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Damien

Arcane Mage 7.3

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On 9/19/2016 at 7:47 PM, Blainie said:
On 9/19/2016 at 2:25 PM, Tigersharrk said:

Default stat priorities have changed on AMR to Int>Crit>MASTERY>Versa>Haste 

What is the reasoning behind this?

IDK I cant change the default settings why don't you ask them, I simply uploaded my character from the week prior and that was the default stats; which has changed from a week ago. Matter of fact I have to be logged in to customize my stat priorities in which I don't have one so I could not change it at all.

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On 9/19/2016 at 10:25 PM, Blainie said:

This is generally because they eliminate human error.

Well thats nice and all but umm last time I checked HUMANS are what play the game not sims so there is error involved...unless your just that perfect, which I doubt. Also...

On 9/19/2016 at 10:25 PM, Blainie said:

The simple truth is Fire > Arcane. That isn't changing.

Not really arguing this as much as I am asking for something thorough, played thru with a little more effort than simmed, copy and pasted now on to Fire. I understand that Fire is better but for the people who don't want to just do what's the "top dps"  like a heard of sheep but stay true to what they have played and continue to play regardless of numbers but still be viable to their raid. If I wanted to strive for top I would put a group of burning balls above my head like everyone else read on how to play fire, since I never have (closest I came was PoM Pyro in BC before they made Arcane have damaging spells) and prolly never will. Fluffy even concedes that Fire is better but that doesn't mean its not insulting to see moderators say to people wanting to play Arcane and needing advice to roll fire. I rather have a guide devoted to each spec to make them a viable member of their raid team regardless of whats mathematically better. That's my issue now, that was my issue in the past is a lack of caring.

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1 hour ago, Tigersharrk said:

IDK I cant change the default settings why don't you ask them, I simply uploaded my character from the week prior and that was the default stats; which has changed from a week ago. Matter of fact I have to be logged in to customize my stat priorities in which I don't have one so I could not change it at all.

You are the one quoting the AMR stats, so I was just wondering why you would simply quote them without any reasoning behind why they are the best. Why is it OK to blindly trust AMR stats, yet you question ours, which are supported by the wonderful world of maths? 

51 minutes ago, Tigersharrk said:

Well thats nice and all but umm last time I checked HUMANS are what play the game not sims so there is error involved...unless your just that perfect, which I doubt. 

I'm not denying that humans play the game, but that's not the point being discussed here. I also don't appreciate how patronising you're trying to be. 

When writing a guide, we have these options:

  • Use a simulation that is constructed to perfectly run a rotation without any error over thousands of iterations to get the best possible result in regards to stat weights while being able to perfectly adjust stat values in accordance with the increase and decreases in DPS.
  • Employ someone to do all of this manually.
    • Firstly, time. Do you have any idea how long this would take?
    • You would get dreadfully spread results since you cannot touch on every stat value possibility, since you are bound by the parameters of the gear in game.
      • If you can't hit a certain cap due to gear limitations, how are you going to know exactly when that cap is required?
    • Let's say that person is slightly slower on one day, so they perform better on the day they test one talent vs. the other. Skewed results right there.
    • This is just a few of a long list of reasons why you do not test manually.

The comment about me being "that perfect" is simply unnecessary and, to be honest, simply isn't called for.

51 minutes ago, Tigersharrk said:

Not really arguing this as much as I am asking for something thorough, played thru with a little more effort than simmed, copy and pasted now on to Fire.

The guide was created, written, moderated and checked by Furty when he was asked by us to do so. He put exactly the amount of effort expected into it. I'm not sure how a discussion about Arcane has now descended into you basically just insulting the writer of the guide and calling him lazy, but OK.

51 minutes ago, Tigersharrk said:

I rather have a guide devoted to each spec to make them a viable member of their raid team regardless of whats mathematically better.

Ah, I wasn't aware you were new to the site. Here's our updated guides for every Mage spec, as well as every other class in the game:

https://www.icy-veins.com/wow/class-guides

51 minutes ago, Tigersharrk said:

That's my issue now, that was my issue in the past is a lack of caring.

Feel free to look back at the posts you have made. Every single time you have complained, I have answered you. I have spent time during my work day sitting here and ensuring that you received a proper response, addressing your points and giving you the proof behind what we have shown in the guide.

