Jump to content
FORUMS
Damien

Outlaw Rogue 7.3

Recommended Posts

Guest weapon speed

That is totally wrong, just try and test it, skills are based on physical power or weapon dps and not weapon damage..

 

2 items with the same item level will do the same, they do not use weapon damage for outlaw EXCEPT for killing spree ( a talent not suggested to take ) or the mastery *main gauche* that does offhand weapon damage..

So since we arent suppose to take killing spree, wouldnt I want a fast main hand to proc a lot of offhands..

 

Share this post


Link to post
Share on other sites
2 hours ago, Guest weapon speed said:

That is totally wrong, just try and test it, skills are based on physical power or weapon dps and not weapon damage..

 

2 items with the same item level will do the same, they do not use weapon damage for outlaw EXCEPT for killing spree ( a talent not suggested to take ) or the mastery *main gauche* that does offhand weapon damage..

So since we arent suppose to take killing spree, wouldnt I want a fast main hand to proc a lot of offhands..

 

 

Share this post


Link to post
Share on other sites
Guest Bored
18 hours ago, Guest weapon speed said:

 

16 hours ago, Furty said:

Im getting a bit bored of replying here..

http://wow.gamepedia.com/Normalization

ALMOST all skills based on "weapon" damage are normalized, so dagger or 2h doesnt change anything, it's only based on DPS.

The only skills that arent based on normalized weapon damage  are indicated like killing spree wich specifically say "attack with offhand weapon" .. but W/E.. I'm done arguing here, everyone is replying without trying to understand my question

Share this post


Link to post
Share on other sites
6 hours ago, Guest Bored said:

Im getting a bit bored of replying here..

http://wow.gamepedia.com/Normalization

ALMOST all skills based on "weapon" damage are normalized, so dagger or 2h doesnt change anything, it's only based on DPS.

The only skills that arent based on normalized weapon damage  are indicated like killing spree wich specifically say "attack with offhand weapon" .. but W/E.. I'm done arguing here, everyone is replying without trying to understand my question

I'm honestly not really sure how to respond to this... I think there are a number of things that you aren't clear about, the differences between Weapon Damage, Weapon DPS, and Attack Power included.

Some skills, such as Run Through, base their damage off your Attack Power. This means that if you change weapons, assuming the weapons are the same item level, Run Through's damage will not change since both of the weapons will give the same amount of Agility and increase to your AP.

Other skills, such as Saber Slash, base their damage on a combination of different things, which includes Weapon Damage. What this means is when you swap to a slower weapon of the same item level, such as moving from a dagger to a sword, you will see an increase in the damage of this skill.

Now, there are things that are normalized for Outlaw Rogues as well. Things such as Combat Potency, a passive that has a chance to refund energy on your successful offhand white hits. This is normalized between slow and fast weapons, so faster offhands do not provide infinite energy regeneration

  • Like 1

Share this post


Link to post
Share on other sites
Guest Chriz

What's the difference now that Slice and Dice is 100% speed increase on attacks?  Is Roll the Bones still tops?

Share this post


Link to post
Share on other sites
40 minutes ago, Guest Chriz said:

What's the difference now that Slice and Dice is 100% speed increase on attacks?  Is Roll the Bones still tops?

Yes, because it has higher potential. You can roll 2 buffs at the same time which will vastly outweigh the sole AS buff from SnD

Share this post


Link to post
Share on other sites

Hi, first time writing here, but Carrn knows me, so take that for what it's worth. I'm updating my weakauras, and I'm at the roll the bones portion. Having rolled quite a bit on a target dummy, I find I'm spending a lot of time trying to get True Bearing, and it feels like a loss of dps. I know if I have 2-3 buffs that's acceptable, even if I don't have a True Bearing buff. So, in terms of best for the amount, what would be the preferential buffs over the lesser? For a single buff, would this be the order of preference?

  1. True Bearing
  2. Broadsides
  3. Shark Infested Waters
  4. Grand Melee
  5. Buried Treasure
  6. Jolly Roger

For double buffs, you have Broadsides and Shark Infested Waters for burst, what would the other combinations be good for?

For triple buffs, I'm sure you'll be doing well with whatever you have, and all six? Well just stabby stab stab.

I guess what I'm asking, since I normally main a tank, what are the benefits for the buffs, and how best do I use them? I want to know which is best for sustained, burst, aoe, so I can make a weak aura that'll say ("Hey dummy, you got a good roll for aoe damage" and I can look and say, "Well poop, I'm just fighting one target, I better re-roll"). I know I'm asking for a lot, but rogues have been one of those classes that I just haven't been able to get behind since starting. 

