Jump to content
FORUMS
Damien

Assassination Rogue 7.3

Recommended Posts

Hey everyone.  First, thanks to Furty for putting this together, and to all the knowledgeable commentors for their insights.

My question is this: it seems like there is some synergy between Elaborate Planning and Vigor.  More energy means more CPs, more CPs means more finishers, more finishers means more EP uptime.  Plus, I just like the energy regen with Vigor at these early stages.

So, from those that have done actual testing on this (rather than my somewhat anecdotal tests under varying circumstances that may influence the results) what are you finding?  Am I giving up significant DPS by going with Vigor instead of Deeper Strategem?

Thanks again to everyone for the help.

 

 

Share this post


Link to post
Share on other sites
On 9/5/2016 at 1:47 AM, Guest SomeRogue said:

Can someone explain me the Math behind [ elaborate planning ] being above Hemo?

Is it taking into consideration the energy regen we lose? is it taking in consideration the Vanish+Rupture?

 

The Sims that are run take everything into consideration, yes. The values for each are close, but ultimately EP will do more damage as things stand right now

22 hours ago, Guest Akemyie said:

I would put haste slightly ahead of mastery, because of kingsbane. The AS increases the chances of getting a poison application, which gives you some more damages.

Simulations are done to take into account all of the different skills available for each spec. This includes the artifact abilities and talents. 

In short, Haste doesn't change the chance of applying poisons by a very significant amount, whereas Mastery increased the damage of poisons by quite a bit.

Share this post


Link to post
Share on other sites
10 hours ago, Mr13Lucky said:

Hey everyone.  First, thanks to Furty for putting this together, and to all the knowledgeable commentors for their insights.

My question is this: it seems like there is some synergy between Elaborate Planning and Vigor.  More energy means more CPs, more CPs means more finishers, more finishers means more EP uptime.  Plus, I just like the energy regen with Vigor at these early stages.

So, from those that have done actual testing on this (rather than my somewhat anecdotal tests under varying circumstances that may influence the results) what are you finding?  Am I giving up significant DPS by going with Vigor instead of Deeper Strategem?

Thanks again to everyone for the help.

 

 

DS gives a more powerful Rupture, as explained in the guide

Additionally, as item level increases, Vigor becomes a much less attractive option. I recommend staying DS as the guide suggests, although because it is a slightly more complicated way of playing you might be more comfortable playing Vigor.

Share this post


Link to post
Share on other sites
5 hours ago, Carrn said:

DS gives a more powerful Rupture, as explained in the guide

Additionally, as item level increases, Vigor becomes a much less attractive option. I recommend staying DS as the guide suggests, although because it is a slightly more complicated way of playing you might be more comfortable playing Vigor.

Thanks, Carrn.  I am still leveling, so maybe that's why I'm feeling so energy starved without Vigor. The complexity of the rotation is not daunting using DS, so I'll follow your advice and go with recommended build. 

Share this post


Link to post
Share on other sites
16 hours ago, Mr13Lucky said:

Thanks, Carrn.  I am still leveling, so maybe that's why I'm feeling so energy starved without Vigor. The complexity of the rotation is not daunting using DS, so I'll follow your advice and go with recommended build. 

Vigor is fine while leveling.

Share this post


Link to post
Share on other sites
Guest Guest

As an fyi, nightstalker no longer affects rupture or garrote damage. I submitted a ticket to bliz, but as of right now vanish into 5/6 cp rupture will do no bonus damage. Nightstalker also does not affect the poison damage of kingsbane, but does affect the on hit portion of the damage.

Share this post


Link to post
Share on other sites
8 hours ago, Guest Guest said:

As an fyi, nightstalker no longer affects rupture or garrote damage. I submitted a ticket to bliz, but as of right now vanish into 5/6 cp rupture will do no bonus damage. Nightstalker also does not affect the poison damage of kingsbane, but does affect the on hit portion of the damage.

Er... It`s working fine for me.

