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Fire Mage 7.3

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Guest Tagain

The BiS list for trinkets can't be correct. Why would some Heroic trinkets be better than the Mythic version?

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It's what SimC is outputting currently. People are still working on it, so there's room for improvement. One problem is that most devs are focusing on Level 110, so results for Level 100 sims are highly inaccurate. Gotta work with the tools available :P

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Guest halooo

Flame patch was buffed recently by 200%, probably worth using with the class trinket.

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32 minutes ago, Guest halooo said:

Flame patch was buffed recently by 200%, probably worth using with the class trinket.

Yes, that is taken into account in the talents page and descriptions. With Flame Patch you'll *probably* want to Flamestrike on 3-targets instead of 4, but we'll have to wait for the patch itself to be live to confirm with certainty. Obviously the targets will have to stand in the patch itself for the full duration for it to be effective.

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Guest Aylea

There are some mistakes in the guide:

Combustion now increases Critical Strike and Mastery by 100% for 10 seconds. - Mastery isnt increased by 100% but the critical strike rating that the player has is added to the mastery rating for the duration of combustion. I am not sure wether casting combustion increases critical strike rating itself or just adds 100% crit chance as the final calculation layer. And later  Combustion Icon Combustion is our DPS cooldown. It lasts 10 seconds, and increases our mastery (the bonus damage generated via Ignite Icon Ignite) and our critical strike chance by 100% each

This passive makes your next cast instant, and doubles the Ignite Icon Ignite value from the spell. We will always use this proc on Pyroblast Icon Pyroblast (see Basic Abilities).  It sounds as if it makes any cast instant, which is not true as its only Pyroblast and Flamestrike. Also saying that its always Pyroblast (even though its said when we use flamestrike later in the guide) might be misleading for someone who skimmed the text.

I also think that the tooltip abilities are incorrect? At least cooldown duration on some of them seems to be off.

Decent guide overall, too bad it yet doesnt include Artifact Weapon influence but in due time.

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1 hour ago, Guest Aylea said:

There are some mistakes in the guide:

Combustion now increases Critical Strike and Mastery by 100% for 10 seconds. - Mastery isnt increased by 100% but the critical strike rating that the player has is added to the mastery rating for the duration of combustion. I am not sure wether casting combustion increases critical strike rating itself or just adds 100% crit chance as the final calculation layer. And later  Combustion Icon Combustion is our DPS cooldown. It lasts 10 seconds, and increases our mastery (the bonus damage generated via Ignite Icon Ignite) and our critical strike chance by 100% each

This passive makes your next cast instant, and doubles the Ignite Icon Ignite value from the spell. We will always use this proc on Pyroblast Icon Pyroblast (see Basic Abilities).  It sounds as if it makes any cast instant, which is not true as its only Pyroblast and Flamestrike. Also saying that its always Pyroblast (even though its said when we use flamestrike later in the guide) might be misleading for someone who skimmed the text.

I also think that the tooltip abilities are incorrect? At least cooldown duration on some of them seems to be off.

Decent guide overall, too bad it yet doesnt include Artifact Weapon influence but in due time.

Furty fixed it overnight and I validated the changes a few minutes ago.

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Guest Dejahthoris

Mirror Image should be the go-to talent when leveling, because of one thing not mentioned in this guide - it's a 40 second aggro drop.

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4 hours ago, checkmate said:

Hi guys,

I have a question to section 3.1 Combustion Usage:

Instead of "2. Consume your Heating Up IconHeating Up with a Pyroblast IconPyroblast cast" shoudln`t it be "Consume your Hot Streak with a Pyroblast cast"?

Greetings

Checkmate

Hey, good catch, I'll fix that when I get some time!

47 minutes ago, Guest Dejahthoris said:

Mirror Image should be the go-to talent when leveling, because of one thing not mentioned in this guide - it's a 40 second aggro drop.

Noteworthy but not nearly enough to push it ahead for speed of leveling. Generally you want talents that give you the highest pack-to-pack damage, whereas Mirror Image is more of a burst talent.

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Thnx for the guide, much appreciated.