Every single time you have shot down my proof, but not with proof of your own. Instead, you simply say that it can't be right and find something else to pick at.

The fact that you honestly believe that we don't care goes to show how little you have paid attention here. I have gone out of my way to do the research that you could have done yourself, by simply googling "Arcane Mage Stat Weights". Here, I'll do it for you:

Of the top 5 results, 3 are guides. Icy Veins, Noxxic, Wowhead.

Every single one of them lists Versatility as the top stat for single target encounters as an Arcane Mage. Please tell me, WITH PROOF, why you believe every single one of those guides to be wrong.

Please also note that I could have sat here and simply ignored you. I don't want to do that, because my position in this site is all about helping people. I like to see people walk away happy, but honestly, I don't think I can help you. I have given you the proof you want countless times, but you refuse to acknowledge it because it simply doesn't align with what you believe.

I'm sorry if you believe me to be rude, uncaring, whatever. I stick by my position and will only request for Furty to update this guide when you can provide genuine proof that disproves what you are discussing that he can analyse. 

If you feel that you cannot use the site anymore, then I apologise. I would imagine that you would use another guides site to find your Arcane stat weights, but unfortunately, they agree with us on Versatility being the main stat for Arcane.

Thank you for your comment and good day. 

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With the new hotfixes coming next week (notably 20% buff to mastery effects for Arcane), I wonder if the stat priority will change significantly for Arcane. I've read this thread and people were saying that mastery was undertuned for Arcane. I wonder if this hotfix will make it better.

Edited by evanbloom

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Primary sims are showing that Mastery is indeed pulling ahead now, but it's too early to tell. More concrete info tomorrow or on Monday.

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3 hours ago, evanbloom said:

With the new hotfixes coming next week (notably 20% buff to mastery effects for Arcane), I wonder if the stat priority will change significantly for Arcane. I've read this thread and people were saying that mastery was undertuned for Arcane. I wonder if this hotfix will make it tune it better.

It's very likely, yes. Furty will update the guide as soon as information becomes more clear. Currently, writers/theorycrafters don't want to make big statements about it being "definitely" better, just in case things still change. Lots more testing to be done, but fingers crossed.

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Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

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Thank you Blainie for taking the time to respond to all of us, looking forward to reading the new stat updates. Is there any idea how the increase to mastery will affect the conserve phase yet? Will it go back to pre Legion, build 4 charges, Arcane Barrage, repeat and still maintain 90% mana? With the changes in Legion I know that I was not able to maintain the same conserve phase as WoD because my mana could not keep up.

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10 hours ago, CptHowdy498 said:

Thank you Blainie for taking the time to respond to all of us, looking forward to reading the new stat updates. Is there any idea how the increase to mastery will affect the conserve phase yet? Will it go back to pre Legion, build 4 charges, Arcane Barrage, repeat and still maintain 90% mana? With the changes in Legion I know that I was not able to maintain the same conserve phase as WoD because my mana could not keep up.

I imagine it will depend on just how bad the conserve phase was for you prior to the buffs to Mastery. It's a 20% buff to the effectiveness of Mastery, which means 20% more mana regen etc.

Whether or not that is enough to bring it back to pre-Legion levels, we'll see. I'm not an Arcane player, so I haven't seen how bad the regen was with the old Mastery.

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Guest LordTakeo

Hey Blainie!

Don't worry about the impatient people waiting for mastery stat changes being mentioned. 

Cause, -if- people are interested in seeing "whats about mastery?", they check the comments like me here now, and will be at ease, most of the time. 

Anyways, to answer some doubts. As a passionate arcane player, I welcome a shift to more mana regen. I can already use an almost perfect timed Burn phase to 0, since the cd of Evocation lines up faaar smoother now, just from switching in Crit/mastery fire gear to the arcane specc.

I'm quite happy to not have wasted my artifact power in Aluneth!

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3 hours ago, Guest LordTakeo said:

Don't worry about the impatient people waiting for mastery stat changes being mentioned. 

That's all updated now, so hopefully they'll be slightly happier with the new stat priority after the hotfixes!

3 hours ago, Guest LordTakeo said:

Anyways, to answer some doubts. As a passionate arcane player, I welcome a shift to more mana regen. I can already use an almost perfect timed Burn phase to 0, since the cd of Evocation lines up faaar smoother now, just from switching in Crit/mastery fire gear to the arcane specc.