Share this post


Link to post
Share on other sites
Guest Tsuid

Hey, i'm not a pro of theorycrafting and haven't played since BC my question might be dumb but still i need to know :)

 

Concerning Stats Weight, during BC it used to change according to the tier u looted it. Ex : Haste had more value on a T6-tier gear than on a T4-tier gear. Does it work the same now ? Is this chart going to change with the release of raids/KZ ? Does it actually change already in NM / HM / MM dungeons?

Thx!

Share this post


Link to post
Share on other sites

The short answer is: it might.

The longer answer is that unless something else changes drastically, the stats will probably stay the same. The reason is that because so much of Assassinations's damage comes from bleeds, Mastery and Haste really don't have much of an impact; Mastery only affects poison damage, and Haste doesn't have enough of an impact on the bleeds to be meaningful. If, say, Envenom got buffed (or Rupture got nerfed), that could change the stat weights, but it would have to be an incredibly significant buff or nerf to do so.

Share this post


Link to post
Share on other sites

Howdy mates. Has anyone looked at the Rogue Doomblade pieces in the raids for Legion? Most of everything is Mastery + Crit or Haste - - versatility is few and far in between, and almost non-existent. How is this bleed build going to function for the raids when Blizzard is basically forcing Mastery on you regardless if you like it or not? Right now it's easy getting Versa+Crit by either drops or crafting it yourself, but when you're raiding, you won't really be wearing anything else but your tier pieces. 

Edited by Calamity

Share this post


Link to post
Share on other sites
18 hours ago, Calamity said:

Howdy mates. Has anyone looked at the Rogue Doomblade pieces in the raids for Legion? Most of everything is Mastery + Crit or Haste - - versatility is few and far in between, and almost non-existent. How is this bleed build going to function for the raids when Blizzard is basically forcing Mastery on you regardless if you like it or not? Right now it's easy getting Versa+Crit by either drops or crafting it yourself, but when you're raiding, you won't really be wearing anything else but your tier pieces. 

It's unfortunate when it happens, but sometimes your tier just has TERRIBLE stats. Maybe things will change before NH releases!

Share this post


Link to post
Share on other sites
On 9/9/2016 at 4:44 PM, Calamity said:

Howdy mates. Has anyone looked at the Rogue Doomblade pieces in the raids for Legion? Most of everything is Mastery + Crit or Haste - - versatility is few and far in between, and almost non-existent. How is this bleed build going to function for the raids when Blizzard is basically forcing Mastery on you regardless if you like it or not? Right now it's easy getting Versa+Crit by either drops or crafting it yourself, but when you're raiding, you won't really be wearing anything else but your tier pieces. 

This is part of the reason that Assassination doesn't scale as well as the other 2 specs as we get further into raid tiers.

When / if you start pushing into Mythic content, Sub catches up to and eventually passes Sin's potential output, mostly due to the fact that Sin has 2 stats that are effectively useless

Share this post


Link to post
Share on other sites
Guest Lev

@Furty

First thank you for the guide, it is extremely helpfull !!

One question, levelling you artifact weapon, whih spec would you focus on ? 

Thanks for your answer.

 

Share this post


Link to post
Share on other sites
2 hours ago, Guest Lev said:

@Furty

First thank you for the guide, it is extremely helpfull !!

One question, levelling you artifact weapon, whih spec would you focus on ? 

Thanks for your answer.

 

This comment thread is reserved for comments about the Assassination guide. If you'd like to ask other questions you're welcome to come on over to the Rogue Forums and chat there.

That said, the most beneficial choice as it stands right now is Outlaw.

Share this post


Link to post
Share on other sites
Guest Malhier

The opener sequence can't be right, can it?

I mean, you don't have any combo points generated for the Vanish/Rupture, and only three CPs for the first Rupture?

Share this post


Link to post
Share on other sites
10 hours ago, Guest Malhier said:

The opener sequence can't be right, can it?

I mean, you don't have any combo points generated for the Vanish/Rupture, and only three CPs for the first Rupture?

No I don't believe it's quite correct, however you should be Vanishing before using Rupture for the bonus damage from stealth thanks to the Nightstalker talent.