Just wanna make a quick note for finetuning the guide:

 

FirestarterFirestarter causes FireballFireball to always critically strike when your target is above 90% health. (should be 85%).

 

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1 hour ago, Twinsel said:

Thnx for the guide, much appreciated.

Just wanna make a quick note for finetuning the guide:

 

FirestarterFirestarter causes FireballFireball to always critically strike when your target is above 90% health. (should be 85%).

 

Oh right, they buffed it :D I'll make a note and fix it when I can, thanks!

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Guest Tankzbot

In the talent and builds section, the guide suggests that Cinderstorm is better than Meteor currently, but Cinderstorm is not mentioned in the rotation guide even though Meteor is.

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16 hours ago, Guest Tankzbot said:

In the talent and builds section, the guide suggests that Cinderstorm is better than Meteor currently, but Cinderstorm is not mentioned in the rotation guide even though Meteor is.

Cinderstorm can basically be used on cooldown. One of the main strengths currently is that all individual cinders trigger Doom Nova, so that's a good trinket to pair it with.

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Guest PRWoodley

I'm by no means an expert and just looking for clarification, but what is the reasoning behind Pyromaniac being good and Controlled Burn not? To my highly devolved brain, it looks to me like two separate instances to get more free Pyroblasts/Flamestrikes. Is it because the other talents in tier 1 are mostly trash?

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Soo, I decided to spec from arcane to fire mage and have absolutely no clue about the rotation. Is there no guide line at all ?

I mean I have already read through the whole article and noticed, that it might be depending on the circumstances and is more of a felexible build up instead of a solide rotation, but how do I know when to do what basically ?

It all depends on the critical strikes but mixed together with eventuell movement and debuffs how the hell am I supposed to go through with it.

 

Sorry if I sound off like a noob, but I simply am used to this whole massive rotation. And honestly I feel a little lost.

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4 hours ago, Guest PRWoodley said:

I'm by no means an expert and just looking for clarification, but what is the reasoning behind Pyromaniac being good and Controlled Burn not? To my highly devolved brain, it looks to me like two separate instances to get more free Pyroblasts/Flamestrikes. Is it because the other talents in tier 1 are mostly trash?

There are a few reasons. For starters, as you pointed out, that the competitor talents for Pyromaniac are fairly weak (with the exception of a current obnoxious interaction with Conflagration that triggers the Doom Nova trinket). Flame On offers you such control over your damage and more important, when you get your damage that it generally flattens the competition. A 10% chance is fairly unreliable, and with high levels of critical strike you don't cast nearly the same amount of Fireballs you did in past tiers. All in all, it's a lot better to have two guaranteed Hot Streaks for every Rune of Power/Combustion than it is to have a small periodic chance to not have to Fire Blast.

2 hours ago, Wilhelmius said:

Soo, I decided to spec from arcane to fire mage and have absolutely no clue about the rotation. Is there no guide line at all ?

I mean I have already read through the whole article and noticed, that it might be depending on the circumstances and is more of a felexible build up instead of a solide rotation, but how do I know when to do what basically ?

It all depends on the critical strikes but mixed together with eventuell movement and debuffs how the hell am I supposed to go through with it.

 

Sorry if I sound off like a noob, but I simply am used to this whole massive rotation. And honestly I feel a little lost.

I'm not exactly sure what you're asking. If you already read the entire guide carefully I don't think I can explain it to you any better here. 

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13 hours ago, Furty said:

There are a few reasons. For starters, as you pointed out, that the competitor talents for Pyromaniac are fairly weak (with the exception of a current obnoxious interaction with Conflagration that triggers the Doom Nova trinket). Flame On offers you such control over your damage and more important, when you get your damage that it generally flattens the competition. A 10% chance is fairly unreliable, and with high levels of critical strike you don't cast nearly the same amount of Fireballs you did in past tiers. All in all, it's a lot better to have two guaranteed Hot Streaks for every Rune of Power/Combustion than it is to have a small periodic chance to not have to Fire Blast.

I'm not exactly sure what you're asking. If you already read the entire guide carefully I don't think I can explain it to you any better here. 

