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Outlaw Rogue 7.3

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17 hours ago, Zupsero said:

decided to play assa for the first part of this expansion. since i get "never lucky" with the bones rolling. 1 outta 10 fights i get good buffs and deal by far the best dps in the group 9 times outta 10 im frustrated and hate my life as a rouge. playing assa gives u a solid reliable dps, with not much of a loss even if u have to move a lot and stuff.

i never like sword speccs anyways. i know its not the ideal way to handle this. but im done with the gambling, maybe i give it a shot later this moth or so. i dunno 

The thing about Outlaw is you can't really get bad RNG. There's lots of potential to get great RNG (e.g. 4 buffs, 6 buffs), but you will always get 1 buff. Even with only 1  buff Outlaw spanks Assassination pretty handily, and the chances of not rolling 2 buffs after about 5 or 6 rolls is about the same chance as getting 6 buffs. If you expect you're going to be a 6 buff legend every roll then you're going to have a bad time.

5 hours ago, Guest lordofc said:

i have 850 blood relic that gives combat potency 3 extra energy. I also have 845 blood relic that gives 10% extra main gauche damage. which one would you use? and why?

Thank you!

To quote directly from the guide;

As Relics affect the item level of your weapons, it is recommended you always take the highest item level options as it will increase your weapon damage.

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6 hours ago, Guest lordofc said:

i have 850 blood relic that gives combat potency 3 extra energy. I also have 845 blood relic that gives 10% extra main gauche damage. which one would you use? and why?

Thank you!

Especially for weapons, item level is the most important stat

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2 hours ago, Guest Rem said:

https://docs.google.com/spreadsheets/d/1Vw2J-dIBAhXiJXW2Da4mLe0r1e9cVvEBXdpC7NRNu7A/htmlview?sle=true#gid=1314953135

 

is this right in regards to relics? Reading a lot of conflicting information but on my sims it agrees with this spreadsheet.

 

Looks about right, but since the chances of you getting specific ones is really rare, don't forget that item level trumps whatever bonus it gives you

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Guest Rem
2 hours ago, Carrn said:

Looks about right, but since the chances of you getting specific ones is really rare, don't forget that item level trumps whatever bonus it gives you

According to that spreadsheet though if you had a 820 ilvl relic with Fates Thirst it would be better than a 850 ilvl with Blade Dancer.

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Guest Inaccurate buffs

Does the buff priority change at all since the nerfs? Looking through the rotation for outlaw, the buffs from roll the dice do NOT match the description at all.

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6 hours ago, Guest Inaccurate buffs said:

Does the buff priority change at all since the nerfs? Looking through the rotation for outlaw, the buffs from roll the dice do NOT match the description at all.

No, the guide is up to date with the exception of 1 paragraph of text. All the mouseover tooltips and information is accurate 

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11 hours ago, Guest Rem said:

According to that spreadsheet though if you had a 820 ilvl relic with Fates Thirst it would be better than a 850 ilvl with Blade Dancer.

No, I don't think that's what the spreadsheet says. It says that values are relative to the relic ilevel, meaning that given 2 relics of the same item level, these are comparatively how good or bad they are.

At least, I'm 99% sure that's what it's trying to say. I don't know where you got the numbers from so I can't validate the source OR the information

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On 15.9.2016 at 2:31 AM, Furty said:

The thing about Outlaw is you can't really get bad RNG. There's lots of potential to get great RNG (e.g. 4 buffs, 6 buffs), but you will always get 1 buff. Even with only 1  buff Outlaw spanks Assassination pretty handily, and the chances of not rolling 2 buffs after about 5 or 6 rolls is about the same chance as getting 6 buffs. If you expect you're going to be a 6 buff legend every roll then you're going to have a bad time.

Well its easy to put it that way (beats assa handily with 1 buff). But my experience tells something else.

Could be im too bad to play outlaw or i just dont know when to stop rerolling. i wont deny that.

I beat outlaw rouges in bossfights quite often when it comes to singel target dps, tho. I mean i trust the simcast and i dont deny that outlaws have the best dmg on average and way higher highs in 5+ minutes fights.

but ive seen 845+ outlaws not competing for top dps way too often to say its the absoloute best and only way to go. 

Even the thought that i could potentially get more than 1 buff bugs and frustrates me if i get 1 buff 5 times in a row before starting to focus on the dps rotation.

i just cant play that specc, because reasons

 

ps: im only talking about bossfights, without massive add groups. Everyone knows outlaw owns trash

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52 minutes ago, Zupsero said:

Well its easy to put it that way (beats assa handily with 1 buff). But my experience tells something else.

Could be im too bad to play outlaw or i just dont know when to stop rerolling. i wont deny that.

I beat outlaw rouges in bossfights quite often when it comes to singel target dps, tho. I mean i trust the simcast and i dont deny that outlaws have the best dmg on average and way higher highs in 5+ minutes fights.

but ive seen 845+ outlaws not competing for top dps way too often to say its the absoloute best and only way to go. 

Even the thought that i could potentially get more than 1 buff bugs and frustrates me if i get 1 buff 5 times in a row before starting to focus on the dps rotation.

i just cant play that specc, because reasons

 

ps: im only talking about bossfights, without massive add groups. Everyone knows outlaw owns trash

Well I mean, not everybody is perfect and playing the spec perfectly.

You're welcome to play whatever spec that you feel the most comfortable with, since that will help you perform better than playing something that you aren't very good at or that you don't like.

Either way, this thread isn't really for a discussion about what spec we like playing more, it's for comments and discussion on the Outlaw Guide. 

