Jump to content
FORUMS
Damien

Shadow Priest 7.3

Recommended Posts

5 hours ago, gonlaz said:

..

Sorry that I couldn't get to you before you edited your post, but if you still need help, just ask :)

Share this post


Link to post
Share on other sites
Guest Gonger

IMO mindbender should be changed to default choice for its tier once you guys do the update, as it pulls far ahead of the other two with a substantial amount of crit and haste and pairs best with Auspicious Spirits, just my 2 cents

From my testing If you can get 25% crit or more while maintaining at least close to 11k haste you should take AS over SL and mindbender over PI, helped push my damage up considerably.

Share this post


Link to post
Share on other sites
Guest Blorp Blorpenson

Zek's Exteriminatus Legendary cloak was hotfixed January 17th to have a damage increase of 100% (up from 25%) So it's been a couple patches now since this change. Can we get an update on it in the legendary item list?

Share this post


Link to post
Share on other sites
7 hours ago, Guest Gonger said:

IMO mindbender should be changed to default choice for its tier once you guys do the update, as it pulls far ahead of the other two with a substantial amount of crit and haste and pairs best with Auspicious Spirits, just my 2 cents

From my testing If you can get 25% crit or more while maintaining at least close to 11k haste you should take AS over SL and mindbender over PI, helped push my damage up considerably.

Mindbender is our default option currently for single target and cleave.

Share this post


Link to post
Share on other sites
On 6/14/2017 at 7:17 AM, Guest Gonger said:

IMO mindbender should be changed to default choice for its tier once you guys do the update, as it pulls far ahead of the other two with a substantial amount of crit and haste and pairs best with Auspicious Spirits, just my 2 cents

There have been updates to the guide's discussion of Mindbender :)

Share this post


Link to post
Share on other sites
On 6/14/2017 at 9:06 AM, Guest Blorp Blorpenson said:

Zek's Exteriminatus Legendary cloak was hotfixed January 17th to have a damage increase of 100% (up from 25%) So it's been a couple patches now since this change. Can we get an update on it in the legendary item list?

Passing this on.

Share this post


Link to post
Share on other sites
Guest Oddler

I have been running many simulations and never does Mark of the Trained Soldier come out on top over Hidden Satyr. The probably changed after 7.2.5 nerfs to T19 4set

 

Share this post


Link to post
Share on other sites
11 hours ago, Guest Oddler said:

I have been running many simulations and never does Mark of the Trained Soldier come out on top over Hidden Satyr. The probably changed after 7.2.5 nerfs to T19 4set

I knew there was debate over Trained Soldier vs. Claw, but I am yet to see anyone seeing Hidden Satyr as top. Are you fully up-to-date on SimC builds etc.?

Share this post


Link to post
Share on other sites
Guest Tty

Hey

Can you make a ranking of best stuff from tos?

Share this post


Link to post
Share on other sites
On 6/30/2017 at 7:29 AM, Guest Tty said:

Hey

Can you make a ranking of best stuff from tos?

Yes, although for Shadow it is fairly easy to evaluate upgrades due to the extreme value of secondary stats. No exact ETA but I would expect a BiS list within a week or two.

Share this post


Link to post
Share on other sites
Guest cafecito820

Looks like there's a typo in the Skills section for Mindbender:

Mindbender Icon Mindbender is the best choice for single-target and light cleave. It should be used *insight* of Voidform Icon Voidform whenever possible for the extra Haste, damage, and Insanity generation.

Should be *inside*.

Share this post


Link to post
Share on other sites
41 minutes ago, Guest cafecito820 said:

Looks like there's a typo in the Skills section for Mindbender:

Mindbender Icon Mindbender is the best choice for single-target and light cleave. It should be used *insight* of Voidform Icon Voidform whenever possible for the extra Haste, damage, and Insanity generation.

Should be *inside*.

I'll get that updated :)

Share this post


Link to post
Share on other sites
Guest Spriest ST.