Well I just don t get how to proc heating up. Furthermore I think I got it now, it is rather the same thing keeping the procs alive and using your cooldowns. Please correct me if I am wrong. The only problem I have is, as I said, how to trigger heating up.

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4 hours ago, Wilhelmius said:

Well I just don t get how to proc heating up. Furthermore I think I got it now, it is rather the same thing keeping the procs alive and using your cooldowns. Please correct me if I am wrong. The only problem I have is, as I said, how to trigger heating up.

I would recommend starting with the "Spell Summary" section of the guide, as it is all explained very clearly there.

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Guest Clicktricks

Hello Furty! First of all thanks for all the guides!

I have a question about section 2.1

"Generally, you will then want to cast a Fireball Icon Fireball, and immediately spend your Hot Streak Icon Hot Streak on a Pyroblast Icon Pyroblast as your Fireball Icon Fireball cast finishes. Both of these spells will strike at the same time, generating the largest possible ignite and the chance at an immediate follow up Hot Streak Icon Hot Streak if both of them critically strike. If only one of the spells critically strikes, Heating Up Icon Heating Up will proc and you can immediately Fire Blast Icon Fire Blast and repeat this process"

After I cast fireball and immediatly spend Hotstreak on a pyroblast I can the chance to follow up with another hot Streak or get heating up and the Fireblast and get hot streak.

My question is that when I get this "second hotstreak" so to speak, do I cast pyroblast immediatly, or do I do the same thing again, cast a fireball and then follow up with a pyro ? 

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1 hour ago, Guest Clicktricks said:

Hello Furty! First of all thanks for all the guides!

I have a question about section 2.1

"Generally, you will then want to cast a Fireball Icon Fireball, and immediately spend your Hot Streak Icon Hot Streak on a Pyroblast Icon Pyroblast as your Fireball Icon Fireball cast finishes. Both of these spells will strike at the same time, generating the largest possible ignite and the chance at an immediate follow up Hot Streak Icon Hot Streak if both of them critically strike. If only one of the spells critically strikes, Heating Up Icon Heating Up will proc and you can immediately Fire Blast Icon Fire Blast and repeat this process"

After I cast fireball and immediatly spend Hotstreak on a pyroblast I can the chance to follow up with another hot Streak or get heating up and the Fireblast and get hot streak.

My question is that when I get this "second hotstreak" so to speak, do I cast pyroblast immediatly, or do I do the same thing again, cast a fireball and then follow up with a pyro ? 

This is somewhat dependent on context. For sustained damage (for example, on the boss) you'll want to repeat the process as many times as your criticals allow. For important adds with short lifespans you'll want to get as much upfront punch as you can, so just go ahead and Pyroblast again without delay. Inside of Combustion you'll want to Pyroblast immediately as well as rely on your Fire Blast and Flame On to provide the supporting criticals, rather than relying on Fireball. You can also Scorch inside of Combustion if you run out of Fire Blast charges as the speed of the cast to trigger Pyroblast is more important than the strength of the Ignite that Fireball provides in comparison.

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Ah I got it :3 thank you ^^ for the great help. This guid really made me understand the Fire mage I think, furthermore the AddOns are quite comforatble and make it very easy to keep track of everything.

 

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      You have your own strength, Shuja. Do not try to be anyone but yourself. Now, tell me what's going on here.
      I understand. The ogres are using necromancy to raise a dragon from the dead.
      They need sacrifices like us to fuel their magic. They're about to start a ritual that --
      It has already begun. They're going to use the life force they've gathered to reanimate the dragon!
      Then we must move. Remember, when times are difficult, the Horde remains strong when we stay together.
      We're going to put a stop to these rituals before the ogres can complete them. Let's go.
      Earth Mother, guide my steps so we may flee this wicked place!
      The ogres and their vile servants have disrupted the balance of nature in this place!
      By me ancestors, ya be alive!
      Good job getting everyone out and blowing up that cave of spiders.
      Those spiders did not deserve to have their home destroyed.
      Returned for more, necromancer? I can do this all day.
      My paragon, you do not stand alone!
      Ah, you will work well.
      Thanikos, no!
      What... is happening...to me?
      No! No! NOOOOOOOO!!!
      Y-yes... master...
      A perfect reunion. Now please finish this matter, Thanikos.
      Magnificent. Bron's strength is my strength. Our strength!
      New Campaigns
       