 

Anyway, thanks, Rasp.

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Rasputan said:

Hi, first time writing here, but Carrn knows me, so take that for what it's worth. I'm updating my weakauras, and I'm at the roll the bones portion. Having rolled quite a bit on a target dummy, I find I'm spending a lot of time trying to get True Bearing, and it feels like a loss of dps. I know if I have 2-3 buffs that's acceptable, even if I don't have a True Bearing buff. So, in terms of best for the amount, what would be the preferential buffs over the lesser? For a single buff, would this be the order of preference?

  1. True Bearing
  2. Broadsides
  3. Shark Infested Waters
  4. Grand Melee
  5. Buried Treasure
  6. Jolly Roger

For double buffs, you have Broadsides and Shark Infested Waters for burst, what would the other combinations be good for?

For triple buffs, I'm sure you'll be doing well with whatever you have, and all six? Well just stabby stab stab.

I guess what I'm asking, since I normally main a tank, what are the benefits for the buffs, and how best do I use them? I want to know which is best for sustained, burst, aoe, so I can make a weak aura that'll say ("Hey dummy, you got a good roll for aoe damage" and I can look and say, "Well poop, I'm just fighting one target, I better re-roll"). I know I'm asking for a lot, but rogues have been one of those classes that I just haven't been able to get behind since starting. 

 

Anyway, thanks, Rasp.

Should have just asked me, if you were going to post here Rasp :P

I haven't seen Legion Sims yet, but from what I understand after the nerfs / buffs currently it's best to look for any 2 buffs; it doesn't matter which ones. Fishing for SiW OR any 2 buffs is very close, pulling ~1k less dps

The only real variation to that that I can think of would be not re-rolling TB if  you're running MfD and there's a bunch of adds out and AR is on cooldown, since you could quickly chop off a huge portion of the cooldown.

Certainly come Legion TB's value will be significantly less on average, since we'll have a lot less Haste to build for finishers, but it might be worth rolling for if AR and / or Dreadblades are coming off cooldown soon.

Share this post


Link to post
Share on other sites

Thanks Carrn, after speaking to you in game, I think I have everything set up the way I need it. For those wondering;

Single buff, reroll if anything but Shark Infested Waters

If True Bearing, reroll if Adrenaline Rush is on cooldown, and greater than 10 seconds remain.

For double buffs, if Grand Melee comes up, reroll, but at a point where there is a low point in dps, or you know you're going to have to move soon, otherwise it's ok to just keep it.

For triple and six buffs, keep them no matter what they are.

The way Outlaw Rogue is designed, there's no real predictable burst window, and you shouldn't reroll to find the right set of buffs for the situation you're in.

Yes, I was working on some weakauras for this, I have a lot of characters, so I have a few that are rolled into one, with additional ones applying depending upon the class/spec. What this means is; I don't have a single weakaura for any particular spec. I have uploaded them, and have a screenshot, so if you want to pick stuff out and incorporate it into your own, or just use it as is, that's fine.

The shitty image I have shows the 4 addons I have active for Outlaw. Top left is a simple Roll the Bones aura. It expands outwards, and just has the icons, with a duration displayed on each one. The next three are rather large files, despite their apparent size. Below it is Outlaw Rogue, which has most defensive cds, Adrenaline Rush, and Blade Flurry. The one below that is Outlaw Rogue Rotation. To use this, the one on the far left has the higher priority, with the ones to the right of it either lower priority, or just showing as available for when you have a burst window appearing. The bottom one is called Pop Up. I have that showing on all of my characters, and it adapts to whatever class/spec you have. It shows Target Name and Health, player energy resource, multiple ones if applies, and target cast. It also has a Visible GCD bar, and a Cast Bar, and it only appears when in combat.

The top right shows all of them together as in use. Apologies if there's a better format to doing all this stuff.

Roll the Bones

Outlaw Rogue

Outlaw Rogue Rotation

Pop Up

Outlaw Rogue.png

  • Like 2

Share this post


Link to post
Share on other sites

What if you have a dagger that is several ilvs higher than your second slow weapon, would it be a better choice for all situations not just cleaving?

Share this post


Link to post
Share on other sites
2 hours ago, TBlakely said:

What if you have a dagger that is several ilvs higher than your second slow weapon, would it be a better choice for all situations not just cleaving?