You Say Spriest Is Low On ST Dmg. Yet We Have Had A Tremendous Buff ST Wise, Now Competing With Other Classes On Bosses Such As Goroth Which Wouldn't Be Possible Up Until Now...

 

Share this post


Link to post
Share on other sites
On 28/07/2017 at 8:54 AM, Guest Spriest ST. said:

You Say Spriest Is Low On ST Dmg. Yet We Have Had A Tremendous Buff ST Wise, Now Competing With Other Classes On Bosses Such As Goroth Which Wouldn't Be Possible Up Until Now...

 

I mean, if you look at Goroth or Maiden, SPriest is near the bottom 3-4 specs on both no matter what percentile you check (75th, max). SPriest is definitely weak right now on ST, they very clearly shine on things like council fights. 

Share this post


Link to post
Share on other sites
Guest Tata

Hey guys

I have 5 legs with my sp, twins sister ring, cloak, helm, kil jaeden and shoulders. Which one should i equip for tos ?

Share this post


Link to post
Share on other sites

We are currently in the process of updating all guides as required for the 7.3 release. Please be patient as we make the necessary changes. You can keep an eye on the changelog to know if the guide has been updated or not. 

Share this post


Link to post
Share on other sites

This guide has now been updated for the 7.3 patch. If you have any questions or comments, you can always ask them here. If you find any errors in the new changes to the guide, let me know and I'll get the writers to update it ASAP.

Good luck in the Shadows of Argus!

Share this post


Link to post
Share on other sites

Don't know if this is the right place for this, if not please move it.

I just returned after a 14-month absence and was very happy to see that an Easy Mode rotation has now been included in the guides for those of us who either don't raid at high levels, or who may have other reasons to play with a different rotation (me, medical).  And I'm grateful for that.

But, when I looked at my spriest this afternoon, I noticed that the single- and multi-target rotations have a shorter rotation than the Easy Mode rotation (9 and 10 items I think), vs 11 items in the Easy Mode rotation.

Is this as short as it can be, or is it possible that it can be shortened somewhat?  With this many items, I'll have to park my spriest till the next time when spells and things are revised again. 

Thank you for any help you can provide.

 

Share this post


Link to post
Share on other sites
On 9/10/2017 at 2:26 AM, FreddyJ said:

But, when I looked at my spriest this afternoon, I noticed that the single- and multi-target rotations have a shorter rotation than the Easy Mode rotation (9 and 10 items I think), vs 11 items in the Easy Mode rotation.

Is this as short as it can be, or is it possible that it can be shortened somewhat?  With this many items, I'll have to park my spriest till the next time when spells and things are revised again. 

Keep in mind that the Easy Mode Rotation is only 11 parts and includes a simplified version of the entire other page. That is a total of 30+ points depending on the scenario, which phase of burn/spend you are in, how your stacks currently sit at. The EM one is definitely simplified, it just looks to be the same length because it is as long as a single section of the other rotations. The rotations page is much more in-depth.

Share this post


Link to post
Share on other sites
On ‎9‎/‎13‎/‎2017 at 5:52 AM, Blainie said:

Keep in mind that the Easy Mode Rotation is only 11 parts and includes a simplified version of the entire other page. That is a total of 30+ points depending on the scenario, which phase of burn/spend you are in, how your stacks currently sit at. The EM one is definitely simplified, it just looks to be the same length because it is as long as a single section of the other rotations. The rotations page is much more in-depth.

Thanks for the info.  Unfortunately, that's way too much for me to play with.  The only way I could make that work for me is to disregard the burn/spend phases which would be a major impact on my dps.  But that's ok, because I discovered that druids are a joy to play so that's my new spriest lol.

Similar reasons I had to switch my arcmage to frost, too much of this spell depends on this, this other spell depends on something else, and everything has to line up just right to get max dps.  It's similar to coding a program full of If/Then statements: If this happens, then this, if something else happens, then this. By the time I get to the end of the list, I forgot what I'm doing.