      9.0 Shadowlands - Narrative Arc - Revendreth (ZTO) - Sire Denathrius may know the secrets to ending the anima drought. Venture into his realm of Revendreth to learn more.
      9.0 Shadowlands - Covenant Campaign - Revendreth (ZTO) - The road to redemption for Revendreth is a long one, and the Dark Prince of Sinfall is ready to walk it. He will need your help if he is to wrest control of Revendreth from the clutches of the Master and his loyalists.
      Bastion 9.0 Shadowlands - Narrative Arc - Bastion - GJC - TBD
      9.0 Shadowlands - Covenant Campaign - Maldraxxus (MDE) - TBD
      9.0 Shadowlands - Covenant Campaign - Ardenweald (KRB) - The groves of Ardenweald are dying. As each great celestial tree falls, the Winter Queen's desperation grows. The queen and her Court of Night will need your help to restore balance to Ardenweald.
      9.0 Shadowlands - Narrative Arc - Maldraxxus - SJC - TBD
      9.0 Shadowlands - Covenant Campaign - Bastion - GJC - TBD
      9.0 Shadowlands - Narrative Arc - Ardenweald (ZTO) - TBD
      New Currencies
       
      Progenitor Shard - TEST
      Phantasma - This extinguished strand of anima can be used to gain power within Torghast. Leaving Torghast will destroy all Phantasma.
      Freed Soul - With enough Freed Souls, you may be able to advance aspects of your Covenant Sanctum.
      Soul Ash - Soul Ash powers the Pyres of Creation.
      Enemy Damage - Dummy currency for Torghast UI
      Enemy Health - Dummy currency for Torghast UI
      Deaths - Dummy currency for Torghast UI
      Stygia - The byproduct of the violent destruction of a Soul within the Maw.
      Quest Experience - (Standard)
      Shadowlands PvP Rated
      Shadowlands PvP Unrated
      Covenant Anima - Placeholder Resource
      Shadowlands PvP Rated - Item Purchase - Use this to purchase Shadowlands Gladiator gear.
      Kyrian - Grants reputation with the Kyrian.
      Maldraxxus - Grants reputation with Maldraxxus.
      Ardenweald - Grants reputation with Ardenweald.
      Revendreth - Grants reputation with Revendreth.
      New Dungeon Bosses
       
      Tunk
      Ravnyr
      Boss 2
      Kin-Tara
      Oryphrion
      Boss 4
      Kryxis the Voracious
      Executor Tarvold
      Grand Proctor Beryllia
      General Kaal
      Kul'tarok
      Gorechop
      Warlord Boss
      Echelon
      Lord Chamberlain
      Boss 01
      Hungering Destroyer
      Boss 02
      Boss 03
      Boss 04
      Blightbone
      Amarth, The Reanimator
      Stichflesh
      Nalthor the Rimebinder
      An Affront of Challengers
      Mistcaller
      Tred'ova
      The Manastorms
      Hakkar, the Soulflayer
      Mueh'zala
      Ingra Maloch
      Bat Gargoyle
      Sludgefist
      Dealer G'exa
      Halkias, the Sin-Stained Goliath
      Kael'thas
      The High Priestess of Nathria
      Mordretha
      Broker Curator
      Lady Inerva Darkvein
      Sire Denathrius
      Nurgash Muckformed
      Oranomonos the Everbranching
      Mortanis
      Valinor
      Venthyr Nobility
      Ember Court
      Journal Encounter
       