Depends how high "several" is, but I would hazard a guess that it probably doesn't matter. Overall you'd be gaining more white damage with the dagger but losing Mastery damage with the sword. 

However, if the dagger is high enough level to have more damage (not DPS) than your other sword, go with the dagger.

Share this post


Link to post
Share on other sites
Guest Who

For multiple-target situations, when we use Blade Flurry IconBlade Flurry, we swap to a Fast Main-hand / Slow Off-hand configuration.

How will this work with the Artifact weapons? 

The Dreadblades, Fate + Fortune (Slow Main Hand Sword + Slow Off Hand Sword) are both 2.60 speed.  

Will we still swap weapons for Blade Flurry?

Share this post


Link to post
Share on other sites

There will be nothing to swap too. There are literally no weapons in Legion other than the artifact ones.

Share this post


Link to post
Share on other sites
12 hours ago, Guest Who said:

For multiple-target situations, when we use Blade Flurry IconBlade Flurry, we swap to a Fast Main-hand / Slow Off-hand configuration.

How will this work with the Artifact weapons? 

The Dreadblades, Fate + Fortune (Slow Main Hand Sword + Slow Off Hand Sword) are both 2.60 speed.  

Will we still swap weapons for Blade Flurry?

Also right now Slow/Slow is better, it's just old info from the original guide that's completely overhauled for Legion. As Locky said there's nothing to swap to so it's a non issue.

Share this post


Link to post
Share on other sites
On 8/15/2016 at 7:49 AM, Carrn said:

Your skills base their damage off your weapon damage, so the higher damage weapon you have the better off you will be.

They actually do not.  It is based off your weapon DPS not damage.  Instant attacks are normalized, meaning all daggers are treated as having a 1.7 swing timer and all 1 handed non daggers are treated as 2.4 I believe.  Meaning regardless of the actual damage of the weapon, 2 1 handed non dagger weapons with identical dps deal identical damage with things like saber slash even if one has a 1.5 attack speed and the other has a 2.5 attack speed (This is of course also assuming they have identical amounts of agility and secondary stats).

Share this post


Link to post
Share on other sites
Guest Dave

I am just wondering why you recommend using an intelligence boost gem? 

Share this post


Link to post
Share on other sites
6 minutes ago, Guest Dave said:

I am just wondering why you recommend using an intelligence boost gem? 

I'm .... not sure actually. In the raw file it is an agility gem. Maybe a site bug, I'll look into it.

Share this post


Link to post
Share on other sites
Guest Tolkien

Hello, just wondering if you can provide any insight as to why stat weights like crit and haste flipped so much in value from pre-patch to legion. Thanks for the guide!

Share this post


Link to post
Share on other sites
Guest Answermancer

Good to see this guide has been updated with the post-hotfix data, but there's still some references to True Bearing being the best that will probably confuse new readers.

On the Spell Summary page it says:
Roll the Bones is a finishing move that generates a random buff(s), the most important of which is True Bearing, because it allows you to reduce the cooldown of Adrenaline Rush. This is explained in great detail in the rotation section of the guide.

Since this is the first real mention of RtB I think it will confuse people.

Also under talents it says that SnD is a 15% DPS loss where I think last I heard it was around 4% now, but that's probably less important, either way it's a DPS loss.

Share this post


Link to post
Share on other sites
On 8/29/2016 at 1:13 PM, Guest Tolkien said:

Hello, just wondering if you can provide any insight as to why stat weights like crit and haste flipped so much in value from pre-patch to legion. Thanks for the guide!

Artifact/RtB changes mostly.

On 8/29/2016 at 6:03 PM, Guest Answermancer said:

Good to see this guide has been updated with the post-hotfix data, but there's still some references to True Bearing being the best that will probably confuse new readers.

On the Spell Summary page it says:
Roll the Bones is a finishing move that generates a random buff(s), the most important of which is True Bearing, because it allows you to reduce the cooldown of Adrenaline Rush. This is explained in great detail in the rotation section of the guide.

Since this is the first real mention of RtB I think it will confuse people.

Also under talents it says that SnD is a 15% DPS loss where I think last I heard it was around 4% now, but that's probably less important, either way it's a DPS loss.

Sure, I'll update this when I get some time. Thanks for the heads up.

