Legend in the Making: Part 2".