      Echelon
      Kryxis the Voracious - Kryxis the Voracious sensed the anima stores deep within the Sanguine Depths, and his lust to consume this energy has driven him to madness. With the recent tear that has formed in Revendreth, Kryxis the Voracious has a found a way into these catacombs, and aims to drain every last drop of anima out of the subterranean storage house.
      Kul'tharok
      Hazak the Unfallen
      Amarth, The Reanimator - Amarth is the powerful, sadistic leader of the necromancers of Zolramus. He oversees the harvesting of corpses from atop his flying mount, the undead monstrosity Bonefang.
      Surgeon Stitchflesh - Surgeon Stitchflesh is the mastermind behind the grisly abominations that are deployed from the floating fortress of Zolramus. He bends to his task with maniacal fervor, crafting the flesh of fallen enemies into undead constructs to be used in Maldraxxus' wars.
      Bat Gargoyle - Lorem ipsum dolor sit amet, omnis ignota reformidans ius ad, cibo brute impedit te qui, stet sale forensibus usu no. Mel erat nonumy moderatius cu, enim nibh ne eos. Usu erant numquam aliquid eu, eum et facilisi adipisci assueverit, ad mei aliquip aperiam iudicabit. Dictas nostrud contentiones duo ut.
      Dredger Giant - Lorem ipsum dolor sit amet, omnis ignota reformidans ius ad, cibo brute impedit te qui, stet sale forensibus usu no. Mel erat nonumy moderatius cu, enim nibh ne eos. Usu erant numquam aliquid eu, eum et facilisi adipisci assueverit, ad mei aliquip aperiam iudicabit. Dictas nostrud contentiones duo ut.
      Blightbone - The corpulent mass of rotting flesh known as Blightbone was lovingly stitched together by Surgeon Stichflesh to lead the vanguard of the assault upon the Temple of Courage.
      Nalthor the Rimebinder - As a commander of the House of Rituals, the conniving Nalthor the Rimebinder leads the attack upon the unwitting kyran forces.
      An Affront of Challengers
      Dealer G'exa - Dealer G'exa is a cunning aquisitionist, wielding an array of magical contrivances that she has collected over the millennia. She relies on spatial manipulation to stay one step ahead of the innumerable enemies she's made in her dealings.
      Kin-Tara
      Ingra Maloch - Cursed to exist outside the cycle of Life and Death, the Drust now seek to circumvent their fate using Ardenweald's mechanisms of Rebirth. Their would-be conquest has found its way to Tirna Scithe, where Ingra Maloch and his followers use foul magic to subjugate the local inhabitants.
      Gorechop
      Mistcaller
      Doctor Ickus - Amidst the fallout from the slime eruption, the deranged Doctor Ickus continues his mad experiments with ooze.
      Stradama Margrave - Transformed due to the explosion that destroyed her house, Margrave Stradama is now the source of the plague that continues to ooze across Maldraxxus.
      Tred'ova
      Halkias, the Sin-Stained Goliath - A massive sin-stone golem with stained glass windows on all four sides, infused with sin and anima, unfortunately awakened by the Depraved Venthyr's machinations.
      General Kaal - General Kaal stands as one of Sire Denathrius's main generals overseeing his operations in Revendreth. Strong, agile and full of guile, General Kaal uses her agility and anima-infused nature to eliminate all who would stand against her master.
      Hakkar the Soulflayer[PH]
      The Manastorms
      Mueh'zala
      The High Priestess of NathriaWithin the Halls of Atonement, past the courtyard and gargoyles, is a church unlike any seen on Azeroth. A Venthyr Priestess presides over a congregation of spirits, spreading the dark word of the Nathrian religion.
      Paragon of Loyalty
      Lord Chamberlain
      Oryphrion[PH] - Oryphrion is the firepower in the Paragon of Loyalty's vanguard. The Dark Colossus has dominated the invasion into the city with their Anima fueled artillery, and now fiercely defends the font of power before the Archon's seat.
      Executor Tarvold - The depraved warden of the Sanguine Depths, Executor Tarvold, takes sick pleasure in tormenting the prisoners here. Freeing the prisoners of their sins and their anima.
      Ventunax - A Dark Kyrian construct, powered by Anima and honed to a razor edge. The Praetorian's movements are so quick she can seem to disappear before players' eyes, appearing behind them or in cover, and can cut through the air such that she generates tornados in her wake.
      Mordretha, the Endless Empress
      Broker Curator - Lorem ipsum dolor sit amet, omnis ignota reformidans ius ad, cibo brute impedit te qui, stet sale forensibus usu no. Mel erat nonumy moderatius cu, enim nibh ne eos. Usu erant numquam aliquid eu, eum et facilisi adipisci assueverit, ad mei aliquip aperiam iudicabit. Dictas nostrud contentiones duo ut.
      Globgrog - A monstrosity formed from the fallout of the destruction of the Plague House.
      Lady Inerva Darkvein[NYI]
      Grand Proctor Beryllia - Grand Proctor Beryllia has spent an eternity studying the flows of anima in Revendreth. Her skill and knowledge has been put to the test learning about a very curious prisoner deep within the Sanguine Depths, the naaru Z'rali.
      Kael'thas
      Domina Venomblade - A vile and sinister figure of the House of Many Eyes who fought her way to the source of the Plaguefall.
      Sire Denathrius
      New Factions
       
