Damien

Arcane Mage 7.3

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This thread is for comments about our Arcane Mage guide for Legion.

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Quote of Viability in the Current Patch: " Arcane is currently weak relative to competitor specs. It handles pack-to-pack AoE very well, making it a great choice for dungeons, but lacks the sustained damage necessary to compete on boss encounters. "

This refers just for upcoming prepatch, right?

This is not a prediction for lvl 110 an artifact weapon?

 

 

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4 minutes ago, Guest Ruesan said:

"Although Arcane Power Icon Arcane Power lasts 15 seconds, you should not re-cast Rune of Power Icon Rune of Power after the first expires in order to cover all of Arcane Power Icon Arcane Power. " Arcane Power's duration is now only 10 seconds, so the last 2 sentences in  "2.5 Rune of Power" aren't neccessary :D

That's been edited out, based off of Artifact stuff (which extends AP a little).

5 hours ago, checkmate said:

Quote of Viability in the Current Patch: " Arcane is currently weak relative to competitor specs. It handles pack-to-pack AoE very well, making it a great choice for dungeons, but lacks the sustained damage necessary to compete on boss encounters. "

This refers just for upcoming prepatch, right?

This is not a prediction for lvl 110 an artifact weapon?

 

 

It applies to both, actually, though Fire is stronger in dungeons.

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Quote

It is not possible the maintain a stable Mana pool by casting spells at 4 Arcane Charge Icon Arcane Charges

I just did this while stacking the quickening talent to 100 stacks and regen mana back up to 100%

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they fucked up arcane we dont even have a bigg damage increase now thanks blizzard 

 

and where is int buff

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Haste doesn't increase manaregeneration anymore!
Therefore I think haste became our worst stat except for really short fights with huge burst.

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Ok so i posted this in other forums and started my own topic too but will ask here as well. Did they nerf the gear cause I went from 70% Mastery to 31% mastery overnight with at least a 15k dps loss down to 25-30k. I've posted this on WoW forums, Facebook friends and asked trade chat all with either bullshit answers or nothing. Patch notes don't say anything about gear nerfing but with 6 weeks left till expac I cant believe they would nerf your stats so soon.

Any answers here??

Or at least noticing the same loss??

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@Lily is right, Haste doesn't affect mana regeneration anymore. And because Arcane causes direct damage (i.e. no DOTs), the only effect Haste provides are shorter cast times. Allow me to present two compelling arguments against Haste. 1: Realistically, a 5% or 10% improvement in cast time is likely to go unnoticed, as it will always be affected by network latency. 2: Mana regeneration is now affected by Mastery, not Haste. Increasing Haste allows you to burn through Mana quicker, without the added effect of speeding up the regen rate.

On the other hand, a 5% or 10% increase in Critical Strike makes a huge difference, and a crit strike is extra 100% of damage for the price of one, effectively conserving your Mana. Therefore I'd advocate for moving Haste to #4 in the list, and making Critical Strike #3 instead.

Edited by Grayffin
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3 hours ago, Tigersharrk said:

Ok so i posted this in other forums and started my own topic too but will ask here as well. Did they nerf the gear cause I went from 70% Mastery to 31% mastery overnight with at least a 15k dps loss down to 25-30k. I've posted this on WoW forums, Facebook friends and asked trade chat all with either bullshit answers or nothing. Patch notes don't say anything about gear nerfing but with 6 weeks left till expac I cant believe they would nerf your stats so soon.

Any answers here??

Or at least noticing the same loss??

Mastery values per 1% are different for every class. Presumably when they updated  the Mastery they also changed your baseline Mastery value. In addition, they could have changed how much Mastery amounts to 1%.

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Words of PowerWords of Power must be a joke? ;-) ... Only ONE percent per each not used Mana - that feels like almost nothing, esp. if you are burning right now. For max. Opening-Burst, Presence of MindPresence of Mind should be a nice option ... but I guess, that Arcane FamiliarArcane Familiar is even serious choice, not because of slighly extra-DpS, but because of 10 % more mana-pool.
 