If you would like to talk about the specifics of different specs and why people play what (for example), please join us over on the Rogue Forums and we can talk all about how much we dislike Roll the Bones haha

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Guest Saranas

I`ve got a question, here on icy veins i see that crit is my second most desired stat but on other sites i read that that would be haste. Now i wanted to for know which one i should be looking on my items

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5 hours ago, Guest Saranas said:

I`ve got a question, here on icy veins i see that crit is my second most desired stat but on other sites i read that that would be haste. Now i wanted to for know which one i should be looking on my items

Which other sites are you referring to?

I would advise following our build of Crit as your 2nd stat.

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Simc has been updated.

Apparently it was proccing combat potency way too often and really devalued haste down to stupid levels.

So now the stat prio, for my gear lvl and stats has flipped to Vers>Haste>Crit>Mastery

With Vers and Haste being very close in scaling on the latest sims. I am glad I kept all my gear drops!

This is why you never blindly trust sims, or at the very least hold on to all the gear

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18 minutes ago, SilkAus said:

Simc has been updated.

Apparently it was proccing combat potency way too often and really devalued haste down to stupid levels.

So now the stat prio, for my gear lvl and stats has flipped to Vers>Haste>Crit>Mastery

With Vers and Haste being very close in scaling on the latest sims. I am glad I kept all my gear drops!

This is why you never blindly trust sims, or at the very least hold on to all the gear

Interesting. Will get this investigated and updated if need be. Thanks for pointing it out!

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10 hours ago, Zupsero said:

but ive seen 845+ outlaws not competing for top dps way too often to say its the absoloute best and only way to go. 

 

If you sim a T19 char it's still Agi > Vers ~= Crit > Haste ~= Mastery

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Yo furty and others!

As others im wondering about our openings.. Some where I read that I should keep rerolling until I got 2+ buffs or single crit buff b4 I pop cds.. And how do you rolls after cds expire? Are you still doing 2+ w/o  exeption for crit or how I should continue? 

Thanks guys a gl at raids

Edited by Gossip

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Guest kiwi

In the guide you say shadowcraft is viable again, altho when i do a run up on it it gives me the following; 

Mastery0.827
Versatility0.620
Haste0.552
Crit0.360

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3 hours ago, Gossip said:

Yo furty and others!

As others im wondering about our openings.. Some where I read that I should keep rerolling until I got 2+ buffs or single crit buff b4 I pop cds.. And how do you rolls after cds expire? Are you still doing 2+ w/o  exeption for crit or how I should continue? 

Thanks guys a gl at raids

Yes always roll for 2+ buffs

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Guest Sidosito

Nice guide, I was doing exactly the same and its refreshing to realize I wasnt fucking up.

 

I only have one observation,  I dont think its necessary to pop the Adrenaline Rush + Dreadblades racial at the same time for 2 reasons:

1.- While in Adrenaline rush you will hit so fast that you'll get your 6 combo points almost inmediately (unending saber slashes = unending procs) if you wait till Adrenaline Rush ends and then you turn on your blades, youll get 20 + 12 seconds of Run Through spaming instead of only 20.

2. You NEED to spam Run Through because when you see your Recount/Skada, you will realize the top3 spell damage is dealt by Greed (artifact elite talent) so you need to cast the most Run Through you can.

 

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2 hours ago, Guest Sidosito said:

Nice guide, I was doing exactly the same and its refreshing to realize I wasnt fucking up.

 

I only have one observation,  I dont think its necessary to pop the Adrenaline Rush + Dreadblades racial at the same time for 2 reasons:

1.- While in Adrenaline rush you will hit so fast that you'll get your 6 combo points almost inmediately (unending saber slashes = unending procs) if you wait till Adrenaline Rush ends and then you turn on your blades, youll get 20 + 12 seconds of Run Through spaming instead of only 20.

2. You NEED to spam Run Through because when you see your Recount/Skada, you will realize the top3 spell damage is dealt by Greed (artifact elite talent) so you need to cast the most Run Through you can.

 

Problem is that if you use Dreadblades without AR you'll end up  starving energy very soon as your energy regeneration doesn't keep up for more than 2-3 SS+RT.

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1 hour ago, Falx said:

Problem is that if you use Dreadblades without AR you'll end up  starving energy very soon as your energy regeneration doesn't keep up for more than 2-3 SS+RT.

Definitely a good point and something to keep note of. Thanks for catching that reply!

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1 hour ago, Progression said:

Hey Gents & Ladies,

Just curious - has anyone ran simulations with Fishbrul food on ST fights? I think it may pull ahead. Your thoughts?

- Prog

I have not. 

Haste food will be pretty valuable for the time being, and Vers food will always good, but I haven't had the chance to play with Fishbrul. 

The proc doesn't do a whole lot of damage, and I'm not sure what the proc chance on it is, so I don't know how good it will actually be

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Guest Stragon

Just curious what should our haste be at around ilvl 840 for entry to raids, I just feel if I let my haste drop for versatility I'm suffering from energy starvation :(

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7 hours ago, Carrn said:

I have not. 

Haste food will be pretty valuable for the time being, and Vers food will always good, but I haven't had the chance to play with Fishbrul. 

The proc doesn't do a whole lot of damage, and I'm not sure what the proc chance on it is, so I don't know how good it will actually be

Reason being - I ran across a post on ravenholdt with fishbrul being the go to food for ST. As I'm terrible with sims, I thought I'd ask on here. Thanks for the quick reply.

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      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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