      9.0 Maldraxxus - Abominations
      9.0 Maldraxxus - Lich
      9.0 Maldraxxus - Warriors
      Kyrian
      Dark Kyrian
      9.0 Maldraxxus - End Game
      Stone Legion
      Sinfall - Revendreth
      Court of Harvesters - Revendreth
      Shadowlands
      Night Fae - Ardenweald
      Maw Broker
      Torghast - Guard
      Torghast - Prisoner
      New Titles
       
      Pilgrim %s the Mallet Bearer
      %s, As Themselves%s
      %s the Cryptkeeper
      Mounts
       
      PH Gargon - PH
      PH Epic Gargon - PH
      PH Phalynx - PH
      PH Epic Phalynx - PH
      PH Runestag - PH
      PH Epic Runestag - PH
      PH Shadehound - PH
      PH Gorm - PH
      PH Horned Horse - PH
      PH Horned Horse - PH
      Gilded Prowler - Unparalleled apex predator of Bastion, this mighty larion has trained since birth to carry its rider across the Shadowlands.
      PH Devourer Mite - PH
      PH Dredbat - PH
      PH Maldraxxus Chimaera - PH
      PH Moth - PH
      PH Death Roc - PH
      Vicious War Spider - PH
      Vicious War Spider - PH
      Scenarios
       
      Torghast, Tower of the Damned
      Plane of Torment
      The Master of Lies
      Darkmaul Citadel
      The Blade of the Primus
      The Path of Totality
      Recovering Tyrande Whisperwind
      Sanguine Depths
      Sanguine Depths
      Sanguine Depths
      The Greater Good
      The Ember Court
      Assault on the House of Rituals
      The Necrotic Wake
      Spires of Ascension
      Spires of Ascension
      Halls of Atonement
      Halls of Atonement
      Halls of Atonement
      The Necrotic Wake
      The Necrotic Wake
      Scenario Steps
       