 

 

 

 

 

Edited by FreddyJ

Share this post


Link to post
Share on other sites
1 hour ago, FreddyJ said:

Thanks for the info.  Unfortunately, that's way too much for me to play with.  The only way I could make that work for me is to disregard the burn/spend phases which would be a major impact on my dps.  But that's ok, because I discovered that druids are a joy to play so that's my new spriest lol.

Yeah, I understand. Some classes just don't work when it comes to simplifying things! Glad you found something else that works for you though.

Share this post


Link to post
Share on other sites
On 8/6/2017 at 11:16 AM, Blainie said:

There seems to be some discrepancies on the legendary page between the list and the explanations. The list has Anund's Seared Shackles (Wrist) listed as the 7th best single target legendary; however, the explanation says, "This is generally the second best legendary for Shadow Priests, regardless of your combination of talents.” Just wondering where we are with the legendary lists and if we expect that to change with the T21 set release?

Share this post


Link to post
Share on other sites
On 11/25/2017 at 3:58 AM, Fallsmyer said:

There seems to be some discrepancies on the legendary page between the list and the explanations. The list has Anund's Seared Shackles (Wrist) listed as the 7th best single target legendary; however, the explanation says, "This is generally the second best legendary for Shadow Priests, regardless of your combination of talents.” Just wondering where we are with the legendary lists and if we expect that to change with the T21 set release?

This is likely an error during submitting updates - I'll ask for it to be corrected, please follow the list for now. If there's any T21 updates needed, they'll be submitted shortly :)