Share this post


Link to post
Share on other sites
Uncommon Patron

Has anyone noticed Tricks of the Trade not working at all? Like the icon not even being available when a party member is targeted. I was using the /cast [@focus] way to cast pre-Legion and it was working. Now the spell book and macro'd abilities are not working. Unless I'm completely missing something.

Share this post


Link to post
Share on other sites
Guest Hello
On 9/2/2016 at 11:19 PM, PJTMayhem said:

Has anyone noticed Tricks of the Trade not working at all? Like the icon not even being available when a party member is targeted. I was using the /cast [@focus] way to cast pre-Legion and it was working. Now the spell book and macro'd abilities are not working. Unless I'm completely missing something.

Do you have a resist mind control buff on your character?

Share this post


Link to post
Share on other sites

Overall very nice guide but to be honest I was surprised to see Stat priority section and haste losing that much efficiency since WoD where everyone who play combat were going to achieve most haste possible.

Is haste really that bad right now? Actually I was going through mythics this week (at that time I had two 830 haste/mastery rings) and It seemed that after I acquired two 840 rings but with versatility/mastery  I started to starve on energy so bad therefore It seemed like dps loss to me...thats why I doubt that haste is least prioritized... ( and btw I use ghostly strike and deeper stategem)

Edited by ddkil

Share this post


Link to post
Share on other sites
59 minutes ago, ddkil said:

Overall very nice guide but to be honest I was surprised to see Stat priority section and haste losing that much efficiency since WoD where everyone who play combat were going to achieve most haste possible.

Is haste really that bad right now? Actually I was going through mythics this week (at that time I had two 830 haste/mastery rings) and It seemed that after I acquired two 840 rings but with versatility/mastery  I started to starve on energy so bad therefore It seemed like dps loss to me...thats why I doubt that haste is least prioritized... ( and btw I use ghostly strike and deeper stategem)

Did you use any sort of addon to record DPS numbers? I understand that you might feel like you're doing less DPS due to lower Haste and less buttons to spam, but did you actually see a DPS drop? You say that it "seemed like a DPS loss". If you use SimCraft to compare different sets of gear, you can clearly see which stats perform best.

It can take a bit of getting used to, since you would be able to constantly spam abilities as Combat, but things have changed when the spec changed.

Share this post


Link to post
Share on other sites
1 hour ago, ddkil said:

Overall very nice guide but to be honest I was surprised to see Stat priority section and haste losing that much efficiency since WoD where everyone who play combat were going to achieve most haste possible.

Is haste really that bad right now? Actually I was going through mythics this week (at that time I had two 830 haste/mastery rings) and It seemed that after I acquired two 840 rings but with versatility/mastery  I started to starve on energy so bad therefore It seemed like dps loss to me...thats why I doubt that haste is least prioritized... ( and btw I use ghostly strike and deeper stategem)

Current generic Sims for 840 item level have stat weights for Outlaw as:

  • Agi: 1
  • Vers: 0.61
  • Haste: 0.56
  • Crit: 0.55
  • Mastery: 0.49

Basically what that shows is that Vers is best but not by much, Haste and Crit are effectively the same, and Mastery is only slightly behind.

These stats will change based on how much gear you have. The same generic Sims for 880 item level (Mythic raid with 1 legendary) have the following stat weights:

  • Agi: 1
  • Vers: 0.79
  • Crit: 0.68
  • Mastery: 0.54
  • Haste: 0.49

The stat priority given in the guide shows the Mythic level weights (albeit with incorrect numbers for Vers and Crit).