Interesting! Thanks for sharing that. What does your Haste level sit at, if anything?

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Guest Inam

What makes Mark of the Claw the better neck enchant for us, compared to Mark of the Hidden Satyr? Are there problems with Satyr's proc rate, or its interaction with our CDs (I assume that it acts like trinkets and gets buffed up by RoP and AP)?

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36 minutes ago, Guest Inam said:

What makes Mark of the Claw the better neck enchant for us, compared to Mark of the Hidden Satyr? Are there problems with Satyr's proc rate, or its interaction with our CDs (I assume that it acts like trinkets and gets buffed up by RoP and AP)?

I have left a note for Furty to take a look and check. Hopefully we'll get a response for you ASAP, but keep in mind that he has started Mythic progression with Serenity today, so he'll be super busy!

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The thing is though, if you don't have a fire off spec is it plausible to just go nuts with Mastery?

Upto a point where you have 50% master and 11% crit, or would it be better to lower mastery and go for some crit at that point?

 

i just wonder since both of them are basically weighed the same

Edited by Saffina
typo

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24 minutes ago, Saffina said:

The thing is though, if you don't have a fire off spec is it plausible to just go nuts with Mastery?

Upto a point where you have 50% master and 11% crit, or would it be better to lower mastery and go for some crit at that point?

 

i just wonder since both of them are basically weighed the same

If you have absolutely no wish at all to play Fire, then yeah, go mad with Mastery. Crit is still your next best secondary though, so I imagine you'll have a fair bit of Crit/Mastery gear anyway.

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Nice then, all i really need now is a list of BiS trinkets for Arcane since ive got like 7 trinkets in bag, and no idea what to use

 

im guessing any high int trinkets are preferd over proc based for arcane?

Edited by Saffina
more info

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1 hour ago, Saffina said:

Nice then, all i really need now is a list of BiS trinkets for Arcane since ive got like 7 trinkets in bag, and no idea what to use

 

im guessing any high int trinkets are preferd over proc based for arcane?

I believe the Spiked Tongue and Shock Baton are your best trinkets as Arcane, but don't quote me on this! I'll double check it.

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Hi, I am intending to level my alt soon and I never played arcane before because I didn`t like this mana conserve phase around 90%.

As my english is not good enough to understand sections 3 - 3.2, I need some help to understand this weird mechanic

This is how I think it technically works:

After pull I arcane power and dumb all my mana, then evocate to 100% and now conserve begins. What do I do now?

In an ideal world I would determine the amount of mana I spend during AP, e.g. 50%

Therefore in conserve I don`t drop below 50% right? At least in theory ...

 

But because AM doesn`t cost any mana I cannot figure out how much mana I spend during AP. So how can I figure out my needed mana percentage? 40%, 50%, 60% or x% amount mana?

 

I am totally confused.

 

 

 

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3 hours ago, Blainie said:

I believe the Spiked Tongue and Shock Baton are your best trinkets as Arcane, but don't quote me on this! I'll double check it.

Currently i have

Bleached Skull Talisman (+1.177 INT +915 Crit)

Nightmare Bloom (+1.233 INT +932 Mastery)

Twisting Wind (+1.233 INT)

Devilsaur Shock-Baton (+915 Crit)

 

My stats with NONE of these trinkets equipted are 13.33% Crit - 15.14% Haste -  8.44% Versatility - 35% Mastery

 

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Guest Toosdey

For the opening sequence, whats the logic behind casting MoA AFTER AP and RoP? Its free, quicker cast and far more damage than anything else isn't is?

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8 minutes ago, Guest Toosdey said:

For the opening sequence, whats the logic behind casting MoA AFTER AP and RoP? Its free, quicker cast and far more damage than anything else isn't is?

I'm not sure I understand - the opener says to cast MoA before AP and RoP. 

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Guest Sacuri

Hi im not  Sure but u fixed The  enchants  for neck ? From sattyr to. Calw ?

 

And is The mastery buffood The best ?  Because my guild members said The best buffood is  this one with The fireballs .. Sorry for my bad english :( 

 

* i dont Know The Name  of this buffood* :) 

 

tanks guys

 

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13 hours ago, Guest Sacuri said:

Hi im not  Sure but u fixed The  enchants  for neck ? From sattyr to. Calw ?

Our consumables page was updated to fit the new stat priority, so yes, it should be correct.

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Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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