Especially in longer fights at HfC mythic, I got oom yesterday in the heat of the fight ... so today I will give my Arcane FamiliarArcane Familiar a chance ... ;)

Cheers

ChessLion

 

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3 hours ago, Guest T15-Talent!? said:

Words of PowerWords of Power must be a joke? ;-) ... Only ONE percent per each not used Mana - that feels like almost nothing, esp. if you are burning right now. For max. Opening-Burst, Presence of MindPresence of Mind should be a nice option ... but I guess, that Arcane FamiliarArcane Familiar is even serious choice, not because of slighly extra-DpS, but because of 10 % more mana-pool.
 

Especially in longer fights at HfC mythic, I got oom yesterday in the heat of the fight ... so today I will give my Arcane FamiliarArcane Familiar a chance ... ;)

Cheers

ChessLion

 

Yeah, it's a pretty underwhelming talent :( It is best if you play optimally though. All 3 of those talents are fairly weak and close in DPS value, so feel free to experiment. I find Words to be the best for longer encounters, whereas Presence of Mind tends to dominate burst focused encounters.

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Hi, I have some questions and hopefully you guys can help me. Here is my armory profile http://eu.battle.net/wow/de/character/blackhand/Petrosian/advanced

First of all, I am really confused about this burn and conserve phases. I never played arcane before and I know that on live servers arcane sucks hard. But it is the pre-patch and with 110 and artifact weapon arcane will hopefully be competetive again.

So this is the way I understand it after spending 2hours on the dummie:

After pull I use charged up, then rune of power and then arcane power and spam arcane blast and missiles until rune of power ends.

Then I use my second rune of power and continue to spam arcane blast and missiles until I am oom.

Now I evocate up to full mana and now the pain begins, because arcane mastery sucks on live servers. In conserve phase my goal is to stay as close to 100% mana as possible and wait for my arcane power to no longer be on cooldown.

With my actual gear, to stay close to 100% mana I can maybe build up to 2 arcane charges then arcane barrage and so on.

Is this correct?

If not, another idea I had would be: After 1st rune of power to immediately go into conserve, wait for a trinket/weapon procc and then go for 2nd rune and spam blasts / missiles.

 

And another question: In section "2.3. Truncating Arcane Missiles" you recommend the gnosis-addon. I installed it, but it feels weird to me.

Does a macro like /cast [nochanneling] arcane blast do the same job like gnosis so that I can continue using my quartz-castbar-addon?

Edited by checkmate
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On 7/23/2016 at 6:59 AM, checkmate said:

Hi, I have some questions and hopefully you guys can help me. Here is my armory profile http://eu.battle.net/wow/de/character/blackhand/Petrosian/advanced

First of all, I am really confused about this burn and conserve phases. I never played arcane before and I know that on live servers arcane sucks hard. But it is the pre-patch and with 110 and artifact weapon arcane will hopefully be competetive again.

So this is the way I understand it after spending 2hours on the dummie:

After pull I use charged up, then rune of power and then arcane power and spam arcane blast and missiles until rune of power ends.

Then I use my second rune of power and continue to spam arcane blast and missiles until I am oom.

Now I evocate up to full mana and now the pain begins, because arcane mastery sucks on live servers. In conserve phase my goal is to stay as close to 100% mana as possible and wait for my arcane power to no longer be on cooldown.

With my actual gear, to stay close to 100% mana I can maybe build up to 2 arcane charges then arcane barrage and so on.

Is this correct?

If not, another idea I had would be: After 1st rune of power to immediately go into conserve, wait for a trinket/weapon procc and then go for 2nd rune and spam blasts / missiles.

 

And another question: In section "2.3. Truncating Arcane Missiles" you recommend the gnosis-addon. I installed it, but it feels weird to me.

Does a macro like /cast [nochanneling] arcane blast do the same job like gnosis so that I can continue using my quartz-castbar-addon?