For the time being, you should be prioritizing your stats according to the 840 item level that you're hovering around, and not what is shown in the guide.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Here we are taking a look at the very first week of Season 4. Mythic+ didn't have quite the same level of upheaval as raids, but it did get a new dungeon rotation and some class changes, so let's dive into the results.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      Augmentation and Fire continue their ever-struggle at the top, with the Evoker coming out on top, just barely. The top 3 basically remained unchanged from last season, with Shadow sticking to bronze, but we do see a change immediately after that, with Destruction rising 4 spots. Outlaw remains stable as well, only droping  one spot, but we have a big change beneath it, as Frost Mage busts 10 spots up to claim 6th. Subtlety is climbing its way back from the very low 19th it sat in during Season 3, claiming the most-improved award with its 12 spot leap! Elemental gained 5 spots in 8th, while Arms is one of only two specs that remained stable in the top 10, followed by Demonology losing 3 spots in 10th. The two A's of Affliction and Assassination still find themselves down in the bottom 3, this time joined by a different Hunter, as Survival takes Marksmanship's place.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      Fire holds on to it's throne in the generalist bracket, holding both Augmentation and Shadow at bay. Subtlety sits even higher here, moving 11 spots up into 5th, just behind its fellow Rogue, which remains stable in 4th. The Warlocks join the Rogues in pairing up, with Destruction moving a huge 14 spaces up into 6th! Frost Mage is also much improved, and we find two Fyr'alath wielders at the end of the top 10.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Destruction makes its way to the very top in the raw DPS charts, gaining 6 spots and eclipsing its fellow Warlock. Shadow makes a small one spot move up, while Beast Mastery makes a huge one, 10 spots up in 4th, followed by an equally impressive Elemental with 7 up. We find the former No.1 down in 6th, followed by a rising Windwalker and Marksmanship, with the Hunter gaining 11 spots. Frost Mage "only" gains 8, just ahead of Arms, which closes out the top 10. We have three A's at the bottom here, but that's just due to Augmentation's logging errors, so it's actually Frost DK that joins the bottom 3.
      Mythic+ All Keystone DPS rankings by u.gg.
       
      All Percentiles Tank (Points)
      The tanks are quite stable as usual, but we do see Blood take 2nd away from Paladin, and that's pretty much it. Vengeance pulls even further away, as it continues to dominate.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Healers actually got some class tuning with the new season, and we see a new No.1 as a result, with Druid coming out on top. Paladin and Preservation are also much-improved, both moving 2 spots up, which is a very big move with only 7 specs present. Shaman finds its way to the bottom, joined by Holy Priest, as both find themselves on the losing side of that 2-spot jump.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Starym
      Another Trading Post rotation has come, as May brings a lot of flower-themed items, two mounts, two pets, a butterfly back customization, and a lot more. MrGM dives into everything in the Trading Post, including the returning items that were skipped in the official preview.
      The Amber Skitterfly is a little bugged in the game at the moment, as it throws up a Lua error when selecting it (with players even reporting not receiving the mount when buying it), but there's plenty more to get, from the Royal Swarmer mount, to a pretty cool cape, and plenty of returning cosmetics as well.
      And if you missed it and prefer images instead, you can also check out the official preview here.
    • By Stan
      Grimtusk Fishing Hole, one of the requirements to unlock Taivan, is available this week on live servers!
      Players who are working on unlocking Good Boy's Leash probably know the Grimtusk Fishing Hole has not been available since the first week of Patch 10.2.6. However, it is available now for the whole week, so you can complete it to get credit towards Taking From Nature.

      Head to the Fyrakk Assault area in Azure Span (59 34) and complete the Net Worth quest offered by Gruff Fisher.
      If you can't see the quest chances are you don't have access to Ice Fishing.
      I'm not really an avid fisher myself, but one player suggests you should have the Secret Fishing Spots  first before completing this quest, but those farming Taivan will possibly know.
      Ice Fishing (available at Renown 6 with Iskaara Tuskarr) requires you to craft an Iskaaran Ice Axe. To do that, you must loot Pickaxe Blade at 19 24 in Azure Span. If you're using TomTom here are the exact coords where you'll find the item:
      /way #2024 19 24
      Check the Wowhead comments section for more details.
    • By Staff
      Players on live servers are experiencing issues upgrading their legendary weapons to item level 502 after using the scale. Blizzard has acknowledged the bug and is actively working on a fix, though it may take some time to implement.
      (Source)
      Just used my Scale to upgrade Fyr’alath for season 4 and I can’t upgrade it past 4/14 Awakened. The upgrade NPC believes it isn’t eligible.
      We’re working on this as a priority issue. The fix is going to take some time to implement, however.
      Thank you for your patience.
    • By Staff
      Blizzard have clarified that the recent concern over addon limitations in Patch 10.2.7 is merely a bug and is being worked on. 
      RP Addons (Source)
      it’s looking like in 10.2.7 PTR the addon comms (something primarily used for addons like the insanely popular addon TRP3 used by Roleplayers) is going to be severely rate-limited server-side, making them effectively unusable. This is going to disproportionately affect the RP community and Blizzard should have communicated this much earlier in the development cycle.
      The author of TRP3 has stated they have been looking for a solution but as of right now, there won’t be one come patch day which will kill the addon and many other addons as well. Blizzard, please roll back these changes! 
      We’ve identified the bug causing this issue on the PTR, and we’re actively investigating solutions to address it in a future build.
×
×
  • Create New...