      Torghast, Tower of the Damned
      Ascend the Tower - The higher you climb, the more dangerous the enemies... but the more lucrative the rewards. Be cautious: too many deaths may awaken the Tarragrue!
      Hurry Up! Your deaths have attracted the Tarragrue! Get to the next floor before he does!
      Save the Prisoner - Save the Kyrian Prisoner before their soul is drained!
      Powerful Foe - Defeat the powerful foe!
      Plane of Torment
      Investigate the Town Hall
      Defeat the Monstrosity
      Defeat the Deprivator
      Take the Anima Stream
      Find the Fragment of Jaina
      Free the Fragment of Jaina
      The Master of Lies
      Awaken the Army - Awaken stoneborn who are loyal to Prince Renathal.
      Rally at Dominance Gate - Meet Prince Renathal and your allies at Dominance Gate.
      The Stone Legion Gauntlet - Reach the far side of Dominance Gate.
      General of the Stone Legion - Defeat General Kaal
      To Dam the Damned - Disable Anima Diverters
      The Master - Confront Sire Denathrius.
      The Blade of the Primus
      Where the Pieces Fall - Break through the upper terrace
      Heir to the Primus - Assist Bonesmeith Heirmir.
      Unleash the Helhounds! - Free beasts of war.
      The Highlord and the Lady - Regroup with the forces of Alexandros and Baroness Vashj.
      Courage Guide Thy Blade - Escape the House of the Chosen.
      Caustic Chemistry - Assist with Marileth's 'testing'.
      Together, We Ride! Defend the Sanctum.
      When One Door Closes... Defeat Margrave Krexus.
      The Path of Totality
      A Lost Cause - Investigate the memory.
      A Desperate Gambit - Find the next memory.
      A Peace Made - Find the next memory.
      A Parting of Ways - Find the next memory.
      A Sacrifice Paid - Find the next memory.
      A Moon's Death - Relive the last moments of the Night Warrior.
      Recovering Tyrande Whisperwind
      Find Tyrande Whisperwind - Search Torghast for Tyrande Whisperind
      Fend off Maw Warriors - Aid Tyrande in defeating Maw Assassins
      Keep up with Tyrande Whisperwind - Tyrande is not stopping. Try to keep up with her.
      Defeat Maw Ambushers - Tyrande charged ahead. Deal with the incoming Maw minions!
      Catch up with Tyrande - Tyrande is up ahead, try to catch up with her!
      Find an alternate route to Tyrande - Tyrande has pushed forward. Find another way to catch up with her.
      Defeat Maw Monstrosity - Skuld stands in your way!
      Catch up with Tyrande - Tyrande must be up ahead. Find her!
      Defeat the Tortured Shade - The Maw has created an amalgam of tortured night elf souls. Help Tyrande fight them off.
      The Greater Good
      One Small Step - Push forward into the Citadel of Loyalty.
      No Doubt - Clear the Courtyard.
      Dark Machinations - Defeat Petris and Phaedra.
      Attack of Opportunity - Push forward to the Truthbringer.
      An Old Friend - Stop the Forsworn from activating the Truthbringer.
      Follow the Path - Take the gateway to the Temple.
      In Darkness' Domain - Confront Lysonia.
      A Clever Ploy - Rally to Elysian Hold's defense!
      The Greater Good - Defeat Lysonia once and for all.
      The Ember Court
      Opening Ceremony - Welcome guests and instruct your staff.
      Refreshments - Attend Tubbins's tea party and ensure your guests enjoy it.
      Party Crashers! - Repel the invaders attacking the Ember Court.
      Entertainment - Ensure your guests have everything they need. Then, speak with Prince Renathal when you are done with entertainment.
      Closing Ceremony - Ensure your guests are as happy. Then, speak with Prince Renathal when you're ready to accept tribute.
      Tribute - Collect the tribute left by your guests.
      An Unwelcome Guest - Your hasty defeat of the party crashers attracted a powerful and unwelcome guest.
      Refreshments - Ensure your guests have fun with the divine desserts.
      Refreshments (Maldraxxus) - Take a risk and enjoy the samplings of wild fungi.
      Refreshments (TBD)
      No Refreshments - Hopefully your guests won't be too disappointed.
      Entertainment (Zoo)
      Entertainment (Band)
      Entertainment (TBD)
      No Entertainment - Hopefully your guests won't bee too disappointed.
      Assault on the House of Rituals
      Into the Breach - Clear the way into the House of Rituals Fortress.
      The Finale Lesson of Baroness Ninadar - Defeat Baroness Ninadar
      The Prime Arcanum - Stop the Ritual at the Prime Arcanum.
      Confronting the Margrave - Confront Margrave Sin'dane about Kel'Thuzad's treachery.
      The Third Fall of Kel'Thuzad - End Kel'Thuzad's manipulations in Maldraxxus.
      The Maldraxxian Armistice - Witness the First Maldraxxian Armistice.
      The Strength of Maldracite - Secure the Halls of Rites.
      The Prime Arcanum - Kill the Ossium Horror.
      Halls of Atonement
      Defeat the Lord Chamberlain and restore order to the Halls of Atonement in Revendreth.
      Latest Shadowlands News
      A New Leveling Experience in Shadowlands Hunter Stable Size Increased in Shadowlands Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands The first dataminable Shadowlands Alpha build is here!
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