You don't have to stay at 100% mana in conserve; you need just enough Mana in the tank that you can do a full Arcane Power for your burn. I think I touched on this somewhere in the guide, but nochannel macros are frowned upon as they induce a bit of delay, which causes you to lose a lot of globals over the course of a boss fight.

16 hours ago, Guest Jdonger said:

Where is arcane intellect ?

Most buffs have been removed from the game.

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So I don't get the guide. How does the new stat priority fit the 4pc tier 18 gear??

almost all gear in HFC has mastery and haste for arcane. If I use that I'm through my mana bar Twice in now time. And then what? Waiting till evocation is up? Again?

If I equip the tome it's even worse.

the only thing that works for me atm is arcane explosion. It's the only thing you can do damage that actually matters. So spamming that in the middle of bunch of ads is the biggest dmg atm.

if there's only one boss I just chill and try not to die from mechanics.

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I am no expert on the mage, and especially on arcane.

Regarding your question to the rotation: Maybe my post from 23rd of July and Furtys answer  can help you.

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1. Class Overview
"solid sustained damage on single target encounters"


4. Weaknesses
"Weak single-target sustained damage"

Wha?

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On 8/14/2016 at 2:09 AM, IVaccount said:

Will it be ok to raid as Arcane, or will Fire just be better?

Fire is superior in every respect, currently.

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If fire is soo superior how is it then that I end up on top of damage meters (and dps) with arcane?

start to think that you guys didn't play arcane for quite some time.

its not only this guide. Paladin sucked as well till the community forced you to change it. Idk about the other guides, since I don't play them.

thx for the effort (copy/paste and so) but no thx

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      Mittbitt : I feel that Tyrannical needs some tuning, possibly by dropping the hp that bosses receive and beefing up trash more. However, Tyrannical boss hp and abilities get out of control much sooner, and honestly are the least enjoyable mythic plus weeks where we typically farm 20-24 keys.
       
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      Least favorite trick is delaying on the second platform of Viz’aduum. He always targets me with the disintegrate so I have to spend a minute or two running back and forth between two spots.
      Funniest trick was probably taunting Ularogg to keep him from going underground (has since been fixed) - if you were successful, he would instantly punch you really hard and probably kill you on higher keys, so the taunt “winner” would usually be the dead guy.
       
      That's it for the first part of this interview, we had to cut it up into two for, well, obvious reasons! Huge thanks to the Mythic + crew for the insightful answers and you check back in a few days when we finish this up with their thoughts on addons, raiding and its impact on M+,  the Mythic Dungeon Invitational, their suggestions for the future of M+ and much more!
    • By Stan