Share this post


Link to post
Share on other sites
Guest Lev
3 hours ago, Carrn said:

No I don't believe it's quite correct, however you should be Vanishing before using Rupture for the bonus damage from stealth thanks to the Nightstalker talent.

opening sequence is correct :)

idea behind is to capitalize on the pandemic effect:

- you apply a 3 combo point rupture, than you proc all you cd's, then vanish (3 secs with 50% damage increase)

- you generate combo point up to 6 with mutilate and you rupture (full extended by pandemic duration of rupture buffed 50%)

- you exsanguinate

This will maximise the damage potential of exsanguinate.

 

 

 

Share this post


Link to post
Share on other sites
11 hours ago, Guest Lev said:

opening sequence is correct :)

idea behind is to capitalize on the pandemic effect:

- you apply a 3 combo point rupture, than you proc all you cd's, then vanish (3 secs with 50% damage increase)

- you generate combo point up to 6 with mutilate and you rupture (full extended by pandemic duration of rupture buffed 50%)

- you exsanguinate

This will maximise the damage potential of exsanguinate.

 

 

 

I understand the idea, however there is nothing in the opening sequence that lists anything to do with generating combo points, which makes it not quite correct

Share this post


Link to post
Share on other sites

I have a question about this part of artifact traits guide

Quote

Moving into IconMaster Assassin will allow you to use Vendetta IconVendetta more often, which boosts your single target noticeably and has much better synergy with Exsanguinate IconExsanguinate.

How does it actually boosts? I mean - isn`t better to overlap it with vanish-rupture-exanguinate combo? Or better using it on cd with non-vanished rupture-exanguinate?

Share this post


Link to post
Share on other sites
2 hours ago, MrOger said:

I have a question about this part of artifact traits guide

How does it actually boosts? I mean - isn`t better to overlap it with vanish-rupture-exanguinate combo? Or better using it on cd with non-vanished rupture-exanguinate?

At 1:30 cooldown, you can line it up with every second Exang, which is really great. I don't think it no longer lining up with Vanish is all that big a deal, since ultimately you'll get to use it more often during a fight, and the bonus damage from Vanish will still happen 

Share this post


Link to post
Share on other sites
Guest JPax

Hmm, I still can't see why versatility pulls ahead of haste. Sure it's a flat damage increase, but haste offers:

-Innate energy regeneration improvements.

-More ticks for bleed DoT's which means higher stand-alone damage and increased energy regeneration allowing more fluid skill use.

-More applications of poison during Kingsbane through auto attacks and ability casts, increasing it's damage buff and increasing it's DoT damage.

 

I can see that Versatility scales better on a flat value, but does it outweigh all of the above?

Share this post


Link to post
Share on other sites
3 hours ago, Guest JPax said:

Hmm, I still can't see why versatility pulls ahead of haste. Sure it's a flat damage increase, but haste offers:

-Innate energy regeneration improvements.

-More ticks for bleed DoT's which means higher stand-alone damage and increased energy regeneration allowing more fluid skill use.

-More applications of poison during Kingsbane through auto attacks and ability casts, increasing it's damage buff and increasing it's DoT damage.

 

I can see that Versatility scales better on a flat value, but does it outweigh all of the above?

In short, yes.

Energy regen doesn't matter all that much, since you refund a fair amount through finishers and Venomous Wounds.

It actually doesn't have that much of an impact on our bleeds, certainly not as much as a flat % increase does

Fact is our poisons do a minuscule amount of damage compared to Rupture, and that includes Kingsbane

Share this post


Link to post
Share on other sites
Guest JPax
19 hours ago, Carrn said:

In short, yes.

Energy regen doesn't matter all that much, since you refund a fair amount through finishers and Venomous Wounds.

It actually doesn't have that much of an impact on our bleeds, certainly not as much as a flat % increase does

Fact is our poisons do a minuscule amount of damage compared to Rupture, and that includes Kingsbane

And they're nerfing kingsbane too..... fair enough, it just feels off that I'm currently sat with a lot of waiting for energy to recharge. Incidentally, how do you mean we refund energy through finishers? Assassination doesn't get energy back from using them.

Share this post


Link to post
Share on other sites

The short answer is no, not really. The main reason is that the damage from Rupture is so absurdly high, and increasing that by 50% more is great.

Garrote is a good skill, but doesn't do anywhere near the damage that Rupture does

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...