Share this post


Link to post
Share on other sites
Guest Márathal

Heart of the Void has been nerfed from 300% to 75%, which isn't included in the list. I wonder how it holds up against the other legendaries now, since I don't have all of the legendaries myself. I can't help but feel, however, that it is now a mediocre choice.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Here's a collection of hotfixes for Dragonflight, Season of Discovery and Cataclysm Classic for the past week, featuring class tuning in SoD, plenty of Season 4 fixes for retail most focused on items, and plenty more.
      Hotfixes (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Season 3 (Dreaming) crests are now correctly removed from players’ currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers’ notes: For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      “A Multi-Front Battle” can now be completed. Resolved an issue where abandoning the quest “Something Worth Celebrating” could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance. Players who have completed the quest “Warranty Claim” but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest “Salvaging the Salvagematic” may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal’ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
    • By Stan
      We've looked at the Mythic+ Tier List during the first week of Season 4 and we've got quite a few changes!
      DISCLAIMER
      The following post is based on data from U.GG. Therefore, the data presented here may differ from Petko's Mythic Tier Lists maintained on our site.
      How the Data is Calculated
      U.GG's tier list is created by evaluating damage and healing scores from the very best players and factoring in the frequency of each spec's appearances in the highest rankings of the current Mythic+ season. The tier list of each spec is determined by its effectiveness and prevalence at the highest levels of Mythic+ play.
      Mythic+ Tier List for Dragonflight Season 4 Week 1
      This week's affixes are Tyrannical, Storming, and Raging.
      Healer Tier List
      S-Tier Mistweaver Monk A-Tier: Holy Priest (up from B-Tier) Preservation Evoker (up from B-Tier) Restoration Shaman B-Tier: Restoration Druid (down from A-Tier) Discipline Priest (down from B-Tier) C-Tier: Holy Paladin
      Tank Tier List
      S-Tier: Vengeance Demon Hunter A-Tier: Blood Death Knight (down from B-Tier) Protection Paladin B-Tier: Guardian Druid (down from A-Tier) Brewmaster Monk Protection Warrior (up from C-Tier)
      DPS Tier List
      S-Tier: Retribution Paladin Shadow Priest Demonology Warlock (up from A-Tier) A-Tier: Beast Mastery Hunter Outlaw Rogue Augmentation Evoker Fire Mage (down from S-Tier) Havoc Demon Hunter Destruction Warlock Windwalker Monk Devastation Evoker (up from C-Tier) Frost Mage (up from B-Tier) Fury Warrior B-Tier: Balance Druid Arms Warrior (down from A-Tier) Elemental Shaman Enhancement Shaman Unholy Death Knight Marksmanship Hunter Arcane Mage Survival Hunter Feral Druid  C-Tier: Frost Death Knight Subtlety Rogue Affliction Warlock Assassination Rogue
    • By Stan
      Here's the complete affix rotation for Dragonflight Season 4!
      Now that Season 4 is underway, we've determined the affix schedule for the upcoming weeks!
      Week 1 (ongoing): Tyrannical, Storming, Raging. Week 2: Fortified, Entangling, Bolstering. Week 3: Tyrannical, Incorporeal, Spiteful. Week 4: Fortified, Afflicted, Raging. Week 5: Tyrannical, Volcanic, Sanguine. Week 6: Fortified, Storming, Bursting. Week 7: Tyrannical, Afflicted, Bolstering. Week 8: Fortified, Incorporeal, Sanguine. Week 9: Tyrannical, Entangling, Bursting. Week 10: Fortified, Volcanic, Spiteful. Week 11: Tyrannical, Storming, Raging. Week 12: Fortified, Entangling, Bolstering. Week 13: Tyrannical, Incorporeal, Spiteful. Week 14: Fortified, Afflicted, Raging. Week 15: Tyrannical, Volcanic, Sanguine. Week 16: Fortified, Storming, Bursting. Week 17: Tyrannical, Afflicted, Bolstering. Week 18: Fortified, Incorporeal, Sanguine. Week 19: Tyrannical, Entangling, Bursting. Week 20: Tyrannical, Storming, Raging. Week 21: Fortified, Entangling, Bolstering. Week 22: Tyrannical, Incorporeal, Spiteful.
    • By Stan
      Next, we're looking at the Priest changes that went live in the second Alpha build. We've got some updates to Discipline's Atonement, and some tweaks to Shadow Priest's Collapsing Void.
      Priest
      Atonement - Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 40% 35% of the damage done. Healing increased by 50% 70% when not in a raid. Collapsing Void - Each time Penance damages or heals, Entropic Rift is expanded by 1 yd. After Entropic Rift ends, it collapses, rapidly dealing [ 120% of Spell Power ] Shadow damage up to 8 times to a random enemy, based on how many times it expanded. Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 20%. After Entropic Rift ends, it collapses, dealing [ 500% of Spell Power ] Shadow damage split between all nearby enemies.
    • By Stan
      We'd like to introduce you to a game-changing nameplate addon for Season 4 that's essential for excelling in Mythic+ dungeons. Here's Quazii Plater!
      Tracking every mob and their abilities in Mythic+ can be overwhelming, but this addon excels by replacing standard mob nameplates and cast bars to enhance your gameplay.
      Once installed, mobs with critical interrupts will display a thick orange cast bar, while less crucial ones will show a thinner yellow bar.

      Mobs with less crucial interrupts will have a thinner yellow cast bar.

      Additionally, any mobs that inflict heavy frontal cone damage are marked with an arrow and feature orange cast bars. A voice alert will also prompt you to move by announcing "front."

      The addon further assists by indicating non-interruptible spells that require crowd control with a purple cast bar and a vocal "cc" alert.

      For tanks, if you're not holding aggro, the nameplates of the mobs will turn red, quickly showing you which ones to target.

      There's also a handy visual cue on the cast bar, surrounded by a green border, signaling when you can interrupt an ability and your interrupt skill is off cooldown.

      Ready to try it out?
      You can download Quazii Plater here.
      For setup assistance, watch Quazii's comprehensive video guide.
      Quazii has also created a Mythic+ cheatsheet that details all critical abilities for Season 4 dungeons, available in a text format.
      If you appreciate Quazii's contributions, consider supporting him on Patreon.
×
×
  • Create New...