      Call of the Scarab micro-holiday is back with new temporary faction mounts. The event is active through January 23, 2018 and the mounts last for 7 days.
      2018 Updates
      Players who have completed Antorus, the Burning Throne raid need to talk to Rhonormu near the gong to enter the correct event phase of Silithus. The Scarab Lord Black Qiraji Resonating Crystal mount received a brand new model this year. You can find more information here. Two new mounts can be purchased for 1 Abyssal Crest during the event. Ruby Qiraji Resonating Crystal can be purchased from Warlord Gorchuk. Sapphire Qiraji Resonating Crystal can be purchased from Field Marshal Snowfall. The mounts are not permanent and last for 7 days. Blizzard (Source)
      *1/21- The Call of the Scarab Micro-Holiday is now live. Players who have completed Antorus , the Burning Throne and who are in a different phase can speak to Rhonormu near the gong to enter the correct event phase.
      On January 23, 2006, a bloody war was triggered by a simple sound: the banging of a gong. No rallying fanfare, no bloodthirsty yell; just an eerie silence. Those long, uneasy seconds of dread. The calm before the storm.
      Standing shoulder-to-shoulder before the Scarab Wall, no one could have predicted what would happen—an epic ten-hour battle that claimed the lives of thousands of Azeroth’s bravest—or fully comprehended the effect it would have.
      ACTION FIRST, FACTION SECOND
      That’s not to say the battle at the gates of Ahn’Qiraj came as a surprise. When the menace of C’Thun turned into an urgent threat, leaders across the world pored over plans and forged unlikely connections as pressure mounted. Both factions knew war was coming and personal glory was a hubris no-one could risk. Any notion that one army could defeat General Rajaxx and his colossal battalion was soon abandoned as fantasy.
      It was a unique time: scattered armies with varying allegiances were thrown together and faction pride was put aside. Let’s be clear: the battle at Ahn’Qiraj was won purely on the principle “united we stand, divided we fall.”
      WARMONGERING VS. GOLD HUNGERING
      This uneasy alliance was not without its critics. Some showed their disapproval by shunning the war effort altogether, but others expressed opposition through acts of aggression. Rogue elements on both sides, unwilling to stomach this perceived betrayal of their faction, did not sit idle. Just as neutral auction houses became a tool for factions to share resources, they also became virtual battlegrounds. Crucial resources were picked up for next-to-nothing and sold on for personal gain. As with all wars, those who profit aren’t always the brave.
      The sheer scale of that war effort is almost unimaginable when we live in a time of extended storage and fast mail. But back then, backpacks and cloth stacks were smaller. Getting precious resources gathered, sorted, and sent took many hours. And it took several weeks to source bandages, food, and equipment—resources that were in high demand and would soon dwindle.
      THE IMPORTANCE OF REMEMBRANCE
      There are parallels with current events that are impossible to ignore: once more, we Azerothians stand united against the Burning Legion as they wreak havoc across the Broken Isles. We attempt to put aside a complex, bitter history in order to defeat a common enemy. We eye each other suspiciously, even as we fight side by side.
      We would do well, in these dark times, to remember the courage and spirit of those who were there at the Gates of Ahn’Qiraj. We must have long memories if we’re to make quick work of the demon forces we now face.
      From January 21–23 we ask that you join us as we remember the fallen and celebrate the victory. All of Azeroth are invited to a special holiday, ‘Call of the Scarab,’ where we will gather to perform acts of remembrance and share our factions’ pride.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - 2/11M - www.unhuman.ca
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M, 11/11H, 2soir, Mardi et Mercredi 7hpm à 10h30hpm  (EST)
      - [Raid] Baguettes & Squareheads AtBT: 1/11M, 11/11H, 2soir, Mardi et Jeudi 7h30pm à 10h30hpm (EST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1soir, Mercredi 7hpm à 10h30hpm  (EST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1soir Dimanche des 9hpm (EST)
      Communauté:
      - Plus de  450 accounts
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
      Pour toutes questions...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - 2/11M - www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M,11/11H, 2day, Tuesday and Wednesday 7hpm to 10h30hpm  (EAST)
      - [Raid] Baguettes & Squareheads AtBT:1/11M, 11/11H, 2day, Tuesday and Thursday 7h30pm to 10h30hpm (EAST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1day, Wednesday 7hpm to 10h30hpm (EAST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 450 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier
    • By Casdon
      [US] Stormreaver — Skunkworks
      Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
       
      Progression
      7/11M Antorus
      9/9M ToS
      10/10M Nighthold
      3/3M Trial of Valor
      7/7M Emerald Nightmare
       
      Website
      skunkworksguild.com
       
      About Us
      Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
      However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
      We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
       
      We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
      We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
       
      Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
       
      Past Raiding Achievements
       
      #US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
      Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
       
      How to Apply
      Apply with Google Forms
      https://docs.google.com/forms/d/e/1FAIpQLSeL-LW1-7rRK28Z3Nswg4xD3-jjQWrIsCh77rYOdxKwY0oPPQ/viewform.
      All applications are kept private.
      Please include at least the following.
          Prominent links to relevant armory pages ]A guild history with reasons for departure
          The reason(s) you have chosen to apply to this guild
          Warcraft Logs
          UI screenshots or fraps/Stream footage
       
      Contact Information
      Shadaka (GM)
      Real ID:Shadak#1881
       
      Aerivore (Recruitment Officers)
      Real ID:  Aerivore#1581
       
      Sovm
      Real ID: Sov#1192